The document discusses the student's music magazine project. It describes how the student used conventions from real music magazines like NME in designing the cover, contents page, and double page spread of their magazine. The student targeted their magazine at older teenagers who enjoy indie/rock music. Images and stories featured bands with a rebellious style to appeal to this audience. The student learned about design technologies like Paint.net and PagePlus during the magazine creation process. Overall, the student felt their final product successfully fulfilled the task of constructing a music magazine.
The document discusses the process of constructing a music magazine for a school assignment. It describes how the student used conventions from real magazines like NME as inspiration. Key aspects that were influenced by NME include the masthead design, cover layout featuring a band, and double page interview format. The intended audience is described as older teenagers interested in indie/rock music. Technologies used included Paint.net for image editing and PagePlus for layout. The student feels the final product successfully fulfilled the task of constructing a music magazine.
This document is a student's evaluation of their AS media coursework creating a music magazine called "SoundZ". The student conducted research on existing magazine conventions like unique mastheads, cover lines, and color schemes. They applied these conventions to their own magazine, such as placing the main image above the masthead. The student also researched music genres and stereotypes to represent their target audience of teenage girls. They conducted a questionnaire to learn what content and price their audience preferred. Overall, the student felt they progressed significantly from their initial college magazine preliminary task by improving layout, design, and use of Photoshop.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
The document discusses the process of creating a music magazine cover and evaluating conventions of real music magazines. Key points include:
1) Researching covers of magazines like Kerrang, Mixmag and Q to understand styles and target audiences.
2) Choosing a main image that represents indie/rock themes and using techniques like saturation and contrast to create effects.
3) The intended audience is 18-29 year olds interested in rock/indie music. Colors like black, white, purple and blue are used to represent this genre.
4) Potential publishers mentioned are Hearst Magazines UK due to their experience in similar magazines, or a music magazine publisher given the niche focus of the product.
The document summarizes the student's final evaluation of their magazine design project. They analyzed existing music magazines to understand conventions for their target audience of 18-23 year olds interested in indie/rock music. For the cover, they used a large central image and bold masthead placement inspired by NME. Layout, typography, and color choices were also informed by research. Photoshop was used to edit images for professional quality. Overall, the student demonstrated applying research and technical skills to create an authentic magazine design.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document discusses Katie Hurley's media product, a music magazine called TUNEZ. It summarizes how Katie researched conventions from real magazines like VIBE and Billboard to develop the layout, design and content of TUNEZ. Key elements of TUNEZ that are influenced by other magazines include the masthead, cover lines, contents page, double page spread, target audience, and color scheme. The document also discusses the technologies Katie used like Microsoft Word, Publisher, and Paint.net and what she learned about their strengths and weaknesses.
The document discusses the process of constructing a music magazine for a school assignment. It describes how the student used conventions from real magazines like NME as inspiration. Key aspects that were influenced by NME include the masthead design, cover layout featuring a band, and double page interview format. The intended audience is described as older teenagers interested in indie/rock music. Technologies used included Paint.net for image editing and PagePlus for layout. The student feels the final product successfully fulfilled the task of constructing a music magazine.
This document is a student's evaluation of their AS media coursework creating a music magazine called "SoundZ". The student conducted research on existing magazine conventions like unique mastheads, cover lines, and color schemes. They applied these conventions to their own magazine, such as placing the main image above the masthead. The student also researched music genres and stereotypes to represent their target audience of teenage girls. They conducted a questionnaire to learn what content and price their audience preferred. Overall, the student felt they progressed significantly from their initial college magazine preliminary task by improving layout, design, and use of Photoshop.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
The document discusses the process of creating a music magazine cover and evaluating conventions of real music magazines. Key points include:
1) Researching covers of magazines like Kerrang, Mixmag and Q to understand styles and target audiences.
2) Choosing a main image that represents indie/rock themes and using techniques like saturation and contrast to create effects.
3) The intended audience is 18-29 year olds interested in rock/indie music. Colors like black, white, purple and blue are used to represent this genre.
4) Potential publishers mentioned are Hearst Magazines UK due to their experience in similar magazines, or a music magazine publisher given the niche focus of the product.
The document summarizes the student's final evaluation of their magazine design project. They analyzed existing music magazines to understand conventions for their target audience of 18-23 year olds interested in indie/rock music. For the cover, they used a large central image and bold masthead placement inspired by NME. Layout, typography, and color choices were also informed by research. Photoshop was used to edit images for professional quality. Overall, the student demonstrated applying research and technical skills to create an authentic magazine design.
The document summarizes how the author created a music magazine by researching and analyzing existing magazines like VIBE, RAP-UP, and Billboard. The author followed the layout, design conventions, and codes of VIBE magazine because it targeted a similar audience. Key elements copied from VIBE included the masthead design, placement of the model and text on the cover, contents page layout, and double page spread format. The author's magazine challenged conventions by using original article fonts and banners. The intended audience was described as 16-25 year olds interested in hip hop/R&B music, fashion, and partying.
This document discusses Katie Hurley's media product, a music magazine called TUNEZ. It summarizes how Katie researched conventions from real magazines like VIBE and Billboard to develop the layout, design and content of TUNEZ. Key elements of TUNEZ that are influenced by other magazines include the masthead, cover lines, contents page, double page spread, target audience, and color scheme. The document also discusses the technologies Katie used like Microsoft Word, Publisher, and Paint.net and what she learned about their strengths and weaknesses.
This document discusses Katie Hurley's media product, a music magazine called TUNEZ. It summarizes how Katie researched conventions from real magazines like VIBE and Billboard to develop forms and layouts for her magazine. She applied elements like mastheads, cover lines, and color schemes. The target audience is described as ages 16-21, to represent teenagers interested in pop and R&B music. Major distribution companies like InterMedia Partners are identified as the kind of institution that could distribute the magazine.
This document discusses how the author's media product, a music magazine called TUNEZ, uses and develops conventions from real music magazines.
The author analyzed codes and conventions from magazines like Billboard and Vibe to inform the layout and design of TUNEZ. Key elements like the masthead, date, price, and cover lines on the front page follow conventions. The contents page and double page spread also take influences from Vibe's style.
The target audience for TUNEZ is identified as young adults aged 16-21, based on a survey the author conducted. A company like InterMedia Partners that distributes magazines like Vibe would be suitable to also distribute TUNEZ. The mast
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document provides feedback on Rebecca Paterson's magazine evaluation project. It discusses design choices made for the magazine's color scheme, layout, images, and conventions used. Key points include using consistent red, turquoise, black and white colors throughout; keeping the contents page background white with smaller blocks of color; and using images of artists and instruments to follow magazine trends. Conventions from other magazines like NME were also utilized, such as sections to split articles and an editor's letter. Layout choices for the double page spread and masthead were made based on codes from other similar genre magazines.
IvanaCicic's media product uses conventions from real existing magazines like NME to attract its target audience of 16-25 year olds interested in indie/rock music. The product challenges some conventions by using a unique masthead, "Crowd", that represents fans at live shows. While using stereotypical photos of young artists smoking and conventions like consistent fonts, the product also develops its own conventions like including top news stories and excluding a band index.
The document summarizes a student's media project creating an indie music magazine. The student copied the layout, images, and style of Kerrang magazine. For the front cover, the student used a group photo that fit the magazine's intended style. Brightness and contrast were adjusted on the photos to make them stand out while maintaining focus on the writing. The contents page and spreads also copied Kerrang's style. Throughout the project, the student developed skills in adjusting photo brightness, contrast, and vibrance to suit the magazine's theme and attract readers.
Yelim Chung analyzed various music magazines to understand generic conventions like placement of cover lines and mastheads. This informed the design of their own music magazine featuring fictional artists across genres like hip hop, pop and R&B. Feedback from a target audience of 16-30 year olds was also gathered. While some conventions like multiple colors were omitted, the simplistic style drew inspiration from Billboard magazine to effectively engage the intended youth audience.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
Stephen Maloney evaluated his media product and discussed what conventions he used, developed or challenged from real music magazines. He aimed to make his magazine look as realistic as possible by replicating conventions like a bold masthead and large cover lines. He learned about conventions like pugs, skylines and house colors from researching magazines like Q and NME. While he replicated many typical conventions, he developed elements like cover lines and anchorage text through lessons on typography. Overall, he worked to balance realism with some original challenges to conventions.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document summarizes how the student's media product uses and challenges conventions of real media products.
For the front cover, the student uses typical conventions like consistent color scheme, title placement, and central image. However, the color choice may suggest a feminine audience rather than the intended non-gendered one.
The contents page also follows conventions like consistent branding but challenges expectations by listing articles by category rather than page order and including photos instead of just text.
The double page spread uses standard interview formatting and promotional elements. However, it challenges conventions by using different colored text for each respondent and an atypical close-up image composition.
The document discusses how the media product represents various social groups associated with
This document contains an evaluation of a student's media studies coursework project to create a music magazine. The student summarizes their use of conventions from their magazine of inspiration ("Q" magazine) in designing the layout, structure, and content of their magazine. This includes replicating elements like the location of the masthead, adding artist listings on the cover, and using consistent colors. The student also discusses some ways their magazine differs, such as through more casual clothing of their model and personal responses in the interview feature. The evaluation reflects on how the magazine represents social groups like young R&B fans and troubled young men through the images and language used.
The document provides an evaluation of a magazine created by the author. It summarizes the research and design process, comparing the author's magazine cover and contents page to existing magazines like NME. The author considered layout, images, fonts, and language to target their audience of young music fans aged 18-23. Potential publishers like Bauer and IPC were researched. Throughout the course, the author developed their understanding of magazine design and learned to use more advanced technology and editing tools to create a professional product.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
My preliminary task magazine cover lacked professional quality and design conventions compared to my full product. For my final magazine, I learned how to effectively use Photoshop and apply color schemes, layouts, and relevant content tailored to my target audience. Creating the full product gave me a better understanding of how to construct a magazine that would appeal to and engage readers.
The document describes the process of creating a music magazine media product. It discusses learning about codes and conventions through research and a preliminary task. The biggest challenges were developing the masthead and cover images. Research into similar magazines like NME helped with layout elements. Technologies like Publisher, Page Plus and Paint.NET were used, each with strengths and weaknesses. Blogger was used to document the planning and drafting process. Overall, the producer feels the final product successfully uses conventions and fits the brief of creating an indie/rock music magazine.
The document discusses the development and challenges of creating a music magazine to meet industry conventions. It describes researching conventions from magazines like NME and incorporating elements such as the masthead, cover lines, and images. Developing the masthead and cover images posed initial challenges. The target audience is identified as teenagers aged 14-20 based on a survey. Content and images aim to attract this audience by focusing on an indie musician and incorporating props related to rock/indie music. The magazine would be distributed by The Wire, an independent magazine covering alternative music genres aligned with the magazine's content.
The document summarizes how the media product uses and challenges conventions of real music magazines. The front cover sticks closely to conventions by placing the masthead in the top left but challenges conventions by having a slogan stretch across the page. The placement of cover lines and headlines resembles existing magazines. The photo on the front cover depicts the featured artist from a low angle, conforming to conventions. The document discusses how the media product represents a specific social group of young urban teens through the featured band. It also discusses how the magazine distributor Time Inc. would be well suited to distribute the magazine due to similarities in genre and experience with music magazines.
The document is Stephen Maloney's evaluation of his media product for an AS Media assignment. It discusses how his music magazine product uses conventions of real music magazines through conventions like mastheads, cover lines, and imagery. It represents social groups like indie rock fans and working class individuals through the bands featured. A potential media institution to distribute the magazine would be IPC Media, as they distribute similar magazines like NME but are not as large as Bauer Media.
This document discusses Katie Hurley's media product, a music magazine called TUNEZ. It summarizes how Katie researched conventions from real magazines like VIBE and Billboard to develop forms and layouts for her magazine. She applied elements like mastheads, cover lines, and color schemes. The target audience is described as ages 16-21, to represent teenagers interested in pop and R&B music. Major distribution companies like InterMedia Partners are identified as the kind of institution that could distribute the magazine.
This document discusses how the author's media product, a music magazine called TUNEZ, uses and develops conventions from real music magazines.
The author analyzed codes and conventions from magazines like Billboard and Vibe to inform the layout and design of TUNEZ. Key elements like the masthead, date, price, and cover lines on the front page follow conventions. The contents page and double page spread also take influences from Vibe's style.
The target audience for TUNEZ is identified as young adults aged 16-21, based on a survey the author conducted. A company like InterMedia Partners that distributes magazines like Vibe would be suitable to also distribute TUNEZ. The mast
The document describes the process of creating a magazine called M&M. The creator took inspiration from the magazine NYLON and incorporated its styles and conventions into their own designs. Some similarities between M&M and NYLON include the use of bright colors, overall layout, and style of text blocks. The creator aimed to attract a teenage audience aged 17+ by including themes of independence and following dreams.
The document provides feedback on Rebecca Paterson's magazine evaluation project. It discusses design choices made for the magazine's color scheme, layout, images, and conventions used. Key points include using consistent red, turquoise, black and white colors throughout; keeping the contents page background white with smaller blocks of color; and using images of artists and instruments to follow magazine trends. Conventions from other magazines like NME were also utilized, such as sections to split articles and an editor's letter. Layout choices for the double page spread and masthead were made based on codes from other similar genre magazines.
IvanaCicic's media product uses conventions from real existing magazines like NME to attract its target audience of 16-25 year olds interested in indie/rock music. The product challenges some conventions by using a unique masthead, "Crowd", that represents fans at live shows. While using stereotypical photos of young artists smoking and conventions like consistent fonts, the product also develops its own conventions like including top news stories and excluding a band index.
The document summarizes a student's media project creating an indie music magazine. The student copied the layout, images, and style of Kerrang magazine. For the front cover, the student used a group photo that fit the magazine's intended style. Brightness and contrast were adjusted on the photos to make them stand out while maintaining focus on the writing. The contents page and spreads also copied Kerrang's style. Throughout the project, the student developed skills in adjusting photo brightness, contrast, and vibrance to suit the magazine's theme and attract readers.
Yelim Chung analyzed various music magazines to understand generic conventions like placement of cover lines and mastheads. This informed the design of their own music magazine featuring fictional artists across genres like hip hop, pop and R&B. Feedback from a target audience of 16-30 year olds was also gathered. While some conventions like multiple colors were omitted, the simplistic style drew inspiration from Billboard magazine to effectively engage the intended youth audience.
The document is a print coursework evaluation for a media studies assignment on designing a music magazine called "FANATIC".
The evaluation summarizes how the magazine challenges conventions through its design, which draws from real magazines like Esquire and Billboard. It represents the target audience of female students aged 16-18 through the choice of artists and models. Potential distributors for the magazine include IPC Media or Bauer due to their experience in the music media industry.
The student learned new photography and image editing skills using Photoshop while creating the magazine, and improved at using consistent formatting, layout, and design elements from the preliminary to final project.
The document describes the design and layout choices made for the Repeat magazine. It discusses how the Repeat magazine uses the layout conventions of the NME magazine, such as the cover image placement and bold sans serif fonts. It also describes design choices made to make the Repeat magazine distinct from NME, such as the use of additional colors in the masthead. The document also discusses layout choices for the contents page and double page spread, and how these challenge conventions by reducing clutter compared to NME.
Stephen Maloney evaluated his media product and discussed what conventions he used, developed or challenged from real music magazines. He aimed to make his magazine look as realistic as possible by replicating conventions like a bold masthead and large cover lines. He learned about conventions like pugs, skylines and house colors from researching magazines like Q and NME. While he replicated many typical conventions, he developed elements like cover lines and anchorage text through lessons on typography. Overall, he worked to balance realism with some original challenges to conventions.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document summarizes how the student's media product uses and challenges conventions of real media products.
For the front cover, the student uses typical conventions like consistent color scheme, title placement, and central image. However, the color choice may suggest a feminine audience rather than the intended non-gendered one.
The contents page also follows conventions like consistent branding but challenges expectations by listing articles by category rather than page order and including photos instead of just text.
The double page spread uses standard interview formatting and promotional elements. However, it challenges conventions by using different colored text for each respondent and an atypical close-up image composition.
The document discusses how the media product represents various social groups associated with
This document contains an evaluation of a student's media studies coursework project to create a music magazine. The student summarizes their use of conventions from their magazine of inspiration ("Q" magazine) in designing the layout, structure, and content of their magazine. This includes replicating elements like the location of the masthead, adding artist listings on the cover, and using consistent colors. The student also discusses some ways their magazine differs, such as through more casual clothing of their model and personal responses in the interview feature. The evaluation reflects on how the magazine represents social groups like young R&B fans and troubled young men through the images and language used.
The document provides an evaluation of a magazine created by the author. It summarizes the research and design process, comparing the author's magazine cover and contents page to existing magazines like NME. The author considered layout, images, fonts, and language to target their audience of young music fans aged 18-23. Potential publishers like Bauer and IPC were researched. Throughout the course, the author developed their understanding of magazine design and learned to use more advanced technology and editing tools to create a professional product.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. Key elements from real hip-hop magazines like The Source were emulated, including bold fonts, urban colors, and provocative cover lines to attract the target 16-21 year old audience.
3. Technologies learned and used included Adobe Audition, PowerPoint, Blogger, and Photoshop. Skills with tools like the airbrush and pen tool improved from the preliminary to final projects.
1. The document describes a student's music magazine project, comparing elements of their magazine to real magazines. Key elements like the front page, double page spread, and contents page are modeled after magazines like The Source and Mass Appeal.
2. The target audience is described as males and females aged 16-21, to appeal to hip hop fans. Stereotypes of young people are said to be subverted by portraying them as ambitious and focused.
3. IPC Media is proposed as the distributing institution due to their experience in mainstream media promotion. Their radio stations and newspapers would help target the intended mainstream audience.
1. The document describes the process of constructing a hip-hop music magazine as a media product.
2. It analyzes how the magazine uses conventions from real magazines in its design, including large bold fonts, urban colors, and controversial cover lines.
3. The author reflects on what they have learned from constructing the preliminary task compared to the full magazine product, noting improved skills in Photoshop, organized composition, and consideration of how design elements appeal to the target audience.
My preliminary task magazine cover lacked professional quality and design conventions compared to my full product. For my final magazine, I learned how to effectively use Photoshop and apply color schemes, layouts, and relevant content tailored to my target audience. Creating the full product gave me a better understanding of how to construct a magazine that would appeal to and engage readers.
The document describes the process of creating a music magazine media product. It discusses learning about codes and conventions through research and a preliminary task. The biggest challenges were developing the masthead and cover images. Research into similar magazines like NME helped with layout elements. Technologies like Publisher, Page Plus and Paint.NET were used, each with strengths and weaknesses. Blogger was used to document the planning and drafting process. Overall, the producer feels the final product successfully uses conventions and fits the brief of creating an indie/rock music magazine.
The document discusses the development and challenges of creating a music magazine to meet industry conventions. It describes researching conventions from magazines like NME and incorporating elements such as the masthead, cover lines, and images. Developing the masthead and cover images posed initial challenges. The target audience is identified as teenagers aged 14-20 based on a survey. Content and images aim to attract this audience by focusing on an indie musician and incorporating props related to rock/indie music. The magazine would be distributed by The Wire, an independent magazine covering alternative music genres aligned with the magazine's content.
The document summarizes how the media product uses and challenges conventions of real music magazines. The front cover sticks closely to conventions by placing the masthead in the top left but challenges conventions by having a slogan stretch across the page. The placement of cover lines and headlines resembles existing magazines. The photo on the front cover depicts the featured artist from a low angle, conforming to conventions. The document discusses how the media product represents a specific social group of young urban teens through the featured band. It also discusses how the magazine distributor Time Inc. would be well suited to distribute the magazine due to similarities in genre and experience with music magazines.
The document is Stephen Maloney's evaluation of his media product for an AS Media assignment. It discusses how his music magazine product uses conventions of real music magazines through conventions like mastheads, cover lines, and imagery. It represents social groups like indie rock fans and working class individuals through the bands featured. A potential media institution to distribute the magazine would be IPC Media, as they distribute similar magazines like NME but are not as large as Bauer Media.
This magazine targets 15-20 year olds interested in rock/indie music. It uses a dark color scheme of black, grey, white and dark red throughout to match the genre. The front cover features the lead band and cover lines. The contents page highlights upcoming articles in dark red and grey. The double-page spread has a photo of the band member discussed in the lead article about a drummer revealing his drug addiction. The magazine aims to attract its target audience by covering their interests in music, festivals and celebrities' personal lives.
The document summarizes a student's music magazine project. The student aimed to create a magazine that conformed to conventions of rock magazines by including things like barcodes, large images and titles, headings, and advertisements. The student included similar features on the contents page and article pages as professional magazines. The magazine represented teenagers and aspiring musicians through the images and content. The target audience was identified as males aged 14-19.
Kurt Sumner created a rock music magazine that uses many traditional magazine conventions such as a barcode, large title, images, headings, and advertisements on the cover and contents page. The magazine represents teenagers and aspiring musicians through the clothing, poses, and locations in the photos. The target audience is males aged 14-19, and the magazine aims to attract them through informal design, relevant content, and photos that connect with the reader. Through making the magazine, Kurt learned how to use software like Photoshop and InDesign and improved his skills in planning and design compared to his preliminary task.
The document summarizes the student's process in developing a media portfolio for a music magazine. It describes conducting research on existing magazines' codes and conventions, using this to inform the design of mock covers, spreads, and contents. It discusses targeting a specific audience of 16-25 year olds and addressing them through visuals, language, topics. The student learned about designing for an audience and applying researched techniques through repeated revisions to strengthen the authenticity and appeal of the final pieces.
The document contains questions and answers about evaluating a media product. It discusses how the product used conventions from real music magazines like Q Magazine in its design. It represents young adults interested in pop music. The product would be distributed by Bauer Media Group since they publish similar magazines. The target audience is 18-25 year olds. The creator learned about technologies like InDesign in making the product and improved on conventions from a preliminary draft. Overall it fulfills the task of creating a music magazine.
The document contains Lauren Oakley's responses to questions about her media product, which is a magazine. In her responses, she:
1) Discusses how her magazine uses conventions of real magazines like mastheads and cover lines but also challenges some conventions by featuring both a male and female cover star.
2) Explains how her magazine represents different social groups by featuring both male and female artists.
3) States that her magazine would be distributed by Bauer Media Group due to the genres they distribute being a good fit.
4) Identifies her target audience as being ages 15-25 interested in alternative rock music.
This document contains Sid Curry's responses to questions about a media magazine project. The magazine would target 17-25 year old males and focus on the mod and indie subcultures. Key details include:
- The target audience of lower/middle class males aged 16-30 interested in indie/rock music, brands like Fred Perry and transport like Vespas.
- The magazine would represent the mod subculture through its music genre focus and style elements.
- IPC Media would be a suitable distributor since they distribute magazines like NME that cover similar topics.
- Conventions from real magazines like NME were studied and used, such as large cover images, banners, and color schemes.
The document summarizes the progression and development of a student's media magazine project from preliminary tasks to the final product. It reflects on how researching similar magazines helped the student understand conventions to make the magazine look professional. The student aimed to attract a teenage audience and represents the hip hop genre. Feedback on the final product is positive, noting it successfully uses conventions like mastheads and cover lines to fit the brief of creating a realistic magazine.
The document summarizes the process of creating an indie music magazine as an individual media project over 10 weeks. Key points include:
- The magazine used conventions of real music magazines such as a masthead, strap lines, photographs, and color scheme to match the indie genre.
- Some conventions were challenged, like placing text in boxes and using two strap lines for variety.
- The contents page photo showed the band from above in a high angle shot rather than a typical medium close up.
- The feature article used a different color scheme to portray the band and had catchy quotes in blue for emphasis.
The document provides an evaluation of a student's media product which is a magazine. The student discusses how they used and challenged conventions of real magazines in their product. They incorporated typical magazine elements like a masthead and cover lines but challenged conventions by using a minimalist design and free poster. The student was influenced by magazines like Q, Spin and NME but developed their own ideas. They aimed their magazine at teenagers interested in indie rock and represented their target audience through the images selected. The student concludes they learned about using programs like Publisher, Page Plus and Paint.net to construct their magazine product.
The document summarizes the evaluation of a print media magazine project titled "FUSED Magazine" produced by Amelia Larkin. The magazine was modeled after existing rock magazines like Kerrang! and NME but focused on the indie rock genre instead. The target audience was teenagers aged 16-21 interested in indie rock music. Feedback indicated the magazine's presentation and content successfully attracted this target demographic. Through constructing the magazine, the author learned photography and design skills using technologies like DSLR cameras and Adobe Photoshop. Looking back, the author felt their skills and adherence to the music theme improved from the preliminary task to the final magazine product.
The document summarizes a student's music magazine project. It describes how the student developed conventions from real music magazines like NME for the cover, contents page, and double-page spread of their magazine. The student targeted their magazine at an indie/alternative rock audience aged 16+ and addressed them using techniques like artists looking at the camera. Through creating the magazine, the student learned skills using software like InDesign, Photoshop, and Blogger and improved their understanding of the magazine industry. The student felt they progressed in applying their skills from their initial task to the final magazine product.
This document contains questions for evaluating a media product along with the creator's responses. The questions cover how the product uses or challenges conventions of real media, how it represents social groups, what institution might distribute it, who the audience is, how the audience was attracted, what technologies were learned, and how successful the final product was. The creator summarizes how they developed conventions from magazines like Q and Billboard for their EDM magazine while also challenging some conventions. They represent younger males as the target audience and discuss colors, photos, and blogger used in constructing the project.
This document contains questions for evaluating a media product along with the creator's responses. The questions address how the product uses or develops conventions from real media, how it represents social groups, what institution might distribute it, who the audience is, how the audience was attracted, what technologies were learned, and how successful the final product was. The creator indicates their magazine was influenced by Q magazine in its design and targeted at males aged 20-24 listening to EDM music. Color, masthead, skyline, and anchoring text were used to attract this audience. PagePlus and other programs were used to construct the magazine, and lessons were learned around photo choices and using Blogger to organize work.
1. The document discusses the process of creating a music magazine as a final media product. It evaluates how conventions from real music magazines like NME were used and sometimes challenged through original design choices.
2. Details are provided on design elements like the front cover, contents page, and double page spread. Photographs were used to represent the target teenage audience.
3. The author learned new skills with software like Fireworks and gained experience planning layout, color schemes, and taking photos for the magazine. Valuable feedback was incorporated to improve the product.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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2. QUESTION 1
In what ways does your media product use,
develop or challenge forms and conventions
of real media products?
3. 1. Use, develop or challenge forms and conventions
Front cover
When creating my magazine I used various generic codes and conventions that I had recognised
through tasks set on analysing codes and conventions:
http://lukebarnacle.blogspot.co.uk/2013/09/conventions-of-magazine-cover.html
I then practised adding codes and conventions to existing magazine templates to familiarise myself
with the features I would need on my magazine cover:
http://lukebarnacle.blogspot.co.uk/2013/10/codes-and-conventions-task.html
After completion of these tasks analysing magazines and
using these codes and conventions I got an understanding
of the layout for a music magazine.
I followed a lot of the genetic codes and conventions
typically seen on music magazines.
For example, I have followed the ‘left third’ rule with the
‘CMM’ masthead and I have highlighted the artist’s
importance by covering a part of the masthead with the
main image.
Also, I have learnt and ensured that the main cover line is
shown as the most important information on the cover as I
have made it the largest and put it on top of the main
image.
I have included other codes and conventions such as,
barcode, pug, date line, price and cover lines.
4. 1. Use, develop or challenge forms and conventions
Challenges and developments
Some of the codes and conventions I
used were not generic or the typical
ones you would expect to see in a
music magazine.
For example I used a white border
around my maid cover line as I felt
that it provided a unique edge to the
cover and put emphasis on the main
cover line.
Also, rather than a mid shot which is
often seen on music magazines I
used a full body shot of the band as I
really wanted them to take up the
space and have the most importance
on the cover. Also this allowed me to
use an effect as if they were fading in
which linked it to the main cover line.
This also helped me to make my
magazine more unique and different.
5. 1. Use, develop or challenge forms and conventions
Influences
A massive influence throughout
the construction of my
magazine was ‘NME’.
Particularly editions of the
magazine with Arctic Monkeys
on the cover as I felt they’re
very similar to the band I have
created.
I like the plain bold NME
masthead and decided to use a
very similar design for mine just
with a different shade of red.
I was also influenced by the
blocking of the main images for
NME so decided to have my
lead singer at up front with the
rest of the band behind him.
6. 1. Use, develop or challenge forms and conventions
Contents
The layout of the contents was also
inspired by NME magazine as I did
research in to contents pages:
http://lukebarnacle.blogspot.co.uk/2013/1
0/contents-page-research.html
In the NME contents page (right) I liked
the layout and in my magazine I followed
this including a similar colour scheme.
I also had a similar banner at the top of
the page with the masthead and title.
However, I decided to have two artist’s
images on the page with less informative
writing as I felt this would be a good
feature for a magazine ‘teasing’ on
stories.
I thought the small amount of writing
made it easy to read and more attractive.
7. 1. Use, develop or challenge forms and conventions
Contents
My contents page continued with the
house style and linked in with the front
cover as it had the same colour
scheme and artists featured on the
cover were also mentioned here with
another image of my band and other
artists in the ‘features’ section.
Although my contents page was
different to NME which heavily
influenced me as I had two artists on
the page there were a lot of similarities
such as the banner at the top and the
way the typical conventions are laid
out.
To maintain the importance of the main
band on the cover I have ensured that
they have the biggest section of page
with their picture and the ‘teaser of
information underneath.
8. 1. Use, develop or challenge forms and conventions
Double page spread
My initial influence for a double page spread was ‘Rolling Stones’ magazine:
http://lukebarnacle.blogspot.co.uk/2013/10/rolling-stones-magazine-double-spread.html
However, I was then mainly influenced my NME again for my double page spread in the sense that I had a
picture on one page and the interview on the other.
The house colours of red, white and black remain on the double page spread which brings the front cover,
contents page and this together and makes the magazine feel real.
I have dedicated one whole page for an image of one of my band’s members with a headline for the
interview as I felt this was more attractive and would interest potential fans of the band and the target
audience for my magazine.
The interview is in a question and answer format as I feel this is easier to read and makes it more interesting
and also the layout is more attractive. Certain parts of the answers are bold to highlight them as main parts
of the answers the artist is giving.
I included a picture relevant to one of the answers to separate all the writing and ensure it wasn’t boring.
9. QUESTION 2
How does your media product represent
particular social groups?
10. 2. Representing particular social groups
My magazine is targeted at older teenagers
such as 16-19 year olds as they are likely to
be going through an ‘indie/rock’ phase and
favour young rebellious bands like ‘Faux fur’
who I have created. NME helped me when
researching how I could appeal to this target
audience:
http://lukebarnacle.blogspot.co.uk/2013/10/m
agazine-genre-research.html
Cover stars
The cover stars are a band I created called
‘faux fur’ who have a Rebellious indie style,
leather and denim.
They are an up and coming indie/rock band
and their style represents life as young
teenagers to be fun and care free doing what
they want. In these images they are shown to
be looking away which I wanted to highlight
how care free and young they are and I
chose to have one of the artists smoking to
show the rebelliousness of the band.
11. 2. Representing particular social groups
With my main supporting artist I
used very similar photography to
that used with the cover stars. This
was so the genre was consistent
and I was ensuring that the whole
magazine appealed to the target
audience. This female has a similar
‘indie’ style to the main band
wearing leather and denim and is
also smoking to show her care free
attitude.
I feel that she appears to be quite
strong and individual and this
challenges stereotypes that females
are more dependant and passive.
12. QUESTION 3
What kind of media institution might distribute
your media product and why?
13. 3. Media institution
Due to the influence that NME magazine had on me whist constructing
my music magazine they are similar in genre and target audience that
would be buying the product therefore I think they would be published
and distributed by similar major distributing companies.
I found a variety of magazine genres online:
http://www.slideshare.net/eejc1993/what-kind-of-media-institution-might-
distribute-swagger-magazine
I looked at a variety of magazines from different genres and who
distributes them:
14. 3. Media institution
I’ve chosen IPC Media to distribute my magazine:
http://www.ipcmedia.com/
The main reason I’ve chose IPC Media as my distribution company is due to the
influence that NME has had on me whilst constructing my magazine as NME is
distributed by IPC media.
I feel that CMM will be good for this company as they know how to advertise to
my target audience being young ‘indie/rock’ music lovers in various ways mainly
through the use of modern technology.
16. 4. Audience for media product
I think I'll aim my music magazine at a
similar target audience as popular
magazines like NME. Indie/Rock artists
and bands are most commonly the cover
stars on the issues of NME, for example,
Arctic Monkeys have featured on the
cover of the magazine many times
throughout their career. This makes me
think that the magazine is mainly
targeted at older teenagers/young adults
as people around this age group, male or
female, can relate to the music featured
in NME. However, whilst NME is aimed at
a mass market on a whole, I'll aim my
magazine at more of a niche market,
sticking to indie/rock music.
I asked people around the age of 16-19
years old questions that are relevant to
the construction of my music magazine:
http://lukebarnacle.blogspot.co.uk/2013/1
2/analysis-of-questionnaire.html
18. 5. Attracting/Addressing audience
Colours
I used mature and simple colours for my
magazine due to the influence of NME as
I find the NME layout very attractive and
appealing.
I feel that the three colours together are
attractive and therefore would appeal to
anyone. However, I think the darkness of
the black and the connotations of danger
with red suit the young rebellious style I
aimed to achieve to suit my target
audience.
Red is often used to make text stand out
as it requires special attention.
Masthead
The name CMM is an acronym for
‘Cobain Melodic Method’ named after
Nirvana who are iconic to the indie/rock
genre.
I also think the simplicity of the acronym
would appeal to the younger target
audience and is easily memorable
therefore attractive for the audience.
19. 5. Attracting/Addressing audience
Cover lines
The cover lines and the pug
include phrases such as ‘free’
in bold capital letters to grab
the audiences attention
because most people would
be intrigued by what they
could have for free.
The wording is informal, such
as ‘clean up at the brits’ to
satisfy the young target
audience and keep it simple
and make it an easy read.
The cover line titles are in a
bold eccentric font that I think
give it a ‘rock’ edge and
attitude that would appeal to
the target audience of my
music magazine.
Images
The majority of the images are to highlight the youth and
rebelliousness of the artists featured in my magazine.
The main image has a fading effect on to appeal to the
audience as it links with the cover line that the band are
‘fading in to charts’. It also has a red tint which I feel
connotes danger and fits in with the youthful
rebelliousness that would appeal to my target audience.
20. QUESTION 6
What have you learnt about technologies from
the process of constructing the product?
21. 6. Technologies from the process of constructing
the product
During the process of constructing my magazine I used various different
technology including, paint.net, PagePlus and Microsoft Word.
Strengths of each programme:
Paint.net PagePlus Microsoft Publisher
Easy to use and
understand
Good photo cut out
studio
Very easy to use
Very easy effective when
cropping, removing the
backgrounds and editing
pictures
Easy to create template
for front cover, contents
page and double page
spread
Easy to save as JPEG
photo ready to post on
my blog
Able to add text and
shapes
Good choice of fonts on
‘text’ tool
Spell check prevents
grammatical mistakes
22. Paint.net PagePlus Microsoft Publisher
Text can’t be edited after
deselecting a layer
‘Text’tool is hard to use No photo editing tools
Limited choice of simple
tools like shapes
Imported images don’t
always have good
quality
Difficult to reposition text
and images
Images don’t always
save in great quality
6. Technologies from the process of constructing
the product
Weaknesses of each programme:
Each programme had uses when constructing my magazine. Paint.net was useful for
cropping and editing images. Microsoft word was good when I wanted to use basic tools
and group images together. PagePlus was useful for the final construction of my
magazine and putting everything together making it look professional.
23. 6. Technologies from the process of constructing
the product
Drafting and planning:
After creating my very first magazine draft a lot
went wrong and a lot of errors needed to be dealt
with, I highlighted this in my first draft analysis:
http://lukebarnacle.blogspot.co.uk/2013/12/analysi
s-of-first-magazine-draft.html
After assessing the final draft of my
magazine I realised there was still errors
that needed to be dealt with and before
my front cover, contents page and double
page spread were completed.
There were too many fonts on the cover
so I decided on one to make it more
simple.
Also, I felt there was too much negative
space on the contents page and I needed
more to fill it so I added a supporting
artist.
I also had difficulty cropping the
background out of the images without it
looking unprofessional, so I used the
‘feathering’ effect to soften the edges.
24. 6. Technologies from the process of constructing
the product
Photographic choices
Before thinking about taking the
photographs for my front page,
contents page and double page
spread I had to plan how the image
would fit in with the genre and layout
of the magazine. Also I had to plan for
the photo itself including the artist’s
outfits, location and blocking in the
photo.
This planning meant that one photo shoot was
enough to get the perfect pictures to fit on my
front cover, contents page and double page
spread.
Not much editing was required to improve the
photos initially but after cutting the background
out I had to edit the brightness and use a tool
called ‘feathering’ to improve the photo and
make it look more professional.
25. 6. Technologies from the process of constructing
the product
Blogger
Blogger was very useful throughout the process of constructing my magazine
and it makes the whole process of the construction very clear.
My blog is always accessible and it is much more simple and easy to store work
on the blog rather than saving everything in a folder.
Also, this makes it a lot easier to post, delete and edit work.
My blog address: http://lukebarnacle.blogspot.co.uk/
26. QUESTION 7
Looking back to your preliminary task, what do
you feel that you have learnt in the progression
from it to the full product?
27. 7. What I have learnt since the preliminary task
PRELIMINARY TASK FINAL PRODUCT
The preliminary task is to dull, plain and unprofessional. There are missing or wrong codes and
conventions such as the face that the masthead doesn’t follow the left third rule and there is no pug.
Also, the main cover line does not stand out from the other cover lines.
28. 7. What I have learnt since the preliminary task
PRELIMINARY TASK FINAL PRODUCT
The preliminary task is extremely dull and boring with a lot of negative space. It follows hardly any
codes and conventions and suggests that the magazine is 9 pages long.
29. QUESTION 8
How successful do you feel your end product is in
fulfilling the task? How well does it fit the brief?
30. 8. How successful is my end product?
I feel that my end product is successful in fulfilling the task to construct a music
magazine. After all the research in to similar products such as music magazines
like NME which heavily influenced me I feel that I have created a front cover,
contents page and double page spread for an indie/rock music magazine that I
think would appeal to the target audience of people in their late teens/early adult
years.