The document discusses new definitions and principles for curriculum design beyond blended learning. It outlines a project reviewing literature and research on pandemic teaching practices. The project identified four modes of learning based on time/pace and place: online synchronous, in-place synchronous, online asynchronous, and in-place asynchronous. Most learning involves elements of both online and in-place settings. The document proposes five principles for post-pandemic curriculum design, including that learners are physically and virtually somewhere, learning has both in-place and online aspects, and learners expect flexibility. Resources are presented to help apply the principles in curriculum workshops.
The document discusses approaches to curriculum and learning design. It outlines an activity session that will explore developing a shared process model, pedagogies of space and place, and thinking ahead. It reviews recent literature on learning and curriculum design and surveys current practice. Recommendations include exploring challenges and opportunities to develop guidance on diverse spaces/places/participation and exemplar case studies.
RevistingABC: Beyond blended: new definitions, principles and resourcesSheila MacNeill
The document summarizes the findings of a Jisc project on curriculum and learning design in UK higher education. It discusses definitions of curriculum design and learning design. A survey of 155 UK institutions found that teaching and learning strategies are the main drivers of curriculum design and that universities are engaging in major curriculum reviews post-pandemic. Key recommendations include updating workload models to recognize staff engagement in design activities and sharing a vocabulary and examples of different modes of student participation in learning across institutions. The next phase will provide guidance on curriculum design processes and the pedagogies of diverse spaces, places and modes of participation.
Identifying and changing key curriculum design practicesJisc
Examining the process of how institutions identify and then seek to change the curriculum design processes and practices. (This session complements the main conference session on curriculum design).
Jisc conference 2011
LTS Lunch 27 Jan 10 - Tools for Learning Designaewp2
The document discusses various tools for learning and course design, including Lecture Explorer for organizing course information, Electronic Timetabling tools, and workflow and collaboration tools. It also discusses learning design initiatives, templates, and tools like CompendiumLD for visually representing learning designs. Finally, it proposes workshop ideas for introducing tools that support pedagogical practice and designing courses, including representing a course outline in CompendiumLD.
This document outlines the agenda and materials for a working group meeting on curriculum and learning design. The meeting will discuss moving beyond blended learning approaches to better engage learners. It will explore strategic lenses and curriculum design processes, and how to involve stakeholders. Sessions will focus on identifying reusable materials, using strategic and curriculum frameworks to prompt discussion, and exploring different resource formats like cards and design boards. The goal is to get feedback on developing these resources further and applying the frameworks in workshops and organizational development.
Alan Masson - Formalising the informal - using a Hybrid Learning Model to Des...Mark Travis
The document describes a Hybrid Learning Model (HLM) developed to describe learning practices. The HLM combines two existing models and uses universal concepts and plain English terms to capture interactions between participants. It has been used to raise awareness of teaching and learning processes, reflect on current practices, and clarify student expectations. Evaluations show it provides an accurate description of activities and encourages consideration of the learner perspective. The simplicity of the HLM allows for a range of uses including reflection, planning, and evaluation.
The document describes a Hybrid Learning Model (HLM) developed to describe learning practices. The HLM brings together an eight learning events model and learning verbs to capture interactions and roles. It has been used to formalize informal processes, provide awareness of learner roles, and reflect on teaching practices. Evaluations show it effectively describes learning processes and increases awareness of teaching and learning from both practitioner and learner perspectives.
The document discusses approaches to curriculum and learning design. It outlines an activity session that will explore developing a shared process model, pedagogies of space and place, and thinking ahead. It reviews recent literature on learning and curriculum design and surveys current practice. Recommendations include exploring challenges and opportunities to develop guidance on diverse spaces/places/participation and exemplar case studies.
RevistingABC: Beyond blended: new definitions, principles and resourcesSheila MacNeill
The document summarizes the findings of a Jisc project on curriculum and learning design in UK higher education. It discusses definitions of curriculum design and learning design. A survey of 155 UK institutions found that teaching and learning strategies are the main drivers of curriculum design and that universities are engaging in major curriculum reviews post-pandemic. Key recommendations include updating workload models to recognize staff engagement in design activities and sharing a vocabulary and examples of different modes of student participation in learning across institutions. The next phase will provide guidance on curriculum design processes and the pedagogies of diverse spaces, places and modes of participation.
Identifying and changing key curriculum design practicesJisc
Examining the process of how institutions identify and then seek to change the curriculum design processes and practices. (This session complements the main conference session on curriculum design).
Jisc conference 2011
LTS Lunch 27 Jan 10 - Tools for Learning Designaewp2
The document discusses various tools for learning and course design, including Lecture Explorer for organizing course information, Electronic Timetabling tools, and workflow and collaboration tools. It also discusses learning design initiatives, templates, and tools like CompendiumLD for visually representing learning designs. Finally, it proposes workshop ideas for introducing tools that support pedagogical practice and designing courses, including representing a course outline in CompendiumLD.
This document outlines the agenda and materials for a working group meeting on curriculum and learning design. The meeting will discuss moving beyond blended learning approaches to better engage learners. It will explore strategic lenses and curriculum design processes, and how to involve stakeholders. Sessions will focus on identifying reusable materials, using strategic and curriculum frameworks to prompt discussion, and exploring different resource formats like cards and design boards. The goal is to get feedback on developing these resources further and applying the frameworks in workshops and organizational development.
Alan Masson - Formalising the informal - using a Hybrid Learning Model to Des...Mark Travis
The document describes a Hybrid Learning Model (HLM) developed to describe learning practices. The HLM combines two existing models and uses universal concepts and plain English terms to capture interactions between participants. It has been used to raise awareness of teaching and learning processes, reflect on current practices, and clarify student expectations. Evaluations show it provides an accurate description of activities and encourages consideration of the learner perspective. The simplicity of the HLM allows for a range of uses including reflection, planning, and evaluation.
The document describes a Hybrid Learning Model (HLM) developed to describe learning practices. The HLM brings together an eight learning events model and learning verbs to capture interactions and roles. It has been used to formalize informal processes, provide awareness of learner roles, and reflect on teaching practices. Evaluations show it effectively describes learning processes and increases awareness of teaching and learning from both practitioner and learner perspectives.
The document discusses the Open University Learning Design Initiative which aims to promote effective learning through carefully structured learning activities and workflows. It involves recording and sharing 'learning designs' for reuse. Key concepts include understanding the design process, representing designs through tools and guidance, and connecting people through web 2.0 practices. Associated projects include case studies, mentoring support, producing course views, and a research program exploring open design, delivery, and evaluation.
The document outlines an introduction to the Viewpoints project, which aims to promote effective curriculum design through a series of reflective tools. It then describes activities for a workshop introducing the Viewpoints resources, which focus on learner engagement, information skills, assessment and feedback, and creativity and innovation. Participants work in groups using the Viewpoints principles and resources to address scenarios and share their outputs. The benefits of the Viewpoints approach are discussed, including how the resources and workshop process can help build effective course teams and facilitate discussions.
The document outlines an upcoming learning design course to be held from May 7-9, 2018 in Dubai. It includes an overview of the 7Cs framework for learning design and descriptions of various course activities. Some of the planned activities include analyzing ways technologies can ruin courses, exploring communication tools like discussion forums and wikis, creating student personas, mapping out course features, auditing resources, and profiling activity types. The document also discusses exploring learning theories like constructivism and constructionism and brainstorming how different activities can support various theories.
May 09 - Delivery baselining session may09curricsupport
This document discusses assessing transformation as part of a curriculum delivery program. It explores starting points for assessing transformation using a synthesis framework. Tools and frameworks are identified for gathering evidence of transformation, such as changes in direction, stakeholder benefits, addressing original challenges, and comparing situations over time. Challenges in assessing transformation are noted, as it is an emergent property with many influencing factors. The document provides examples of potential transformations and discusses how to identify evidence of transformations through tools like case studies, process models, and benchmarking.
The document discusses the OU Learning Design project which aims to create more effective learning activities using technologies. It does this through understanding design empirically and visually with tools like CompendiumLD. The project involves fact finding, developing tools and resources, and workshops. It provides design strategies, forms of representation, and views of design. CLouDworks allows sharing designs through tagging and annotation. The goals are eliciting new designs, reusing existing ones, and guiding the design process to benefit both designers and learners.
This document discusses inclusive practice in higher education and summarizes a program at the University of Wolverhampton's Institute of Education to promote more inclusive teaching, learning, and assessment. The program funded 9 projects across different departments. The projects aimed to improve accessibility, support diverse student needs, and enhance teaching approaches. Evaluations found students appreciated support for their individual requirements and opportunities to openly discuss needs with instructors. The program also highlighted the need for inclusive practice guidance for students, staff, and external partners to foster student success and social mobility.
The document summarizes a presentation about the Viewpoints curriculum design project. It introduces Viewpoints as using principles and timelines to help educators design curriculum from the learner's perspective. Participants engaged in a workshop using Viewpoints cards covering themes like assessment, engagement, and skills. The summary provides an overview of Viewpoints' goals of promoting reflection and innovation in curriculum design through its structured yet flexible approach.
Digifest 2017 - Learning Analytics & Learning Design Patrick Lynch
- Patrick Lynch discusses learning analytics and emphasizes the importance of learning design. He argues that learning analytics cannot be used effectively without understanding the underlying learning design and that learning design needs learning analytics to validate itself.
- Lynch outlines his journey working with learning analytics since 2012 and describes how he uses analytics to inform course redesigns. He also discusses the need for learning design and analytics communities to work together to address the full lifecycle of curriculum development.
- At Hull University, Lynch advocates for design to be a recognized activity with clear goals that identify data collection methods up front and build knowledge through learning design patterns shown to work or not in specific contexts.
Slides from our Learning Design workshop in Nairobi, Kenya on 9 June 2017. An output from the ESRC-funded International Distance Education and African Students (IDEAS) project, in coodination with the African Network for Internationalization of Education.
The document outlines a Viewpoints workshop about using curriculum design tools to promote effective course development. The workshop includes an introduction to Viewpoints, which provides reflective tools using a learner timeline. Participants work through tasks to select principles, map them to a timeline, and identify implementation ideas to achieve objectives like retention or graduate qualities. The goals are to establish shared meanings, facilitate discussions, and collaboratively develop workshop outputs. Benefits include forming the basis for assessment strategies and providing resources for future planning.
The document summarizes a workshop on integrating digital and information literacy into university curriculums. It introduces the Viewpoints project which provides tools to help curriculum design. The workshop involved breakout groups using information skills theme cards to address scenarios and map principles to a student learning timeline. Participants shared that the resources provided useful prompts for consideration and facilitated discussion on integrating digital capabilities.
This is the presentation that was delivered to the Viewpoints team at the first 'data day' - its aims were to show the immediate team the current stage of development and to discuss the data implications of the user interface and user choices.
The document summarizes a workshop on integrating digital and information literacy into university curriculums. It introduces the Viewpoints project which provides tools to help curriculum design. The workshop involved breakout groups using information skills theme cards to address scenarios and map principles to a student learning timeline. Participants shared that the resources provided useful prompts for consideration and facilitated discussion on integrating digital capabilities.
Analyzing university students’ participation in the co-design of learning sce...musart
The document summarizes a research project that analyzes university students' participation in co-designing learning scenarios. The project aims to study developing more authentic and learner-focused scenarios through a collaborative design process between students and teachers. The research uses a design-based methodology involving multiple iterative design cycles. Preliminary results found that configuration of co-design groups, task structure, and balancing structure with emergence are important factors. Ensuring participant comfort with roles and confronting student-teacher perspectives also impacted the critical issues in the co-design process.
Action learning is an approach to problem solving that involves teams working on real problems or challenges while also focusing on learning. It has four key stages: planning, acting, observing, and reflecting. The process is cyclical, with teams continually refining their approach based on observations and reflections. Action learning aims to simultaneously solve problems while developing leadership skills and enabling lifelong learning through a process of questioning assumptions and considering different perspectives.
Learner-Centred Course Design - a role for learner-centred models and frameworks. This is a presentation that Alan Masson delivered at the University of Greenwich, related to curriculum development and the Viewpoints project.
This document discusses learning design and its importance. It defines learning design as representing teaching and learning activities in a format that can be shared and adapted by teachers. This allows good practices to be transferred and helps teachers incorporate new technologies and resources into their lessons. The document outlines why focusing on design processes is important to improve teaching quality and support teachers in a time of many new tools and resources. It also defines key terms like learning activities and discusses different levels and interpretations of learning design.
This document summarizes a learning resource design session facilitated by Cindy Underhill. The session introduced learning resource design and focused on analyzing examples. Participants discussed conditions for online learning and analyzed projects like LEAP and Digital Tattoo to understand how design elements support learning conditions. The goal was to increase awareness of learning resource design and how standalone resources can effectively support learning inside and outside the classroom.
Helping teachers to think about their design problem: a pilot study to stimul...davinia.hl
Hernández-Leo D, Agostinho S, Beardsley M, Bennett S, Lockyer L. Helping teachers to think about their design problem: a pilot study to stimulate design thinking. Paper presented at: 9th annual International Conference on Education and New Learning Technologies EDULEARN17; 2017 July 3-5; Barcelona, Spain, pp. 5681-5690. Open access: http://hdl.handle.net/10230/32247
The document discusses the Open University Learning Design Initiative which aims to promote effective learning through carefully structured learning activities and workflows. It involves recording and sharing 'learning designs' for reuse. Key concepts include understanding the design process, representing designs through tools and guidance, and connecting people through web 2.0 practices. Associated projects include case studies, mentoring support, producing course views, and a research program exploring open design, delivery, and evaluation.
The document outlines an introduction to the Viewpoints project, which aims to promote effective curriculum design through a series of reflective tools. It then describes activities for a workshop introducing the Viewpoints resources, which focus on learner engagement, information skills, assessment and feedback, and creativity and innovation. Participants work in groups using the Viewpoints principles and resources to address scenarios and share their outputs. The benefits of the Viewpoints approach are discussed, including how the resources and workshop process can help build effective course teams and facilitate discussions.
The document outlines an upcoming learning design course to be held from May 7-9, 2018 in Dubai. It includes an overview of the 7Cs framework for learning design and descriptions of various course activities. Some of the planned activities include analyzing ways technologies can ruin courses, exploring communication tools like discussion forums and wikis, creating student personas, mapping out course features, auditing resources, and profiling activity types. The document also discusses exploring learning theories like constructivism and constructionism and brainstorming how different activities can support various theories.
May 09 - Delivery baselining session may09curricsupport
This document discusses assessing transformation as part of a curriculum delivery program. It explores starting points for assessing transformation using a synthesis framework. Tools and frameworks are identified for gathering evidence of transformation, such as changes in direction, stakeholder benefits, addressing original challenges, and comparing situations over time. Challenges in assessing transformation are noted, as it is an emergent property with many influencing factors. The document provides examples of potential transformations and discusses how to identify evidence of transformations through tools like case studies, process models, and benchmarking.
The document discusses the OU Learning Design project which aims to create more effective learning activities using technologies. It does this through understanding design empirically and visually with tools like CompendiumLD. The project involves fact finding, developing tools and resources, and workshops. It provides design strategies, forms of representation, and views of design. CLouDworks allows sharing designs through tagging and annotation. The goals are eliciting new designs, reusing existing ones, and guiding the design process to benefit both designers and learners.
This document discusses inclusive practice in higher education and summarizes a program at the University of Wolverhampton's Institute of Education to promote more inclusive teaching, learning, and assessment. The program funded 9 projects across different departments. The projects aimed to improve accessibility, support diverse student needs, and enhance teaching approaches. Evaluations found students appreciated support for their individual requirements and opportunities to openly discuss needs with instructors. The program also highlighted the need for inclusive practice guidance for students, staff, and external partners to foster student success and social mobility.
The document summarizes a presentation about the Viewpoints curriculum design project. It introduces Viewpoints as using principles and timelines to help educators design curriculum from the learner's perspective. Participants engaged in a workshop using Viewpoints cards covering themes like assessment, engagement, and skills. The summary provides an overview of Viewpoints' goals of promoting reflection and innovation in curriculum design through its structured yet flexible approach.
Digifest 2017 - Learning Analytics & Learning Design Patrick Lynch
- Patrick Lynch discusses learning analytics and emphasizes the importance of learning design. He argues that learning analytics cannot be used effectively without understanding the underlying learning design and that learning design needs learning analytics to validate itself.
- Lynch outlines his journey working with learning analytics since 2012 and describes how he uses analytics to inform course redesigns. He also discusses the need for learning design and analytics communities to work together to address the full lifecycle of curriculum development.
- At Hull University, Lynch advocates for design to be a recognized activity with clear goals that identify data collection methods up front and build knowledge through learning design patterns shown to work or not in specific contexts.
Slides from our Learning Design workshop in Nairobi, Kenya on 9 June 2017. An output from the ESRC-funded International Distance Education and African Students (IDEAS) project, in coodination with the African Network for Internationalization of Education.
The document outlines a Viewpoints workshop about using curriculum design tools to promote effective course development. The workshop includes an introduction to Viewpoints, which provides reflective tools using a learner timeline. Participants work through tasks to select principles, map them to a timeline, and identify implementation ideas to achieve objectives like retention or graduate qualities. The goals are to establish shared meanings, facilitate discussions, and collaboratively develop workshop outputs. Benefits include forming the basis for assessment strategies and providing resources for future planning.
The document summarizes a workshop on integrating digital and information literacy into university curriculums. It introduces the Viewpoints project which provides tools to help curriculum design. The workshop involved breakout groups using information skills theme cards to address scenarios and map principles to a student learning timeline. Participants shared that the resources provided useful prompts for consideration and facilitated discussion on integrating digital capabilities.
This is the presentation that was delivered to the Viewpoints team at the first 'data day' - its aims were to show the immediate team the current stage of development and to discuss the data implications of the user interface and user choices.
The document summarizes a workshop on integrating digital and information literacy into university curriculums. It introduces the Viewpoints project which provides tools to help curriculum design. The workshop involved breakout groups using information skills theme cards to address scenarios and map principles to a student learning timeline. Participants shared that the resources provided useful prompts for consideration and facilitated discussion on integrating digital capabilities.
Analyzing university students’ participation in the co-design of learning sce...musart
The document summarizes a research project that analyzes university students' participation in co-designing learning scenarios. The project aims to study developing more authentic and learner-focused scenarios through a collaborative design process between students and teachers. The research uses a design-based methodology involving multiple iterative design cycles. Preliminary results found that configuration of co-design groups, task structure, and balancing structure with emergence are important factors. Ensuring participant comfort with roles and confronting student-teacher perspectives also impacted the critical issues in the co-design process.
Action learning is an approach to problem solving that involves teams working on real problems or challenges while also focusing on learning. It has four key stages: planning, acting, observing, and reflecting. The process is cyclical, with teams continually refining their approach based on observations and reflections. Action learning aims to simultaneously solve problems while developing leadership skills and enabling lifelong learning through a process of questioning assumptions and considering different perspectives.
Learner-Centred Course Design - a role for learner-centred models and frameworks. This is a presentation that Alan Masson delivered at the University of Greenwich, related to curriculum development and the Viewpoints project.
This document discusses learning design and its importance. It defines learning design as representing teaching and learning activities in a format that can be shared and adapted by teachers. This allows good practices to be transferred and helps teachers incorporate new technologies and resources into their lessons. The document outlines why focusing on design processes is important to improve teaching quality and support teachers in a time of many new tools and resources. It also defines key terms like learning activities and discusses different levels and interpretations of learning design.
This document summarizes a learning resource design session facilitated by Cindy Underhill. The session introduced learning resource design and focused on analyzing examples. Participants discussed conditions for online learning and analyzed projects like LEAP and Digital Tattoo to understand how design elements support learning conditions. The goal was to increase awareness of learning resource design and how standalone resources can effectively support learning inside and outside the classroom.
Helping teachers to think about their design problem: a pilot study to stimul...davinia.hl
Hernández-Leo D, Agostinho S, Beardsley M, Bennett S, Lockyer L. Helping teachers to think about their design problem: a pilot study to stimulate design thinking. Paper presented at: 9th annual International Conference on Education and New Learning Technologies EDULEARN17; 2017 July 3-5; Barcelona, Spain, pp. 5681-5690. Open access: http://hdl.handle.net/10230/32247
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The document announces a community launch event for digital storytelling in January 2024. It discusses using digital storytelling in higher education to support learning and teaching. Examples include using digital stories for formative assessment, reflective exercises, and research dissemination across various disciplines. Feedback from students and staff who participated in digital storytelling workshops was very positive and found it to be transformative and help give voice to their experiences. The document also profiles speakers who will discuss using digital stories to explore difficult concepts, hear the student voice, and facilitate staff reflections. It emphasizes that digital storytelling can introduce humanity and creativity into pedagogy and help develop core skills. Attendees will participate in a Miro activity to discuss benefits, applications,
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This document summarizes VirtualSpeech, a company that provides virtual reality (VR) and artificial intelligence (AI) powered professional development training. It offers over 150 online courses covering topics like public speaking, leadership, and sales. Users can practice skills in immersive VR scenarios and receive feedback from conversational AI. The training is used by over 450,000 individuals across 130 countries and 150 universities. VirtualSpeech aims to enhance traditional learning with interactive VR practice sessions and real-time feedback to boost skills retention.
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
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How to Create a More Engaging and Human Online Learning Experience
Beyond blended – new definitions, principles and resources
1. Beyond blended – new definitions,
principles and resources
Helen Beetham, Sheila MacNeill,
Consultants
Sarah Knight, Elizabeth Newall,
Jisc
Student Experience
Experts’ meeting May 2023
2. Session Overview
• Post-pandemic curriculum and learning design
• Design process and four modes of learning
• Beyond blended: exploring the principles
• Designing with the four modes: exploring workshop resources
• Feedback and discussion
bit.ly/JiscBeyondBlended
3. Jisc Curriculum and Learning Design project
(phases 1 and 2)
• Literature review in two phases: general pandemic
teaching and learning; deep dive on blended and hybrid
• research papers, past projects, policy reports, models and
frameworks in the published literature
• Survey of current curriculum practice in UK HE (n=155)
• Analysis of models in use (n=30)
• Interviews and vignettes (n=12)
• Advisory group and partnership discussions
• Workshops x5
ji.sc/curriculum-and-learning-design-report
4. Pre-pandemic: digital activities and resources
• Learning design approaches
• Support for task design & sequencing; taxonomies of activity and outcome
• Typologies of (digital) tools, mapped to tasks and outcomes
• Organisational transformation around:
• Virtual learning environments
• Support for digital media production, adaptation and use
• Transformation of library services to support new media in teaching/learning
• Assumptions: learners use a digital device to…
• Access digital materials
• Produce notes and assignments in digital media
• Achieve tasks using generic and subject specialist software
4
5. Post-pandemic: digital modes of learning
• Curriculum design approaches
• Support for session planning, whole-curriculum redesign
• Design for different modes (online, in place, hybrid, flexible)
• Assessment redesign, including new assessment timeframes
• Organisational transformation around:
• Space design, platform development
• Ubiquitous recording (e.g. lecture capture, online classes, streaming)
• Student journeys and staff workload planning
• Assumptions: learners use digital devices to:
• Access spaces and places of learning, conversations, collaborative
environments
• Connect their learning across time, place and platform; construct pathways
5
6. Objective and deliverables for phase 2
”Deep dive’ into place, time and pace issues in curriculum
design, leading to:
• Guidance around the core learning/curriculum design process
• Guidance on the pedagogies of diverse spaces, places and modes
of participation (resources for curriculum teams)
• Implications for organisational planning e.g. staff workload,
student pathways, estates and platforms, digital capabilities,
digital divide (resources for strategic teams)
• Exemplars
• Work on terminology and definitions with partners and advisory
group, to support dialogue and reflect real world practice
6 Insert footer
7. A general process model (phase one)
Workshop process or design sprint (90 mins-half day)
involving curriculum team and other professionals, ideally students and stakeholders
Relevant
information
e.g.
business
case,
prof
body
requirements,
teacher
reflections,
student
feedback,
stakeholder
input,
learner
data
Aspects to be determined e.g.
aims, outcomes, sessions,
activities and assessments,
media and materials
Principles to be applied
Prompts (decision support)
e.g. typologies, checklists,
algorithms, heuristics, flash cards,
personas, design rubrics
Prototype,
design,
outline,
plan
etc
showing
decisions
made
Timetable or session plan,
workload/assignment map,
learner journey
Spaces & places, learning
environments, real world
locations, rules and roles
Course handbook with
learning outcomes, skills
required and developed etc
Materials e.g. readings,
notes, recordings,
interactive content
9. Beyond blended
Learning considered in terms of:
1. Time, pace and timing
2. Place and platform (learning spaces)
3. Learning materials
4. Groups, roles and interactions
1 and 2 combined give four ‘modes of learning’
• Online and synchronous
• In place and synchronous
• Online and asynchronous
• In place and asynchronous
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9
10. Almost all learning is ‘blended’
Learners can access diverse spaces and places of learning,
conversations, collaborative environments using their own devices
Digital media can compress, extend and reconfigure learning time
Learners can connect their learning across times, places and modes
What combinations of time and space support different students?
What works for different subjects, activities and interactions?
responsiveness versus reflectiveness
structured/paced versus open ended
rules and norms (e.g. formal, informal, academic, professional)
pace and presence
roles, locus of control
What choices should students have? How do their practices develop?
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10
13. Beyond blended: five principles
13
Learners and educators are always physically
somewhere
Learners and educators can always be (virtually)
somewhere else
Most learning has both in-place and online
elements
Learners and educators expect choice and
flexibility in mode(s) of learning
Learners and educators need support to engage
in diverse modes
14. Activity: exploring the five principles
Decide which of the resources to work on:
Five principles infographic
Five principles with prompts (curriculum and strategic)
Curriculum design lenses on the five principles
Strategic lenses on the five principles
Discuss and note on the padlet
How you might use this resource
Do the five principles add value?
What else would add value (e.g. new lenses)?
bit.ly/JiscBeyondBlended
more detail
14
15. Activity: materials for design workshops
Decide which of the resources to work on:
Session types (mock up in Trello)
Activities and interactions (mock up in Trello)
Exploring online and in-place learning (infographics)
Discuss and note on the padlet
Who might use this resource, when and how?
What format(s) would make these ideas most useable?
bit.ly/JiscBeyondBlended
15
16. Discussion
How might these ideas and resources be useful:
In a curriculum and learning design setting?
To guide the development of digital capabilities?
In learning space design?
To inform workload modelling, timetabling and other systems?
Other ideas and feedback
bit.ly/JiscBeyondBlended
16
17. help@jisc.ac.uk
jisc.ac.uk
Get in touch …
Sarah Knight
sarah.knight@jisc.ac.uk
@sarahknight
Simon Birkett
simon.Birkett@jisc.ac.uk
@simonbirkett
Elizabeth Newall
Elizabeth.newall@jisc.ac.uk
@elizabethnewall
Except where otherwise noted,
this work is licensed under CC-BY
Editor's Notes
Note that Sheila is leading another workshop
Note that many universities or parts of universities were moving in this direction pre-pandemic, but that there was a wholesale shift. And despite the ‘return to campus’, there has still been a massive uplift in awareness, platform availability and digital skills among teaching staff and students, which means these considerations remain live
Thinking about our first deliverable, the process model we built out from the survey conducted in phase 1 is not intended as a new model or framework. It describes what universities are already doing in this space, in a reasonable general and systematic way. However, it might be helpful for universities to review their approach to curriculum design to ensure that all these phases are covered.
In phase 2 we produced a slide deck of guidance to support universities using the process model.
Most of our work has focused on modes of learning. We have called this ‘beyond blended’, to add nuance to the terms being used, and also to avoid being driven by investment decisions. To do this we need to think about what the alternatives are, that we are choosing from when we construct a particular blend, and what the pedagogic reasons are for choosing or combining them. There are many aspects of learning that have been described as ‘blended’ but we found four main ones, of which the first two are the most consistently used – that is time, pace and timing, and space (whether online or what we are calling ‘in place’)
Of the four modes this gives us, in place and asynchronous is not often commented on. Or asynchronous learning is all considered as one mode, without any reference to where learners are when they are learning – that is their choice. But spaces on campus that students can either book for themselves or drop into when they want are critical to their study practice, and providing them is important to equity and wellbeing. Also we need to rethink campus spaces around new assumptions and realities of how students will be learning.Also note there are a variety of hybrid forms e.g. augmented reality which combines in-place and virtual aspects, and various ways that digital can time-shift learning or blur the boundaries of shared and own-time learning. This does not undermine the need for pedagogic thinking about how real world places as well as online platforms shape learning, or how time, timing and pace support learners in different ways. In fact our approach allows these emerging forms to be considered through a pedagogic lens rather than treating them as some new mode of learning.
So our first conclusion is:
As always, these principles can be more clearly represented with some visual thinking. These first two images explore the ways that two real-world places can give access to many virtual ‘elsewhere’ s
And these images explore how a specific use of digital, such as an online design board or lecture recording, can change students’ pathways through and use of time.
These principles (happily) were confirmed by the findings of the recent OfS report on blended learning:
Check your digital and real estate
Check your choices
Check your skills provision