tony parisi
august 11, 2014
September 2014:
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3B seats.
Q.E.D.
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https://www.youtube.com/watch?v=io5snCcQ0ss
http://ogreen.special-t.com/en/
http://cityofdrones.io/
http://riskeverything.nike.com/
branding
art and
architecture games
ads
from tech demos…
to real-world apps
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http://www.tonyparisi.com
game engines/IDEs
Goo
Enginehttp://www.gootechnologies.com/
Verold http://verold.com/
Turbulenz https://turbulenz.com/
PlayCanvas http://www.playcanvas.com/
Artillery Engine
https://artillery.com/
Sketchfab https://sketchfab.com/
Unreal https://www.unrealengine.com/
Unity http://unity3d.com/#unity-5
scene graph libraries/page
frameworks
Three.js
http://threejs.org/
SceneJS
http://scenejs.org/
BabylonJS
http://www.babylonjs.com/
Vizi
https://github.com/tparisi/Vizi
Voodoo.js
http://www.voodoojs.com/
PhiloGL
http://www.senchalabs.org/philogl/
tQuery
http://jeromeetienne.github.io/tquery/
game engines,
frameworks
and libraries
content pipeline and
publishing
8/11/20
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http://www.tonyparisi.com
 popular 3D tools still
don’t have one-button
WebGL “export”
 we need an efficient
format for delivering full
3D scenes into WebGL
applications
glTF: a “JPEG for 3D”
not yet version 1.0… hopefully this year!
next on
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http://www.tonyparisi.com
VR+ML
<glam>
<scene>
<cube id="photocube”></cube>
</scene>
</glam>
1. THE HTML
#photocube {
image:url(../images/bowieorangeglam.png);
rx:30deg;
ry:45deg;
}
2. THE CSS
3D markup
languages
browser-based
virtual reality
 Oculus Rift rendering and
head tracking possible
today with hacks…
 native Oculus support now
in browser dev builds!
https://github.com/tparisi/glam
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http://www.tonyparisi.com

WebGL Primetime!