The document discusses using serious games to enhance foresight and generate insights about alternative futures. It categorizes foresight games based on their emphasis on idea generation, informing, or experience. An effective game balances these dimensions. The document also describes a case study of a web-based foresight game developed on circular economy that has players create and invest in new business ideas to tap into circular economy potential. The game provides feedback to players as their ideas are assessed and investments change with future trends.