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flow of competence in 

UX DESIGN PRACTICE
COLIN M. GRAY
AUSTIN L. TOOMBS
& SHAD D. GROSS
Iowa State University
Indiana University
Little attention has been paid to the implementation 

of UX practices within a corporate context, particularly 

in what value it can (or should be able to) 

bring to the organization
“[UX designer] roles are often misunderstood and our adjacent
disciplines such as product management and development see their
work as unnecessary or in some cases are threatened by them. [...]
We find that the culture of the company we are trying to deploy UX
resources into isn’t ready to accept them and we find that our role
becomes more that of a change manager than a user experience
manager. We have a vision for what the future processes of the company
can look like but we find it hard to communicate that vision…. ”

(Thompson, Anderson, Au, Ratzlaff, & Zada, 2010)
Documenting elements of competence in UX practice
Mapping the flow or movement of competence
between UX practitioners and companies
courtesy of Juhan Sonin: https://www.flickr.com/photos/juhansonin/7797009214
Identity-centric view of UX competence 

(Gray, 2014)
T-shaped design thinkers 

(Guest,1991; Futt & Rasid, 2011)
Design leadership, or “being in service” 

(Nelson & Stolterman, 2012)
courtesy of Nathanael Koyne: https://www.flickr.com/photos/purecaffeine/4325067780
FROM STATIC TO DYNAMIC
Moving from identifying a static set of 

UX competencies to understanding how
competencies are built and evolve over time
FROM STATIC TO DYNAMIC
Moving from identifying a static set of 

UX competencies to understanding how
competencies are built and evolve over time
Training of UX designers
UX impact on organizations
Organizational reaction to UX adoption
DATA COLLECTION
• One hour interview with six practitioners in a range of 

design disciplines
• Working definition of competence in relation to their practice
and professional experience
ANALYSIS
• Emergent thematic analysis in two phases
• Creation of a preliminary schema
OUR APPROACH
DATA COLLECTION
• One hour interview with three additional UX practitioners
• Competence in interaction design, their design process, and
relevant flow patterns to explore their change in competence
over time
ANALYSIS
• Three case studies, showing a wide range of variation
ESTABLISHING GENERATIVE VALUE
SCHEMA
Ultimate purpose is
generative insights, not a
precise modeling of reality
(Nelson & Stolterman, 2012)
INDIVIDUAL
GROUP
ESPOUSED
INUSE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
INDIVIDUAL
GROUP
INUSE
ESPOUSED
a
CASE STUDIES
PETER
SENIOR INTERACTION
DESIGNER
5 1/2 years
experience working
for an educational 

software company
NASCENT TO
DEVELOPED
DESIGN CULTURE
JOEL
UX MANAGER



5 1/2 years
experience working
for a software
company
PUSHING 

DESIGN CULTURE
FORWARD
MARTIN
INTERACTIVE DESIGN
ENGINEER
1 year experience
working for a large
technology
company
DESIGNING IN AN
ENGINEERING
CULTURE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
PERFORM
your beliefs as 

a UX designer
ALTER
your beliefs
based on your
performance
REFLECTIVE DIALECTIC OF THE INDIVIDUAL
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
PERFORM
your beliefs as 

a UX designer
ALTER
your beliefs
based on your
performance
REFLECTIVE DIALECTIC OF THE INDIVIDUAL
Taking part in non-company design activities to
maintain a “contemporary process”
Reading widely and regularly
Engaging in formal or informal community
building within the organization
PETER, MARTIN, & JOEL
the organization
PERFORMS
its beliefs
the organization
ALTERS
its beliefs
GROUP

ESPOUSED
GROUP
IN USE
REFLECTIVE DIALECTIC OF THE ORGANIZATION
GROUP

ESPOUSED
GROUP
IN USE
the organization
PERFORMS
its beliefs
the organization
ALTERS
its beliefs
GROUP

ESPOUSED
GROUP
IN USE
REFLECTIVE DIALECTIC OF THE ORGANIZATION
Company hired executives sympathetic to design
PETER & JOEL


“There are a lot of career, highly decorated engineers
that now have to deal with people telling them how to
design their product, and it’s challenging"
MARTIN
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
AN INDIVIDUAL ALTERING THE COMPANY
individual
PERFORMS
her beliefs
PERFORMANCE
alters company
practice
company
practices
CHANGE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
AN INDIVIDUAL ALTERING THE COMPANY
individual
PERFORMS
her beliefs
PERFORMANCE
alters company
practice
company
practices
CHANGE
“…we know we need you, but we also need you to
teach us what you do and we need you to teach us
how to facilitate what you do. It’s a lot of education
to stakeholders about what it is you do because
no one here really knows about it.”
MARTIN
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
AN INDIVIDUAL ALTERING THE COMPANY
individual
PERFORMS
her beliefs
PERFORMANCE
alters company
practice
company
practices
CHANGE
“I could either leave or I could make the best of it.
[...] Looking back at it now, it seems kind of ballsy,
‘cause now that I’m at this point in my career, it
looks like I had a chip on my shoulder. The key to
doing things like this is always to be tactful.”
JOEL
“When you used to talk about UX, I
thought you were full of shit. But now I
actually believe what you do is valuable.”
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
A COMPANY CHANGING THE INDIVIDUAL
individual
ALTERS
her beliefs
PERFORMANCE
alters individual
practice
beliefs 

enable
PERFORMANCE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
A COMPANY CHANGING THE INDIVIDUAL
individual
ALTERS
her beliefs
PERFORMANCE
alters individual
practice
beliefs 

enable
PERFORMANCE
“…the responsibility is on the designer to fit
themselves with the business, rather than the business
trying to fit a designer, and find one that fits them”



“[stop] asking those questions and rely on a little bit
more faith. Whether it’s right or wrong really isn’t in my
control. I had to let go of that.”
MARTIN
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
A COMPANY CHANGING THE INDIVIDUAL
individual
ALTERS
her beliefs
PERFORMANCE
alters individual
practice
beliefs 

enable
PERFORMANCE
Engages in side projects, “work[ing] on things in the
way he thinks it is appropriate.”
PETER
INDIVIDUAL

ESPOUSED
INDIVIDUAL

IN USE
GROUP

ESPOUSED
GROUP
IN USE
INDIVIDUAL
GROUP
INUSE
ESPOUSED
“When I came out of school, my realistic competence level should
have been [lower], and I was way up here [higher] […] and I pissed
people off. I’d get into these conversations with people and really
push the envelope, saying ‘you know what, we aren’t meeting the
needs that the users have’ and all of the things that you know are
true. […] competence comes in when you understand why 

it’s not possible.”


PETER
persistence of individuals + larger organizational forces
BUILDING A DESIGN CULTURE 

REQUIRES LEADERSHIP

[AND LUCK]
STRATEGIES FOR UX ADOPTION
EVANGELIZING 

UX practices to
stakeholders
TEACHING 

UX practices
to colleagues
Educating both colleagues and the stakeholders about
the capabilities of UX, and building competencies for
delivery and sustainment of UX principles appears to
be key to a culture of UX taking hold.
Exploring the tensions and additional states that may
exist over time between espoused and in use frames
Additional attention should be paid to UX adoption
strategies, both within practice and in UX education
courtesy of Nathanael Koyne: https://www.flickr.com/photos/purecaffeine/4328394839
COLINGRAY.ME
고맙습니다
THANK YOU

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Flow of Competence in UX Design Practice

  • 1. flow of competence in 
 UX DESIGN PRACTICE COLIN M. GRAY AUSTIN L. TOOMBS & SHAD D. GROSS Iowa State University Indiana University
  • 2.
  • 3. Little attention has been paid to the implementation 
 of UX practices within a corporate context, particularly 
 in what value it can (or should be able to) 
 bring to the organization
  • 4. “[UX designer] roles are often misunderstood and our adjacent disciplines such as product management and development see their work as unnecessary or in some cases are threatened by them. [...] We find that the culture of the company we are trying to deploy UX resources into isn’t ready to accept them and we find that our role becomes more that of a change manager than a user experience manager. We have a vision for what the future processes of the company can look like but we find it hard to communicate that vision…. ”
 (Thompson, Anderson, Au, Ratzlaff, & Zada, 2010)
  • 5. Documenting elements of competence in UX practice Mapping the flow or movement of competence between UX practitioners and companies courtesy of Juhan Sonin: https://www.flickr.com/photos/juhansonin/7797009214
  • 6. Identity-centric view of UX competence 
 (Gray, 2014) T-shaped design thinkers 
 (Guest,1991; Futt & Rasid, 2011) Design leadership, or “being in service” 
 (Nelson & Stolterman, 2012) courtesy of Nathanael Koyne: https://www.flickr.com/photos/purecaffeine/4325067780
  • 7. FROM STATIC TO DYNAMIC Moving from identifying a static set of 
 UX competencies to understanding how competencies are built and evolve over time
  • 8. FROM STATIC TO DYNAMIC Moving from identifying a static set of 
 UX competencies to understanding how competencies are built and evolve over time Training of UX designers UX impact on organizations Organizational reaction to UX adoption
  • 9. DATA COLLECTION • One hour interview with six practitioners in a range of 
 design disciplines • Working definition of competence in relation to their practice and professional experience ANALYSIS • Emergent thematic analysis in two phases • Creation of a preliminary schema OUR APPROACH
  • 10. DATA COLLECTION • One hour interview with three additional UX practitioners • Competence in interaction design, their design process, and relevant flow patterns to explore their change in competence over time ANALYSIS • Three case studies, showing a wide range of variation ESTABLISHING GENERATIVE VALUE
  • 11. SCHEMA Ultimate purpose is generative insights, not a precise modeling of reality (Nelson & Stolterman, 2012)
  • 14. CASE STUDIES PETER SENIOR INTERACTION DESIGNER 5 1/2 years experience working for an educational 
 software company NASCENT TO DEVELOPED DESIGN CULTURE JOEL UX MANAGER
 
 5 1/2 years experience working for a software company PUSHING 
 DESIGN CULTURE FORWARD MARTIN INTERACTIVE DESIGN ENGINEER 1 year experience working for a large technology company DESIGNING IN AN ENGINEERING CULTURE
  • 15. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE PERFORM your beliefs as 
 a UX designer ALTER your beliefs based on your performance REFLECTIVE DIALECTIC OF THE INDIVIDUAL INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE
  • 16. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE PERFORM your beliefs as 
 a UX designer ALTER your beliefs based on your performance REFLECTIVE DIALECTIC OF THE INDIVIDUAL Taking part in non-company design activities to maintain a “contemporary process” Reading widely and regularly Engaging in formal or informal community building within the organization PETER, MARTIN, & JOEL
  • 17. the organization PERFORMS its beliefs the organization ALTERS its beliefs GROUP
 ESPOUSED GROUP IN USE REFLECTIVE DIALECTIC OF THE ORGANIZATION GROUP
 ESPOUSED GROUP IN USE
  • 18. the organization PERFORMS its beliefs the organization ALTERS its beliefs GROUP
 ESPOUSED GROUP IN USE REFLECTIVE DIALECTIC OF THE ORGANIZATION Company hired executives sympathetic to design PETER & JOEL 
 “There are a lot of career, highly decorated engineers that now have to deal with people telling them how to design their product, and it’s challenging" MARTIN
  • 19. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE AN INDIVIDUAL ALTERING THE COMPANY individual PERFORMS her beliefs PERFORMANCE alters company practice company practices CHANGE INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE
  • 20. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE AN INDIVIDUAL ALTERING THE COMPANY individual PERFORMS her beliefs PERFORMANCE alters company practice company practices CHANGE “…we know we need you, but we also need you to teach us what you do and we need you to teach us how to facilitate what you do. It’s a lot of education to stakeholders about what it is you do because no one here really knows about it.” MARTIN
  • 21. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE AN INDIVIDUAL ALTERING THE COMPANY individual PERFORMS her beliefs PERFORMANCE alters company practice company practices CHANGE “I could either leave or I could make the best of it. [...] Looking back at it now, it seems kind of ballsy, ‘cause now that I’m at this point in my career, it looks like I had a chip on my shoulder. The key to doing things like this is always to be tactful.” JOEL “When you used to talk about UX, I thought you were full of shit. But now I actually believe what you do is valuable.”
  • 22. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE A COMPANY CHANGING THE INDIVIDUAL individual ALTERS her beliefs PERFORMANCE alters individual practice beliefs 
 enable PERFORMANCE INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE
  • 23. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE A COMPANY CHANGING THE INDIVIDUAL individual ALTERS her beliefs PERFORMANCE alters individual practice beliefs 
 enable PERFORMANCE “…the responsibility is on the designer to fit themselves with the business, rather than the business trying to fit a designer, and find one that fits them”
 
 “[stop] asking those questions and rely on a little bit more faith. Whether it’s right or wrong really isn’t in my control. I had to let go of that.” MARTIN
  • 24. INDIVIDUAL
 ESPOUSED INDIVIDUAL
 IN USE GROUP
 ESPOUSED GROUP IN USE A COMPANY CHANGING THE INDIVIDUAL individual ALTERS her beliefs PERFORMANCE alters individual practice beliefs 
 enable PERFORMANCE Engages in side projects, “work[ing] on things in the way he thinks it is appropriate.” PETER
  • 26. “When I came out of school, my realistic competence level should have been [lower], and I was way up here [higher] […] and I pissed people off. I’d get into these conversations with people and really push the envelope, saying ‘you know what, we aren’t meeting the needs that the users have’ and all of the things that you know are true. […] competence comes in when you understand why 
 it’s not possible.” 
 PETER
  • 27. persistence of individuals + larger organizational forces BUILDING A DESIGN CULTURE 
 REQUIRES LEADERSHIP
 [AND LUCK]
  • 28. STRATEGIES FOR UX ADOPTION EVANGELIZING 
 UX practices to stakeholders TEACHING 
 UX practices to colleagues Educating both colleagues and the stakeholders about the capabilities of UX, and building competencies for delivery and sustainment of UX principles appears to be key to a culture of UX taking hold.
  • 29. Exploring the tensions and additional states that may exist over time between espoused and in use frames Additional attention should be paid to UX adoption strategies, both within practice and in UX education courtesy of Nathanael Koyne: https://www.flickr.com/photos/purecaffeine/4328394839