The document describes a music magazine created by the author for an assignment. The magazine follows conventions of real music magazines in its layout, design and content. Specifically, it uses bright colors and includes sections like interviews and album reviews that are typical of music magazines. The author also learned new skills in photography, design software and publishing while creating the magazine.
The document discusses the media student's music magazine project and how it used and developed conventions from real music magazines. Some key points:
- The front cover featured the main artist in front of the magazine title, similar to Vibe magazine. However, it did not include an artist quote like Billboard magazine.
- The contents page listed article titles and page numbers, like Vibe. Double page spreads included artist interviews, as real magazines do.
- The student developed original elements like varied fonts/colors not common in music magazines, but this risks looking unprofessional.
- The magazine challenges conventions by using two colors in the same text, unlike other magazines that use one color per text block.
My media product is a music magazine called Jukebox that focuses on chart music and new artists. The cover features the band The Chinadolls dressed as dolls to fit their name. The layout uses colors like red, white, and black that are bold and vibrant. It lists features like the top 20 chart and up-and-coming artists to attract an audience interested in new pop music. The target audience is teenagers and young adults who like alternative pop music. A company like Billboard publisher William H. Donaldson would be suited to distribute it since they have a similar focus and layout.
The document describes the student's media magazine project and how it uses conventions of real music magazines. Some conventions included are using a tagline, issue date, price, large cover image of an artist, and informing readers of interior content. Font, magazine name, photos with music props, and young models target the teenage audience. Common elements like a contents page, artist index, and barcode were also included. The student learned skills in Photoshop, organizing their time better, and gained experience applying conventions for an authentic magazine product.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions by placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups through its colors, imagery of a black male teenager, and R&B-associated clothing. It could be distributed by a conglomerate company using various forms of advertising to reach a wider audience. The target audience is males and females ages 14+ interested in R&B, including those of African and African American descent as well as other ethnicities. The magazine addresses this audience through its color scheme, imagery
The document summarizes the key things the author learned from constructing their media product, a music magazine. They learned about:
1) Design conventions for magazine covers, contents pages, and spreads from researching real magazines.
2) The importance of audience research to understand what would attract their target readership.
3) Digital skills like using Photoshop, InDesign, and iMovie to design, edit photos and record audio for the magazine.
4) The value of planning, research, and understanding conventions before beginning a media project.
The document discusses the process of creating a music magazine focused on UK grime and rap genres. The creator analyzed magazines like RWD to follow conventions in layout, design and visual elements. Key elements copied from RWD include the front cover layout, contents page organization, and double page spread format. The intended audience is 16-18 year old males and females, represented through urban fashion styles and images of young black male models. The goal is to attract this audience and properly represent the genres and culture.
The student reflects on what they have learned from their preliminary task to their full media product. They note that for the preliminary task they did not do as much research or planning compared to the full product. For the full product, they evaluated conventions of different media examples, conducted focus groups for feedback, and learned new skills like image editing. Overall, the student realized more detail is needed in the production process than they initially thought for the preliminary task.
The document summarizes how the student's music magazine uses, develops, and challenges conventions of real music magazines. The magazine uses conventions like a short, music-related title ("SOUNDS") and placing the date/issue below the title. However, it challenges conventions by placing the cover line above rather than beside the cover image for clarity. The magazine represents the R&B genre and its typical audience of teenagers and young adults, especially of black heritage, through the cover image, colors, and styles. The magazine could be distributed by the student online through social media promotion or by a large company using various advertising. The intended audience is those interested in R&B music ages 14+. The magazine aims to attract this audience through its
The document discusses the media student's music magazine project and how it used and developed conventions from real music magazines. Some key points:
- The front cover featured the main artist in front of the magazine title, similar to Vibe magazine. However, it did not include an artist quote like Billboard magazine.
- The contents page listed article titles and page numbers, like Vibe. Double page spreads included artist interviews, as real magazines do.
- The student developed original elements like varied fonts/colors not common in music magazines, but this risks looking unprofessional.
- The magazine challenges conventions by using two colors in the same text, unlike other magazines that use one color per text block.
My media product is a music magazine called Jukebox that focuses on chart music and new artists. The cover features the band The Chinadolls dressed as dolls to fit their name. The layout uses colors like red, white, and black that are bold and vibrant. It lists features like the top 20 chart and up-and-coming artists to attract an audience interested in new pop music. The target audience is teenagers and young adults who like alternative pop music. A company like Billboard publisher William H. Donaldson would be suited to distribute it since they have a similar focus and layout.
The document describes the student's media magazine project and how it uses conventions of real music magazines. Some conventions included are using a tagline, issue date, price, large cover image of an artist, and informing readers of interior content. Font, magazine name, photos with music props, and young models target the teenage audience. Common elements like a contents page, artist index, and barcode were also included. The student learned skills in Photoshop, organizing their time better, and gained experience applying conventions for an authentic magazine product.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions by placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups through its colors, imagery of a black male teenager, and R&B-associated clothing. It could be distributed by a conglomerate company using various forms of advertising to reach a wider audience. The target audience is males and females ages 14+ interested in R&B, including those of African and African American descent as well as other ethnicities. The magazine addresses this audience through its color scheme, imagery
The document summarizes the key things the author learned from constructing their media product, a music magazine. They learned about:
1) Design conventions for magazine covers, contents pages, and spreads from researching real magazines.
2) The importance of audience research to understand what would attract their target readership.
3) Digital skills like using Photoshop, InDesign, and iMovie to design, edit photos and record audio for the magazine.
4) The value of planning, research, and understanding conventions before beginning a media project.
The document discusses the process of creating a music magazine focused on UK grime and rap genres. The creator analyzed magazines like RWD to follow conventions in layout, design and visual elements. Key elements copied from RWD include the front cover layout, contents page organization, and double page spread format. The intended audience is 16-18 year old males and females, represented through urban fashion styles and images of young black male models. The goal is to attract this audience and properly represent the genres and culture.
The student reflects on what they have learned from their preliminary task to their full media product. They note that for the preliminary task they did not do as much research or planning compared to the full product. For the full product, they evaluated conventions of different media examples, conducted focus groups for feedback, and learned new skills like image editing. Overall, the student realized more detail is needed in the production process than they initially thought for the preliminary task.
The document summarizes how the student's music magazine uses, develops, and challenges conventions of real music magazines. The magazine uses conventions like a short, music-related title ("SOUNDS") and placing the date/issue below the title. However, it challenges conventions by placing the cover line above rather than beside the cover image for clarity. The magazine represents the R&B genre and its typical audience of teenagers and young adults, especially of black heritage, through the cover image, colors, and styles. The magazine could be distributed by the student online through social media promotion or by a large company using various advertising. The intended audience is those interested in R&B music ages 14+. The magazine aims to attract this audience through its
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions as well - placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups, using colors and images that are associated with R&B music and targeting teenagers and young adults of various ethnicities who enjoy R&B. Potential distributors of the magazine include music stores, regular shops, and music stalls, as they each appeal to audiences interested in music. The intended audience is those aged 14+ who are interested in R&B music, artists, lyrics, or the
The document is a portfolio evaluation for an AS Media Studies course. It discusses the candidate's media product, an indie music magazine called Fever.
The summary discusses how the magazine represents its target audience of teens and young adults interested in indie music and fashion. It also covers how the magazine uses conventions from real publications like NME magazine in its design, including a color scheme of red, black, and white.
The candidate reflects on learning new skills like using a DSLR camera and photo editing software. They discuss progressing from their first magazine cover design to a second, more professional-looking version for the indie magazine. Overall, the portfolio shows the candidate learning and developing their magazine design skills over multiple draft
1. The document discusses a music magazine created by the author for an assignment. The magazine covers R&B music and targets teenagers and young adults. The front cover features a young female model to attract this audience based on common conventions in music magazines.
2. The contents page includes two male models to show diversity and keep the magazine interesting for its target range of audiences. The magazine aims to attract fans of R&B music through the artists featured and language used.
3. An online format is proposed for the magazine to reach a wider international audience conveniently and at no cost to view, aligning with the target audiences' likely internet usage. Major publishers like Time Inc. could potentially distribute a magazine with a similar
The document describes a student's process for creating a music magazine that follows conventions of real magazines in the genre. The student analyzed magazines like "Vibe" and "Kerrang" to inform layout choices such as masthead placement, cover lines, and enlarged photos on the contents page to draw readers in. Font size and color were used intentionally to make certain information stand out. Photographs and topics were categorized to make content easy to find. The target audience for the magazine is described as black teenagers aged 15-25 interested in hip hop and grime music.
The document summarizes the student's evaluation of their coursework creating a magazine. It discusses conventions used in the front cover, contents page, and double page spread in comparison to real magazines. It also discusses how the magazine represents its target audience of young males interested in R&B music through colors, images, and language choices. The student chose MusicMags as the publishing company feeling it was more reliable than the alternative, TimeInc, which had previously shut down an R&B magazine.
The document provides an evaluation of a student's AS Media Studies coursework where they created a magazine cover using Adobe Photoshop CS5. The student undertook research into existing magazine covers to analyze conventions. They took photos needed and designed the cover in Photoshop using 13 layers. Key features included a medium close-up main image of a student to stand out. Overall, the student felt the final outcome was successful as it had typical magazine cover features and a layout similar to those analyzed during research. There are improvements that could be made but for a first attempt, it looks professional.
Jake McMann is creating a double page spread for a BTEC Media assignment. The spread will be for a magazine focused on pop music, aimed at informing readers aged 13-18 about the artists and music they listen to. The spread will feature artist Dua Lipa and use neutral colors and a simple font to appeal to a wide audience rather than a specific demographic. Potential issues could include lacking the proper photo editing software or unable to access the perfect photo shoot location.
The document discusses plans for a pop music magazine. It will be called "Pop Vibes" and cost £1.70. It will be published weekly to appeal to its target audience of 15-25 year olds who spend a lot on music each month. The magazine will have a simple, stylish layout with clear hierarchy. Sample articles and photos are included to showcase the planned style and content which will focus on pop artists, their music, and videos.
Malene Riise created a music magazine called "The Beat" to evaluate how her media product uses, develops, or challenges conventions of real magazines. She learned many skills in designing the magazine using Photoshop and InDesign. Malene aimed to attract a rock-interested audience aged 13-25 by using models, fonts, and colors representative of rock culture. Through the process, Malene improved her creativity and project management skills, and gained a better understanding of technologies and the importance of research and planning in creating an effective media product.
Malene Riise created a music magazine called "The Beat" to evaluate how her media product uses, develops, or challenges conventions of real magazines. She learned many skills in designing the magazine using Photoshop and InDesign. Her magazine represents young rock music fans aged 13-25 with its use of models, fonts, colors, and article topics. She aimed to attract this audience by following conventions of real rock magazines in its style and content. Through the process, Malene improved her creativity and project management skills and gained a better understanding of technologies like photo editing and magazine design.
The document evaluates the student's music magazine project. It discusses how the magazine uses conventions from real music magazines like NME, such as a prominent masthead, medium shot of the cover model holding a prop, and featured artist name placement. The student learned about attracting their target audience of 15-23 year olds from lower social groups through elements like eye-catching design, affordable price, and relatable cover model. Through constructing the magazine, the student gained technical skills in Photoshop and InDesign and learned the importance of layout, language, and visual elements.
Malene Riise created a music magazine called "The Beat" to evaluate how her media product uses, develops, or challenges conventions of real magazines. She learned many skills in designing the magazine using Photoshop and InDesign. Some key things Malene learned included how to edit photos, add drop shadows, create drop caps, and transfer colors between programs. Her magazine represents young rock music fans aged 13-25 through its imagery, articles, and use of red, white, and black colors. The planning process helped Malene improve her creativity and learn the importance of research, photos, and revisions to create a professional final product.
Millie Mack created a music magazine to evaluate her use of media conventions and representation of audiences. Her magazine, called WSM, represents older teenagers and rock music fans. To attract readers, she uses eye-catching images and sophisticated colors like red, black, and white throughout. Mack learned new skills in Photoshop and how to technically construct a media product. Overall, she gained experience in photography, magazine design, and targeting audiences.
The document is an evaluation of a student's magazine project called "Krunk Magazine" which aims to emulate an existing hip hop magazine called "Vibe". The student chose black, yellow and white colors for the magazine inspired by "Vibe". The front cover features a hip hop artist and skylines. The contents page also features a hip hop artist and uses the same colors for consistency. A two-page spread uses red, black and white colors and features another hip hop artist. The target audience is ages 11-40 interested in hip hop music.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
The document summarizes the student's music magazine project "Notorious". The student took influence from real music magazines like Q, VIBE and NME in designing the layout and conventions of the magazine. Key aspects included the front cover design imitating VIBE magazine, and the contents page referencing Q magazine. Feedback was gathered to help decide content and style elements. The goal was to appeal to a wide audience including students, women and different racial groups.
The student began working on their Movie It project by choosing wood and drawing a snail body and shell on the wood using a pencil. To make a perfect circle for the shell, they used a compass. The next steps will be cutting the snail's body, two shells, and wheels. The student enjoyed the process of measuring, marking, and starting to cut but was worried about completing all the cutting accurately.
The document discusses the various new media technologies used during the construction, research, planning and evaluation stages of a project. Key technologies included Photoshop for image editing, Final Cut Pro for video editing, YouTube for research and tutorials, Google for image searches, and social media like Facebook and Slideshare for feedback and sharing work. Hardware like a camera, tripod, and Mac were also vital. The wide range of technologies helped greatly with research, planning, production and evaluation of multiple products including a music video, magazine ad, and CD digipak.
This experiment tested how the size of a container's mouth affects the cooling rate of water. The hypothesis was that a wider container mouth would allow for faster cooling as more water is exposed to air. Water samples were heated to 90°C then cooled in containers with small, medium, and large mouths. Temperature was recorded every minute, showing the large mouth cooled fastest at 3.67°C per minute, while the small cooled slowest at 2.5°C. However, inconsistent results for the large container made the data unreliable. Improved methodology and more accurate temperature readings are needed for future experiments.
My music magazine uses some conventions of established music magazines, such as having a short, music-related title ("SOUNDS"). It also includes advertising text above the title. However, it challenges some conventions as well - placing the date and issue number underneath the title rather than in the bottom left corner. The magazine represents particular social groups, using colors and images that are associated with R&B music and targeting teenagers and young adults of various ethnicities who enjoy R&B. Potential distributors of the magazine include music stores, regular shops, and music stalls, as they each appeal to audiences interested in music. The intended audience is those aged 14+ who are interested in R&B music, artists, lyrics, or the
The document is a portfolio evaluation for an AS Media Studies course. It discusses the candidate's media product, an indie music magazine called Fever.
The summary discusses how the magazine represents its target audience of teens and young adults interested in indie music and fashion. It also covers how the magazine uses conventions from real publications like NME magazine in its design, including a color scheme of red, black, and white.
The candidate reflects on learning new skills like using a DSLR camera and photo editing software. They discuss progressing from their first magazine cover design to a second, more professional-looking version for the indie magazine. Overall, the portfolio shows the candidate learning and developing their magazine design skills over multiple draft
1. The document discusses a music magazine created by the author for an assignment. The magazine covers R&B music and targets teenagers and young adults. The front cover features a young female model to attract this audience based on common conventions in music magazines.
2. The contents page includes two male models to show diversity and keep the magazine interesting for its target range of audiences. The magazine aims to attract fans of R&B music through the artists featured and language used.
3. An online format is proposed for the magazine to reach a wider international audience conveniently and at no cost to view, aligning with the target audiences' likely internet usage. Major publishers like Time Inc. could potentially distribute a magazine with a similar
The document describes a student's process for creating a music magazine that follows conventions of real magazines in the genre. The student analyzed magazines like "Vibe" and "Kerrang" to inform layout choices such as masthead placement, cover lines, and enlarged photos on the contents page to draw readers in. Font size and color were used intentionally to make certain information stand out. Photographs and topics were categorized to make content easy to find. The target audience for the magazine is described as black teenagers aged 15-25 interested in hip hop and grime music.
The document summarizes the student's evaluation of their coursework creating a magazine. It discusses conventions used in the front cover, contents page, and double page spread in comparison to real magazines. It also discusses how the magazine represents its target audience of young males interested in R&B music through colors, images, and language choices. The student chose MusicMags as the publishing company feeling it was more reliable than the alternative, TimeInc, which had previously shut down an R&B magazine.
The document provides an evaluation of a student's AS Media Studies coursework where they created a magazine cover using Adobe Photoshop CS5. The student undertook research into existing magazine covers to analyze conventions. They took photos needed and designed the cover in Photoshop using 13 layers. Key features included a medium close-up main image of a student to stand out. Overall, the student felt the final outcome was successful as it had typical magazine cover features and a layout similar to those analyzed during research. There are improvements that could be made but for a first attempt, it looks professional.
Jake McMann is creating a double page spread for a BTEC Media assignment. The spread will be for a magazine focused on pop music, aimed at informing readers aged 13-18 about the artists and music they listen to. The spread will feature artist Dua Lipa and use neutral colors and a simple font to appeal to a wide audience rather than a specific demographic. Potential issues could include lacking the proper photo editing software or unable to access the perfect photo shoot location.
The document discusses plans for a pop music magazine. It will be called "Pop Vibes" and cost £1.70. It will be published weekly to appeal to its target audience of 15-25 year olds who spend a lot on music each month. The magazine will have a simple, stylish layout with clear hierarchy. Sample articles and photos are included to showcase the planned style and content which will focus on pop artists, their music, and videos.
Malene Riise created a music magazine called "The Beat" to evaluate how her media product uses, develops, or challenges conventions of real magazines. She learned many skills in designing the magazine using Photoshop and InDesign. Malene aimed to attract a rock-interested audience aged 13-25 by using models, fonts, and colors representative of rock culture. Through the process, Malene improved her creativity and project management skills, and gained a better understanding of technologies and the importance of research and planning in creating an effective media product.
Malene Riise created a music magazine called "The Beat" to evaluate how her media product uses, develops, or challenges conventions of real magazines. She learned many skills in designing the magazine using Photoshop and InDesign. Her magazine represents young rock music fans aged 13-25 with its use of models, fonts, colors, and article topics. She aimed to attract this audience by following conventions of real rock magazines in its style and content. Through the process, Malene improved her creativity and project management skills and gained a better understanding of technologies like photo editing and magazine design.
The document evaluates the student's music magazine project. It discusses how the magazine uses conventions from real music magazines like NME, such as a prominent masthead, medium shot of the cover model holding a prop, and featured artist name placement. The student learned about attracting their target audience of 15-23 year olds from lower social groups through elements like eye-catching design, affordable price, and relatable cover model. Through constructing the magazine, the student gained technical skills in Photoshop and InDesign and learned the importance of layout, language, and visual elements.
Malene Riise created a music magazine called "The Beat" to evaluate how her media product uses, develops, or challenges conventions of real magazines. She learned many skills in designing the magazine using Photoshop and InDesign. Some key things Malene learned included how to edit photos, add drop shadows, create drop caps, and transfer colors between programs. Her magazine represents young rock music fans aged 13-25 through its imagery, articles, and use of red, white, and black colors. The planning process helped Malene improve her creativity and learn the importance of research, photos, and revisions to create a professional final product.
Millie Mack created a music magazine to evaluate her use of media conventions and representation of audiences. Her magazine, called WSM, represents older teenagers and rock music fans. To attract readers, she uses eye-catching images and sophisticated colors like red, black, and white throughout. Mack learned new skills in Photoshop and how to technically construct a media product. Overall, she gained experience in photography, magazine design, and targeting audiences.
The document is an evaluation of a student's magazine project called "Krunk Magazine" which aims to emulate an existing hip hop magazine called "Vibe". The student chose black, yellow and white colors for the magazine inspired by "Vibe". The front cover features a hip hop artist and skylines. The contents page also features a hip hop artist and uses the same colors for consistency. A two-page spread uses red, black and white colors and features another hip hop artist. The target audience is ages 11-40 interested in hip hop music.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
This document provides an evaluation of the front cover of a music magazine called "Playback". It summarizes the ways the front cover uses conventions of real music magazines, such as its color scheme and logo that are associated with indie music. It represents social groups like teenagers through images of a girl at a house party. The target audiences are identified as those interested in indie/alternative music and students aged 16-19.
The document summarizes the student's music magazine project "Notorious". The student took influence from real music magazines like Q, VIBE and NME in designing the layout and conventions of the magazine. Key aspects included the front cover design imitating VIBE magazine, and the contents page referencing Q magazine. Feedback was gathered to help decide content and style elements. The goal was to appeal to a wide audience including students, women and different racial groups.
The student began working on their Movie It project by choosing wood and drawing a snail body and shell on the wood using a pencil. To make a perfect circle for the shell, they used a compass. The next steps will be cutting the snail's body, two shells, and wheels. The student enjoyed the process of measuring, marking, and starting to cut but was worried about completing all the cutting accurately.
The document discusses the various new media technologies used during the construction, research, planning and evaluation stages of a project. Key technologies included Photoshop for image editing, Final Cut Pro for video editing, YouTube for research and tutorials, Google for image searches, and social media like Facebook and Slideshare for feedback and sharing work. Hardware like a camera, tripod, and Mac were also vital. The wide range of technologies helped greatly with research, planning, production and evaluation of multiple products including a music video, magazine ad, and CD digipak.
This experiment tested how the size of a container's mouth affects the cooling rate of water. The hypothesis was that a wider container mouth would allow for faster cooling as more water is exposed to air. Water samples were heated to 90°C then cooled in containers with small, medium, and large mouths. Temperature was recorded every minute, showing the large mouth cooled fastest at 3.67°C per minute, while the small cooled slowest at 2.5°C. However, inconsistent results for the large container made the data unreliable. Improved methodology and more accurate temperature readings are needed for future experiments.
A student plans to photograph a willing participant using a double exposure technique on February 5th at York College. They will take one photo of the participant behind a blank white canvas to capture their silhouette, and a second photo of them in front of the canvas. The student intends to perform the double exposure and add black and white and noise effects in Photoshop, since the college cameras lack multiple exposure settings.
The document summarizes the creation of a magazine targeted towards female teenagers interested in funky house music. Key points include:
- The magazine cover uses a large central image and follows conventions of music magazines in its layout and inclusion of artists. However, it uses bright bold colors and targets female teenagers specifically.
- The contents page lists sections in a clear format while challenging conventions by listing section titles vertically. It uses the same color scheme as the cover.
- The double page spread features a full length image and interview laid out in three columns in a red and white color scheme to match the cover image.
The document summarizes the creation of a magazine targeted towards female teenagers interested in funky house music. Key points include:
- The magazine cover uses a large central image and follows conventions of music magazines in its layout and inclusion of artists. However, it uses bright bold colors and targets female teenagers specifically.
- The contents page lists sections in a clear format while challenging conventions by listing section titles vertically. It uses the same color scheme as the cover.
- The double page spread features a full length image and interview laid out in three columns in a red and white color scheme to match the cover image.
- The document is a media magazine evaluation created by Orselina Pemaj that analyzes how their magazine product uses and challenges conventions of real music magazines.
- The evaluation discusses design elements like the masthead, images, color scheme, and layout that follow conventions from magazines like NME and Kerrang.
- It also analyzes the target audience as 14-25 year old males and females, and how the images, word choices, and price point were designed to attract this group.
1. The document discusses a music magazine created by the author for an assignment. It focuses on an R&B genre with a teenage female model on the cover to attract both male and female teenage and young adult audiences. Elements like font, color, and image placement follow conventions of real music magazines.
2. The contents page includes two male models for diversity and interest. The target audience listens to R&B music and the model appeals to both genders of teenagers and young adults.
3. The magazine would be distributed in stores like WHSmith and HMV that sell similar magazines, making it widely accessible.
4. The target audience is specified as teenagers and young adults of both genders, in
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
This summary provides an overview of a student's media magazine project in 3 sentences:
The student created a music magazine called "Playlist" focused on the R&B genre and band N-Dubz, drawing inspiration from real magazines like Q and NME for layout, design elements, and language used. They represented their target youth audience through stylized images and attitude on the cover and interviewed the band informally inside. The magazine was aimed to be distributed by media companies like Bauer Media or Holborn Publishing Group that target similar teenage audiences.
The document provides an evaluation of the student's media coursework in which they created a music magazine called "RHYTHM." The summary discusses how the student used conventions from real music magazines in their design, such as still images, color schemes, and continuity of fonts. It also discusses how the student developed these conventions through image manipulation programs and challenged conventions by targeting a younger student audience. The student represented new and upcoming musicians and learned new technologies like Photoshop through the process of constructing their media product.
This summary provides a high-level overview of the key points in 3 sentences:
The document discusses the process of constructing a music magazine covering the genres of R&B and pop, targeting teenagers. It examines the forms and conventions used that are similar to real magazines like Q Magazine. The document also covers how the magazine represents its target audience of teenage music fans, who the intended audience is, and how it aims to attract their attention through elements like the cover, layout, and content.
This summarizes a student's media magazine project evaluating their process and final product.
1) The student created a music magazine focused on the R&B genre, using the band N-Dubz as inspiration. Models were styled after band members and brick walls were used to represent the genre.
2) The magazine represents a social group of R&B fans through the models' attitudes and expressions on the cover.
3) Distributors like Bauer Media or Holborn Publishing Group would be suitable since they target similar youth audiences and have experience with music magazines.
4) The target audience is teenagers interested in pop and R&B artists that would enjoy interviews and free posters in the magazine.
The document describes changes made from the initial planning to the final product of a classical music magazine. Key changes included using a different font for the masthead to make it less overpowering, repositioning feature articles on the contents page to better fit the genre, and changing the double page spread layout to look simpler and more reflective of classical music. Conventions of music magazines, like white backgrounds and cut-out images on the cover, were followed while some elements like including a violin challenged expectations. The target audience of 25-55 year olds from a middle-class background was researched based on similar magazines.
The document provides an evaluation of a music magazine created by Shannon Haines. It summarizes the key conventions used in developing the magazine, including a masthead inspired by Billboard magazine in the top left corner, a mid-shot cover image with direct eye contact, bold headlines and coverlines, and featured artist names on the baseline. It also describes the contents page layout with images and titles, a double-page spread organized into columns, and the skills and technologies used to create the magazine.
The document discusses the process of creating a music magazine called "Vibe" as a class project. Key points include:
- The magazine was inspired by Spin magazine and uses similar conventions like images of artists, headlines, and stories about music.
- Photoshop skills like airbrushing, adding text, and adjusting layers were used to design the magazine cover and layout.
- Research of existing magazines helped determine design elements and the target audience of teenagers aged 13-19.
- Artists like Miley Cyrus and Pixie Lott were featured to appeal to this young demographic.
The document describes the conventions used in the student's media magazine project. It discusses using a contrasting masterhead with capital and lowercase letters. It includes a pull quote about a TV show. Images on the contents page include page numbers and the front cover. Columns are used to break up text. Double page spreads include a large poster image and columns for text. The target audience is represented as teenage girls through stereotypical images and references to social media and TV. Egmont publishing would be a good fit as they currently only have one teen music magazine. The audience is attracted through pink and purple color scheme, elegant yet readable fonts, and flattering images of girls with natural looks and outfits. The student learned new skills
The document evaluates a media product created by the student. It discusses how the student's magazine uses conventions of real music magazines in its layout, design elements, and photos. The student aims their magazine at young teenage girls interested in pop music. Major music publisher Baur Media Group would be suited to distribute the magazine to shops and teenagers. The front cover represents summer and the social group of young, trendy teenage girls. The intended audience is also young, hip teenagers who believe the magazine features undiscovered and unique music. The student learned skills in research, photography, photo editing in Photoshop, and magazine design through creating their media product.
The document summarizes the ways in which a student's music magazine project uses, develops, and challenges conventions of real music magazines. The student abbreviated the magazine title to attract younger readers, used rock imagery and articles on the cover and throughout to represent the rock genre. While some layouts were inspired by research, other elements like the simple front cover design challenged conventions. Overall, the project both followed and manipulated conventions to create an original student magazine focused on appealing to teenage rock fans.
The document summarizes the ways in which a student's music magazine project uses, develops, and challenges conventions of real music magazines. The student abbreviated the magazine title to attract younger readers. Photos represented the rock genre through costumes, props, and subjects. Layout and written content generally followed conventions but some elements like the front cover challenged conventions. The target audience is identified as teenage males interested in rock music based on a survey. The student concluded the project both followed and challenged conventions of real music magazines.
1. The document discusses the process of creating a music magazine as a final media product. It evaluates how conventions from real music magazines like NME were used and sometimes challenged through original design choices.
2. Details are provided on design elements like the front cover, contents page, and double page spread. Photographs were used to represent the target teenage audience.
3. The author learned new skills with software like Fireworks and gained experience planning layout, color schemes, and taking photos for the magazine. Valuable feedback was incorporated to improve the product.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document discusses the design choices for a music magazine called "TUNE" aimed at teenagers and young adults. Key points include:
- The name "TUNE" was chosen as it relates to music and would appeal to the target audience.
- A bold, red and black masthead was designed to stand out and represent excitement/passion.
- The cover features a headshot of an upcoming female artist in a fur coat, to portray strong female artists and attract more female readers.
- Inside pages include interviews and photos of various artists from different cultures to seem inclusive. Columns and pull quotes are used for a professional look.
- The magazine focuses on the hip hop genre to appeal
The document discusses how the media product uses and develops conventions of real music magazines. It summarizes how the cover, layout, images, and content draw from conventions of magazines like Billboard and Q, such as large central images of recognizable artists and bold mastheads. However, it also challenges some conventions, such as using varied color schemes throughout instead of a single house style. The goal is to make the magazine entertaining while still appealing to its target audience within the chart music genre. In conclusion, the media product follows many major music magazine conventions but also innovates in some areas to broaden its appeal and entertainment value.
2. In what ways does your product use, develop or challenge forms and conventions of real media products? Front cover My front cover NME’S front cover My front cover follows a lot of the typical conventions of my genre of music magazine. I have used bright colours such as red and purple which is my predominant scheme throughout the magazine. The use of bright colours is to attract the readers attention easily and they will automatically recognise the bright colours and associate my magazine with the genre of alternative rock. I have also included many plugs like NME they have a free posters section and so do I. however I placed mine down the side and not at the top of the page where it might be more noticeable. I also included a bar at the bottom with what was included inside the magazine, the NME magazine follows the concepts of this and as my layout is similar it is convincing. I placed my main image in the centre of the page, contrasted to the NME magazine this is highly conventional, through my studies of music magazine is have discovered that generally all music magazine place there main image in the centre. I have circled above on both magazines the typical conventions I have followed some of these include the barcode placing and the cover line. I have included a cover line to make my magazine conventional and so that it will fit in with the current alternative rock music magazine market. I created a Music magazine in the genre of Alternative rock .
3. Contents My contents develops the conventions of a typical rock magazine, but also has some typical conventions. It developed conventions by using a bright colour for my back ground, however ‘Q’ magazine has used a white background. Also I have use contrasting fonts whereas Q has used only black and white as a font colour. I have placed my title ‘Contents’ in the top left hand side of my page and also made it a bigger font sixe than the rest of the text. I also placed my contents list in the left hand side. I included a title for the article and a brief explanation underneath. This is similar to ‘Q’ because they also have placed there contents here and I followed the same format. I have also featured a main image for my contents similar to Q, however they have placed there’s in the right hand top corner and I have placed mine in the right hand bottom corner. Both magazines have larger main images to stand out against the background.
4. Double page spread My double page spread develops conventions of the rock genre. For my background colour I have used purple and black whereas a typical music magazine uses a white background with black text. There are many conventions that I have followed one of these is the use of pull quotes. I have taken some quotes from my interview and highlighted them in a different colour. This makes it effective because you can choose the part of the interview which may be of more interest to the reader I have also used images in my contents page. This is similar to the Q magazine because they have also used images. This keeps the reader entertained and breaks up the page so that they don't get bored. I have chose to follow the colour scheme onto this page to help the magazine flow and to keep it connecting. The use of purple, red and green represents highly the genre of this magazine and also portrays the masculinity of the interview with the two boys. I have written the text with a black outline so that it can be easily read against the background, I think that this is effective because when you are reading a interview you want it to be simple and clear to understand and not difficult.
5. MAGAZINE COVERS WHICH INSPIRED ME The Q magazine inspired me because of its colour scheme. The use of red and white as contrasting colours gives it a ‘rock’ look. Also the ‘Spin’ magazine uses similar colours. The use of dark colours also represents this. The cover features the female singer ‘Cheryl Cole’ and ‘Hayley Williams’ who directly addresses the audience by looking into the camera. The shots are close up and mid shot, so that you can recognise who is on the cover and also to draw the audience to the image. They both use simplistic texts and layouts so that it has a good visual appearance and is clear for the audience .
6. BANDS WHICH INSPIRED ME Franz Ferdinand, Kings Of Leon, Coldplay, Muse, Kasabian and Arctic Monkeys All of these bands are of a similar genre, however they all have there own individuality. From the images we can see how they all dress in smart attire but also have the rock unkempt look about them. Usually they have longer hair and have it in many styles. The clothes they are wearing are modern smart. We can see how they have developed this look by wearing skinny ties and patterned shirts.
7. How does your media product represent particular social groups? I think that my product represents many social groups, however it relates to some more specific groups. All have aspects which can identify with the Alternative rock genre. The main social group that my media product represents is both boys and girls, averagely in the age range of 16 to 24. Through the depiction of my images we can see how the people shown are wearing fashionable clothing such as ‘Fred Perry’ which is a recognizable popular brand. This represents my rock genre because most people who you would associate with liking rock music might be perceived as unkempt, however they also wear vintage up market clothing. The social group my media product is aimed at is young adults who enjoy festivals, gigs and music events. They usually have a large social group of friends who they attend these concerts with.
8. What kind of media institution might distribute my media product ? I think that Bauer media would be distribute my magazine because they are a very large magazine seller. I think that my product would fit in with there market niche and that it would appeal to the area customers that Bauer appeals to. Bauer owns more than eighty magazines and so therefore has a large customer appeal. I think that my magazine would be distributed in many large stores. However they also produce Q which is already a popular brand magazine. So therefore they would have to make sure that they both were suited very specifically to there target audiences Another institution that might distribute my product is ipc media. They also are a large company that have many popular magazines, in total they have over ninety brands of magazine. They also produce another popular music magazine called NME, so therefore would have to target there specific audience types. Although this can also be a good thing because it shows that they ave knowledge of music magazine and will know where they will sell best and which customer types they will attract.
9. HOW DID I ATTRACT AND ADDRESS MY AUDIENCE? I have used a mixture of colours to represent both male and female. The main two colours used are purple and red. Although purple is associated with girls, I have made it a darker shade so that it looks more masculine. Also this makes it follow the rock genre. Some of the text and fonts I have used have a rock characteristic/style about them. They are detailed and mostly written in bright colours. This represents most of the young genre as they like to dress in bright loud clothes and so therefore this will attract them to my media product. I think it attracts the audience because the main image on the front of my magazine is looking directly at the audience, this draws you in to the cover. My main image is of a man and also my interview is with two men, this could be seen as addressing the female audience in a negative way because it is mostly masculine opinions and doesn't appeal to females. I have tried to combat this by making the interview questions attracting to both genders with questions from female fans and responses which apply to this.
10. Who would be the audience for my media product? My Music magazine is targeted at both boys and girls in the age range of 16-24. It follows the representative of the rock/music oriented audience. However it also has aspect of a pop magazine with the inclusion of ‘Jarvis’ Who is a singer. I like Rock music Im a young adult I like going to concerts and festivals I have a large social group I have male and Female friends I like fashionable modern clothing
11. What have you learnt about new technologies from the process of constructing this product? Mac photoshop Indesign When creating my magazine, I used the Apple Mac OS operating system. The Apple software is highly suited for design and creating, so therefore this seemed like a good option. The Mac system has an extensive range of programmes which can help you with design work and also to give you a better quality. When creating my magazine, I used Adobe Indesign, this programme was perfect for making my magazine on and offered many tools that I had never used. It gives you the ability to position objects and images where you would think they look most suitable and manipulate them so that you are happy. It also gives you a wide range of fonts, which also improves the overall quality. When creating my magazine, I used the editing software Adobe Photoshop, Although it is difficult to use I watched many youtube videos to learn how to use photoshop professionally and to make good use of its editing capabilities. photography When creating my magazine, I had to use all of my own photos. I had never used a camera to take proffesional photos before so I learnt about the rule of thirds and depth of field. This helped me to improve my photography skills and take a clear suitable image for my front cover and also to place inside my magazine
12. Progression from the preliminary task to my final piece. I think that since my preliminary task my skills have improved by a lot. On my preliminary task I used Plain fonts and positioned my tag lines in empty spaces. I think I have progressed in this area by using the empty space to place images and also to experiment with bolder texts. On many of my texts I have used a thick black outline, from which I developed through the preliminary. I have also progressed by using different colours. In my preliminary I used my image as the background whereas now I have experimented with many different colours such as purple and red. I have broken up the bright purple background with smaller boxes of colour such as where I place my posters section. Another progression I have made is the layout of my magazine, in my preliminary the text is placed in many different place all over the page and mainly at the bottom of the page. This could be difficult for consumers because they wont be attracted to the magazine if they ca only see the blank top half of my magazine. To combat this I have structured my cover carefully so that the top half of the page has an even amount of text and so therefore the target audience can see this.