SlideShare a Scribd company logo
Game%Development%pipeline%
The%Last%Of%US%
%
IDEATION
The initial idea was to create a whole new I.P and with Naughty dogs previous
record was sequels and trilogy’s. The characters that they created in the game came
with a fresh start. The Director of the game said he watched a Planet Earth BBC
program on a particular infection that is called cordyceps fungus which consumes its
host and controls its brain. This idea was then implemented to humans as a theory,
the creators of the game originally never had an infected as an enemy but just an
almost empty earth that has nearly all humans instinct.
PRE – PRODUCTION
This is the stage of the game where concept art and key themes play a big role as
the developers collaborate. Neil Druckmann co director of the game was reading the
book during pre-production called ‘the world without us’, in this book was a depiction
of what the world would look like without the human race. The book describes in
great detail of what Mother Nature does to the world when it is being untouched.
Druckmann used this as basis for the concept art for the game and worked hard to
create a visual aspect for The Last of Us. Naughty Dog where also hard at work on
creating the characters for the game, this includes not just design or creation but
also casting the actors as the game was to feature motion capture. A script also is
being developed at this time and usually gets changed throughout.
PRODUCTION
This Is the next stage of development once all concept art/visual art are done as well
as casting and most of the script. All the concept art for everything starts to be
implemented into the 3D world as well as all the key animator’s start the basics. The
actors start to perform on camera and on motion capture suits. Also the Music starts
to be created by the artist, who works very closely with Neil Druckmann on the feel
and tone of the game.
POST-PRODUCTION
Here (like a movie) is when the game is being put together; the cut scenes become
more detailed. Fixes on bugs in the game and tweaks are also being added, as well
as game testers start to play the game. The user interface goes through different
stages to be less frustrating one and to be fair. While all this is being done the game
has enough footage for Trailers and adverts as well as demos for big gaming events
like E3. Also Naughty Dog go hard art work for posters and a box art.
POST-MORTUM
Here is the final stage of the pipeline; Naughty Dog goes over their production of the
game, evaluate their work and go over what went well. They also wait for reviews
and sales to know how successful the game was. In addition to this they also made a
1hour and a half documentary about the making of the game.
!

More Related Content

What's hot

Beyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game DesignBeyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game Design
kiviruusu
 
HTML5 Hub
HTML5 Hub
HTML5 Hub
HTML5 Hub
gamersret9
 
Gabe smedresman interactivity and the arts
Gabe smedresman interactivity and the artsGabe smedresman interactivity and the arts
Gabe smedresman interactivity and the arts
gabesmed
 
6. production reflection(2)
6. production reflection(2)6. production reflection(2)
6. production reflection(2)
Andrew Downes
 
Game development
Game developmentGame development
Game development
Chloe Choi
 
Hacks in video games
Hacks in video gamesHacks in video games
Hacks in video games
Ange Albertini
 
Game interface
Game interfaceGame interface
Game interface
Melchiorre Ruvolo
 
Game review dead island riptide
Game review  dead island riptideGame review  dead island riptide
Game review dead island riptide
TechVilli
 
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural RhetoricTaste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Urustar
 
Audio cut sequence production costings
Audio cut sequence production costingsAudio cut sequence production costings
Audio cut sequence production costings
amybrockbank
 
Mo' Dimensions Mo' Problems
Mo' Dimensions Mo' ProblemsMo' Dimensions Mo' Problems
Mo' Dimensions Mo' Problems
Seantron
 
Post production
Post productionPost production
Post production
Melchiorre Ruvolo
 
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infiniteIg1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infinite
halo4robo
 
Peter rabbit garden
Peter rabbit gardenPeter rabbit garden
Peter rabbit garden
Masahiro Hiramitsu
 
Diana Hughes Portfolio
Diana Hughes PortfolioDiana Hughes Portfolio
Diana Hughes Portfolio
Diana Hughes
 
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)
Luke Summers
 
RQ PRESENTATION
RQ PRESENTATIONRQ PRESENTATION
RQ PRESENTATION
Neil Cullen
 

What's hot (17)

Beyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game DesignBeyond the Screen: Principles Of Pervasive Game Design
Beyond the Screen: Principles Of Pervasive Game Design
 
HTML5 Hub
HTML5 Hub
HTML5 Hub
HTML5 Hub
 
Gabe smedresman interactivity and the arts
Gabe smedresman interactivity and the artsGabe smedresman interactivity and the arts
Gabe smedresman interactivity and the arts
 
6. production reflection(2)
6. production reflection(2)6. production reflection(2)
6. production reflection(2)
 
Game development
Game developmentGame development
Game development
 
Hacks in video games
Hacks in video gamesHacks in video games
Hacks in video games
 
Game interface
Game interfaceGame interface
Game interface
 
Game review dead island riptide
Game review  dead island riptideGame review  dead island riptide
Game review dead island riptide
 
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural RhetoricTaste, Share and Have Fun: An Experiment in Procedural Rhetoric
Taste, Share and Have Fun: An Experiment in Procedural Rhetoric
 
Audio cut sequence production costings
Audio cut sequence production costingsAudio cut sequence production costings
Audio cut sequence production costings
 
Mo' Dimensions Mo' Problems
Mo' Dimensions Mo' ProblemsMo' Dimensions Mo' Problems
Mo' Dimensions Mo' Problems
 
Post production
Post productionPost production
Post production
 
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infiniteIg1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infinite
 
Peter rabbit garden
Peter rabbit gardenPeter rabbit garden
Peter rabbit garden
 
Diana Hughes Portfolio
Diana Hughes PortfolioDiana Hughes Portfolio
Diana Hughes Portfolio
 
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)
 
RQ PRESENTATION
RQ PRESENTATIONRQ PRESENTATION
RQ PRESENTATION
 

Viewers also liked

Presentation keith seggie_power_point_concept art_update_april_2012
Presentation keith seggie_power_point_concept art_update_april_2012Presentation keith seggie_power_point_concept art_update_april_2012
Presentation keith seggie_power_point_concept art_update_april_2012
Keith Seggie
 
The most popular: Learn to draw cartoon characters
The most popular: Learn to draw cartoon charactersThe most popular: Learn to draw cartoon characters
The most popular: Learn to draw cartoon characters
Susana Gallardo
 
Keith Seggie New Art Updated October 2013
Keith Seggie New Art Updated October 2013Keith Seggie New Art Updated October 2013
Keith Seggie New Art Updated October 2013
Keith Seggie
 
Newsletter Tips And Tools
Newsletter Tips And ToolsNewsletter Tips And Tools
Newsletter Tips And Tools
Emma Harrison
 
Purpose of concept art task 1
Purpose of concept art   task 1Purpose of concept art   task 1
Purpose of concept art task 1
NeilRogero
 
Concept art work sword
Concept art work swordConcept art work sword
Concept art work sword
haverstockmedia
 
Illustration | Concept Art Portfolio
Illustration | Concept Art PortfolioIllustration | Concept Art Portfolio
Illustration | Concept Art Portfolio
erindupont
 
Ключевые инструменты коммуникаций в интернете
Ключевые инструменты коммуникаций в интернетеКлючевые инструменты коммуникаций в интернете
Ключевые инструменты коммуникаций в интернете
DPR
 
How To Draw Pumbaa
How To Draw PumbaaHow To Draw Pumbaa
How To Draw Pumbaa
WDSHE Goodies
 
Purpose of concept art
Purpose of concept artPurpose of concept art
Purpose of concept art
NeilRogero
 
Pink panther
Pink pantherPink panther
Pink panther
Maria Segato
 
How to tap the Animation Market:IP/Outsourcing
How to tap the Animation Market:IP/OutsourcingHow to tap the Animation Market:IP/Outsourcing
How to tap the Animation Market:IP/Outsourcing
globalraj
 
Media Storybord
Media StorybordMedia Storybord
Media Storybord
samshelley
 
Pink panther
Pink pantherPink panther
Pink panther
samshelley
 
Concept art production stages
Concept art production stagesConcept art production stages
Concept art production stages
LewisB2013
 
Process of Game Design
Process of Game DesignProcess of Game Design
Process of Game Design
Vincent Clyde
 
Design concept
Design conceptDesign concept
Design concept
sambat lim
 
Magazine Design Troubleshooting
Magazine Design TroubleshootingMagazine Design Troubleshooting
Magazine Design Troubleshooting
Chris St.Cyr
 
Magazine Layout Design
Magazine Layout DesignMagazine Layout Design
Magazine Layout Design
LaurenClarke123
 
Forward Concept Design & Planning
Forward Concept Design & PlanningForward Concept Design & Planning
Forward Concept Design & Planning
Markus Sandelin
 

Viewers also liked (20)

Presentation keith seggie_power_point_concept art_update_april_2012
Presentation keith seggie_power_point_concept art_update_april_2012Presentation keith seggie_power_point_concept art_update_april_2012
Presentation keith seggie_power_point_concept art_update_april_2012
 
The most popular: Learn to draw cartoon characters
The most popular: Learn to draw cartoon charactersThe most popular: Learn to draw cartoon characters
The most popular: Learn to draw cartoon characters
 
Keith Seggie New Art Updated October 2013
Keith Seggie New Art Updated October 2013Keith Seggie New Art Updated October 2013
Keith Seggie New Art Updated October 2013
 
Newsletter Tips And Tools
Newsletter Tips And ToolsNewsletter Tips And Tools
Newsletter Tips And Tools
 
Purpose of concept art task 1
Purpose of concept art   task 1Purpose of concept art   task 1
Purpose of concept art task 1
 
Concept art work sword
Concept art work swordConcept art work sword
Concept art work sword
 
Illustration | Concept Art Portfolio
Illustration | Concept Art PortfolioIllustration | Concept Art Portfolio
Illustration | Concept Art Portfolio
 
Ключевые инструменты коммуникаций в интернете
Ключевые инструменты коммуникаций в интернетеКлючевые инструменты коммуникаций в интернете
Ключевые инструменты коммуникаций в интернете
 
How To Draw Pumbaa
How To Draw PumbaaHow To Draw Pumbaa
How To Draw Pumbaa
 
Purpose of concept art
Purpose of concept artPurpose of concept art
Purpose of concept art
 
Pink panther
Pink pantherPink panther
Pink panther
 
How to tap the Animation Market:IP/Outsourcing
How to tap the Animation Market:IP/OutsourcingHow to tap the Animation Market:IP/Outsourcing
How to tap the Animation Market:IP/Outsourcing
 
Media Storybord
Media StorybordMedia Storybord
Media Storybord
 
Pink panther
Pink pantherPink panther
Pink panther
 
Concept art production stages
Concept art production stagesConcept art production stages
Concept art production stages
 
Process of Game Design
Process of Game DesignProcess of Game Design
Process of Game Design
 
Design concept
Design conceptDesign concept
Design concept
 
Magazine Design Troubleshooting
Magazine Design TroubleshootingMagazine Design Troubleshooting
Magazine Design Troubleshooting
 
Magazine Layout Design
Magazine Layout DesignMagazine Layout Design
Magazine Layout Design
 
Forward Concept Design & Planning
Forward Concept Design & PlanningForward Concept Design & Planning
Forward Concept Design & Planning
 

Similar to Game development pipeline 2

Initial plans
Initial plansInitial plans
Initial plans
Cameron Whapples
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
Cameron Whapples
 
Neil druckmann pdf
Neil druckmann pdfNeil druckmann pdf
Neil druckmann pdf
Will Cafferkey
 
3. research
3. research3. research
3. research
Jack Henderson
 
Game Directors Profile
Game Directors ProfileGame Directors Profile
Game Directors Profile
Phoenix Smith
 
Production
ProductionProduction
Production
Melchiorre Ruvolo
 
Production
ProductionProduction
Production
James Buckmaster
 
Research
ResearchResearch
Research
DanielFirth4
 
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)
Sonny Brabez
 
Theories Research
Theories ResearchTheories Research
Theories Research
Harry Taylor
 
Game designers
Game designersGame designers
Game designers
Will Hounsell
 
2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project
DavidLee1474
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
Abbie Nicholls
 
Evaluation 4
Evaluation 4Evaluation 4
Evaluation 4
quantumdominic
 
My game development pipeline
My game development pipelineMy game development pipeline
My game development pipeline
Samuel Hayman
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
CerysBeale
 
Task 1
Task 1Task 1
Task 1
no1995
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
kieran Beal
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
HopeSmith31
 
last go us media campaign
last go us media campaignlast go us media campaign
last go us media campaign
gaynordobson
 

Similar to Game development pipeline 2 (20)

Initial plans
Initial plansInitial plans
Initial plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Neil druckmann pdf
Neil druckmann pdfNeil druckmann pdf
Neil druckmann pdf
 
3. research
3. research3. research
3. research
 
Game Directors Profile
Game Directors ProfileGame Directors Profile
Game Directors Profile
 
Production
ProductionProduction
Production
 
Production
ProductionProduction
Production
 
Research
ResearchResearch
Research
 
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)
A Breath From Earth - Gameplay Instructions (Imagine Cup 2009)
 
Theories Research
Theories ResearchTheories Research
Theories Research
 
Game designers
Game designersGame designers
Game designers
 
2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project2. Initial Plans - Gaming Project
2. Initial Plans - Gaming Project
 
Blog powerpoint
Blog powerpointBlog powerpoint
Blog powerpoint
 
Evaluation 4
Evaluation 4Evaluation 4
Evaluation 4
 
My game development pipeline
My game development pipelineMy game development pipeline
My game development pipeline
 
FMP Pitch
FMP PitchFMP Pitch
FMP Pitch
 
Task 1
Task 1Task 1
Task 1
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
last go us media campaign
last go us media campaignlast go us media campaign
last go us media campaign
 

Game development pipeline 2

  • 1. Game%Development%pipeline% The%Last%Of%US% % IDEATION The initial idea was to create a whole new I.P and with Naughty dogs previous record was sequels and trilogy’s. The characters that they created in the game came with a fresh start. The Director of the game said he watched a Planet Earth BBC program on a particular infection that is called cordyceps fungus which consumes its host and controls its brain. This idea was then implemented to humans as a theory, the creators of the game originally never had an infected as an enemy but just an almost empty earth that has nearly all humans instinct. PRE – PRODUCTION This is the stage of the game where concept art and key themes play a big role as the developers collaborate. Neil Druckmann co director of the game was reading the book during pre-production called ‘the world without us’, in this book was a depiction of what the world would look like without the human race. The book describes in great detail of what Mother Nature does to the world when it is being untouched. Druckmann used this as basis for the concept art for the game and worked hard to create a visual aspect for The Last of Us. Naughty Dog where also hard at work on
  • 2. creating the characters for the game, this includes not just design or creation but also casting the actors as the game was to feature motion capture. A script also is being developed at this time and usually gets changed throughout. PRODUCTION This Is the next stage of development once all concept art/visual art are done as well as casting and most of the script. All the concept art for everything starts to be implemented into the 3D world as well as all the key animator’s start the basics. The actors start to perform on camera and on motion capture suits. Also the Music starts to be created by the artist, who works very closely with Neil Druckmann on the feel and tone of the game. POST-PRODUCTION Here (like a movie) is when the game is being put together; the cut scenes become more detailed. Fixes on bugs in the game and tweaks are also being added, as well as game testers start to play the game. The user interface goes through different stages to be less frustrating one and to be fair. While all this is being done the game has enough footage for Trailers and adverts as well as demos for big gaming events like E3. Also Naughty Dog go hard art work for posters and a box art. POST-MORTUM Here is the final stage of the pipeline; Naughty Dog goes over their production of the game, evaluate their work and go over what went well. They also wait for reviews and sales to know how successful the game was. In addition to this they also made a 1hour and a half documentary about the making of the game. !