The document outlines the game development pipeline for The Last of Us. It describes the ideation stage where the concept was inspired by a BBC program on cordyceps fungus infecting hosts. In pre-production, concept art and themes were developed, including drawing inspiration from the book "The World Without Us". Production involved implementing the concept art into the 3D world and motion capture. Post-production comprised debugging, testing, and adding trailers. Finally, post-mortum was the evaluation of the full production process and success of the game.