The document discusses the development and challenges of creating a music magazine to meet industry conventions. It describes researching conventions from magazines like NME and incorporating elements such as the masthead, cover lines, and images. Developing the masthead and cover images posed initial challenges. The target audience is identified as teenagers aged 14-20 based on a survey. Content and images aim to attract this audience by focusing on an indie musician and incorporating props related to rock/indie music. The magazine would be distributed by The Wire, an independent magazine covering alternative music genres aligned with the magazine's content.
The document provides an evaluation by Stephanie Alabi of the media products she created for a music magazine, including a front cover, contents page, and double page spread. She examines how effective the products are at satisfying media conventions and appealing to her target audience. She also reflects on what she has learned from completing the preliminary task.
The document discusses the evaluation of a mock music magazine called "Rewind Magazine" that was created. It summarizes the key aspects of the magazine, including how it used and challenged conventions of real music magazines, represented social groups through its content and style, would be distributed, and who the target audience is. The document also discusses how feedback was gathered from the target audience to improve the magazine.
The document discusses the ways in which the author's media product uses and develops conventions of real media products. Specifically, the author notes including iconic codes and conventions on the front cover, such as a main image, magazine title, quotation marks, subtitle, barcode, issue number and price, to increase realism. On inside pages, the author uses conventions like column layout, photos, and page numbers. Overall, the author aims to represent a sophisticated young female audience interested in pop music through stylistic and content choices.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally by IPC Media, who distribute similar magazines like NME, to effectively reach the target audience.
The document provides an evaluation by Stephanie Alabi of the media products she created for a music magazine, including a front cover, contents page, and double page spread. She examines how effective the products are at satisfying media conventions and appealing to her target audience. She also reflects on what she has learned from completing the preliminary task.
The document discusses the evaluation of a mock music magazine called "Rewind Magazine" that was created. It summarizes the key aspects of the magazine, including how it used and challenged conventions of real music magazines, represented social groups through its content and style, would be distributed, and who the target audience is. The document also discusses how feedback was gathered from the target audience to improve the magazine.
The document discusses the ways in which the author's media product uses and develops conventions of real media products. Specifically, the author notes including iconic codes and conventions on the front cover, such as a main image, magazine title, quotation marks, subtitle, barcode, issue number and price, to increase realism. On inside pages, the author uses conventions like column layout, photos, and page numbers. Overall, the author aims to represent a sophisticated young female audience interested in pop music through stylistic and content choices.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
1. The document summarizes the process of creating a magazine media product and what was learned. Key software used included Microsoft Publisher, Photoshop, and free font websites.
2. Feedback was gathered through a questionnaire to understand the target audience. The magazine was aimed at teenagers aged 13-17 by using popular artists like Paramore and N-Dubz.
3. Learning included improving layout and design skills to make the magazine more professional and appealing to different music genres beyond just rock. Progression was shown from an initial preliminary task.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally by IPC Media, who distribute similar magazines like NME, to effectively reach the target audience.
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally in the UK by IPC Media due to their experience with similar music magazines like NME.
The document discusses a media studies coursework assignment evaluating a student's mock magazine. It provides details on the magazine's design elements, conventions used, target audience, and how it represents and attracts that audience. Specifically, it summarizes that the magazine draws inspiration from Kerrang magazine's style and targets young adult rock music fans, using formal language, fashion photography, and references to bands like Florence and the Machine to appeal to and represent that social group.
The document summarizes a student's media project creating a hip hop music magazine. Key points:
1) The student created a front cover, contents page, and double page spread for their magazine titled "FLUIDZ" focusing on the hip hop genre.
2) Through layout, fonts, images, and content, the student aimed to represent the hip hop genre while challenging stereotypes.
3) Audience testing found the project looked professional and engaging while properly representing the target demographics of ages 14-25 interested in hip hop music and culture.
The document provides an analysis of the front cover and contents page of a music magazine. Key points analyzed include the use of bright colors, images, and text styles to attract attention and represent the magazine's brand and target demographics. Placement of images, text, and barcodes is also examined. The document discusses how various design elements are used symbolically to represent the magazine's musical genre and lifestyle approach.
This document contains an evaluation of a student's media production project. It provides feedback on how the student's magazine used and developed conventions of real magazines. It notes that the student followed conventions from music magazines like NME in layout, design elements, and use of convergence. The evaluation praises how the student modeled aspects of their magazine after NME to effectively target their audience of 16-27 year olds. It also comments on technologies the student learned in constructing the magazine project.
This magazine cover targets a rock and indie music audience aged 16-29. The large red title stands out against the black background. The main image shows a band that could be featured in the main article. Additional images and text provide information on bands and articles inside the issue, including a free poster. While there is some empty space, key elements like the price and issue date are included.
The document discusses the evaluation of a student's rock magazine media product. It describes how the magazine follows conventions of real rock magazines like Kerrang magazine in its overall layout and design. However, it challenges conventions by portraying a rock artist who doesn't conform to stereotypes of a "rock star". The student wanted to show a more realistic and diverse depiction of people in the rock music industry.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
- The document is a reflection on a music magazine the student created for a class assignment.
- They analyzed real music magazines like Kerrang! and Rock Sound to understand conventions like fonts, layouts, and types of images used on covers.
- The student aimed their magazine at mature teenagers interested in punk, rock, metal and indie music from both established and up-and-coming unsigned artists. They tried to make the magazine appealing to this target audience through the language, images, and content used.
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
The document describes the student's music magazine project. It discusses how the magazine follows conventions of real music magazines in its layout and design, including the front cover, contents page, and double page spreads. The target audience is identified as teenagers who like alternative/alternative rock music. Photos were chosen to represent this group and were intended to look casual, carefree, and youthful. Colors and cover lines were used to attract this audience. Overall, the student learned skills in blogging, photography, and Photoshop to design and construct the magazine.
The document describes a student's process in creating a magazine as part of a media studies assignment. The student chose to make a magazine covering multiple music genres. They looked at existing magazines to understand conventions like logos, headings, and color schemes. The student aimed their magazine at both males and females ages 12-19. They included various artists to appeal to different tastes. The student learned about technologies like Photoshop and InDesign in designing the magazine. They felt their final product looked more professional than their preliminary task.
Daisy Tarrant created a magazine called "Headlines" for a coursework assignment. [1] She aimed to both follow conventions of real magazines like "Vibe" as well as challenge conventions in some ways. [2] She took photos in her home with plain backgrounds to focus on the subjects, and included images that represented hip hop styles while also including one image that challenged conventions. [3] She submitted her magazine to be evaluated based on how it used, developed, or challenged real media forms and conventions.
The document describes a media magazine product targeting middle class teenagers interested in hip hop music. Key points:
- The magazine targets middle class teenagers ages 14-20 by setting an affordable price and using colloquial language.
- It would be distributed by institutions like Forbes that have expanded beyond business to hip hop magazines.
- The creator learned photo editing skills in Photoshop like the healing and cloning tools in making the magazine.
Oliver Snowdon created a music magazine called "Retro" to showcase popular artists like Burnsy from the band Shiz'Le'Dogs. He aimed the magazine at trendy 16-25 year old males interested in music and fashion. To make the magazine appealing to his target audience, Oliver replicated conventions from real magazines like Vibe and Q that feature prominent artists and a focus on music and style. He learned key design skills using Adobe programs to lay out the magazine and edit photos to complement the articles. Oliver also included contests and discounts to further engage readers.
The document discusses the conventions and techniques used in designing a music magazine as part of a school project. It describes researching real music magazines to identify typical design elements like layouts, color schemes, and photo styles. It discusses applying many of these conventions to the school project magazine, such as using three columns on the contents page and pull quotes on covers. However, it also discusses challenging some conventions by using an alternating color column layout and brick wall backgrounds for photos. The document reflects on how analyzing real magazines helped inform the design of the school project magazine.
1. The document discusses the process of creating an indie rock music magazine as a class assignment, including choosing the genre, designing the masthead, taking photos for images, costumes and models, typography, and layout.
2. It analyzes how the magazine represents social groups through its target audience of 16-21 year olds, mainly male, from working or middle class. Photos of models in casual clothing fitting the genre are compared to an existing magazine cover.
3. Potential media institutions that might distribute the magazine are discussed, including IPC Media which owns NME, an indie music magazine, and Bauer Media Group which owns Kerrang!, a rock/metal magazine. Both could be options but may not
The document provides details on the design choices made for various elements of a magazine mock-up. It explains that the front cover follows conventions of music magazines by positioning the masthead and sell line similarly to Mojo magazine. Photographs throughout the magazine feature musicians that resemble the target audience of late teens/young adults to attract readers. Consistent use of a unique brand color across different elements is meant to make the magazine stand out from competitors and appeal to readers.
This was an assignment to test different variations of a pattern that could be made from typography itself. 10 of these are patterns, and the other 10 are abstract forms of letters.
Google holds conferences like Google Partners to explain the benefits of partnership and address partners' concerns. At a recent conference, partners voiced that promotional offers like a $100 coupon were too small, so Google agreed to larger coupons to encourage partnerships. The conference provided a social environment for networking among partners and learning about tools to help businesses through workshops. Personal conversations also allowed partners to directly share feedback on Google's partnership proposals.
Kalender bergambar kegiatan ekonomi rakyatbadar masbadar
Kalender bergambar kegiatan ekonomi rakyat. Agen Kalender AO Karawang KIIC Suryacipta. AO Beautiful Calendar. Desktop Calendar 2016 Indonesia. Indahnya Dunia di Kalender Dinding 2016. Kalender Meja 2016. Kalender Terbaru 2016 AO Beautiful. Katalog Kalender AO 2016 Jababeka Delta Mas Cikarang Suryacipta KIIC. Percetakan Kalender Ayuprint Karawang. | Ayuprint Percetakan Ayu Karawang: Telp 0812-853-2030. 0813-9881-8119
The document discusses how the media product, a music magazine called WITCH, uses conventions from existing magazines like Q Magazine, Kerrang, and MOJO as influences. It aims the magazine at older teenagers aged 16-24 and features both male and female artists from the indie and alternative music genres to represent the target audience. The magazine would be distributed nationally in the UK by IPC Media due to their experience with similar music magazines like NME.
The document discusses a media studies coursework assignment evaluating a student's mock magazine. It provides details on the magazine's design elements, conventions used, target audience, and how it represents and attracts that audience. Specifically, it summarizes that the magazine draws inspiration from Kerrang magazine's style and targets young adult rock music fans, using formal language, fashion photography, and references to bands like Florence and the Machine to appeal to and represent that social group.
The document summarizes a student's media project creating a hip hop music magazine. Key points:
1) The student created a front cover, contents page, and double page spread for their magazine titled "FLUIDZ" focusing on the hip hop genre.
2) Through layout, fonts, images, and content, the student aimed to represent the hip hop genre while challenging stereotypes.
3) Audience testing found the project looked professional and engaging while properly representing the target demographics of ages 14-25 interested in hip hop music and culture.
The document provides an analysis of the front cover and contents page of a music magazine. Key points analyzed include the use of bright colors, images, and text styles to attract attention and represent the magazine's brand and target demographics. Placement of images, text, and barcodes is also examined. The document discusses how various design elements are used symbolically to represent the magazine's musical genre and lifestyle approach.
This document contains an evaluation of a student's media production project. It provides feedback on how the student's magazine used and developed conventions of real magazines. It notes that the student followed conventions from music magazines like NME in layout, design elements, and use of convergence. The evaluation praises how the student modeled aspects of their magazine after NME to effectively target their audience of 16-27 year olds. It also comments on technologies the student learned in constructing the magazine project.
This magazine cover targets a rock and indie music audience aged 16-29. The large red title stands out against the black background. The main image shows a band that could be featured in the main article. Additional images and text provide information on bands and articles inside the issue, including a free poster. While there is some empty space, key elements like the price and issue date are included.
The document discusses the evaluation of a student's rock magazine media product. It describes how the magazine follows conventions of real rock magazines like Kerrang magazine in its overall layout and design. However, it challenges conventions by portraying a rock artist who doesn't conform to stereotypes of a "rock star". The student wanted to show a more realistic and diverse depiction of people in the rock music industry.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
- The document is a reflection on a music magazine the student created for a class assignment.
- They analyzed real music magazines like Kerrang! and Rock Sound to understand conventions like fonts, layouts, and types of images used on covers.
- The student aimed their magazine at mature teenagers interested in punk, rock, metal and indie music from both established and up-and-coming unsigned artists. They tried to make the magazine appealing to this target audience through the language, images, and content used.
The document discusses Daniel McNab's music magazine project on the genre of hip hop. It provides details on existing hip hop magazines like The Source and XXL that were used as references. Market research was conducted to inform the design of the magazine, targeting a young adult audience interested in hip hop music and culture. Lessons were learned about using design software in the process of constructing the magazine cover and contents page.
This document contains a student's evaluation of their media production coursework for a music magazine. The student discusses how they used and challenged conventions of real music magazines in their design. They summarize how they incorporated elements like colors, layouts, and features typically seen in magazines like NME and Q. The student also reflects on what they learned about technologies like Photoshop and how their skills have progressed since their preliminary task.
The document describes the student's music magazine project. It discusses how the magazine follows conventions of real music magazines in its layout and design, including the front cover, contents page, and double page spreads. The target audience is identified as teenagers who like alternative/alternative rock music. Photos were chosen to represent this group and were intended to look casual, carefree, and youthful. Colors and cover lines were used to attract this audience. Overall, the student learned skills in blogging, photography, and Photoshop to design and construct the magazine.
The document describes a student's process in creating a magazine as part of a media studies assignment. The student chose to make a magazine covering multiple music genres. They looked at existing magazines to understand conventions like logos, headings, and color schemes. The student aimed their magazine at both males and females ages 12-19. They included various artists to appeal to different tastes. The student learned about technologies like Photoshop and InDesign in designing the magazine. They felt their final product looked more professional than their preliminary task.
Daisy Tarrant created a magazine called "Headlines" for a coursework assignment. [1] She aimed to both follow conventions of real magazines like "Vibe" as well as challenge conventions in some ways. [2] She took photos in her home with plain backgrounds to focus on the subjects, and included images that represented hip hop styles while also including one image that challenged conventions. [3] She submitted her magazine to be evaluated based on how it used, developed, or challenged real media forms and conventions.
The document describes a media magazine product targeting middle class teenagers interested in hip hop music. Key points:
- The magazine targets middle class teenagers ages 14-20 by setting an affordable price and using colloquial language.
- It would be distributed by institutions like Forbes that have expanded beyond business to hip hop magazines.
- The creator learned photo editing skills in Photoshop like the healing and cloning tools in making the magazine.
Oliver Snowdon created a music magazine called "Retro" to showcase popular artists like Burnsy from the band Shiz'Le'Dogs. He aimed the magazine at trendy 16-25 year old males interested in music and fashion. To make the magazine appealing to his target audience, Oliver replicated conventions from real magazines like Vibe and Q that feature prominent artists and a focus on music and style. He learned key design skills using Adobe programs to lay out the magazine and edit photos to complement the articles. Oliver also included contests and discounts to further engage readers.
The document discusses the conventions and techniques used in designing a music magazine as part of a school project. It describes researching real music magazines to identify typical design elements like layouts, color schemes, and photo styles. It discusses applying many of these conventions to the school project magazine, such as using three columns on the contents page and pull quotes on covers. However, it also discusses challenging some conventions by using an alternating color column layout and brick wall backgrounds for photos. The document reflects on how analyzing real magazines helped inform the design of the school project magazine.
1. The document discusses the process of creating an indie rock music magazine as a class assignment, including choosing the genre, designing the masthead, taking photos for images, costumes and models, typography, and layout.
2. It analyzes how the magazine represents social groups through its target audience of 16-21 year olds, mainly male, from working or middle class. Photos of models in casual clothing fitting the genre are compared to an existing magazine cover.
3. Potential media institutions that might distribute the magazine are discussed, including IPC Media which owns NME, an indie music magazine, and Bauer Media Group which owns Kerrang!, a rock/metal magazine. Both could be options but may not
The document provides details on the design choices made for various elements of a magazine mock-up. It explains that the front cover follows conventions of music magazines by positioning the masthead and sell line similarly to Mojo magazine. Photographs throughout the magazine feature musicians that resemble the target audience of late teens/young adults to attract readers. Consistent use of a unique brand color across different elements is meant to make the magazine stand out from competitors and appeal to readers.
This was an assignment to test different variations of a pattern that could be made from typography itself. 10 of these are patterns, and the other 10 are abstract forms of letters.
Google holds conferences like Google Partners to explain the benefits of partnership and address partners' concerns. At a recent conference, partners voiced that promotional offers like a $100 coupon were too small, so Google agreed to larger coupons to encourage partnerships. The conference provided a social environment for networking among partners and learning about tools to help businesses through workshops. Personal conversations also allowed partners to directly share feedback on Google's partnership proposals.
Kalender bergambar kegiatan ekonomi rakyatbadar masbadar
Kalender bergambar kegiatan ekonomi rakyat. Agen Kalender AO Karawang KIIC Suryacipta. AO Beautiful Calendar. Desktop Calendar 2016 Indonesia. Indahnya Dunia di Kalender Dinding 2016. Kalender Meja 2016. Kalender Terbaru 2016 AO Beautiful. Katalog Kalender AO 2016 Jababeka Delta Mas Cikarang Suryacipta KIIC. Percetakan Kalender Ayuprint Karawang. | Ayuprint Percetakan Ayu Karawang: Telp 0812-853-2030. 0813-9881-8119
Detroit is a city located in the state of Michigan. It was once a thriving industrial center but has struggled economically in recent decades. The city filed for bankruptcy in 2013 and remains focused on rebuilding its economy and infrastructure.
Aditi Choudhary is seeking a position that allows her to contribute to the development sector. She has over a year of experience as a Manager of New Business at Standard Chartered Bank in New Delhi, where she successfully onboarded over 25 organizations and advised corporate clients on employee banking and investment solutions. She holds a Master's degree in History from the University of Delhi with a specialization in Modern Indian History. She was an accomplished student and athlete in her undergraduate studies at Lady Shri Ram College in Delhi. Her hobbies include volunteering, sports like tennis and badminton, and reading biographies and histories.
This document discusses methods for developing testing functions to check the accuracy of numerical simulations of multibody dynamic systems. It describes three prominent testing function methods:
1) Kane and Levinson's method, which develops a differential equation involving the system's kinetic energy and generalized forces and speeds.
2) An extension of Kane and Levinson's method to account for the velocities and angular velocities of system bodies.
3) Liu and Huston's method, which expresses the time derivative of the system's kinetic energy as a linear combination of generalized active forces and speeds.
The document analyzes and compares these three methods, discussing their formulations and applicability for testing simulation accuracy. It focuses on developing
European exploration in the 15th-16th centuries was driven by desires for new trade routes, gold, religion, and national competition. Explorers used new navigation tools like the compass, astrolabe, and caravel ships to explore. Portugal broke the Muslim monopoly on Indian Ocean trade by sailing around Africa. Spain sponsored Columbus, hoping to reach Asia by sailing west, leading to the discovery of the Americas instead. Magellan's voyage was the first to circumnavigate the globe. Native civilizations like the Maya, Aztec, and Inca had advanced societies in the Americas before European contact.
This document discusses a hike on the Clifton Gorge Trail in John Bryan State Park on September 22, 2012. The trail goes through a scenic gorge area in the park. The document provides the date and location of the hike.
The document discusses the process of constructing a music magazine for a school assignment. It describes how the student used conventions from real magazines like NME as inspiration. Key aspects that were influenced by NME include the masthead design, cover layout featuring a band, and double page interview format. The intended audience is described as older teenagers interested in indie/rock music. Technologies used included Paint.net for image editing and PagePlus for layout. The student feels the final product successfully fulfilled the task of constructing a music magazine.
The document discusses the student's music magazine project. It describes how the student used conventions from real music magazines like NME in designing the cover, contents page, and double page spread of their magazine. The student targeted their magazine at older teenagers who enjoy indie/rock music. Images and stories featured bands with a rebellious style to appeal to this audience. The student learned about design technologies like Paint.net and PagePlus during the magazine creation process. Overall, the student felt their final product successfully fulfilled the task of constructing a music magazine.
This document discusses how the creator of a music magazine named CMM used and developed conventions of real music magazines to attract their target audience of 16-19 year olds interested in indie/rock music. Specifically, the creator was influenced by the magazine NME in their design choices, such as using a simple masthead, red color scheme, and full body shots of bands on the cover. While following conventions, the creator also challenged some, like using a white border on the main cover line. The intended distribution partner would be IPC Media, who distributes NME, due to the similar audiences.
This document discusses Katie Hurley's media product, a music magazine called TUNEZ. It summarizes how Katie researched conventions from real magazines like VIBE and Billboard to develop forms and layouts for her magazine. She applied elements like mastheads, cover lines, and color schemes. The target audience is described as ages 16-21, to represent teenagers interested in pop and R&B music. Major distribution companies like InterMedia Partners are identified as the kind of institution that could distribute the magazine.
This document discusses Katie Hurley's media product, a music magazine called TUNEZ. It summarizes how Katie researched conventions from real magazines like VIBE and Billboard to develop the layout, design and content of TUNEZ. Key elements of TUNEZ that are influenced by other magazines include the masthead, cover lines, contents page, double page spread, target audience, and color scheme. The document also discusses the technologies Katie used like Microsoft Word, Publisher, and Paint.net and what she learned about their strengths and weaknesses.
This document discusses how the author's media product, a music magazine called TUNEZ, uses and develops conventions from real music magazines.
The author analyzed codes and conventions from magazines like Billboard and Vibe to inform the layout and design of TUNEZ. Key elements like the masthead, date, price, and cover lines on the front page follow conventions. The contents page and double page spread also take influences from Vibe's style.
The target audience for TUNEZ is identified as young adults aged 16-21, based on a survey the author conducted. A company like InterMedia Partners that distributes magazines like Vibe would be suitable to also distribute TUNEZ. The mast
My media product follows conventions of real music magazines. It has elements like masthead, bar code, and price. The color scheme of red, black, and white is used to clearly identify it as a music magazine. Photos were taken in portrait format for the cover to allow cropping, and landscape for interior shots. The audience is teenagers and young adults who are fans of rock music. Research was done on magazines like Kerrang, Q, and NME to inform the design. Digital distribution through websites and social media was also considered to reach this audience.
The document summarizes a student's music magazine project. The student aimed to create a magazine that conformed to conventions of rock magazines by including things like barcodes, large images and titles, headings, and advertisements. The student included similar features on the contents page and article pages as professional magazines. The magazine represented teenagers and aspiring musicians through the images and content. The target audience was identified as males aged 14-19.
Kurt Sumner created a rock music magazine that uses many traditional magazine conventions such as a barcode, large title, images, headings, and advertisements on the cover and contents page. The magazine represents teenagers and aspiring musicians through the clothing, poses, and locations in the photos. The target audience is males aged 14-19, and the magazine aims to attract them through informal design, relevant content, and photos that connect with the reader. Through making the magazine, Kurt learned how to use software like Photoshop and InDesign and improved his skills in planning and design compared to his preliminary task.
Rachel Hanson reflects on how her media product has progressed from her preliminary task. She notes several key improvements: her completed magazine uses more color, creative images, and follows magazine conventions better. Specifically, her front cover has clearer cover lines in distinct colors, her contents page is more organized and colorful, and her images show different locations and editing. Overall, her finished product looks more professional and follows magazine conventions for layout, fonts, and styles. She has learned skills like attracting audiences through design elements and showing creativity through adding more content.
The document discusses how the author's media products use conventions of real music magazines in their design. Specifically, the front cover uses conventions like featuring a solo artist and including a "puff" to draw attention. Interior pages also follow conventions, like using a plain background and long shots of the artist on the contents page. The double-page spread includes a large embedded quote from an interview, as is typical. Overall, the author's media products emulate many visual and structural conventions of real music magazines to make their designs look professional and appeal to target audiences.
The document summarizes how the media product uses and challenges conventions of real music magazines. The front cover sticks closely to conventions by placing the masthead in the top left but challenges conventions by having a slogan stretch across the page. The placement of cover lines and headlines resembles existing magazines. The photo on the front cover depicts the featured artist from a low angle, conforming to conventions. The document discusses how the media product represents a specific social group of young urban teens through the featured band. It also discusses how the magazine distributor Time Inc. would be well suited to distribute the magazine due to similarities in genre and experience with music magazines.
The document discusses the evaluation of final media products created by Jack Barlow for a class assignment. It summarizes the key design elements and conventions used in the different parts of the media product, including the front cover, contents page, and double page spread. It also discusses the target audience for the media product and how different design choices were meant to attract and address this audience.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
1. The document discusses the media creator's final magazine products and what they have learned throughout the process. Conventions from real music magazines like layout, pictures, and attracting audiences were used.
2. Unconventional aspects like the black and white color scheme and unique contents page design were included to make the magazine stand out.
3. Various software programs were used to construct the magazine, teaching the creator new skills in areas like photo manipulation and design. Researching target audiences and real magazines informed the design choices.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
1. The document discusses the process of creating a music magazine as a final media product. It evaluates how conventions from real music magazines like NME were used and sometimes challenged through original design choices.
2. Details are provided on design elements like the front cover, contents page, and double page spread. Photographs were used to represent the target teenage audience.
3. The author learned new skills with software like Fireworks and gained experience planning layout, color schemes, and taking photos for the magazine. Valuable feedback was incorporated to improve the product.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document summarizes a student's media coursework project creating a print music magazine. Some key points:
- The student researched conventions of existing music magazines to design their magazine, including large headlines, feature photos, and catchy titles.
- The magazine genre chosen was indie/rock and targeted teenage male audiences based on research of popular music genres and demographics.
- Feedback from a questionnaire showed people correctly identified the genre and target age range from the magazine's visual design.
- The process taught the student skills in using software like Photoshop, InDesign, and creating a blog to develop their project from an initial concept to a more polished final product.
The document contains questions and answers about evaluating a media product. It discusses how the product used conventions from real music magazines like Q Magazine in its design. It represents young adults interested in pop music. The product would be distributed by Bauer Media Group since they publish similar magazines. The target audience is 18-25 year olds. The creator learned about technologies like InDesign in making the product and improved on conventions from a preliminary draft. Overall it fulfills the task of creating a music magazine.
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STUDY ON THE DEVELOPMENT STRATEGY OF HUZHOU TOURISMAJHSSR Journal
ABSTRACT: Huzhou has rich tourism resources, as early as a considerable development since the reform and
opening up, especially in recent years, Huzhou tourism has ushered in a new period of development
opportunities. At present, Huzhou tourism has become one of the most characteristic tourist cities on the East
China tourism line. With the development of Huzhou City, the tourism industry has been further improved, and
the tourism degree of the whole city has further increased the transformation and upgrading of the tourism
industry. However, the development of tourism in Huzhou City still lags far behind the tourism development of
major cities in East China. This round of research mainly analyzes the current development of tourism in
Huzhou City, on the basis of analyzing the specific situation, pointed out that the current development of
Huzhou tourism problems, and then analyzes these problems one by one, and put forward some specific
solutions, so as to promote the further rapid development of tourism in Huzhou City.
KEYWORDS:Huzhou; Travel; Development
The Impact of Work Stress and Digital Literacy on Employee Performance at PT ...AJHSSR Journal
ABSTRACT :This research aims to analyze the correlation between employee work stress and digital literacy
with employee performance at PT Telkom Akses Area Cirebon, both concurrently and partially. Employing a
quantitative approach, the study's objectives are descriptive and causal, adopting a positivist paradigm with a
deductive approach to theory development and a survey research strategy. Findings reveal that work stress
negatively and significantly impacts employee performance, while digital literacy positively and significantly
affects it. Simultaneously, work stress and digital literacy have a positive and significant influence on employee
performance. It is anticipated that company management will devise workload management strategies to
alleviate work stress and assess the implementation of more efficient digital technology to enhance employee
performance.
KEYWORDS -digital literacy, employee performance,job stress, multiple regression analysis, workload
management
Factors affecting undergraduate students’ motivation at a university in Tra VinhAJHSSR Journal
ABSTRACT: Motivation plays an important role in foreign language learning process. This study aimed to
investigate student’s motivation patterns towards English language learning at a University in Tra Vinh, and factors
affecting their motivation change toward English language learning of non-English-major students in the semester.
The researcher used semi-structured interview at the first phase of choosing the participants and writing reflection
through the instrument called “My English Learning Motivation History” adapted from Sawyer (2007) to collect
qualitative data within 15 weeks. The participants consisted of nine first year non-English-major students who learning
General English at pre-intermediate level. They were chosen and divided into three groups of three members each
(high motivation group; average motivation group; and low motivation group). The results of the present study
identified six visual motivation patterns of three groups of students with different motivation fluctuation, through the
use of cluster analysis. The study also indicated a diversity of factors affecting students’ motivation involving internal
factors as influencing factors (cognitive, psychology, and emotion) and external factors as social factors (instructor,
peers, family, and learning environment) during English language learning in a period of 15 weeks. The findings of
the study helped teacher understand relationship of motivation change and its influential factors. Furthermore, the
findings also inspired next research about motivation development in learning English process.
KEY WORDS: language learning motivation, motivation change, motivation patterns, influential factors, students’
motivation.
Factors affecting undergraduate students’ motivation at a university in Tra Vinh
Evaluation
1.
2. QUESTION 1 –
IN WHAT WAYS DOES YOUR MEDIA PRODUCT
USE, DEVELOP OR CHALLENGE FORMS AND
CONVENTIONS OF REAL MEDIA PRODUCTS?
3. QUESTION 1
FRONT COVER
When I first started my media magazine I wasn’t completed
familiar with the codes and conventions. It was only when I
familiarised myself with research that I began to understand the
different conventions a magazine must have in order for the
creation of my own to be successful. The task that allowed me
to be familiar with the different kinds of conventions is found
on my blog :http://christiehigh.blogspot.co.uk/2014/09/music-
magazine-edit.html. This task is also displayed on the left hand
side of my PowerPoint.
The pink circles indicate the
key conventions in which I
had learnt. These consist of
the masthead, main image,
cover lines, barcode, web
address, main cover line, price,
date and left third.
RESEARCH INTO
SIMILAR PRODUCTS
The arrows shown indicate
where I have used
conventions where needed.
I have incorporated my
previous learning into my
front cover page, this
enabled me to construct my
own music magazine that
looked professional
Masthead
Main image
Cover lines
Barcode
Web
address
Main Cover
Line
Price
Date
Left third
4. QUESTION 1
CHALLENGES AND
DEVELOPMENT
The most important challenge I
faced when producing my
magazine was the masthead. This
was most challenging as I had to
develop a magazine name and
construct an appropriate
masthead. The masthead was
devised out of steps as I had to
find out which of the mastheads I
looked more professional on my
magazine. I also had to make sure
the colour scheme worked and
that all the colours were the same
throughout.
The logos on the left
are part of my
masthead development,
they are both burgundy,
however the first one I
constructed didn’t look
so good as it was
overlooking the rest of
my magazine design,
however wit my final
one I constructed it
allowed the rest of my
magazine to be seen.
The first image that I needed to develop
was the image on the left, although I
had used appropriate clothing I thought
that something was missing and
therefore I took more image and used
different props such as the guitar on the
right. My other images that I had
developed and challenged to fit a certain
profile are found on my blog :
http://christiehigh.blogspot.co.uk/2014
/12/these-are-many-images-form-
which-i-have.html
5. QUESTION 1
To get a realistic contents page I
had done some research into
similar products, I thought that
NME magazines were most
appropriate for my target market
as their magazines publication are
mostly indie rock and therefore I
would benefit from browsing. I
came across the image on the left
and took this idea to form my
draft copy on placement which is
found on my
blog:http://christiehigh.blogspot.c
o.uk/2014/11/drafting-and-
planning_12.html. Once I had
figured out the position of my
contents page I was able to use my
front cover to determine what
would be included on the
magazine, I did this by
incorporating the cover lines
within the contents. My colour
scheme was also consistent within
my contents as it is on NME.
For my draft contents page I have
again researched into similar
products. For my writing on my
research double page spread
http://christiehigh.blogspot.co.uk
/2014/11/research-into-similar-
products-and.html the first letter
is bigger and therefore I thought it
was better to do this too. I also
took the idea of having a quote in
the middle of the p0age like my
researched magazine as I thought
it would give the audience an
insight into what to expect.
RESEARCH INTO
SIMILAR PRODUCTS
These images gave me
inspiration into what my model
should pose like, these image
shave props and therefore my
model tried some of these poses
with appropriate props, this is
how I managed to get my main
images.
6. QUESTION 2 –
HOW DOES YOUR MEDIA PRODUCT
REPRESENT PARTICULAR SOCIAL
GROUPS?
7. QUESTION 2 GENDER, AGE
& CLASS
These image resemble my music magazine target audience. The first image resembles my music magazine to be
stylish which therefore appeal to a younger audience such as early teenagers. The second picture is appealing to
younger people too as it is very age appropriate. The third picture appeals to people who like rock music/indie
music and would be aimed at ages between 14-19.
My magazine includes most of these images. My music magazine as a whole is aimed a older viewers such as older
teenagers (14-19) as the language and images used and music genre are appropriate to older teenagers and would
not appeal to children. The gender aim would most likely be females as the lead cover star is attractive male.
However it would also appeal to males as rock is seen to be based around the male take. The class aim would be
middle class as in the magazine the audience has a chance to win tickets to concerts which they may not be going to
normally. Also the types of clothes my model is wearing are middle class to show individuality.
8. QUESTION 2
GENDER
STEREOTYPES AND
REPRESENTATIONS
The third image is another
challenge of a stereo type, the
guitar represents the rock indie
within the female. However
with the image that I had taken
I tried to make sure that the
image looks like she was
possessive over the guitar and
in charge.
The images shown on this slide represent
the gender stereotypes and
representation. The first image of the
female artists is found on my contents
page, this image can be represented as
being dark and mysterious which
therefore fits in with my genre as rock
indie. As well as being dark which is
unlike females it is also very dramatic
which fits in with the stereotype.
The second image shown on this slide
is again used in my double page
spread, this image represents that the
male is very confident and his own
individual person. This is much like
the stereo type as males are seen to be
very demanding and confident.
9. QUESTION 3 –
WHAT KIND OF MEDIA INSTITUTION MIGHT
DISTRIBUTE YOUR MEDIA PRODUCT AND WHY?
10. QUESTION 3
MAGAZINE
DISTRIBUTORS
These music magazine companies are all big in
the magazine industry. NME is what I was
influenced by in my music magazine.
For each of these magazines I have researched
into them to see what company would be
most likely to publish my indie/rock
magazine.
NME is known for publishing rock/indie
bands and solo artists. Therefore this
magazine would be a good distribution
company as it would suit the genre of my
magazine.
Rolling stone is another music magazine that
publishes magazines with a rock/indie feel
about them. As shown on the cover in the
pictures on the right there is a male solo
rock/indie artists which fits in with the profile
of my artists.
Q magazine is again a famous music magazine
that works with a lot of music genres,
however Q magazine focusses on every genre
and this could be a bad thing as not all the
audience would be interested.
11. QUESTION 3MUSIC MAGAZINE
DISTRIBUTER
I have chosen a distributor called ‘Wire’ to
distribute my monthly music magazine.
http://www.thewire.co.uk/about/
The Wire is an independent, monthly
music magazine covering a wide range of
alternative, underground and non-
mainstream music's. The Wire celebrates
and interrogates visionary and inspiring
musicians on the planet, past and present.
Wire ranges from indie, rock, electronica
and hip-hop.
I choose this distribution company because it deals
with the sort of music genre that my music magazine
is, it is also a different distribution company that I
think is well known. WIRE is also known for its
different techniques in distribution such as using
websites, mobiles, tablets and printing.
13. QUESTION 4 TARGET
AUDIENCE
My music magazine has a lot of similarities with the
music magazine NME. Their target audience aims at
teenagers/adults ranging from 16-25. However my
music magazine would aim at just teenagers ranging
from the age of 14-20. Before I started to construct
my music magazine I done a questionnaire for
teenagers to fill in to see what they would want to see
and why.
http://christiehigh.blogspot.co.uk/2014/11/target-
audience.html
The circles that I have highlighted on the NME
magazine shows where my music magazine and
NME have similarities between them. Like the
NME have used a selling line in which
advertises something within my magazine. I
have also positioned my cover lines the same
way in which NME have placed theirs. The
colour scheme has also took place in my
magazine however the colours have been
burgundy and white
15. QUESTION 5CONTENTS
(IMAGES)
I have used a range of images throughout my
magazine. However my main musician has the
majority of images because my magazine
focusses closer towards a main musician. My
main Musician appears very confident with
music, this shows through some of these
images:
http://christiehigh.blogspot.co.uk/2014/12/the
se-are-many-images-form-which-i-have.html.
With the props I have used throughout my
magazine it also gives its own genre such as the
guitar steering towards rock/indie.
These are the final cover lines
that I have used on my
magazine front cover, these
are some of the subjects that
I think will catch the
audiences attention as they
are covers of stories. The use
of alliteration and
exclamation marks gives them
some excitement.
COVER STORIES
My cover stories are further
explained on my blog:
http://christiehigh.blogspot
.co.uk/2014/12/drafting-
and-planning_11.html
16. QUESTION 5
MASTHEAD
I have chosen to call my magazine
External Sound because this is in
reference to the ongoing music and
magazines that will be produced as the
magazine are all issues. ES is another
catchy way in which my audience will be
able to connect better with. The colours
of the masthead can change depending
on every magazine issue, this enables it
to become better with every magazine
issue. The two letters is also like slang
which fits in with my target audience
COLOURS
The colours on the right that I used in my
magazine can signify dark colours which are
associated with rock/indie artists . As well as dark
colours my audience would benefit from a light
colour such as white to make the text seen.
Further questions were asked on survey monkey :
http://christiehigh.blogspot.co.uk/2014/11/target-audience.html
17. QUESTION 6
WHAT HAVE YOU LEARNT ABOUT
TECHNOLOGIES FROM THE PROCESS OF
CONSTRUCTING THE PRODUCT?
18. QUESTION 6
TECHNOLOGIES
USED
When constructing my magazine I used various programmes to help with the final outcome.
However with these programmes they had strengths and weaknesses.
Publisher was easy to use. I
altered fonts and sizes to get the
appropriate text, it also gave me
clear results such as spell check
and accurate print previews
Page Plus enabled me to experiment
with different backgrounds and a
variety of fonts in which I could do
my masthead on. Also page Plus was
really easy to understand and had a
variety of different compartments to
which helped me a lot
Paint. Net - I was able
to change images with
different effects and
tools. I was also able to
separate my work so that
it was easy to produce.
STRENGTHS
19. QUESTION 6TECHNOLOGIES
USED
WEAKNESSES
Publisher was unable to edit
pictures. It was also tricky rearrange
text placements and text boxes.
Page Plus was tricky to save
documents as I had to save them as
different packs. It was also risky as
sometimes my work wouldn’t save
at a good standard.
Pain .NET had different
effects In which were a poor
quality. This was also a bit
tricky as I wasn’t familiar with
the programme. There were
also limited shapes and tools
in which I needed to use
20. QUESTION 6DRAFTING AND
PLANNING
Drafting and Planning : http://christiehigh.blogspot.co.uk/
Before I was able to come up with my final
music magazine I went through a lot of
drafting and planning so that I was able to
learn throughout my course. The image on
the left shows my contents ideas, the image
in the middle was from a website which
determined the name of my magazine and
the last image was some interview
questions and answers in which asked
someone. All of these drafting and
planning ideas links to all the research that
I have been discovering throughout.
21. QUESTION 6 PHOTOGRAPHIC
CHOICES
Once I had done my drafting and planning I was then aware in what genre area I wanted to do and therefore I took the a variety of
images that are shown on the left. I put these images into different programmes and edited them so that they were appropriate for
my magazine.
When I went on to designing my Contents page I realised that I would have to include other musical artists and therefore tried to
photograph some females so that it would appeal to both genders. With these images on the right you can see how I edited them and
how it benefitted my magazine.
http://christiehigh.blogspot.co.uk/
22. QUESTION 6
BLOGGER
Blogger is a way that I was able to post my magazine ideas and information. This was an easy
way as I was able to keep track of my work and edit and display key information. An
advantage of this is that I can access my blog at any time and with the right link other people
have the opportunity to view my work too. An disadvantage of not using blogger would be
that my work would be stored in a folder which would be thick with a lot of paper, blogger
can be accessed from computers or even phones and therefore is a more safer alternative.
Blogger is also good for
posting, deleting and editing
work compared to re-writing or
erasing work.
23. QUESTION 7-
LOOKING BACK TO YOUR PRELIMINARY TASK,
WHAT DO YOU FEEL THAT YOU HAVE LEARNT
IN THE PROGRESSION FROM IT TO THE FULL
PRODUCT?
24. QUESTION 7
PRELIMINARY TASK MAIN TASK FINAL
In the preliminary
task the layout is
not presented
very good as the
background
doesn’t suit the
magazine. Also I
have used any
colour scheme
and also the code
ad conventions
haven't been used
well or at all.
25. QUESTION 8-
HOW SUCCESSFUL DO YOU FEEL YOUR END
PRODUCT IS IN FULFILLING THE TASK? HOW
WELL DOES IT FIT THE BRIEF?
26. QUESTION 8 OVERALL
Overall I am happy with my final magazine, I have used all of the codes and conventions and therefore have fulfilled the brief of
making a music magazine. With research, drafting and planning, organisation and knowing my target audience I have been able to
identify a age range and audience for a indie/rock magazine. I feel that my strongest page is my double page spread as I feel it fits
in well with my colour scheme and use of musical intelligence. I think that with my double page spread it looks more profession
and realistic than the rest.