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Sony Ericsson Uses Personalization to
  Engage Users & Drive Performance




Campaign Builds                                                                               Campaign Details
Relationships via 4-stage                                                            Strategy & Media: MEC Interaction GS

competition in 13 countries!                                                         Design: MEC & Saatchi DE
                                                                                     Publisher: MSN Multi-National
                                                                                     Interactive features: Global Campaign
Overview                                                                             Management; In-banner Games; Data Capture;
Sony Ericsson aimed to engage with users with personal messages                      Photo upload; Dynamic Data via XML; Re-targeting;
based on their actual physical location in what are traditionally hard-to-           1:1 Personalization; Behavioral sequencing
reach markets of Central Europe. The campaign aimed to demonstrate                   Target Markets: 13 countries across Central Europe
the photo capabilities of the SE K550i phone.

The campaign was built around a competition to win a world trip for the entrant and four of their friends to participate in extreme
sports including Bungee jumping out of a helicopter over the Fjords of Norway to sand boarding in the deserts of Dubai.




                       © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com


                                                                                                                                Page 1
Users would sign-up for the four-stage
challenge that would continue over 4 weeks.
Each week entrants needed to demonstrate
how they would prepare for one of the ‘extreme’
challenges and upload 5 related photos of their
preparations. For Jet Skiing in Venice users
could upload a picture of themselves on a bike
in a shower cubicle, for example. Other visitors
to the competition micro site would then vote
on who was the craziest – and the person with
the highest votes after 4 weeks would win the
competition.


After initial awareness, the primary hurdle of
the campaign was to get people to sign-up to
the challenge and then continue to participate
in each stage over subsequent weeks.




Strategy
To encourage continuous involvement with the competition, the ads would need to be personally relevant to each entrant based
on their status within the competition lifecycle. A sophisticated re-targeting process was thus developed, which also addressed
likely privacy concerns.




                                                                                      Sony    Ericsson     used    Eyeblaster   to   deliver
                                                                                      personalized ads to the individual entrants based
                                                                                      on their physical location and what stage they
                                                                                      were at within the campaign lifecycle by combining
                                                                                      data from multiple digital channels including site-
                                                                                      side, email and display ads including desktop
                                                                                      communication applications.




                        © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com


                                                                                                                                     Page 2
»   The audience would be alerted to the campaign and encouraged to register either within the ad itself including photo upload,
    or via click-through.
»   Registration would be confirmed via email and drive site visit to complete their profile registration.
»   Users would be alerted to each week’s challenge through a simple game and asked how they would prepare for each challenge
    by submitting photos of themselves to the site.
»   Each week, the ads would either be personalised to their position in the competition lifecycle or with an additional personal
    address if they had previously submitted their details.
»   Backed by an international competition, the prize would be an impressive world tour for the winner and 4 friends to experience
    adrenalin-fuelled challenges.




Tactics
»   The campaign consisted of four ‘waves’, each one representing
    a different color-coded challenge.
»   Each ad creative introduced the week’s competition, and
    ended with a personalised call-to-action.
»   Flexible registration took place either within the banner or on
    site and was further confirmed by email, including an option
    to recommend a friend.
»   The ads remembered which stage the individuals were at
    within the competition lifecycle.
»   User data was combined from tags on the various stages of
    the micro site with multiple possible ad interactions.
»   Users were re-targeted across the MSN network, irrespective
    of physical location, while being personally relevant to where
    a user was within the competition life cycle.
»   Each week, the campaign delivered the correct behaviorally
    sequenced message in the correct language from a choice of
    800 possible creative executions.



                            © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com


                                                                                                                           Page 3
»   The ad also remembered who the user was and brought their name and photo back into the ad (if relevant)
    or else it would show a generic retargeted ad to the more privacy conscious.
»   Once the person had completed each week’s challenge, subsequent messages for the remainder of the
    week encouraged them to send to a friend to drive viral awareness.




Results
»   The campaign saw 140,906 clicks from ads to the micro site (standard and adapted re-targeted ads).
»   28,110 users visited the competition landing page and 2,551 logged into the competition.
»   5,213 participants uploaded their photo from within the ads, 959 of which used the ‘send to a friend’ option
    and recommended the competition through the adapted re-targeted ads
»   By the end of the fourth week, Sony Ericsson had 56,309 impressions served continually at users being
    re-targeted via the adverts




Lessons
»   The re-targeted ads offset the decline of clicks week-on-week – making the ads personally relevant addressed the typical
    creative wear-out.
»   The ads themselves enabled a viral effect; send-to-friend was a perfect fit for communication channels afforded by the
    competition.
»   The response to the campaign highlighted a new level of granularity, affording insights as to which countries would be most
    likely to respond to personalised ads, give away personal data or upload photos, or share the brands message with friends.
»   The campaign sets a new benchmark for advertising effectiveness and an assurance for future advertisers considering
    re-targeting to maximise media spend by influencing users through the purchase lifecycle across channels.



                         © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com


                                                                                                                         Page 4

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Eyeblaster Case Study Se Uses Personalization to Engage Global Campaign

  • 1. Sony Ericsson Uses Personalization to Engage Users & Drive Performance Campaign Builds Campaign Details Relationships via 4-stage Strategy & Media: MEC Interaction GS competition in 13 countries! Design: MEC & Saatchi DE Publisher: MSN Multi-National Interactive features: Global Campaign Overview Management; In-banner Games; Data Capture; Sony Ericsson aimed to engage with users with personal messages Photo upload; Dynamic Data via XML; Re-targeting; based on their actual physical location in what are traditionally hard-to- 1:1 Personalization; Behavioral sequencing reach markets of Central Europe. The campaign aimed to demonstrate Target Markets: 13 countries across Central Europe the photo capabilities of the SE K550i phone. The campaign was built around a competition to win a world trip for the entrant and four of their friends to participate in extreme sports including Bungee jumping out of a helicopter over the Fjords of Norway to sand boarding in the deserts of Dubai. © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com Page 1
  • 2. Users would sign-up for the four-stage challenge that would continue over 4 weeks. Each week entrants needed to demonstrate how they would prepare for one of the ‘extreme’ challenges and upload 5 related photos of their preparations. For Jet Skiing in Venice users could upload a picture of themselves on a bike in a shower cubicle, for example. Other visitors to the competition micro site would then vote on who was the craziest – and the person with the highest votes after 4 weeks would win the competition. After initial awareness, the primary hurdle of the campaign was to get people to sign-up to the challenge and then continue to participate in each stage over subsequent weeks. Strategy To encourage continuous involvement with the competition, the ads would need to be personally relevant to each entrant based on their status within the competition lifecycle. A sophisticated re-targeting process was thus developed, which also addressed likely privacy concerns. Sony Ericsson used Eyeblaster to deliver personalized ads to the individual entrants based on their physical location and what stage they were at within the campaign lifecycle by combining data from multiple digital channels including site- side, email and display ads including desktop communication applications. © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com Page 2
  • 3. » The audience would be alerted to the campaign and encouraged to register either within the ad itself including photo upload, or via click-through. » Registration would be confirmed via email and drive site visit to complete their profile registration. » Users would be alerted to each week’s challenge through a simple game and asked how they would prepare for each challenge by submitting photos of themselves to the site. » Each week, the ads would either be personalised to their position in the competition lifecycle or with an additional personal address if they had previously submitted their details. » Backed by an international competition, the prize would be an impressive world tour for the winner and 4 friends to experience adrenalin-fuelled challenges. Tactics » The campaign consisted of four ‘waves’, each one representing a different color-coded challenge. » Each ad creative introduced the week’s competition, and ended with a personalised call-to-action. » Flexible registration took place either within the banner or on site and was further confirmed by email, including an option to recommend a friend. » The ads remembered which stage the individuals were at within the competition lifecycle. » User data was combined from tags on the various stages of the micro site with multiple possible ad interactions. » Users were re-targeted across the MSN network, irrespective of physical location, while being personally relevant to where a user was within the competition life cycle. » Each week, the campaign delivered the correct behaviorally sequenced message in the correct language from a choice of 800 possible creative executions. © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com Page 3
  • 4. » The ad also remembered who the user was and brought their name and photo back into the ad (if relevant) or else it would show a generic retargeted ad to the more privacy conscious. » Once the person had completed each week’s challenge, subsequent messages for the remainder of the week encouraged them to send to a friend to drive viral awareness. Results » The campaign saw 140,906 clicks from ads to the micro site (standard and adapted re-targeted ads). » 28,110 users visited the competition landing page and 2,551 logged into the competition. » 5,213 participants uploaded their photo from within the ads, 959 of which used the ‘send to a friend’ option and recommended the competition through the adapted re-targeted ads » By the end of the fourth week, Sony Ericsson had 56,309 impressions served continually at users being re-targeted via the adverts Lessons » The re-targeted ads offset the decline of clicks week-on-week – making the ads personally relevant addressed the typical creative wear-out. » The ads themselves enabled a viral effect; send-to-friend was a perfect fit for communication channels afforded by the competition. » The response to the campaign highlighted a new level of granularity, affording insights as to which countries would be most likely to respond to personalised ads, give away personal data or upload photos, or share the brands message with friends. » The campaign sets a new benchmark for advertising effectiveness and an assurance for future advertisers considering re-targeting to maximise media spend by influencing users through the purchase lifecycle across channels. © 2010 Eyeblaster Inc. All rights reserved l www.eyeblaster.com l Email: info@eyeblaster.com Page 4