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GDCV1845/GDSS1845 – Videogames and arts
Class 09
Online game & virtual environment
Class 08
Schedule
Virtual reality
Augmented reality
Cyberspace
MMORGP (massively multiplayer online role-playing
games)
Social media
Peter Steiner, 1993
On the Internet, nobody knows you’re a dog.
Samsung roadshow
Virtual Reality
Lawnmower Man, 1992
Augmented Reality
MTR, Hong Kong
IKEA, 2013
Blade Runner, 1982
Cyberspace, 1984
The Matrix, 1999
Characteristics
Cyberspace
Connectivity
Communication
MUD
Multi-User Dungeon
Dungeons and Dragons – a multi-players fantasy role-
playing game.
1978 Roy Trubshaw created a server for playing a
fantasy-based game from home computers.
Dungeons and Dragons
MUD
IRC
Internet Relay Chat
1988, Jarkko Oikarinen
To support Bulletin board system by allowing online
discussion of software, news, etc.
IRC
Chat rooms
Instant Messaging Chat Rooms
1995 AOL Instant Messenger
Initially developed for AOL employees, then released for
AOL subscribers.
Examples
Second Life, 2003
Second Life, 2003
Myspace, 2003
Facebook, 2004
Social Media 2009
Social Media 2018
Digital behaviour, Hong Kong, 2011
Hong Kong Digital Behavior Insights Report
Neilson, November 2011
http://hk.nielsen.com/documents/HKDigitalBehaviorInsightsReport-FINAL.pdf
Digital behaviour, Hong Kong, 2011
Technology in the home
Digital behaviour, Hong Kong, 2011
Online Activities with Mobile Devices
Digital behaviour, Hong Kong, 2011
Occasions of Use
Digital behaviour, Hong Kong, 2011
Social Media Usage
Digital behaviour, Hong Kong, 2011
Audio Visual Content
Multiplayer online game, Ultima
Multiplayer online game, Ultima Online
Living a Virtual Life: Social Dynamics of Online
Gaming (Germany)
Castulus Kolo and Timo Baur, 2004
http://www.gamestudies.org/0401/kolo/
Multiplayer online game, Ultima Online
The Players
Multiplayer online game, Ultima Online
Time
Multiplayer online game, Ultima Online
Playing Intensity
1. Moderate – Less than or equal to 5 sessions per week;
Less than or equal to 3 hours per session.
2. Tenacious – Less than or equal to 5 sessions per week;
More than 3 hours per session.
3. Frequent – More than 5 sessions per week; Less than or
equal to 3 hours per session.
4. Heavy – More than 5 sessions per week; More than 3
hours per session.
Multiplayer online game, Ultima Online
Playing Intensity
Multiplayer online game, Ultima Online
Player Characters
Multiplayer online game, Ultima Online
Social Relations
Multiplayer online game, Ultima Online
Offline Relations
Multiplayer online game, EverQuest
EverQuest
Minecraft
Where is the border?
Crossing the border
Cosplay
Outaku
Outaku
Recent news
Gold farming
Esport Atari
Esport 1981
Esport Hong Kong (SCMP)

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Glass 09 - Online game and virtual environment