This document provides an overview of makerspaces and discusses their essential elements. It describes makerspaces as spaces for making, learning, and creativity where people can cultivate 21st century skills. The three essential elements of makerspaces are identified as purpose, people, and pieces/parts. Purpose discusses challenges makerspaces address like supporting STEM and entrepreneurship. People discusses the community aspect and teachers/learners roles. Pieces/parts refers to the tools and materials available. Examples are given of a tinkering studio and Greco Middle School's makerspace library transformation. Assessment strategies are outlined. The document also discusses how makerspaces can support entrepreneurship and provides an overview of a business model canvas for developing ideas.
An Introduction to the JISC funded REALISE project, open innovation for Assistive Technology with ideas, incubation of these ideas taking them through to becoming projects. The market place is open to all - Come and add your ideas and support!
The document outlines 10 essential rules for developing iPhone apps that will be approved by Apple. The rules include: 1) clearly mapping out app ideas and purpose, 2) designing an intuitive user interface with clear and accessible buttons, 3) focusing on the user's needs with less clutter, 4) ensuring visual appeal through animations and transitions that fit the app theme, 5) optimizing the touch interface for usability, 6) iterating on the design through testing, 7) making app controls and functionality clear, 8) implementing all aspects smoothly for an easy-to-use experience, 9) designing an app icon that conveys the app's purpose, and 10) pricing the app affordably based on user value rather than development costs
The document discusses how witches and witchcraft were viewed during the 16th and 17th centuries. It includes descriptions and analyses of several paintings and illustrations from this era depicting scenes of witches, their activities, and their persecution. The purpose is to understand both what people at the time believed about witches and witchcraft as well as how those beliefs were reflected in artistic works from that period.
The document proposes a "Sensible Sense of Congress Resolution on Climate Change" that would:
1) Note evidence that future warming is likely to be on the low end of projections and past warming trends can be explained by natural factors.
2) Express that policies like Kyoto would impose large costs while having a negligible impact on global temperatures.
3) Recommend strategies to promote innovation and access to affordable energy in developing countries.
What's on this PowerPoint menu? A healthy helping of my general writing experience covering advertising, promotion, retail, finance, industrial, electronic, audio visual, humor, you name it. Digest and enjoy
The document discusses challenges and opportunities around payments for ecosystem services in Europe's wilderness areas. It outlines the work of PAN Parks Foundation to protect 1 million hectares of wilderness in Europe by 2015. Some key challenges discussed include how to define and apply payments for ecosystem services, mainstream ecosystem accounting, find good examples of social and economic benefits, and effectively communicate the value of wilderness areas.
This document provides an overview of makerspaces and discusses their essential elements. It describes makerspaces as spaces for making, learning, and creativity where people can cultivate 21st century skills. The three essential elements of makerspaces are identified as purpose, people, and pieces/parts. Purpose discusses challenges makerspaces address like supporting STEM and entrepreneurship. People discusses the community aspect and teachers/learners roles. Pieces/parts refers to the tools and materials available. Examples are given of a tinkering studio and Greco Middle School's makerspace library transformation. Assessment strategies are outlined. The document also discusses how makerspaces can support entrepreneurship and provides an overview of a business model canvas for developing ideas.
An Introduction to the JISC funded REALISE project, open innovation for Assistive Technology with ideas, incubation of these ideas taking them through to becoming projects. The market place is open to all - Come and add your ideas and support!
The document outlines 10 essential rules for developing iPhone apps that will be approved by Apple. The rules include: 1) clearly mapping out app ideas and purpose, 2) designing an intuitive user interface with clear and accessible buttons, 3) focusing on the user's needs with less clutter, 4) ensuring visual appeal through animations and transitions that fit the app theme, 5) optimizing the touch interface for usability, 6) iterating on the design through testing, 7) making app controls and functionality clear, 8) implementing all aspects smoothly for an easy-to-use experience, 9) designing an app icon that conveys the app's purpose, and 10) pricing the app affordably based on user value rather than development costs
The document discusses how witches and witchcraft were viewed during the 16th and 17th centuries. It includes descriptions and analyses of several paintings and illustrations from this era depicting scenes of witches, their activities, and their persecution. The purpose is to understand both what people at the time believed about witches and witchcraft as well as how those beliefs were reflected in artistic works from that period.
The document proposes a "Sensible Sense of Congress Resolution on Climate Change" that would:
1) Note evidence that future warming is likely to be on the low end of projections and past warming trends can be explained by natural factors.
2) Express that policies like Kyoto would impose large costs while having a negligible impact on global temperatures.
3) Recommend strategies to promote innovation and access to affordable energy in developing countries.
What's on this PowerPoint menu? A healthy helping of my general writing experience covering advertising, promotion, retail, finance, industrial, electronic, audio visual, humor, you name it. Digest and enjoy
The document discusses challenges and opportunities around payments for ecosystem services in Europe's wilderness areas. It outlines the work of PAN Parks Foundation to protect 1 million hectares of wilderness in Europe by 2015. Some key challenges discussed include how to define and apply payments for ecosystem services, mainstream ecosystem accounting, find good examples of social and economic benefits, and effectively communicate the value of wilderness areas.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
This is the presentation given to new students to have them understand what the Martin Trust Center for MIT Entrepreneurship is and what makes it so awesome. Lots of info coupled with some humor. September 2014
This keynote speech will synthesize lessons learned from more than 20 years of research and development in the areas of digital learning. The international research Centre CARDET participated in more than 100 digital learning research projects which focus on the use of technology across several contexts. The use of games, social media, and online tools is opening opportunities to both learners and teachers. The emphasis will be on the role of digital tools for revisiting how we teach and learn, and the potential for transforming education practices. We will focus on 3 key projects with interconnected themes.
Digital Responsible Citizenship - https://digital-citizenship.org. The DRC project seeks to improve students and teachers digital citizenship and competency in line with several components of the digital citizenship framework.
iDecide - http://www.idecide-project.eu. This policy reform project aims to develop an innovative toolkit and a mobile app to support evidence-based policy making. The focus is the reduction of disparities in learning outcomes and marginalization, by supporting school leaders, school staff, and policymakers to engage in shared and inclusive decision making.
ENTRINNO – Online game for entrepreneurship and innovation - http://www.entrinno.org. As part of this project we developed an online game teaching youth entrepreneurial skills. The project was implemented and evaluated in 8 EU countries.
We will bring together lessons learned discussing the key issues around gamification, storytelling, social media, and digital citizenship, providing recommendations for both researchers and practitioners.
Describes GenWise's (www.genwise.in) philosophy of nurturing children's potential and their various offerings- particularly the 8 weekend offering hosted in Bangalore, starting Aug 2018
This document summarizes a workshop on supporting blended learners' development of social and connected skills through digital pedagogy. The workshop covered how digital skills are needed to support blended learners, including exploration, connection, curation, collaboration and openness. It discussed assessing technology needs, determining resources, piloting projects, and evaluating outcomes. The goal was to help participants develop plans to support blended learning on their own campuses through strategic use of technology and digital skills.
This document outlines plans for creating a shared online course in creativity and innovation between two universities. It discusses the motivation, which includes making courses more relevant, embracing online learning, and fostering collaboration. The goals are to develop a platform for co-creation between faculty and deliver high-quality expert content in a flipped classroom model. An example creativity and innovation course is described that uses a structured process to guide students from exploring passions to developing innovative ideas. Modules would include videos, online activities, and in-class exercises. Tools and approaches that could be taught are also listed. The overall aim is to bring thought leadership and best practices together from multiple universities.
Pre presentation - black diamond academy - rev 2tekkieteks
The document describes Black Diamond Academy, which aims to promote STEM education for boys and girls through creative and technological training. The academy's TIGER program involves phases focused on technology, inventing, spiritual development, health, and community engagement. Students will learn skills like CAD, programming, and 3D modeling to develop their own inventions. The academy emphasizes spiritual growth, fitness, and using rewards/points to encourage character development and community service. The goal is to cultivate self-sufficient, educated youth who give back to their families and businesses.
This document provides guidance on writing a fundable research proposal. It discusses the benefits of research for students, faculty, and institutions. Key benefits include hands-on learning, career preparation, developing critical thinking skills, and attracting engaged students and funding. The document also outlines factors that make proposals fundable such as developing an original idea that solves an important problem, targeting the right funding agency, and clearly stating the problem, approach, and why it was chosen. It emphasizes the importance of networking, collaboration, and persistence in the proposal process.
Main presentation slides Developer Student Clubs GEC BilaspurDomendra Sahu
The document provides information about an information session for the Google Developer Student Club (GDSC) at GECBSP. It outlines the ground rules for the session, introduces the GDSC program, and details the vision and roles of the GDSC lead and faculty advisor. It also lists the club's core team, technical clubs, targets, benefits of joining, and contact information.
The document summarizes feedback from interviews with 38 participants about web literacy clubs. Key points include:
- Participants represented technology, education, and public institutions from North America and globally.
- Most existing programs serve youth but some also serve adults, meeting regularly for a finite period. Participants had beginner web literacy levels.
- Successful program engagement was described as combining learning skills, incentives, fun modular activities at different skill levels using relevant content, and options for online and in-person sharing.
- Suggestions to sustain clubs included partnering with schools, allowing different learning styles, intentional timing of meetings, and partnering rather than replacing others' work.
Beyond blended – new definitions, principles and resourcesJisc
The document discusses new definitions and principles for curriculum design beyond blended learning. It outlines a project reviewing literature and research on pandemic teaching practices. The project identified four modes of learning based on time/pace and place: online synchronous, in-place synchronous, online asynchronous, and in-place asynchronous. Most learning involves elements of both online and in-place settings. The document proposes five principles for post-pandemic curriculum design, including that learners are physically and virtually somewhere, learning has both in-place and online aspects, and learners expect flexibility. Resources are presented to help apply the principles in curriculum workshops.
1st meeting on 2017-06-23 in Yu Kan Hing Secondary SchoolClifford Choy
This document summarizes the first meeting of the Alliance for Promoting Maker Culture in Hong Kong (APMAC-HK). The mission of APMAC-HK is to promote making as a means of sustainable human development. It plans to include teachers, academics, students, suppliers/vendors, and volunteers. The meeting discussed STEM, STEAM and making education and how making can develop skills like problem solving, collaboration and interdisciplinary thinking. It also addressed providing infrastructure to support maker spaces in schools and potential maker projects for schools.
Cultivating Pedagogical Innovation Through Emerging LeadersAndrea Tejedor
This document outlines a spiral model for cultivating pedagogical innovation through emerging leaders. It discusses initiating a leadership group through invitation and discovery phases. It focuses on seeding the ground by creating containers for inquiry and collective maturation. The goal is to leverage educational technologies by exploring technologies, examining pedagogy, and evaluating outcomes through an ongoing process of synthesis, differentiation, and living design.
This document outlines the GREAT project which aims to provide methodology and guidelines for using game-based learning in education and training. The project involved an expert focus group, interviews on game-based learning usage, and analysis of strengths, opportunities, and barriers. The expert group saw benefits like preparing citizens for a technological society but noted games must be culturally adaptable. Interviews found strengths like contextual learning but barriers like technical requirements. Conclusions state teachers need competencies to integrate games and achieve learning objectives.
This document summarizes a workshop on innovation solutions led by Joyce Seitzinger. It introduces Seitzinger and four other members of her company, Academic Tribe, who specialize in areas like learning design, gamification, and online communities. The workshop includes activities for participants to discuss innovations they have implemented or admired, challenges they face, and elements they would include in course design. Participants consider feature cards sorted into categories of key, minor and non-features for their courses. The workshop aims to generate a matrix of 48 innovation ideas for approval and development.
Using Groupsites to Construct Knowledge Sharing and Learning InfrastructuresPeter Bond
Presentation of a case in which an online collaboration platform was used to support a university based course in technology entrepreneurship. Exemplifies the opportunities and problems of using collaboration platforms to support learner networks including Communities of Practice.
A Social Learning Grid for MOOCs: Exploring a FutureLearn Casedavinia.hl
This document discusses a study exploring the use of different collaboration spaces in a MOOC on the FutureLearn platform. It introduces a collaboration space grid categorizing spaces by size, task constraints, and time constraints. The study examined three spaces in a MOOC on 3D graphics: conversational flows for the whole cohort, prompt-based study groups of up to 30 learners, and PyramidApp groups with task and time constraints. Observations found conversational flows were widely used while study group participation varied and PyramidApp engaged some learners in rating and discussion. Challenges included keeping late-joiners and study groups on task. The spaces provided opportunities for learning but more structured activities and facilitation may be needed.
Motivations, outcomes and implications of structured professional development...SEDA
Professional Development (PD) in Higher Education in the Irish Context
Collaborative PD in action
Benefits of Collaborative approach to PD
Next steps - Round table discussions
Debrief & implications for practice
Every Summer, the Payson Center for International Development offers intensive, two (2) to three (3) week long study-abroad programs with one (1), two (2) or three (3) courses per location. Courses are open to graduate students and non-Tulane graduate level-students. All courses earn three (3) credits. The cost varies based on location and number of courses taken in one location. (Note: Price does not include airfare).
For Summer 2015, the Payson Center for International Development is pleased to offer courses in five (5) locations as part of the 2015 Global Development Summer Institute.
Every Summer, the Payson Center for International Development offers intensive, two (2) to three (3) week long study-abroad programs with one (1), two (2) or three (3) courses per location. Courses are open to graduate students and non-Tulane graduate level-students. All courses earn three (3) credits. The cost varies based on location and number of courses taken in one location. (Note: Price does not include airfare).
For Summer 2015, the Payson Center for International Development is pleased to offer courses in five (5) locations as part of the 2015 Global Development Summer Institute.
Ethiopia
Italy
Nepal
Myanmar
Panama
For information go to: http://www.payson.tulane.edu/si
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
This is the presentation given to new students to have them understand what the Martin Trust Center for MIT Entrepreneurship is and what makes it so awesome. Lots of info coupled with some humor. September 2014
This keynote speech will synthesize lessons learned from more than 20 years of research and development in the areas of digital learning. The international research Centre CARDET participated in more than 100 digital learning research projects which focus on the use of technology across several contexts. The use of games, social media, and online tools is opening opportunities to both learners and teachers. The emphasis will be on the role of digital tools for revisiting how we teach and learn, and the potential for transforming education practices. We will focus on 3 key projects with interconnected themes.
Digital Responsible Citizenship - https://digital-citizenship.org. The DRC project seeks to improve students and teachers digital citizenship and competency in line with several components of the digital citizenship framework.
iDecide - http://www.idecide-project.eu. This policy reform project aims to develop an innovative toolkit and a mobile app to support evidence-based policy making. The focus is the reduction of disparities in learning outcomes and marginalization, by supporting school leaders, school staff, and policymakers to engage in shared and inclusive decision making.
ENTRINNO – Online game for entrepreneurship and innovation - http://www.entrinno.org. As part of this project we developed an online game teaching youth entrepreneurial skills. The project was implemented and evaluated in 8 EU countries.
We will bring together lessons learned discussing the key issues around gamification, storytelling, social media, and digital citizenship, providing recommendations for both researchers and practitioners.
Describes GenWise's (www.genwise.in) philosophy of nurturing children's potential and their various offerings- particularly the 8 weekend offering hosted in Bangalore, starting Aug 2018
This document summarizes a workshop on supporting blended learners' development of social and connected skills through digital pedagogy. The workshop covered how digital skills are needed to support blended learners, including exploration, connection, curation, collaboration and openness. It discussed assessing technology needs, determining resources, piloting projects, and evaluating outcomes. The goal was to help participants develop plans to support blended learning on their own campuses through strategic use of technology and digital skills.
This document outlines plans for creating a shared online course in creativity and innovation between two universities. It discusses the motivation, which includes making courses more relevant, embracing online learning, and fostering collaboration. The goals are to develop a platform for co-creation between faculty and deliver high-quality expert content in a flipped classroom model. An example creativity and innovation course is described that uses a structured process to guide students from exploring passions to developing innovative ideas. Modules would include videos, online activities, and in-class exercises. Tools and approaches that could be taught are also listed. The overall aim is to bring thought leadership and best practices together from multiple universities.
Pre presentation - black diamond academy - rev 2tekkieteks
The document describes Black Diamond Academy, which aims to promote STEM education for boys and girls through creative and technological training. The academy's TIGER program involves phases focused on technology, inventing, spiritual development, health, and community engagement. Students will learn skills like CAD, programming, and 3D modeling to develop their own inventions. The academy emphasizes spiritual growth, fitness, and using rewards/points to encourage character development and community service. The goal is to cultivate self-sufficient, educated youth who give back to their families and businesses.
This document provides guidance on writing a fundable research proposal. It discusses the benefits of research for students, faculty, and institutions. Key benefits include hands-on learning, career preparation, developing critical thinking skills, and attracting engaged students and funding. The document also outlines factors that make proposals fundable such as developing an original idea that solves an important problem, targeting the right funding agency, and clearly stating the problem, approach, and why it was chosen. It emphasizes the importance of networking, collaboration, and persistence in the proposal process.
Main presentation slides Developer Student Clubs GEC BilaspurDomendra Sahu
The document provides information about an information session for the Google Developer Student Club (GDSC) at GECBSP. It outlines the ground rules for the session, introduces the GDSC program, and details the vision and roles of the GDSC lead and faculty advisor. It also lists the club's core team, technical clubs, targets, benefits of joining, and contact information.
The document summarizes feedback from interviews with 38 participants about web literacy clubs. Key points include:
- Participants represented technology, education, and public institutions from North America and globally.
- Most existing programs serve youth but some also serve adults, meeting regularly for a finite period. Participants had beginner web literacy levels.
- Successful program engagement was described as combining learning skills, incentives, fun modular activities at different skill levels using relevant content, and options for online and in-person sharing.
- Suggestions to sustain clubs included partnering with schools, allowing different learning styles, intentional timing of meetings, and partnering rather than replacing others' work.
Beyond blended – new definitions, principles and resourcesJisc
The document discusses new definitions and principles for curriculum design beyond blended learning. It outlines a project reviewing literature and research on pandemic teaching practices. The project identified four modes of learning based on time/pace and place: online synchronous, in-place synchronous, online asynchronous, and in-place asynchronous. Most learning involves elements of both online and in-place settings. The document proposes five principles for post-pandemic curriculum design, including that learners are physically and virtually somewhere, learning has both in-place and online aspects, and learners expect flexibility. Resources are presented to help apply the principles in curriculum workshops.
1st meeting on 2017-06-23 in Yu Kan Hing Secondary SchoolClifford Choy
This document summarizes the first meeting of the Alliance for Promoting Maker Culture in Hong Kong (APMAC-HK). The mission of APMAC-HK is to promote making as a means of sustainable human development. It plans to include teachers, academics, students, suppliers/vendors, and volunteers. The meeting discussed STEM, STEAM and making education and how making can develop skills like problem solving, collaboration and interdisciplinary thinking. It also addressed providing infrastructure to support maker spaces in schools and potential maker projects for schools.
Cultivating Pedagogical Innovation Through Emerging LeadersAndrea Tejedor
This document outlines a spiral model for cultivating pedagogical innovation through emerging leaders. It discusses initiating a leadership group through invitation and discovery phases. It focuses on seeding the ground by creating containers for inquiry and collective maturation. The goal is to leverage educational technologies by exploring technologies, examining pedagogy, and evaluating outcomes through an ongoing process of synthesis, differentiation, and living design.
This document outlines the GREAT project which aims to provide methodology and guidelines for using game-based learning in education and training. The project involved an expert focus group, interviews on game-based learning usage, and analysis of strengths, opportunities, and barriers. The expert group saw benefits like preparing citizens for a technological society but noted games must be culturally adaptable. Interviews found strengths like contextual learning but barriers like technical requirements. Conclusions state teachers need competencies to integrate games and achieve learning objectives.
This document summarizes a workshop on innovation solutions led by Joyce Seitzinger. It introduces Seitzinger and four other members of her company, Academic Tribe, who specialize in areas like learning design, gamification, and online communities. The workshop includes activities for participants to discuss innovations they have implemented or admired, challenges they face, and elements they would include in course design. Participants consider feature cards sorted into categories of key, minor and non-features for their courses. The workshop aims to generate a matrix of 48 innovation ideas for approval and development.
Using Groupsites to Construct Knowledge Sharing and Learning InfrastructuresPeter Bond
Presentation of a case in which an online collaboration platform was used to support a university based course in technology entrepreneurship. Exemplifies the opportunities and problems of using collaboration platforms to support learner networks including Communities of Practice.
A Social Learning Grid for MOOCs: Exploring a FutureLearn Casedavinia.hl
This document discusses a study exploring the use of different collaboration spaces in a MOOC on the FutureLearn platform. It introduces a collaboration space grid categorizing spaces by size, task constraints, and time constraints. The study examined three spaces in a MOOC on 3D graphics: conversational flows for the whole cohort, prompt-based study groups of up to 30 learners, and PyramidApp groups with task and time constraints. Observations found conversational flows were widely used while study group participation varied and PyramidApp engaged some learners in rating and discussion. Challenges included keeping late-joiners and study groups on task. The spaces provided opportunities for learning but more structured activities and facilitation may be needed.
Motivations, outcomes and implications of structured professional development...SEDA
Professional Development (PD) in Higher Education in the Irish Context
Collaborative PD in action
Benefits of Collaborative approach to PD
Next steps - Round table discussions
Debrief & implications for practice
Every Summer, the Payson Center for International Development offers intensive, two (2) to three (3) week long study-abroad programs with one (1), two (2) or three (3) courses per location. Courses are open to graduate students and non-Tulane graduate level-students. All courses earn three (3) credits. The cost varies based on location and number of courses taken in one location. (Note: Price does not include airfare).
For Summer 2015, the Payson Center for International Development is pleased to offer courses in five (5) locations as part of the 2015 Global Development Summer Institute.
Every Summer, the Payson Center for International Development offers intensive, two (2) to three (3) week long study-abroad programs with one (1), two (2) or three (3) courses per location. Courses are open to graduate students and non-Tulane graduate level-students. All courses earn three (3) credits. The cost varies based on location and number of courses taken in one location. (Note: Price does not include airfare).
For Summer 2015, the Payson Center for International Development is pleased to offer courses in five (5) locations as part of the 2015 Global Development Summer Institute.
Ethiopia
Italy
Nepal
Myanmar
Panama
For information go to: http://www.payson.tulane.edu/si
The document outlines details about the Nepal Summer Institute taking place from June 22nd to July 3rd, 2015 in Kathmandu, Nepal. The course, titled "Child Wellbeing & Development", will examine challenges facing children in Nepal such as lack of access to healthcare, education and legal protections. Participants will learn about interventions targeting child health, work/economic wellbeing, and education availability/quality through site visits, guest speakers and group work. The course will be taught through lectures and field trips, with housing and meals provided in Kathmandu.
Every Summer, the Payson Center for International Development offers intensive, two (2) to three (3) week long study-abroad programs with one (1), two (2) or three (3) courses per location. Courses are open to graduate students and non-Tulane graduate level-students. All courses earn three (3) credits. The cost varies based on location and number of courses taken in one location. (Note: Price does not include airfare).
For Summer 2015, the Payson Center for International Development is pleased to offer courses in five (5) locations as part of the 2015 Global Development Summer Institute.
Ethiopia
Italy
Nepal
Myanmar
Panama
For information go to: http://www.payson.tulane.edu/si
This document outlines the agenda for Graduate Student Orientation Fall 2014 at Tulane University. The day-long event covers various topics to help new graduate students get acclimated, including introductions, academics and regulations, student support, technology resources, upcoming events, and an overview of facilities and services in New Orleans. Presenters will discuss requirements, course offerings, advising, research and internship opportunities, technology tools, and student activities. There will also be time for questions as well as an optional campus tour for administrative tasks and getting familiar with the area.
This document provides an overview of topics related to international political and economic relations. It outlines the history from mercantilism to modern globalization and discusses the transition from British to American hegemony after World War 2. Key international organizations from this period are also summarized, including the IMF, World Bank, GATT/WTO, and United Nations. Threats to American hegemony from the 1970s onward are then addressed.
This document contains lecture notes on the topics of international political and economic relations. It discusses several historical periods including mercantilism, industrialization under British hegemony, the inter-war isolationist period, and the post-WWII era of US hegemony and the formation of international institutions. It also summarizes the roles and founding of organizations such as the IMF, World Bank, UN, WTO/GATT and examines debates around hegemony versus international regimes in stabilizing the global economy. Mini-courses on relevant subjects are also listed.
This document is the notes from a class on international political and economic relations. It covers several topics discussed in the class, including the history of international relations from mercantilism to the present day. It also discusses the rise and fall of hegemons like Britain and the US, as well as the development of international organizations in the post-WWII era. Mini-courses and debates are also listed on topics like hegemony versus international regimes.
This document contains lecture notes from an international political economy course covering several topics:
- A timeline of major periods in international political economy from Mercantilism to the present.
- Descriptions of key concepts like mercantilism, industrialization, US hegemony, and international regimes.
- Overviews of international organizations like the IMF, World Bank, and WTO established after World War 2.
- Discussion questions about the rise and potential decline of US hegemony and factors threatening global stability.
This document is a series of slides for a class on international political and economic relations. It covers several topics throughout history including mercantilism, industrialization and British hegemony, isolationism, US hegemony and international regimes, and globalization. It also discusses the rise and fall of hegemons like Britain and the US. Key international organizations from the post-WWII era are outlined like the IMF, World Bank, GATT/WTO. Cooperation models like the European Union are briefly described. The slides pose discussion questions and prepare students for a debate on stabilization through hegemony versus international regimes.
Tulane has subscribed to the International SOS Scholastic Traveler Comprehensive Plan, which covers all Tulane faculty, staff and students while outside the USA on University business or with a University-sponsored program. This assistance program, managed and administered by International SOS, provides international medical, security and travel assistance, including both medical and security evacuations.
Please note: International SOS is an assistance program, not health insurance. While the International SOS policy offers useful services during an emergency, it does not replace the need for health insurance while overseas.
Presentation for IDEV-6917-01 Development, Commerce, and Environmental Protection (f13) with instructor, Mario Mancilla Oct 25 2013 - 3:00pm to Oct 27 2013 - 1:00pm
DESCRIPTION:
This course involves a general examination of main concepts of Sustainable Development, trade and environmental protection and the analysis of some cases in order to apply the theoretical content to solving problems. It is an exploratory course designed primarily for students in a regular program of International Development. The objectives are:
1) To introduce students to basic concepts and problems of development, trade and environmental protection.
2) To introduce students to citizen’s submissions process under CAFTA-DR.
3) To introduce students to basic concept of case analysis in the frame of FTA’s .
This document outlines the agenda for a luncheon orientation for new students. The agenda covers various topics to help familiarize students with academics and regulations, student support services, technology resources, upcoming events and activities, an overview of the campus and city, and opportunities for questions. Presentations will be given by faculty and staff on these topics, followed by breaks and an optional campus tour.
Presentation given by Chris Bayer, PhD Candidate of Payson Center for International Development at Tulane University Law School to the Global Conflict Minerals Symposium held in Los Angeles, CA on August 22, 2013.
This document outlines the goals, methodology, implementation, and capacity building activities of a survey research project on child labor in cocoa growing areas of West Africa. The goals are to 1) calculate baseline estimates of child labor in cocoa production, 2) conduct nationally representative child labor surveys in 2013/2014, and 3) report differences from 2008/2009 estimates. The methodology involves stratified multi-stage cluster sampling to interview 800 households and stakeholders in 40 clusters. The survey will be implemented in close partnership with research institutions in host countries and governments. Capacity building workshops will train decision makers and technical staff on survey design, data analysis, and monitoring to improve local capacity.
Dodd-Frank Section 1502 requires publicly traded companies to report on their use of conflict minerals originating from the Democratic Republic of Congo. These minerals finance armed groups and human rights abuses in the region. The law aims to curb this by requiring due diligence on mineral sourcing and disclosures to the SEC. Implementation of the law impacts thousands of companies globally and across industries and requires changes to supply chain tracking and management systems. Estimates of the costs for companies to comply range from billions to tens of billions of dollars.
On March 4, 2013, Payson Center for International Development faculty and graduate students gathered at a luncheon sponsored by the Payson Graduate Student Association (PGSA) to present overviews of their grant-based research projects and opportunities for students.
Course 1: Improving the Quality of Life of Children: Health, Work and Education
Course 2: Understanding Child Labor in the Context of Child Rights
Learn more at: http://www.payson.tulane.edu/content/summer-institute
Course 1 Description: Among Asia’s poorest countries (HDI of 157 out of 187 countries), land-locked Nepal lacks universal access to health care, compulsory education and essential legal protections for children. Across the country, children continue to engage in activities that are dangerous to their health and well-being. At the same time, resources for interventions in health and education and for law enforcement are far below of what would be needed. As elsewhere in the developing world, data on the success of existing programs are often lacking and the quantity and the quality of the available information are major issues. This course will study interventions targeted at improving the quality of life of children at the example of Nepal focusing on three broad areas: (a) child health, (b) child work, and (c) availability and quality of education. After an introduction to the strategic planning and management of development programs, the students will be asked to select one of these three topic areas for further specialization. Participants in the course will learn though visits to international and local organizations and project sites, guest speakers, and discussions. They will work in small groups to design and execute a feasibility study for a prevention or intervention program in their selected area of specialization addressing a problem of local and international significance.
Course 2 Description: This course will study the rights and protection of children and provide a conceptual understanding of child labor from child rights perspectives. While governments, international agencies, NGOs, trade unions, the private sector and other civil society organizations have invested significant resources to eliminate child labor, results have been disappointing. Research has shown that children's work is not a uniform phenomenon, the children's age, the type and hours of work performed, and the conditions under which work is undertaken all determine the impact that work can have on children and the types of approaches that need to be adopted for their protection and support. In a context where the International Programme on the Elimination of Child Labor (IPEC) is celebrating its 20th anniversary, the ILO has recognized that a shift of focus towards knowledge development and evidence-based analysis of policies and dissemination is required. At the example of Nepal, this course will explore methodologies to improve the monitoring and evaluation of the implementation of ILO Conventions 182 and 138 in innovative ways that are effective and beneficial to children and may improve the impact of the ILO-IPEC programs themselves.
The document describes a Kenya Summer Institute being held from July 23rd to August 17th, 2012 in Nairobi, Kenya. The institute consists of two courses: 1) "Sustainable Tourism in Africa: A Pathway to Development?" from July 23rd to August 3rd, and 2) "Fleeing from Famine – The Management of Forced Migration" from August 6th to 17th. The courses will include lectures, field trips, and field research projects focused on issues of sustainable tourism and forced migration in Kenya. Students will be housed in a guest house and provided meals during the program.
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4. Who
are
we?
• 5
schools
(SPHTM,
Law,
SSE,
Architecture,
LAS)
• 25
graduate
students,
faculty,
staff…
• Eager
to
learn
prac5cal
skills
and
the
field
of
social
innova5on,
and
to
• meet
like-‐minded
people
from
around
the
university
8. Start-‐off
framing
of
Grow
Dat
Youth
Farm
(GDYF)
design
challenge:
How
might
we
harness
the
assets
of
GDYF
to
generate
more
resources
for
the
organiza*on?
31. Feedback
grid
Send in your feedback by quadrant! (Use
the form sent via email)
+ What worked?
(interdisciplinary, balanced teams)
What would you change?
? What do you want to know about the
process and format we used?
!! What cool, constructive ideas can you
share?