This document provides guidance for the G322 exam section on institutions and audiences in the videogames industry. It outlines that students will have 45 minutes to answer the question. Answers will be marked out of 50 total marks across three categories: explanation/analysis/argument, use of examples, and use of terminology. Higher marks are awarded for more in-depth understanding and argument supported by relevant examples and accurate terminology. Students should draw from two provided case studies of games and compare the production, distribution, marketing, and audience reception of each.