The document provides information on the design process for a water level indicator. It begins by outlining the functions and objectives of the water level indicator, which are to accurately show the current water level, be easily attachable to tanks, be water resistant, include an automated filling system and alarm, and be portable and corrosion resistant. Constraints include being sensitive, having a long life, and providing accurate readings. The document then provides a prototype sketch and describes how the system would work with a sensor and circuit to control water flow and alarms. It concludes by discussing testing the prototype over several days to check functionality and make improvements.
The document provides an overview of parallel processing and multiprocessor systems. It discusses Flynn's taxonomy, which classifies computers as SISD, SIMD, MISD, or MIMD based on whether they process single or multiple instructions and data in parallel. The goals of parallel processing are to reduce wall-clock time and solve larger problems. Multiprocessor topologies include uniform memory access (UMA) and non-uniform memory access (NUMA) architectures.
The 8051 microcontroller combines the CPU, RAM, ROM, I/O ports, and timers onto a single chip. It was introduced by Intel in 1981 as an 8-bit microcontroller called the 8051. The 8051 has 4KB of program memory, 128 bytes of RAM, 32 I/O lines, and two timers. It helped popularize embedded systems by providing these components in a single package with low power consumption.
The document discusses parallel processing and pipelining. It defines parallel processing as performing concurrent data processing to achieve faster execution. This can be done by having multiple ALUs that can execute instructions simultaneously. The document then discusses Flynn's classification of computer architectures based on instruction and data streams. It describes single instruction single data (SISD), multiple instruction single data (MISD), and multiple instruction multiple data (MIMD) architectures. The document then defines pipelining as decomposing processes into sub-operations that flow through pipeline stages. It provides examples of arithmetic and instruction pipelines, describing the stages in each.
The document discusses stacks, subroutines, and the 8085 microprocessor. It provides the following key points:
1. The stack is an area of memory used for temporary storage of information in LIFO (last in first out) order, growing backwards into memory with the stack pointer register defining the bottom.
2. Subroutines allow groups of instructions to be called from different locations to avoid repetition. The 8085 uses CALL to redirect execution to a subroutine and RTE to return to the calling routine.
3. Data can be passed to subroutines through registers or memory locations. Proper subroutines only enter at the start and exit at the end, with a single entry point
A presentation on the Dining Philosopher's Problem, explaining the problem, issues while solving the problem and solutions to the problem. The presentation then takes the user through the Requirement Engineering for the problem via its 4 phases, including, Requirement Discovery, Analysis, Validation and Management. The presentation also includes Use Case Diagrams and Data Flow Diagrams.
pipelining is the concept of decomposing the sequential process into number of small stages in which each stage execute individual parts of instruction life cycle inside the processor.
Pipelining is an speed up technique where multiple instructions are overlapped in execution on a processor. It is an important topic in Computer Architecture.
This slide try to relate the problem with real life scenario for easily understanding the concept and show the major inner mechanism.
The document provides an overview of parallel processing and multiprocessor systems. It discusses Flynn's taxonomy, which classifies computers as SISD, SIMD, MISD, or MIMD based on whether they process single or multiple instructions and data in parallel. The goals of parallel processing are to reduce wall-clock time and solve larger problems. Multiprocessor topologies include uniform memory access (UMA) and non-uniform memory access (NUMA) architectures.
The 8051 microcontroller combines the CPU, RAM, ROM, I/O ports, and timers onto a single chip. It was introduced by Intel in 1981 as an 8-bit microcontroller called the 8051. The 8051 has 4KB of program memory, 128 bytes of RAM, 32 I/O lines, and two timers. It helped popularize embedded systems by providing these components in a single package with low power consumption.
The document discusses parallel processing and pipelining. It defines parallel processing as performing concurrent data processing to achieve faster execution. This can be done by having multiple ALUs that can execute instructions simultaneously. The document then discusses Flynn's classification of computer architectures based on instruction and data streams. It describes single instruction single data (SISD), multiple instruction single data (MISD), and multiple instruction multiple data (MIMD) architectures. The document then defines pipelining as decomposing processes into sub-operations that flow through pipeline stages. It provides examples of arithmetic and instruction pipelines, describing the stages in each.
The document discusses stacks, subroutines, and the 8085 microprocessor. It provides the following key points:
1. The stack is an area of memory used for temporary storage of information in LIFO (last in first out) order, growing backwards into memory with the stack pointer register defining the bottom.
2. Subroutines allow groups of instructions to be called from different locations to avoid repetition. The 8085 uses CALL to redirect execution to a subroutine and RTE to return to the calling routine.
3. Data can be passed to subroutines through registers or memory locations. Proper subroutines only enter at the start and exit at the end, with a single entry point
A presentation on the Dining Philosopher's Problem, explaining the problem, issues while solving the problem and solutions to the problem. The presentation then takes the user through the Requirement Engineering for the problem via its 4 phases, including, Requirement Discovery, Analysis, Validation and Management. The presentation also includes Use Case Diagrams and Data Flow Diagrams.
pipelining is the concept of decomposing the sequential process into number of small stages in which each stage execute individual parts of instruction life cycle inside the processor.
Pipelining is an speed up technique where multiple instructions are overlapped in execution on a processor. It is an important topic in Computer Architecture.
This slide try to relate the problem with real life scenario for easily understanding the concept and show the major inner mechanism.
This document discusses different programming techniques used in microprocessors, specifically looping, counting, and indexing. It describes two types of loops - continuous loops which repeat tasks indefinitely, and conditional loops which repeat until a condition is met. Conditional loops often use counting and indexing. Counting involves incrementing or decrementing a counter register, while indexing points to memory locations using sequential numbers. An example is provided of using a counter, index, and addition to sum 10 data bytes stored in memory.
This presentation discusses the Serial Communication features in 8051, the support for UART. It also discusses serial vs parallel communication, simplex, duplex and full-duplex modes, MAX232, RS232 standards
Stack in microprocessor 8085(presantation)Safin Biswas
The stack is a group of memory locations used for temporary storage during program execution. Information is stored and retrieved from the stack using the PUSH and POP instructions in a LIFO manner. Subroutines allow a group of instructions to be called repeatedly from the main program. The CALL instruction stores the return address on the stack and transfers execution to the subroutine. The RET instruction retrieves the return address from the stack and transfers execution back to the main program.
This document discusses memory reference instructions (MRI) and their implementation using microoperations. It defines MRI as instructions that operate on data stored in memory. Seven common MRI are described: AND to AC, ADD to AC, LDA, STA, BUN, BSA, and ISZ. Each MRI is broken down into its constituent microoperations, which are controlled by timing signals. The microoperations transfer data between memory, registers, and logic circuits. A control flow chart illustrates the sequencing of microoperations for each instruction type.
The document provides an introduction to assembly language programming. It explains that assembly language uses mnemonics to represent machine instructions, making programs more readable compared to machine code. An assembler is needed to translate assembly code into executable object code. Assembly language provides direct access to hardware and can be faster than high-level languages, though it is more difficult to program and maintain.
The document discusses loaders, which are system software programs that perform the loading function of placing a program into memory for execution. There are several types of loaders: compile-and-go loaders directly place assembled code into memory; absolute loaders place code at specified addresses; relocating loaders allow code to be loaded at different addresses and combine programs. Relocating loaders output object code, symbol tables, and relocation information to perform allocation, relocation, linking, and loading separately from assembly. Direct-linking loaders provide more flexibility by allowing multiple program and data segments with intersegment references.
The document discusses subroutines and string handling in programming. It describes the key elements of a subroutine, including saving information to the stack with PUSH, executing the main body of instructions, and restoring information from the stack with POP before returning. It also discusses string concepts like a series of bytes or words in consecutive memory addresses. Common string operations are outlined, such as moving, comparing, scanning, loading and storing strings. Finally, it provides examples of subroutines and string instructions.
A ripple carry adder is constructed by cascading full adder blocks in series. It is called a ripple carry adder because the carry bit from each stage ripples into the next. For an n-bit ripple adder, n full adders are required. It has a propagation delay, as the carry bit must ripple from the least significant to the most significant bit. Ripple carry adders are commonly used for addition in digital signal processing and microprocessors due to their simplicity.
The document discusses algorithms for solving the mutual exclusion problem in multithreaded programs. It begins by describing two inadequate algorithms for two threads that fail to guarantee deadlock freedom. It then presents Peterson's algorithm and Kessels' single-writer algorithm, proving they satisfy mutual exclusion, deadlock freedom, and starvation freedom for two threads. The document also discusses using tournament algorithms and the filter algorithm to generalize two-thread solutions to work for multiple threads by having threads progress through levels like a tournament bracket.
Loader is a utility program that takes object code as input, prepares it for execution by allocating and relocating code into memory, and initiates the execution process. It can be time consuming as it must load and link all subroutines each time. Though smaller than an assembler, a loader still uses a considerable amount of space. Dividing the loading process into a binder and module loader can help address these problems by making the loading process more efficient.
This document provides a tutorial on creating a simple project in Xilinx ISE 9.2. It involves starting a new project, selecting device properties, adding and writing a VHDL source file with inputs, outputs, and a counter, creating a constraint file, generating a configuration file, and uploading the configuration to an FPGA device. The overall process demonstrates how to set up a basic project from start to loading a design on an FPGA.
This document discusses vector processing and multiprocessor principles. It explains that vector processing performs operations on vectors to gain speedups of 10-20x over scalar processing. Multiprocessor systems use two or more CPUs for advantages like reduced costs, increased reliability and throughput. They can implement techniques like multitasking, multithreading and multiprogramming to execute multiple tasks simultaneously.
Assembly language is a low-level programming language that corresponds directly to a processor's machine language instructions. It uses symbolic codes that are assembled into machine-readable object code. Assembly languages are commonly used when speed, compact code size, or direct hardware interaction is important. Assemblers translate assembly language into binary machine code that can be directly executed by processors.
This document discusses arithmetic operations in digital computers, specifically addition and subtraction. It explains how half adders and full adders are implemented using logic gates like XOR and AND-OR to add bits. A ripple carry adder cascades full adder blocks to add multiple bits, while carry lookahead adders reduce delay by computing carry signals in parallel. Binary multiplication is also covered, explaining how a logic array or sequential circuit can multiply numbers by shifting and adding partial products. Booth's algorithm improves on this by recoding the multiplier to reduce operations.
Problem Solving Techniques and Introduction to CPrabu U
This document provides an overview of problem solving techniques, programs, and the program development cycle. It discusses:
1. The steps of problem solving techniques include defining the problem, formulating a mathematical model, developing an algorithm using a flowchart or pseudocode, writing code, and testing the program.
2. A program consists of a series of instructions and fixed data to perform required operations. The program development cycle involves problem analysis, design, coding, compilation and execution, debugging and testing, and documentation.
3. An algorithm is a finite sequence of steps to solve a problem. Flowcharts use graphical symbols to represent the steps of an algorithm and show the program logic through connections between these symbols.
It is the adder used to eliminate the wastage of time occur at each stage of parallel binary adder.In this , by using only carry input signal , we can calculate the the carry output without going to calculate carry at each stage.it is commonly used only for 4 bit addition because further calculation will be more complex.
The document summarizes different rotate instructions in microprocessors - ROL, ROR, RCL, and RCR. ROL rotates bits left without affecting the carry flag, while ROR rotates bits right without affecting carry. RCL rotates bits left and propagates the carry flag, and RCR rotates bits right while propagating the carry flag. Examples are provided for each instruction to demonstrate how they modify register values and flags.
Synthesis Process, synthesis Model, Why Perform Logic synthesis, Resource Sharing,Example of Resource sharing,Pipe-lining,Power Analysis of FPGA Based System
Unit 1 data representation and computer arithmeticAmrutaMehata
This document provides an overview of a computer organization course for first year BCA students. It covers topics like introduction to digital logic design, number systems, binary arithmetic operations, binary coded decimal, and non-weighted and weighted binary codes. The key concepts discussed include binary, octal, hexadecimal number conversions; addition, subtraction, multiplication and division in binary; 1's complement, 2's complement representations; and BCD and excess-3 coding schemes.
The document discusses object-oriented system development life cycles and methodologies. It describes Rumbaugh's Object Modeling Technique (OMT), which uses object models, dynamic models, and functional models to analyze, design, and implement systems. It also covers Booch methodology, which focuses on analysis and design using class, object, state, module, process, and interaction diagrams. Additionally, it mentions Jacobson's use case methodology for user-driven analysis.
The document provides details on the Scrum framework, which is an agile process for managing software development projects. Some key points:
- Scrum uses short "sprints" typically 2-4 weeks to rapidly develop working software through self-organizing cross-functional teams.
- Roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the Team who does the work.
- Ceremonies like Sprint Planning, Daily Scrums, Sprint Reviews and Retrospectives provide transparency and opportunities to inspect and adapt the process as needed.
- Artifacts include the Product Backlog which contains all features, the Sprint Backlog which lists
This document discusses different programming techniques used in microprocessors, specifically looping, counting, and indexing. It describes two types of loops - continuous loops which repeat tasks indefinitely, and conditional loops which repeat until a condition is met. Conditional loops often use counting and indexing. Counting involves incrementing or decrementing a counter register, while indexing points to memory locations using sequential numbers. An example is provided of using a counter, index, and addition to sum 10 data bytes stored in memory.
This presentation discusses the Serial Communication features in 8051, the support for UART. It also discusses serial vs parallel communication, simplex, duplex and full-duplex modes, MAX232, RS232 standards
Stack in microprocessor 8085(presantation)Safin Biswas
The stack is a group of memory locations used for temporary storage during program execution. Information is stored and retrieved from the stack using the PUSH and POP instructions in a LIFO manner. Subroutines allow a group of instructions to be called repeatedly from the main program. The CALL instruction stores the return address on the stack and transfers execution to the subroutine. The RET instruction retrieves the return address from the stack and transfers execution back to the main program.
This document discusses memory reference instructions (MRI) and their implementation using microoperations. It defines MRI as instructions that operate on data stored in memory. Seven common MRI are described: AND to AC, ADD to AC, LDA, STA, BUN, BSA, and ISZ. Each MRI is broken down into its constituent microoperations, which are controlled by timing signals. The microoperations transfer data between memory, registers, and logic circuits. A control flow chart illustrates the sequencing of microoperations for each instruction type.
The document provides an introduction to assembly language programming. It explains that assembly language uses mnemonics to represent machine instructions, making programs more readable compared to machine code. An assembler is needed to translate assembly code into executable object code. Assembly language provides direct access to hardware and can be faster than high-level languages, though it is more difficult to program and maintain.
The document discusses loaders, which are system software programs that perform the loading function of placing a program into memory for execution. There are several types of loaders: compile-and-go loaders directly place assembled code into memory; absolute loaders place code at specified addresses; relocating loaders allow code to be loaded at different addresses and combine programs. Relocating loaders output object code, symbol tables, and relocation information to perform allocation, relocation, linking, and loading separately from assembly. Direct-linking loaders provide more flexibility by allowing multiple program and data segments with intersegment references.
The document discusses subroutines and string handling in programming. It describes the key elements of a subroutine, including saving information to the stack with PUSH, executing the main body of instructions, and restoring information from the stack with POP before returning. It also discusses string concepts like a series of bytes or words in consecutive memory addresses. Common string operations are outlined, such as moving, comparing, scanning, loading and storing strings. Finally, it provides examples of subroutines and string instructions.
A ripple carry adder is constructed by cascading full adder blocks in series. It is called a ripple carry adder because the carry bit from each stage ripples into the next. For an n-bit ripple adder, n full adders are required. It has a propagation delay, as the carry bit must ripple from the least significant to the most significant bit. Ripple carry adders are commonly used for addition in digital signal processing and microprocessors due to their simplicity.
The document discusses algorithms for solving the mutual exclusion problem in multithreaded programs. It begins by describing two inadequate algorithms for two threads that fail to guarantee deadlock freedom. It then presents Peterson's algorithm and Kessels' single-writer algorithm, proving they satisfy mutual exclusion, deadlock freedom, and starvation freedom for two threads. The document also discusses using tournament algorithms and the filter algorithm to generalize two-thread solutions to work for multiple threads by having threads progress through levels like a tournament bracket.
Loader is a utility program that takes object code as input, prepares it for execution by allocating and relocating code into memory, and initiates the execution process. It can be time consuming as it must load and link all subroutines each time. Though smaller than an assembler, a loader still uses a considerable amount of space. Dividing the loading process into a binder and module loader can help address these problems by making the loading process more efficient.
This document provides a tutorial on creating a simple project in Xilinx ISE 9.2. It involves starting a new project, selecting device properties, adding and writing a VHDL source file with inputs, outputs, and a counter, creating a constraint file, generating a configuration file, and uploading the configuration to an FPGA device. The overall process demonstrates how to set up a basic project from start to loading a design on an FPGA.
This document discusses vector processing and multiprocessor principles. It explains that vector processing performs operations on vectors to gain speedups of 10-20x over scalar processing. Multiprocessor systems use two or more CPUs for advantages like reduced costs, increased reliability and throughput. They can implement techniques like multitasking, multithreading and multiprogramming to execute multiple tasks simultaneously.
Assembly language is a low-level programming language that corresponds directly to a processor's machine language instructions. It uses symbolic codes that are assembled into machine-readable object code. Assembly languages are commonly used when speed, compact code size, or direct hardware interaction is important. Assemblers translate assembly language into binary machine code that can be directly executed by processors.
This document discusses arithmetic operations in digital computers, specifically addition and subtraction. It explains how half adders and full adders are implemented using logic gates like XOR and AND-OR to add bits. A ripple carry adder cascades full adder blocks to add multiple bits, while carry lookahead adders reduce delay by computing carry signals in parallel. Binary multiplication is also covered, explaining how a logic array or sequential circuit can multiply numbers by shifting and adding partial products. Booth's algorithm improves on this by recoding the multiplier to reduce operations.
Problem Solving Techniques and Introduction to CPrabu U
This document provides an overview of problem solving techniques, programs, and the program development cycle. It discusses:
1. The steps of problem solving techniques include defining the problem, formulating a mathematical model, developing an algorithm using a flowchart or pseudocode, writing code, and testing the program.
2. A program consists of a series of instructions and fixed data to perform required operations. The program development cycle involves problem analysis, design, coding, compilation and execution, debugging and testing, and documentation.
3. An algorithm is a finite sequence of steps to solve a problem. Flowcharts use graphical symbols to represent the steps of an algorithm and show the program logic through connections between these symbols.
It is the adder used to eliminate the wastage of time occur at each stage of parallel binary adder.In this , by using only carry input signal , we can calculate the the carry output without going to calculate carry at each stage.it is commonly used only for 4 bit addition because further calculation will be more complex.
The document summarizes different rotate instructions in microprocessors - ROL, ROR, RCL, and RCR. ROL rotates bits left without affecting the carry flag, while ROR rotates bits right without affecting carry. RCL rotates bits left and propagates the carry flag, and RCR rotates bits right while propagating the carry flag. Examples are provided for each instruction to demonstrate how they modify register values and flags.
Synthesis Process, synthesis Model, Why Perform Logic synthesis, Resource Sharing,Example of Resource sharing,Pipe-lining,Power Analysis of FPGA Based System
Unit 1 data representation and computer arithmeticAmrutaMehata
This document provides an overview of a computer organization course for first year BCA students. It covers topics like introduction to digital logic design, number systems, binary arithmetic operations, binary coded decimal, and non-weighted and weighted binary codes. The key concepts discussed include binary, octal, hexadecimal number conversions; addition, subtraction, multiplication and division in binary; 1's complement, 2's complement representations; and BCD and excess-3 coding schemes.
The document discusses object-oriented system development life cycles and methodologies. It describes Rumbaugh's Object Modeling Technique (OMT), which uses object models, dynamic models, and functional models to analyze, design, and implement systems. It also covers Booch methodology, which focuses on analysis and design using class, object, state, module, process, and interaction diagrams. Additionally, it mentions Jacobson's use case methodology for user-driven analysis.
The document provides details on the Scrum framework, which is an agile process for managing software development projects. Some key points:
- Scrum uses short "sprints" typically 2-4 weeks to rapidly develop working software through self-organizing cross-functional teams.
- Roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the Team who does the work.
- Ceremonies like Sprint Planning, Daily Scrums, Sprint Reviews and Retrospectives provide transparency and opportunities to inspect and adapt the process as needed.
- Artifacts include the Product Backlog which contains all features, the Sprint Backlog which lists
The document provides details about the waterfall model of software development. It discusses the history and key phases of the waterfall model including requirement gathering and analysis, design, coding, testing, and maintenance. It also outlines the advantages and disadvantages of the waterfall model such as it being easy to implement but inflexible to changes. Overall, the document gives an overview of the waterfall model software development lifecycle.
Structured system analysis and design Jayant Dalvi
The document discusses four common software development models: Waterfall, Spiral, Prototyping, and RAD (Rapid Application Development). It describes the key phases and characteristics of each model. The Waterfall model follows a linear sequence of phases from requirements to maintenance without iteration. The Spiral model is iterative with a risk-analysis focus. Prototyping emphasizes early customer feedback through prototypes. RAD prioritizes rapid delivery of high priority functionality through reuse and automated tools. Each model has advantages for certain types of projects depending on requirements clarity, budget, and risks.
This presentation is about Value Engineering and contains:
1.History of VE
2.Value Concept
3.What is Value Engineering?
4.Implementation of VE in our project
5.Principle and Purpose of VE
6.Case Study
7.Conclusion
This document discusses different software development life cycle (SDLC) models including iterative and spiral models. The iterative model involves building a product incrementally in iterations, with requirements evolving in each iteration based on user feedback. The spiral model similarly progresses in iterations but places more emphasis on risk analysis. Each spiral involves planning, risk analysis, engineering, and evaluation phases. The document also covers advantages and disadvantages of each model, as well as the role of management in software projects, including planning, monitoring and control, and termination analysis.
This document outlines the history and principles of value engineering. It discusses how value engineering seeks to balance cost, reliability, and performance. It describes the typical 8-step job plan process for conducting a value engineering study, including orientation, information gathering, functional analysis, creativity, evaluation, development, presentation, and implementation. Finally, it provides a case study example of applying value engineering to optimize the design of a focus adjustment knob for a slit lamp microscope. The redesign focused on changing the material and production process, resulting in a 38.64% cost savings.
Coursework Assignment Design of a taxi meter .docxvanesaburnand
Coursework Assignment
Design of a taxi meter
Module Name: Electronic Systems Integration
Module Code: 6006ELE
Level: 6
Credit Rating: 20
Weighting: 50%
Lecturer: Dr Zhigang Ji
Contact: If you have any issues with this coursework you may contact your lecturer.
Contact details are:
Email: [email protected]
Tel: 0151 231 2505
Room: 509a, James Parson Building, Byrom Street
Issue Date: 29 January 2018
Hand-in Date: 26 March 2018
Feedback: Feedback will be given when your coursework is returned to you within three
weeks. Feedback will be both written and verbal.
Programmes: BEng (Hons) Electrical and Electronics Engineering
School of Engineering,
Technology and Maritime Operations
mailto:[email protected]
Introduction
The objective is to design a taxi meter and simulate it using the Proteus ISIS. In this assignment, students
are required to
• Design the typical data acquisition system.
• Design the power supply to provide stable and specific voltage output.
• Analyze a hardware design problem and produce suitable design solution using microcontroller
and human/physical interfaces.
• Write program using assembly language for the microcontroller.
Learning Outcomes Assessed
LO3 Design and implement microprocessor based analogue and digital systems.
LO4 Design peripheral components for digital and analogue systems power supplies, bus structures,
memories and interfacing/signal processing circuits.
This assignment will assess elements of the above learning outcomes.
UK-SPEC Learning Outcomes
US1 Knowledge and understanding of scientific principles and methodology necessary to underpin
their education in their engineering discipline, to enable appreciation of its scientific and
engineering context, and to support their understanding of historical, current, and future
developments and technologies.
US2 Knowledge and understanding of mathematical principles necessary to underpin their education
in their engineering discipline and to enable them to apply mathematical methods, tools and
notations proficiently in the analysis and solution of engineering problems.
US3 Ability to apply and integrate knowledge and understanding of other engineering disciplines to
support study of their own engineering discipline.
E1 Understanding of engineering principles and the ability to apply them to analyse key engineering
processes.
E2 Ability to identify, classify and describe the performance of systems and components through the
use of analytical methods and modelling techniques.
E3 Ability to apply quantitative methods and computer software relevant to their engineering
discipline, in order to solve engineering problems.
E4 Understanding of and ability to apply a systems approach to engineering problems
D1 Investigate and define a problem and identify constraints including environmental and
sustainability limitations, health and safety.
The document discusses different software development models:
- The classical waterfall model divides development into sequential phases: feasibility study, requirements, design, coding/testing, integration/testing, and maintenance. It lacks mechanisms to handle errors between phases.
- The iterative waterfall model and V-model are more suitable for well-defined problems with clear requirements. The evolutionary model is suitable for large problems developed incrementally.
- The prototyping model uses initial toy implementations to refine requirements before full development. Different models suit different types of projects based on factors like size, risks, and requirements stability.
This document provides guidance on using the IMRAD structure for a recommendation report. It explains that IMRAD is a widely used structure that organizes a technical report into Introduction, Methods, Results, and Discussion sections. It then provides details on what content should be included in each section, such as the purpose and goals in the Introduction, the testing methods and criteria in the Methods section, the findings and visual representations of data in the Results section, and an overall conclusion and recommendations in the Discussion section. Additional sections like the Title Page, Table of Contents, Bibliography, and Appendix are also described.
The document discusses different software development life cycle (SDLC) models: waterfall model, iterative model, and spiral model. It provides details on each model type, including their process steps, merits, demerits, and when each is best used. The waterfall model follows sequential phases of requirements, design, implementation, testing, and maintenance. The iterative model repeats the waterfall phases for incremental releases. The spiral model is risk-driven and iterative, with each loop consisting of planning, risk analysis, development, and evaluation.
The document discusses the teaching of product design at IIT Madras. It provides details about (1) the Engineering Design curriculum and how product design is taught, (2) examples of lab exercises and course projects that involve teaching concepts through product dissection and design challenges, and (3) example products designed by students beyond coursework, like devices to help disabled people.
Design and Development of Hybrid Storage ShelfIRJET Journal
This document describes the design and development of a hybrid storage shelf. It discusses conducting surveys to understand user needs and identify requirements. Various design concepts were considered and a scissor lift mechanism using aluminum materials was selected. The storage shelf will be portable, foldable, and provide efficient use of living space. Computer-aided design software, including CATIA and KEYSHOT, were used to develop 3D models and renderings of the hybrid storage shelf concept.
The document discusses production planning and process planning. It outlines the key stages in production planning which include marketing analysis, feasibility studies, and advanced product planning. It also discusses product planning and value analysis, which aims to systematically identify and eliminate unnecessary costs. The value of a product can be increased by reducing costs or improving functions. Process planning involves preparing instructions for manufacturing a product and its parts, including selecting processes, machines, and equipment. The responsibilities of process planning engineers include interpreting part designs, selecting machining processes, tooling, and operation sequences.
This presentation is about Value Engineering and contains:
1.History of VE
2.Value Concept
3.What is Value Engineering?
4.Implementation of VE in our project
5.Principle and Purpose of VE
6.Case Study
7.Conclusion
2_Analogy btw science math and engineering and ED.pptxaabhishekkushwaha9
An analogy between SMEs (Small and Medium Enterprises) and design could be drawn in various ways, highlighting similarities in their characteristics, processes, or importance. Here's one analogy:
Foundation and Flexibility:
SMEs are often likened to the building blocks of an economy, providing the foundation for growth and innovation. Similarly, design serves as the foundation for products, services, and experiences, shaping their functionality, usability, and aesthetics.
Just as SMEs need to be flexible and adaptable to changing market conditions, design also requires flexibility to meet evolving user needs, technological advancements, and design trends.
Problem-Solving Approach:
SMEs typically thrive by addressing niche markets, solving specific problems, or fulfilling unmet needs. Similarly, design is fundamentally about problem-solving, whether it's improving user experiences, optimizing efficiency, or enhancing aesthetics.
Both SMEs and design involve identifying challenges, brainstorming solutions, and implementing strategies to achieve desired outcomes.
Software Lifecycle Models / Software Development Models
Types of Software development models
Waterfall Model
Features of Waterfall Model
Phase of Waterfall Model
Prototype Model
Advantages of Prototype Model
Disadvantages of Prototype model
V Model
Advantages of V-model
Disadvantages of V-model
When to use the V-model
Incremental Model
ITERATIVE AND INCREMENTAL DEVELOPMENT
INCREMENTAL MODEL LIFE CYCLE
When to use the Incremental model
Rapid Application Development RAD Model
phases in the rapid application development (RAD) model
Advantages of the RAD model
Disadvantages of RAD model
When to use RAD model
Agile Model
Advantages of Agile model
Disadvantages of Agile model
When to use Agile model
The document discusses various aspects of prototyping, including prototype development methodologies, types of prototypes, evaluation techniques, and tools used in prototyping. Specifically, it covers methodology for prototype development, types of prototypes like throwaway, evolutionary, and incremental prototypes. It also discusses techniques for prototype evaluation like protocol analysis and cognitive walkthroughs, and the benefits of prototyping for software development.
The Spiral Development Model is a systems development method used in information technology that combines prototyping and the waterfall model. It involves defining the problem, creating preliminary designs and prototypes, evaluating strengths/weaknesses of prototypes, and iteratively improving prototypes until the customer is satisfied, at which point the final system is constructed, tested, and maintained. It allows estimates to become more realistic as work progresses and is easier to cope with typical software changes than traditional lifecycle models.
The document discusses various aspects of designing testing in a perfect versus realistic world. It covers topics such as:
1. What is considered a perfect world for testing and how it differs from reality.
2. The value a tester provides by being the first user to experience a system and find low severity defects.
3. Aspects of a smart test design such as using inputs from multiple sources, limiting dependencies, and focusing on business use cases.
4. How to design tests from start to finish and represent business processes at different design levels.
5. The advantages of different testing approaches and finding a balance point between simplicity and complexity.
6. Ways to present data coverage and
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Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
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2. DESIGN
1. Analyse – importance, uses, what are the alternatives etc
2. Objectives – to design this thing.
3. Constraints – Limitations
4. Possible solutions – Hand sketches of more than one designs
5. Choose the best solution – importance of this solution
6. Prototype – single or different sections of the selected solution
7. Testing – Testing strategies
3. Q: Identify the objectives, functions and constraints for designing a water level
indicator. Illustrate the various stages of the design process. Provide suitable
sketches.
A water level indicator is a helpful device which shows the current water level inside the water tank. Users can
understand the level of water without looking inside the water tank. There devices will be helpful for bigger
tanks and these tanks placed at higher levels
Functions
✓ The function of water level indicator is to show the current level of water inside the tank
✓ Buzzer the alarm when the water level is below the threshold level
✓ The system automatically turns on the motor to pump the water into the tank when the
level is low
✓ Also, automatically turn off the motor when the water level is full
4. Objectives
✓ The water level indicator must be
accurate
✓ Easily attachable to any water tank
✓ System must be water resistant
✓ Automated water filling must be there
when the water level is low and should
automatically stop the water when tank
is full
✓ Alarm system must be included
Constraints
✓ System must be portable
✓ Water resistant
✓ Highly sensitive
✓ Long life
✓ Readings must be accurate
✓ Corrosion resistant
5. Prototype
The basic working of the water level indicator is to show the current water level inside the
water tank. It also consists of an alarm system which will turn on when the water level in
below certain level. Also, the system will automatically tun on the water pump motor when
thev water is low and it turn off when the water is full.
6. The water level indicator system is connected to a circuit which controls the water flow in
the pump and the alarm system. The system consist of a water level sensor system it
connected to the circuit. When the water level is detected below the threshold level then
the system will sent a signals to the alarm and the water pump system which is also
connected to the circuit of the system. When the water level is above the full threshold level
the sensor will detect that the tank is full and the stop signal will sent to the circuit and
circuit will stop the water inflow to the tank.
7. Test Stage
In this stage we can test the prototype we have made. Connect the system
to any water tank and check it for some days. Check whether the system is
working properly or not. Take feedback on the test period. In the test stage
if we face any issues with the system, we can make changes in our design
and correct it. After correcting all the errors, we can finalize the design.
8. Q: Show the designing of an iron box going through the various
stages of the design process. Use hand sketches to illustrate the
processes.
Q: Describe the concept of generating design alternatives and
choosing a design through designing a coffee mug with the help of
sketches
10. Design Thinking
Question based on
Design thinking approach
Question based on
Divergent & Convergent
Thinking
Empathise
Define
Ideate
Prototype
Test
11.
12. Stage 1 : Empathise ( To add maximum
information about the object )
1. Section for Books
2. Space for tiffin box
3. Space for Laptop
4. Space for Pen/Scale
5. Space for water bottle
6. Material used to build
7. Zipper
Details about
Space provided
With measurements
Stage 2 : Define
1.Books
2.Tiffin box
3.Laptop / optional
4.water bottle
13. Stage 2 : Ideate
Front view
Front view
Extra cushion
Extra pocket
Front view
Laptop
Book holder
Zipper
Back view
Bottle holder
Back strap view
Extra pocket
With zipper
15. Stage 5 : Testing
Write some relevant points to state the testing of the object
Iterative procedure must involve: here after testing for water proof, we an add a pocket
for rain cover at the down side of the bag. Sketch the design
16. Q: Some of the vehicle drivers do not dim the headlights when
facing another vehicle at night. Empathize about this design
problem and arrive at a solution using the design thinking process.
Illustrate the solution using sketches.
Q: Design a water bottle that can be opened with one hand.
Illustrate the various stages involved in design thinking. Sketch the
Final design.
Q: Design a parachute mechanism for safe landing an egg which is
dropped from a height of 3 meters using iterative design thinking
process with the help of sketches
19. Convergent design
: Mention the issues first
1. Transportation - Design of a tyre and its lock system including specification of its material
2. Carriage – details about carriage for different types of medicines
3. Sanitiser holder
4. Cold storage
23. COMMUNICATING
DESIGNS
ORALL
YAND IN
WRITING
REPORTING is an essential part of a design project
• We communicate final design results in several
ways, including oral presentations, final reports
(that may include design drawings and/or
fabrication specifications), and prototypes and
models.
• The primary purpose of such communication is to
inform our client about the design, including
explanations of how and why this design was
chosen over competing design alternatives.
• It is most important that we convey the results
of the design process.
24. GUIDELINES FOR
TECHNICAL
COMMUNICATION
• Know your purpose.
• Know your audience.
• Choose and organize the content around your
purpose and your audience.
• Write precisely and clearly.
• Design your pages well.
• Think visually.
• Write ethically!
25. The
Presentation:
Outline
• A title slide
• A roadmap
• A problem statement
• Background material on the problem
• The key objectives of the client and users
• The key constraints that the design must meet.
• Functions that the design must perform
• Design alternatives
• Highlights of the evaluation procedure and outcomes
• The selected design
• Features of the design
• Proof-of-concept testing
• A demonstration of the prototype
• Conclusion(s)
26. Q1) Graphically communicate the design of a thermo flask used to keep hot coffee. Draw
the detailed 2D drawings of the same with design detailing, material selection, scale
drawings, dimensions, tolerances, etc. Use only hand sketches.
Material selection
Top cap:
• This section can also be used a cup for drinking coffee
• Since it has to withstand hot coffee, we must use a high-quality plastic material
which can support minimum 200 degree Celsius on inside
• The plastic is coated with a low weight steel material
• The colour of the material can be of three choices – Black, red & steel colour
Body:
• Body is the main part of the flask
• Which will keep the hot coffee for long time.
• It contains an inner part and outer part
• Outer part is commonly used flask material which is a weight less steel material
• Inner part is glass which is coated with material which will not conduct temperature
• The inner section temperature should not affect the outer part
Bottom cap
• The bottom carrier can be used as a biscuit carrier
• The material use for this carrier can be the same material as flask is made
30. Module 4
Syllabus :
Design Engineering Concepts:-Project-based Learning and Problem-based Learning in
Design. Modular Design and Life Cycle Design Approaches. Application of
Biomimicry, Aesthetics and Ergonomics in Design. Value Engineering, Concurrent
Engineering, Concurrent Engineering, and Reverse Engineering in Design.
31. VALUE ENGINEERING(VE)
• Value engineering refers to the systematic method of improving the
value of a product that a project produces. It is used to analyze a
service, system, or product to determine the best way to manage the
important functions while reducing the cost.
• Value engineering encourages using alternative methods and materials
that are less expensive and do not lower the functionality of the
system, service, or product.
• Value is calculated as a ratio of function to cost. A business can add
value to a product by either cutting down on cost or improving the
function. Most companies use value engineering as a cost-cutting
strategy, where the basic function of a product is preserved – not
sacrificed – in the process of pursuing value improvement.
32. Steps in Value Engineering
Information
The information phase involves gathering project information and refining the goals of the project.
Function Analysis
The function analysis phase involves determining the functions of the project and identifying them
Creative
The creative phase follows the function analysis phase, and it involves exploring the various ways to perform
the function(s) identified in the function analysis phase
Evaluation
In the evaluation phase, the merits and demerits of each of the suggested solutions and alternatives from the
creative phase are listed
Development
The development phase involves conducting an in-depth analysis of each best alternative to determine how it
can be implemented and the cost involved.
Presentation
The presentation phase is where the team meets with the management and other stakeholders to present
their final report
Implementation
Implementation of the project begins after the management’s approval of the team recommendations.
33. Q: Apply value engineering to a pen, and design a lightweight pen torch.
Illustrate the solution using sketches.
34. CONCURRENT ENGINEERING
• It is an approach in product design process
in which people from various functional
areas works together simultaneously to
develop a product.
• Since people from various fields are
working simultaneously for the
development, this kind of engineering is
also known as Simultaneous Engineering or
Parallel Engineering.
• This approach is adopted to improve the
efficiency of product design and reduce the
product development cycle time.
35. ADVANTAGES OF CONCURRENT ENGINEERING
• Reduce design time
• Reduce manufacturing
• Reduce cost for design changes
• Ensure correct data and information transfer between various sections
• Simultaneous thinking leads to amazing innovations
• Every person has feel of belongingness to the product
36. Reverse Engineering
• Reverse Engineering is a process of redesigning an existing
product to improve and broaden its functions, add quality and to
increase its useful life.
• The main aim of reverse engineering is to reduce manufacturing
costs of the new product, making it competitive in market.
• The product that is analyzed can be own product of the producer
or a product from a competitor
37. • In reverse engineering, a product is dissected or dis-assembled
to find out in detail how a part works an why is it used. This
information obtained by this process can then be applied to solve
own design problem or develop a new product.
• Reverse Engineering is essentially a functional decomposition
process in the reverse direction.
• an existing product is analyzed into subsystems, which are
further analyzed into deep to ultimately establish the product
concept
• This analysis will help the designer to identify weak side of the
design
38. Q: Design waste bins to be kept at bus stops for waste collection enabling
source separation. The bin should be theft-resistant and protect the
contents of the bin from external weather conditions. Design the bins with
ergonomic consideration for waste collection workers. Sketch the design
using hand drawings.
39. Q) Show the design of a simple sofa and then depict how the design
changes when considering 1) aesthetics and 2) ergonomics into
consideration. Give hand sketches and explanations to justify the changes in
designs.
Considering design ergonomics
1. Measurement why we are choosing this measurement
• Comfort –
1. Materials
2. Cloths
3. Type of wood
4. Type of Fibre/Plastic
Considering design aesthetics
1. Design Style
40. Ergonomic design
• In the ergonomic design we have to focus on the human comfort and decrease fatigue through product
• A sofa is a device used for comfort sitting or lying if needed
• The measurement of an average human being is as shown in figure
• A sofa can be used by any age range of people so that
the height of sitting section of the sofa can be 45 cm
• The height of the back side must be 47 cm
• The total width of the sofa chair must be 75 cm
• The hand rest area must be of height 75 cm
• The total height of the sofa is nearly around 95cm
• For comfort sitting the sofa’s backside angle is slightly
gave n angle of 100 degree
41. Material used
• For better comfort we can use cushion and sponge materials for inside of sofa
• The frame material can be used of good quality wood
• The sofa covering material can be made of good quality washable synthetic leather for
long lasting and to avoid getting dirty
To develop an ergonomic design (for a product or system), the designer will have to
consider and analyze anthropometric data (dimensions of human body), posture of working
while using the product, kind of movements and kind of workspace. Ultimately, ergonomic
design involves every aspect of user-product interaction, for the comfortable utilization of a
product
42. Aesthetic design
• In aesthetic design we are focusing on the beauty and look of the sofa
• We also consider some other aspects like quality and strength of the material used
• By considering the basic sofa design concepts and measurements we can alter the design of the sofa
• The design of the sofa must be attractive than ergonomic
• Some of the aesthetic designs are given below
44. Q: Show the development of a nature-inspired design for a
fashionable umbrella based on a banana leaf. Use hand sketches to
support your arguments.
Application of Biomimicry
45. Module 5
Syllabus :
Expediency, Economics and Environment in Design Engineering:-Design for
Production, Use, and Sustainability. Engineering Economics in Design. Design Rights.
Ethics in Design
Q) Examine the changes in the design of a foot wear with constraints of 1) production methods,
2) life span requirement, 3) reliability issues and 4) environmental factors. Use hand sketches and
give proper rationalization for the changes in design