The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
Joe Johnston - FLEXperience - putting the Flex in UX360|Conferences
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst.
THE UX INTERVIEW – 3 Quick Questions. 3 Short Answers.Marc-Oliver Gern
UX INTERVIEWS is a series of short interview sessions – with senior UX practitioners and Service Design Thinkers. Please let me know if you are free to provide your input, too. I will send you a quick survey with new questions.
Prototyping is a great way of developing, communicating and validating design ideas and requirements in a quick and cost-effective manner, when devising a user experience.
This presentation discusses what prototypes are, why they are useful, the various tools that can be used and some basic principles to adopt.
This presentation was delivered by Stephen Denning as part of the User Vision Breakfast Briefing series in 2012.
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
Prototyping: A Component for Successful ProjectsChris Griffith
Ever wonder why some projects just feel ‘right’ and others don’t? Or maybe you might have the Next Big Thing, but aren’t sure if it is going to work? There is an answer to those issues, Build a Prototype!
This presentation will introduce you to the types of prototypes (paper to high fidelity), their benefits and how various Adobe tools can be used to create them. By leveraging prototypes, your team will be able better communication their ideas and avoid costly mistakes.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
Tackle the Problem with Design Thinking - GDSC UADgallangsadewa
Design thinking is most useful to tackle problems that are ill-defined or unknown. In user experience (UX) design, it’s crucial to develop and refine skills to understand and address rapid changes in users’ environments and behaviors. In this session, we will discuss about design thinking in digital product development or UI/UX.
Integrating Design and Development in Your WorkflowKarl Kaufmann
Integrating design into your workflow boosts team understanding and collaboration, minimizes costly changes, and delivers your client a product much more smoothly.
UX Prototyping (UXiD) - Slide by Anton Chandra and Bahni MahariashaAnton Chandra
This is a slide presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
The web enables many things. Also the ability to liquify your brand and its values. Brand building and establishing and securing are getting more and more important, as we are running towards a generation of multi digital output devices. This presentation creates awareness for that topic, explores how User Experience Design and Documentation can contribute to a cohesive brand experience across all channels.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
Prototyping: A Component for Successful ProjectsChris Griffith
Ever wonder why some projects just feel ‘right’ and others don’t? Or maybe you might have the Next Big Thing, but aren’t sure if it is going to work? There is an answer to those issues, Build a Prototype!
This presentation will introduce you to the types of prototypes (paper to high fidelity), their benefits and how various Adobe tools can be used to create them. By leveraging prototypes, your team will be able better communication their ideas and avoid costly mistakes.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
A Quick guide into a Lean UX process and how to engage with Users.
How to do products people love?
What are the steps you need to give to be a great Uxer?
Can User Experience be Lean?
What Methods and Processes can be used?
User Testing in a nutshell.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
This is an overview of the tools used by User Experience Designers. Software is important, but in UX you need to master a wide variety of techniques. This presentation covers an overview of the UX workflow, Discovery, Synthesis, Interaction, and Refinement, and outlines the tools that are critical to each step. In the end, the emphasis is not on mastering all the tools, but understanding their strengths and weaknesses, so the right tool can be chosen based on the situation.
Tackle the Problem with Design Thinking - GDSC UADgallangsadewa
Design thinking is most useful to tackle problems that are ill-defined or unknown. In user experience (UX) design, it’s crucial to develop and refine skills to understand and address rapid changes in users’ environments and behaviors. In this session, we will discuss about design thinking in digital product development or UI/UX.
Integrating Design and Development in Your WorkflowKarl Kaufmann
Integrating design into your workflow boosts team understanding and collaboration, minimizes costly changes, and delivers your client a product much more smoothly.
Client's want to understand what value proposition new technology disruption will bring into their business and hence fast turnaround from delivery team is order of the day.
This presentation is a process guideline to accelerated delivery of cognitive application's proof of concepts.
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
When a genius new product idea is brewing, whether it be through a hackathon, user research, or a stakeholder, the process of getting the idea to implementation heavily relies on developers. The collaboration between product, design, and engineering can sometimes be tricky because they don't always speak the same technical language and are viewing the concept through very different lenses. Shutterstock's Software Development Manager, Anusha Dayananda, will provide her perspective of how to ensure buy-in from the engineering team.
Lecture 2 from the MHIT 603 course on Human Interface Technology. This lecture provides an introduction to Prototyping. Taught by Mark Billinghurst at the University of Canterbury, July 17th, 2014.
How do you experience architecture? Do you fly around through the air, cutting away walls and roofs when convenient? Most people do not do it that way. No, architecture is experienced with two feet on the ground by us mere mortals. Visibuild offers architects and artists the opportunity to visualize 3d environments that are interactive – that you can walk around in.
Prototype fidelity its not pretty. They let us quickly interact with the objects.
They go beyond show and tell
They encourage interaction
They reveal the bigger picture
They allow us to experience what could be
Prototypes are messy
CDE Wireframes were no longer effective for the kind of work we were doing. As good as our wireframe documentation model was, we were spending too much time explaining it. I don’t like having to explain my work. If I have to explain it, it’s broken. As the complexity of the system increases, the cost-to-benefit ratio of prototyping increases dramatically.
Universal Mart Have you ever tried to describe a reveal transition? My best description, coupled with some strategic hand waving and magic wand simulations, still results in raised eyebrows and questionable looks.
Symmetry Take a 60-page requirements document. Bring 15 people into a room. Hand it out. Let them all read it. Now ask them what you’re building. You’re going to get 15 different answers. Imagine trying the same thing with a 200-page requirements document—it gets even worse.
Verizon Prototypes, on the other hand, have a number of advantages that help reduce misinterpretation: • You experience how the system would work, rather than just read about it. Prototypes encourage play. When you get someone to play with your prototype, you increase the likelihood that they’ll understand it. “ We can’t afford to prototype. We don’t have the budget for it.” I’ve heard each of these arguments dozens of times. Frankly, they’re not without some merit. As I said earlier, prototyping isn’t free, but the benefits of prototyping far outweigh the cost of prototyping, or most importantly, not prototyping. The earlier you catch a mistake, the lower the cost to fix it will be.
Three-minute presentation per concept. A time limit of three minutes per presentation per concept means that you’ll have to focus on the strongest parts. And if you can’t explain your concept in less than two minutes, then something is probably wrong with it. Two-minute critique. Your peers get two minutes to critique your concept. During the critique, they have to provide two to three things they think are strong about it and one to two areas that need improvement or need to be worked out a bit more.
These sessions typically last 1.5–3 hours, depending on the complexity of the prototype. During these sessions, I follow the basic presentation and critique model, Testing with the end customer is a standard usability test—8–12 participants, 5–6 scenarios, audio-video capture, analysis, and reporting of results afterward
Ever been in the same room with a group of engineers and marketing people? They can’t talk to each other. Well, they can talk, but they can’t really have a conversation. But most importantly, getting designers and developers to work together to collectively flesh out the ideas builds relationships.
• Determine what you need to prototype. • Set appropriate expectations. • Determine the right level of fidelity. • Pick the right tool for the job. 70% plan prototype the rest little more little less Based on User Scenarios Setting expectations is based on a psychological technique known as priming . When you prime your audience, you guide their attention and focus. Create a playlist script David Gray of Xplane asked by a show of hands who could draw. Of the 40 plus people attending only a few raised their hands. Then Dave asked another question, “Who here could draw when they were a kid?” Everyone in the room raised their hands. His response was simple, “So, what happened between then and now that you lost your ability to draw?” Nobody really had a good response.