In California, we spend  72 million hours a week  playing computer and videogames.
What if  YOU  could tap into that human resource to solve your city’s most urgent problems?
“ We must   collaborate  –or  perish .” -  Wikinomics
 
Epic Win games as a platform for city-scale collaboration Jane McGonigal, PhD Director of Games Research & Development Institute for the Future
Game developer  nominated for Nobel Peace Prize by  2020
“ Games  are the most elevated form of investigation.”
 
 
 
 
 
 
 
How games help us collaborate Satisfying work Real hope of success A strong social fabric The chance to become a part of something bigger
 
 
 
 
 
 
What if we could harness some of those collaboration superpowers and optimism to  real-world knowledge building  and  problem solving ?
Will Wright + Jill Tarter
“ I’m interested in the possibility that learning to be good at a game makes you good at life,   makes you good at changing the world ,  and gives you skills that are going to allow you to   reinvent your environment. ”
“ There’s real value in being pushed toward   global awareness and looking long-term .  That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the  10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
World Without Oil
 
 
 
“ My friends, my family – they’ve all noticed the difference. This game has honestly changed my life.” -- Melissa, WWO player
What we learned We can motivate and coordinate real change
 
 
7000 forecasters from 90 countries,  on 6 continents,  In 13 languages
 
Accounting Advertising Aerospace & Airlines Agriculture Architecture Armed Forces Art & Design Automotive Babysitting Banking Bartending  Beverages Biomedical Science Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
Comic Book Industry Communications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
Home Remodeling Hotels Housing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
Nano-biotechnology Nonprofit Nursing Oil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
> 1000 stories  about the future > 500 discussion forum topics > 500  collaborative  superstructures
“ This is by far  my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” –  Andrew F.
What we learned We can provoke urgent optimism
Now please arrange and reseat yourselves accordingly – in less than 60 seconds.
 
 
“ We never saw this in our students before: a new mindset of Africans being the solution providers as opposed to the solution seekers.” -  Thirumeni Thiru  , EVOKE outreach
What we’re learning We can change who plays
 
Get help making a game: Colleges and universities Libraries Museums IGDA chapters
Use free online platforms Ning  for social networking Twitter  for updates Wordpress  for blogs Wikia  for wikis Facebook  for promotion
Tap into my network!   Email me at   [email_address]   if you want to offer an “alternate reality game” internship
 
[email_address]

Games as a platform for city-scale collaboration

  • 1.
  • 2.
    In California, wespend 72 million hours a week playing computer and videogames.
  • 3.
    What if YOU could tap into that human resource to solve your city’s most urgent problems?
  • 4.
    “ We must collaborate –or perish .” - Wikinomics
  • 5.
  • 6.
    Epic Win gamesas a platform for city-scale collaboration Jane McGonigal, PhD Director of Games Research & Development Institute for the Future
  • 7.
    Game developer nominated for Nobel Peace Prize by 2020
  • 8.
    “ Games are the most elevated form of investigation.”
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
    How games helpus collaborate Satisfying work Real hope of success A strong social fabric The chance to become a part of something bigger
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
    What if wecould harness some of those collaboration superpowers and optimism to real-world knowledge building and problem solving ?
  • 24.
    Will Wright +Jill Tarter
  • 25.
    “ I’m interestedin the possibility that learning to be good at a game makes you good at life, makes you good at changing the world , and gives you skills that are going to allow you to reinvent your environment. ”
  • 26.
    “ There’s realvalue in being pushed toward global awareness and looking long-term . That’s one of the things that I find very useful about big games…. these are the timelines we need to be looking at — the 10-, 50-, 100- year horizons . Because most of the really bad stuff that’s happening right now is the result of very short-term thinking.”
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
    “ My friends,my family – they’ve all noticed the difference. This game has honestly changed my life.” -- Melissa, WWO player
  • 32.
    What we learnedWe can motivate and coordinate real change
  • 33.
  • 34.
  • 35.
    7000 forecasters from90 countries, on 6 continents, In 13 languages
  • 36.
  • 37.
    Accounting Advertising Aerospace& Airlines Agriculture Architecture Armed Forces Art & Design Automotive Babysitting Banking Bartending Beverages Biomedical Science Biotech & Bioengineering Broadcasting Building & Construction Call Centers Carpentry Car Services Caregiving Chemical Engineering Church & Ministry Citizen Journalism Civil Engineering Cleaners Clothing Cognitive Science Collections
  • 38.
    Comic Book IndustryCommunications& Media Community Development Computer Software/Hardware Consulting Consumer Electronics Cosmetics/Cosmeceuticals Cycling Service & Distribution Defense E-Commerce Ecosystem Management Education Energy Entertainment Environmental Mngmnt Event Industry Fashion Finance Food Forensic Psychology Forestry Gaming Gardening Genetics Geo-Information Geology & Geotechnology Government Health Care
  • 39.
    Home Remodeling HotelsHousing Human Rights Human Resources Human Services Immigration Industrial Automation Insurance International Relations Internet Journalism Labor activism Landscape Architecture Law Enforcement Law & Legal Services Libraries & Library Science Lumber Management Manufacturing Marine Research Marketing Materials Science Media Medical Mental Health Merchandising Mining Mobile Telephony Monastery Museums
  • 40.
    Nano-biotechnology Nonprofit NursingOil Industry Package Delivery Parenthood Philanthropy Photography Plumbing Psychology Public Policy Publishing Real Estate Recruitment Restaurant Retail Robotics Sales Social Services Specialty Coffee Steel Industry Storytelling Sstainability Telecommunications Tourism Transporation& Logistics Urban Planning Water Management Writing
  • 41.
    > 1000 stories about the future > 500 discussion forum topics > 500 collaborative superstructures
  • 42.
    “ This isby far my favorite vision of the future , because it’s the first one I can actually imagine myself doing something important in.” – Andrew F.
  • 43.
    What we learnedWe can provoke urgent optimism
  • 44.
    Now please arrangeand reseat yourselves accordingly – in less than 60 seconds.
  • 45.
  • 46.
  • 47.
    “ We neversaw this in our students before: a new mindset of Africans being the solution providers as opposed to the solution seekers.” - Thirumeni Thiru , EVOKE outreach
  • 48.
    What we’re learningWe can change who plays
  • 49.
  • 50.
    Get help makinga game: Colleges and universities Libraries Museums IGDA chapters
  • 51.
    Use free onlineplatforms Ning for social networking Twitter for updates Wordpress for blogs Wikia for wikis Facebook for promotion
  • 52.
    Tap into mynetwork! Email me at [email_address] if you want to offer an “alternate reality game” internship
  • 53.
  • 54.

Editor's Notes

  • #3 342,000 years a week. Or 50,000 years a day. 50,000 years ago Neanderthal man walked the earth. That’s plenty of time to invent the future.
  • #4 342,000 years a week. Or 50,000 years a day. 50,000 years ago Neanderthal man walked the earth. That’s plenty of time to invent the future.
  • #5 Good news — across borders, cultures, disciplines, and firms, and increasingly with masses of people at one time. Fortunately, we have the vast, global “social surplus” to draw on.*
  • #6 So let’s talk about the future, and what our relationship to it is. This is a sign in our Palo Alto offices. It sums up our approach to the future.
  • #7 Theme for my comments are “epic win” – a gamer term for the best possible outcome, and being the Director of games R & D at IFTF I’m interested in trying to imagine epic wins for humanity over the next decade, what are the best possible scenarios for our future, and how can we make them happen. So when I think about a public forum, maybe perhaps as opposed to the idea of a space for rational discussion and debate, I think of it as a space for exuberant discussion and debate, a space for optimistic goal-setting and social imagination.
  • #9 Received nobel prize for physics in 1921
  • #10 1. Common ground 2. Shared attention
  • #11 3. Multiple points of view 4. Freedom to play and experiment
  • #19 Bad news
  • #36 Venezuela Brazil Cayman Islands Hungary New Zealand China India Chile Germany Colombia Italy Romania Densmakr Ireland Croatia France Ecuador Antilles Cyprus Czech Republic Belgium Netherlands Djibouti Dominican Republic Australia UK Canada Norway United Arab Emirates South Africa Egypt Estonia Portugal Finland Sweden Switzerland Mexico Haiti Indonesia Honduras Hong Kong Spain Iran Pakistan Israel Turkey Japan Greece Uganda Cambodia Lithuania Russia Poland Malaysia Kuwait Argentina Peru Slovenia Luxembourg Philippines Maldives Martinique Mauritius Guatemala Uruguay Niger Nigeria Iceland Georgia Saudi Arabia Bosnia Herzegovina Korea Macedonia Singapore Slovakia Bulgaria Somalia Taiwan Tanzania Tasmania Thailand Tunis Bosnia-Herzegovina Ukraine Austria Vietnam Costa Rica Afganistan Azores Gambia Aruba
  • #55 Your turn! Awe-inspiring questions and problems Concrete challenges Competitive collaboration Global & social, in fun, fierce bursts Everyone has the opportunity to become a Super Empowered Hopeful Individual.      Games are a powerful tool for inventing a better future, and saving the real world.