Tony Parisi discusses the foundations of the immersive web and how it can reach billions of users by 2020. Key points include:
- WebVR allows rendering of 3D graphics and VR content directly in browsers using standards like WebGL and a new VR API.
- This eliminates friction compared to native apps by allowing instant access to VR content through web links on any device with a compatible browser.
- Current browsers like Chrome and Firefox are adding initial WebVR support, and content can already be experienced on mobile in Cardboard viewers.
- The immersive web is being built on open standards and has potential to scale to the billions of users accessible through the existing web ecosystem and its development