How interactivity is afecting the arts
June 8, 2010, NY tech & the arts meetup
Degree: Architecture and Computer Science
Profession: Game Designer and Web Developer
Context: College Risk → Turf → Echo Team
Place: San Francisco
Dabbled in many felds to be mentioned, but nowhere
near the depth of the work I'll discuss here.
Games and the arts
Games pull from the other arts, and resynthesize them to
support meaningful interactivity.
We've developed new techniques for designing for
interactivity in games.
Tese techniques are being taken up and furthered in their
Game design techniques are key to all of these new
interactive forms of media.
Te presentation of many
video games pull from flm.
And games have expanded
the possibilities of
storytelling with immersive
Now some flm directors are
re-imagining cinema to
Games have always benefted from the immersivity of a
Adaptive music splits a track into chunks and layers, then
recombines them on the fy to adapt to player situation and
“Cellist and composer Zoe Keating
uses live electronic sampling and
repetition to layer the sound of her
cello, creating multi-layered
compositions which explore the
boundary between the familiar and
the strange, the ugly and beautiful, the
dark and the transcendent.”
“When lawyers are still discussing if
RjDj is music or sofware we decided
to call these sofware songs SCENES.
You will fnd scenes that are made to
sing along and record yourself with
beautiful realtime efects on your
voice. Some scenes are designed like
games and others are instruments.
And then we also have scenes which
opened the world for augmented
music because they are intertwined
with the world around you through
the sensors of your smart music player.
All in all, RjDj is a new musical
Te Go Game builds interactive
scavenger hunts with live actors,
using a technological backend to
Accomplice NY: “Part game,
part theater, part tour. Using
the sprawling backdrop of
the city as its stage, utilizing
elements of improv theater
and scavenger hunt,
Accomplice will make you
laugh, think, and experience
the city in a whole new way.”
Punchdrunk's “SLEEP NO MORE”:
“Part installation, part performance art,
part adventure playground”
“And while moments of revelation were
many, wandering alone through a foggy,
abandoned Birnam Wood (really just
Christmas trees in an auditorium) may
well have been unforgettable. Certainly,
I have been seeing it in dreams ever
since.” - Timeout NY
Games are a second-order art: there is a loss of control that
is unfamiliar to traditional practitioners, but empowering
to create totally new forms.
Te ability of games to engage bodes well for the ability of
these techniques to continue to enliven traditional arts and
What can I do with this?
- Designers create rules (mechanics).
- Audience experiences a unique interaction (dynamics).
- Audience feels ________ (aesthetics).
Tis is explicit in game design, but implicit in all creation.
How do the explicit or implicit rules in what you do
indirectly afect your audience's experience?
People doing interesting things
Accomplice NY - http://accomplicetheshow.com/
Come Out & Play - http://comeoutandplay.org/
Nina Simon - http://museumtwo.blogspot.com/
Jane McGonigal - http://avantgame.com/
Fourth Wall Studios - http://www.fourthwallstudios.com/
RjDj - http://rjdj.me/
Ken Eklund - http://writerguy.com/