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Welcome
To our presentation
COMPUTER GAMES
By
Mahmudul Bari Durlav (140106024)
&
Mahfuj Rahman (140106032)
Presentation topic:
• What is computer game
• History of computer games
• Evolution of computer games
• Game companies
• How to develop a game
• Types of computer games
• Gaming engine
• Online gaming
• Business market of games
• Benefits of gaming
• Defects of gaming
• Conclusion
CONTENTS
What is computer game?
A game played by electronically
manipulating images produced by
a computer program on a screen
Basically videogame, which is
played on different platforms or
consoles of which computer is one
History of computer games
First Computer game was
“Space War”(1962)
Developed by MIT
 Second was “Pong”(1973)
 1st Commercially available
 Developed by ATARI
After Pong many commercially
available games were released
Evolution of computer games
 Early arcade video games (1973–1980)
 Second generation consoles (1977–1982)
 Golden age of arcade video games (1978–
1986)
 Transition to 3D (1990)
 Fifth generation consoles (1993–2006)
 Seventh generation consoles
(2005–present)
 Other consoles
Game companies
 Nitendo
 Valve
 Rockstar Games
 EA Games
 Sony Computer Entertainment
 SEGA
 Ubisoft
 Ghost Games
How to develop a game
Concept
Design
Art
production
Level creation
Audio
production
Programming
Testing
Production
Types of computer games
 Adventure
 Puzzle
 Action
 Real time strategy
 Combat
 Sports
 Educational
 Shooting
User2
User3
User1
Online Gaming
Connects players through the
Internet or over a computer
network
Contains a main server
Players connects with consoles and
players different roles
Mobile phones also contains online
gaming 3 connected Users
Top 7 gaming engines
CRY engine
Rage engine
Unreal engine
Anvil engine
Frostbite
Square Enix
Ignite
Game: Mass effect3
Engine: Unreal Engine
Game: Watch Dogs
Engine: Frostbite 3
Game: Assassins Creed Syndicate
Engine: Anvil next
Business market of games
0
5
10
15
20
25
30
2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
13.4
14.7
16.8
19.5
22.6
24.9
26.1 26.7 26.5 26.5 27.2 28.1 28.6 29.5
BILLION$
YEAR
Growth in gaming revenues past 14 years
Benefits of gaming
Reduce stress
Teaches history
Gives idea about new technology
Helps overcome DYSLEXIA
Might give a career boost
Helps to make decisions faster
Makes new social connections
Gives idea about various
environment, place & time
Defects of gaming
Damages eye sight
Makes people unsocial
Increases aggressiveness
Causes body pain & headache
Reduces amount of sleep
Makes people lazy
It can become an addiction
Conclusion
It is not a simple answer that all computer games are bad or all
computer games are good. The effects of video games,
positive or negative, depend on several factors, the most major
one is, being you and how you play the game.
Thank You
For your cooperation

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Computer games

  • 2. COMPUTER GAMES By Mahmudul Bari Durlav (140106024) & Mahfuj Rahman (140106032) Presentation topic:
  • 3. • What is computer game • History of computer games • Evolution of computer games • Game companies • How to develop a game • Types of computer games • Gaming engine • Online gaming • Business market of games • Benefits of gaming • Defects of gaming • Conclusion CONTENTS
  • 4. What is computer game? A game played by electronically manipulating images produced by a computer program on a screen Basically videogame, which is played on different platforms or consoles of which computer is one
  • 5. History of computer games First Computer game was “Space War”(1962) Developed by MIT  Second was “Pong”(1973)  1st Commercially available  Developed by ATARI After Pong many commercially available games were released
  • 6. Evolution of computer games  Early arcade video games (1973–1980)  Second generation consoles (1977–1982)  Golden age of arcade video games (1978– 1986)  Transition to 3D (1990)  Fifth generation consoles (1993–2006)  Seventh generation consoles (2005–present)  Other consoles
  • 7. Game companies  Nitendo  Valve  Rockstar Games  EA Games  Sony Computer Entertainment  SEGA  Ubisoft  Ghost Games
  • 8. How to develop a game Concept Design Art production Level creation Audio production Programming Testing Production
  • 9. Types of computer games  Adventure  Puzzle  Action  Real time strategy  Combat  Sports  Educational  Shooting
  • 10. User2 User3 User1 Online Gaming Connects players through the Internet or over a computer network Contains a main server Players connects with consoles and players different roles Mobile phones also contains online gaming 3 connected Users
  • 11. Top 7 gaming engines CRY engine Rage engine Unreal engine Anvil engine Frostbite Square Enix Ignite
  • 14. Game: Assassins Creed Syndicate Engine: Anvil next
  • 15. Business market of games 0 5 10 15 20 25 30 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 13.4 14.7 16.8 19.5 22.6 24.9 26.1 26.7 26.5 26.5 27.2 28.1 28.6 29.5 BILLION$ YEAR Growth in gaming revenues past 14 years
  • 16. Benefits of gaming Reduce stress Teaches history Gives idea about new technology Helps overcome DYSLEXIA Might give a career boost Helps to make decisions faster Makes new social connections Gives idea about various environment, place & time
  • 17. Defects of gaming Damages eye sight Makes people unsocial Increases aggressiveness Causes body pain & headache Reduces amount of sleep Makes people lazy It can become an addiction
  • 18. Conclusion It is not a simple answer that all computer games are bad or all computer games are good. The effects of video games, positive or negative, depend on several factors, the most major one is, being you and how you play the game.
  • 19. Thank You For your cooperation