The document contains tables summarizing the core tags, HTML tags, attributes, and other elements of JavaServer Faces (JSF), a Java EE framework for building web applications. It describes tags like f:view, f:facet, h:form, h:inputText, and their attributes. It also provides examples of how to use various tags to generate different HTML form controls and layouts.
This document provides an overview of C++ programming concepts across multiple pages. It begins with introductions to fundamental C++ concepts like header files, compiling and linking processes, variables and data types. It then covers expressions, selection statements, loops, arrays, functions, function overloading, structures and unions. The document is intended to serve as a roadmap for learning C++.
C is a procedural programming language. It was developed in the early 1970s and is still widely used. The document provides an overview of key aspects of C including data types, variables, constants, operators, control statements like if/else, and functions. It also discusses C programming concepts like low-level vs high-level languages, header files, comments, escape sequences, and more. The document serves as a useful introduction and reference for someone learning the basics of the C programming language.
The document discusses input and output functions in C language like getchar, putchar, scanf, printf, gets and puts. It explains that these functions allow transfer of data between computer and standard input/output devices. Specifically, it describes the getchar and putchar functions for single character input/output, and the scanf and printf functions for transferring various data types including integers, floats and strings. It also briefly explains the gets and puts functions for string input/output.
OpenGurukul : Language : C ProgrammingOpen Gurukul
C is a general-purpose programming language that has been widely used since the early 1970s. Some key points about C programming covered in the document include:
- C was developed in the early 1970s and has since become widely popular for system and application software development due to its portability, efficiency, and ability to access hardware.
- C programs are typically structured using functions, header files, type definitions, and main functions. Input/output is handled using functions like printf and scanf.
- C supports basic data types like integers, floats, characters and strings. Variables must be declared before use and can be initialized.
- The document provides examples of C programs and covers basic concepts like constants
Here are the values of c in each case:
1. int a = 10, b = 2;
c = 12, 8, 20, 5
2. float a = 10, b = 2;
c = 12, 8, 20, 5
3. int a = 10; float b = 2;
c = 12, 8, 20, 5
The data types of the operands determine the result. For integer operands, the result is an integer. For floating point operands, the result is floating point.
Are you searching for C Language Training in Ambala? Noe tour search ends here.... Batra Computer Centre provides you the best training in C Language in Ambala. Btra Computer Centre offers you many other courses like Basic Computer Course, C& C++, SEO, Web Designing , Web Development and many more...
Here is a C program to produce a spiral array as described in the task:
#include <stdio.h>
int main() {
int n = 5;
int arr[n][n];
int num = 1;
int rowBegin = 0;
int rowEnd = n-1;
int colBegin = 0;
int colEnd = n-1;
while(rowBegin <= rowEnd && colBegin <= colEnd) {
// Top row
for(int i=colBegin; i<=colEnd; i++) {
arr[rowBegin][i] = num++;
}
rowBegin++;
// Right column
for(int i=rowBegin;
C# is an object-oriented programming language designed for building a wide range of applications that run on the .NET Framework. The document provides examples of simple C# programs that demonstrate key elements like namespaces, classes, methods, variables, operators, and arrays. It also summarizes the different data types in C# including integers, floats, decimals, Booleans, strings, and arrays. Code samples are included to illustrate how to declare and use variables of different types, write simple programs, and perform operations with arrays.
This document provides an overview of C++ programming concepts across multiple pages. It begins with introductions to fundamental C++ concepts like header files, compiling and linking processes, variables and data types. It then covers expressions, selection statements, loops, arrays, functions, function overloading, structures and unions. The document is intended to serve as a roadmap for learning C++.
C is a procedural programming language. It was developed in the early 1970s and is still widely used. The document provides an overview of key aspects of C including data types, variables, constants, operators, control statements like if/else, and functions. It also discusses C programming concepts like low-level vs high-level languages, header files, comments, escape sequences, and more. The document serves as a useful introduction and reference for someone learning the basics of the C programming language.
The document discusses input and output functions in C language like getchar, putchar, scanf, printf, gets and puts. It explains that these functions allow transfer of data between computer and standard input/output devices. Specifically, it describes the getchar and putchar functions for single character input/output, and the scanf and printf functions for transferring various data types including integers, floats and strings. It also briefly explains the gets and puts functions for string input/output.
OpenGurukul : Language : C ProgrammingOpen Gurukul
C is a general-purpose programming language that has been widely used since the early 1970s. Some key points about C programming covered in the document include:
- C was developed in the early 1970s and has since become widely popular for system and application software development due to its portability, efficiency, and ability to access hardware.
- C programs are typically structured using functions, header files, type definitions, and main functions. Input/output is handled using functions like printf and scanf.
- C supports basic data types like integers, floats, characters and strings. Variables must be declared before use and can be initialized.
- The document provides examples of C programs and covers basic concepts like constants
Here are the values of c in each case:
1. int a = 10, b = 2;
c = 12, 8, 20, 5
2. float a = 10, b = 2;
c = 12, 8, 20, 5
3. int a = 10; float b = 2;
c = 12, 8, 20, 5
The data types of the operands determine the result. For integer operands, the result is an integer. For floating point operands, the result is floating point.
Are you searching for C Language Training in Ambala? Noe tour search ends here.... Batra Computer Centre provides you the best training in C Language in Ambala. Btra Computer Centre offers you many other courses like Basic Computer Course, C& C++, SEO, Web Designing , Web Development and many more...
Here is a C program to produce a spiral array as described in the task:
#include <stdio.h>
int main() {
int n = 5;
int arr[n][n];
int num = 1;
int rowBegin = 0;
int rowEnd = n-1;
int colBegin = 0;
int colEnd = n-1;
while(rowBegin <= rowEnd && colBegin <= colEnd) {
// Top row
for(int i=colBegin; i<=colEnd; i++) {
arr[rowBegin][i] = num++;
}
rowBegin++;
// Right column
for(int i=rowBegin;
C# is an object-oriented programming language designed for building a wide range of applications that run on the .NET Framework. The document provides examples of simple C# programs that demonstrate key elements like namespaces, classes, methods, variables, operators, and arrays. It also summarizes the different data types in C# including integers, floats, decimals, Booleans, strings, and arrays. Code samples are included to illustrate how to declare and use variables of different types, write simple programs, and perform operations with arrays.
This document discusses the basic elements of programming languages and sequential structures. It covers data types, variables, input/output statements, arithmetic expressions, assignment statements, and function calls. Data can be manipulated using variables, which have attributes like type, lifespan, and scope. Common statements include input to read data, process statements like assignments, and output statements to display results. Expressions are used to evaluate values. Programs follow a sequential structure where statements are executed in the order they are written.
The document discusses 50 computer programming questions related to C language. It covers topics like what is C language, data types in C, operators, functions, arrays, pointers, structures, preprocessor directives, header files, comments, variables and more. It provides definitions and explanations for key concepts in C programming.
This document provides an overview of various programming concepts including variables, data types, decision making statements, loops, and more. It defines variables as named storage areas that can be manipulated by programs. Common variable types like char, int, float, and double are described along with their characteristics. Syntax and examples are given for if/else statements, switch statements, ternary operators, break, continue, and the various loop structures like for, while, and do-while loops. The document concludes by advertising an online programming course offered by Baabtra and providing contact information.
Introduction to C Language(Video Link https://youtu.be/bEyJsEJ7YnY)
Part I
1 History of C Language
2 ALGOL, BCPL, B, C, K&R C, ANSI C, C90
3 C Program Structure
4 How to Download and Install Turbo C
5 How to Create and run first program in Turbo C
6 Practical Assignment
Part II
Introduction to C Language
1. Language Fundamentals
2. Character Set (With ASCII Values)- Source Character Set, Execution Character Set .
3. Tokens in C- Keywords, Identifiers, Variables, Constants, Strings, Special Symbols, Operators.
4. DataTypes In C -
Primary- int, float, char, void
User define- Enum, Struct, Typedef
Derived - Array, Pointer
5. Types of Operators- Arithmetic, Relational, Logical, Bit wise, Assignment, Miscellaneous
This document provides an overview of basic programming concepts for students to understand, including:
1) Comments, preprocessor directives, header files, the main function, identifiers, special symbols, and punctuation that are elements of programming languages.
2) Explanations and examples of each concept like how comments annotate source code, preprocessor directives process special instructions, and header files contain function declarations.
3) The goal for students to be able to identify and understand these fundamental programming concepts after completing this chapter.
The document provides an introduction to Python programming. It discusses that Python is a high-level, interpreted, object-oriented, and general purpose programming language. It can be used for web development, scientific computing, desktop applications, and more. The document then covers Python basics like data types, variables, literals, operators, control flow statements, functions, modules and packages. It also discusses installing Python on Windows and writing the first Python program.
The C programming language was created in 1972 at Bell Labs by Dennis Ritchie. It is a high-level, structured programming language that incorporates features of low-level languages like assembly. C programs use header files, variables, operators, input/output functions, and control statements like if/else and loops. Keywords, data types, and functions make C a flexible yet efficient language used widely in software development.
A flow chart is a graphical representation of a process using different symbols to represent each step linked by arrows. An algorithm is a step-by-step method to solve a problem or make decisions. The main differences between an algorithm and flowchart are that an algorithm is a set of rules to solve a problem while a flowchart is a diagram that visually represents an algorithm. C programming variables must be declared with a data type and can be initialized with a starting value. Variables can be declared locally inside functions or globally outside any functions.
This document provides an overview of the C programming language. It discusses that C was developed in the 1970s as a system programming language and is still widely used today. The document outlines key features of C including data types, operators, expressions, input/output functions, and the basic structure of a C program with function definitions and variable declarations. It also describes basic program elements in C like variables, constants, and data types in detail.
pointer, structure ,union and intro to file handlingRai University
Pointers allow programs to store and pass around memory addresses. Pointers in C can point to primitive data types, arrays, structs, and other pointers. Declaring a pointer requires a * before the pointer name and specifying the type of data it will point to. The & operator returns the memory address of a variable, which can be stored in a pointer. The * operator dereferences a pointer to access the data being pointed to. Pointers enable functions to modify variables in the calling function and return multiple values. They also make structs more efficient to pass to functions. Care must be taken to avoid bugs from misusing pointers.
This document provides an introduction to programming in the C language. It discusses various data types in C including predefined and user-defined types. It also covers control structures like conditional statements, loops, functions and block statements. Examples are provided to illustrate definitions of structures like records and unions, as well as pointers, arrays and file I/O operations.
Variables, constants, I/O functions & Header Files document discusses:
1. Variables in C - Variables store data in memory locations and can change value. They are declared with a data type and name.
2. Constants in C - Constants cannot change value once declared. They include integer, floating point, character, and string literals.
3. Input/output functions in C - These allow programs to accept input and display output. Formatted functions like printf() and scanf() control formatting while unformatted functions like getch() and putch() do not.
4. Header files in C - Header files contain predefined library functions and are included using #include to access standard functions.
Presentation on C++ Programming Languagesatvirsandhu9
This document provides an overview of the C++ programming language. It discusses why C++ is used, how it compares to Fortran, and the basic structure and components of a C++ program. The key topics covered include data types, variables, operators, selection statements, iteration statements, functions, arrays, pointers, input/output, preprocessor instructions, and comments. The document is intended to teach the basics of C++ programming in a structured way over multiple sections.
The document outlines topics to be covered in a C programming course, including structure of C programs, identifiers, data types, constants, variables, expressions, and operators. It provides details on each topic in 3 sentences or less:
The structure of a C program consists of functions, with one function called main executing first. Functions contain a heading, argument declarations, and a compound statement enclosed in braces. Compound statements can be nested and expressions must end with semicolons.
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
Here is the class Book with the requested attributes and member functions:
#include <iostream>
using namespace std;
class Book {
private:
string title;
string author;
string publisher;
float price;
public:
Book() {
title = "No title";
author = "No author";
publisher = "No publisher";
price = 0.0;
}
void display_data() {
cout << "Title: " << title << endl;
cout << "Author: " << author << endl;
cout << "Publisher: " << publisher << endl;
cout << "Price: " << price << endl;
}
Type specifiers in Common Lisp allow specifying the type of data. Standard type specifiers include symbols for types like number, string, array. Type specifiers can also be lists to further specify element types, dimensions, etc. New type specifiers can be defined using deftype. Functions like coerce and upgraded-array-element-type handle type conversions.
The document provides documentation on tag libraries in JavaServer Faces, including the standard "h" tag library which contains tags for all standard HTML components, and the "f" tag library which contains custom actions. It summarizes some key tags like commandButton, commandLink, dataTable, form, graphicImage, and message.
This research studied the emotional impacts of digital media by collecting biometric data from 20 participants playing Guitar Hero. Sensors measured electroencephalography (EEG), eye tracking, galvanic skin response, head motion and facial expressions. The data was analyzed using structural equation modeling and network analysis to identify patterns in physical, emotional and cognitive attributes during easy and hard songs. Near real-time displays and time slice analyses provided operational models of brain states during tasks. The findings suggest these methods could be used to personalize media experiences, study emotion and learning, and improve affective tutoring systems.
La presente diapositiva les introduce a los componentes interativos DataTable y Column, la cuales se encuentran contenidas en la etiqueta <h:> de JavaServer Faces.
This document discusses the basic elements of programming languages and sequential structures. It covers data types, variables, input/output statements, arithmetic expressions, assignment statements, and function calls. Data can be manipulated using variables, which have attributes like type, lifespan, and scope. Common statements include input to read data, process statements like assignments, and output statements to display results. Expressions are used to evaluate values. Programs follow a sequential structure where statements are executed in the order they are written.
The document discusses 50 computer programming questions related to C language. It covers topics like what is C language, data types in C, operators, functions, arrays, pointers, structures, preprocessor directives, header files, comments, variables and more. It provides definitions and explanations for key concepts in C programming.
This document provides an overview of various programming concepts including variables, data types, decision making statements, loops, and more. It defines variables as named storage areas that can be manipulated by programs. Common variable types like char, int, float, and double are described along with their characteristics. Syntax and examples are given for if/else statements, switch statements, ternary operators, break, continue, and the various loop structures like for, while, and do-while loops. The document concludes by advertising an online programming course offered by Baabtra and providing contact information.
Introduction to C Language(Video Link https://youtu.be/bEyJsEJ7YnY)
Part I
1 History of C Language
2 ALGOL, BCPL, B, C, K&R C, ANSI C, C90
3 C Program Structure
4 How to Download and Install Turbo C
5 How to Create and run first program in Turbo C
6 Practical Assignment
Part II
Introduction to C Language
1. Language Fundamentals
2. Character Set (With ASCII Values)- Source Character Set, Execution Character Set .
3. Tokens in C- Keywords, Identifiers, Variables, Constants, Strings, Special Symbols, Operators.
4. DataTypes In C -
Primary- int, float, char, void
User define- Enum, Struct, Typedef
Derived - Array, Pointer
5. Types of Operators- Arithmetic, Relational, Logical, Bit wise, Assignment, Miscellaneous
This document provides an overview of basic programming concepts for students to understand, including:
1) Comments, preprocessor directives, header files, the main function, identifiers, special symbols, and punctuation that are elements of programming languages.
2) Explanations and examples of each concept like how comments annotate source code, preprocessor directives process special instructions, and header files contain function declarations.
3) The goal for students to be able to identify and understand these fundamental programming concepts after completing this chapter.
The document provides an introduction to Python programming. It discusses that Python is a high-level, interpreted, object-oriented, and general purpose programming language. It can be used for web development, scientific computing, desktop applications, and more. The document then covers Python basics like data types, variables, literals, operators, control flow statements, functions, modules and packages. It also discusses installing Python on Windows and writing the first Python program.
The C programming language was created in 1972 at Bell Labs by Dennis Ritchie. It is a high-level, structured programming language that incorporates features of low-level languages like assembly. C programs use header files, variables, operators, input/output functions, and control statements like if/else and loops. Keywords, data types, and functions make C a flexible yet efficient language used widely in software development.
A flow chart is a graphical representation of a process using different symbols to represent each step linked by arrows. An algorithm is a step-by-step method to solve a problem or make decisions. The main differences between an algorithm and flowchart are that an algorithm is a set of rules to solve a problem while a flowchart is a diagram that visually represents an algorithm. C programming variables must be declared with a data type and can be initialized with a starting value. Variables can be declared locally inside functions or globally outside any functions.
This document provides an overview of the C programming language. It discusses that C was developed in the 1970s as a system programming language and is still widely used today. The document outlines key features of C including data types, operators, expressions, input/output functions, and the basic structure of a C program with function definitions and variable declarations. It also describes basic program elements in C like variables, constants, and data types in detail.
pointer, structure ,union and intro to file handlingRai University
Pointers allow programs to store and pass around memory addresses. Pointers in C can point to primitive data types, arrays, structs, and other pointers. Declaring a pointer requires a * before the pointer name and specifying the type of data it will point to. The & operator returns the memory address of a variable, which can be stored in a pointer. The * operator dereferences a pointer to access the data being pointed to. Pointers enable functions to modify variables in the calling function and return multiple values. They also make structs more efficient to pass to functions. Care must be taken to avoid bugs from misusing pointers.
This document provides an introduction to programming in the C language. It discusses various data types in C including predefined and user-defined types. It also covers control structures like conditional statements, loops, functions and block statements. Examples are provided to illustrate definitions of structures like records and unions, as well as pointers, arrays and file I/O operations.
Variables, constants, I/O functions & Header Files document discusses:
1. Variables in C - Variables store data in memory locations and can change value. They are declared with a data type and name.
2. Constants in C - Constants cannot change value once declared. They include integer, floating point, character, and string literals.
3. Input/output functions in C - These allow programs to accept input and display output. Formatted functions like printf() and scanf() control formatting while unformatted functions like getch() and putch() do not.
4. Header files in C - Header files contain predefined library functions and are included using #include to access standard functions.
Presentation on C++ Programming Languagesatvirsandhu9
This document provides an overview of the C++ programming language. It discusses why C++ is used, how it compares to Fortran, and the basic structure and components of a C++ program. The key topics covered include data types, variables, operators, selection statements, iteration statements, functions, arrays, pointers, input/output, preprocessor instructions, and comments. The document is intended to teach the basics of C++ programming in a structured way over multiple sections.
The document outlines topics to be covered in a C programming course, including structure of C programs, identifiers, data types, constants, variables, expressions, and operators. It provides details on each topic in 3 sentences or less:
The structure of a C program consists of functions, with one function called main executing first. Functions contain a heading, argument declarations, and a compound statement enclosed in braces. Compound statements can be nested and expressions must end with semicolons.
Esoft Metro Campus - Programming with C++
(Template - Virtusa Corporate)
Contents:
Overview of C++ Language
C++ Program Structure
C++ Basic Syntax
Primitive Built-in types in C++
Variable types
typedef Declarations
Enumerated Types
Variable Scope
Constants/Literals
Storage Classes
Operators
Control Constructs
Functions
Math Operations in C++
Arrays
Multi-dimensional Arrays
Strings
C++ Pointers
References
Date and Time
Structures
Basic Input / Output
Classes and Objects
Inheritance
Overloading
Polymorphism
Interfaces
Files and Streams
Exception Handling
Dynamic Memory
Namespaces
Templates
Preprocessor
Multithreading
Here is the class Book with the requested attributes and member functions:
#include <iostream>
using namespace std;
class Book {
private:
string title;
string author;
string publisher;
float price;
public:
Book() {
title = "No title";
author = "No author";
publisher = "No publisher";
price = 0.0;
}
void display_data() {
cout << "Title: " << title << endl;
cout << "Author: " << author << endl;
cout << "Publisher: " << publisher << endl;
cout << "Price: " << price << endl;
}
Type specifiers in Common Lisp allow specifying the type of data. Standard type specifiers include symbols for types like number, string, array. Type specifiers can also be lists to further specify element types, dimensions, etc. New type specifiers can be defined using deftype. Functions like coerce and upgraded-array-element-type handle type conversions.
The document provides documentation on tag libraries in JavaServer Faces, including the standard "h" tag library which contains tags for all standard HTML components, and the "f" tag library which contains custom actions. It summarizes some key tags like commandButton, commandLink, dataTable, form, graphicImage, and message.
This research studied the emotional impacts of digital media by collecting biometric data from 20 participants playing Guitar Hero. Sensors measured electroencephalography (EEG), eye tracking, galvanic skin response, head motion and facial expressions. The data was analyzed using structural equation modeling and network analysis to identify patterns in physical, emotional and cognitive attributes during easy and hard songs. Near real-time displays and time slice analyses provided operational models of brain states during tasks. The findings suggest these methods could be used to personalize media experiences, study emotion and learning, and improve affective tutoring systems.
La presente diapositiva les introduce a los componentes interativos DataTable y Column, la cuales se encuentran contenidas en la etiqueta <h:> de JavaServer Faces.
ECOPA uses statistical and econometric analysis to provide companies with in-depth customer knowledge and optimal pricing strategies. They perform quantitative analyses to understand typical customers, relevant market segments, and profit-maximizing prices. Their analyses leverage growing data availability and specialized techniques. ECOPA's process involves data mining of customer and sales data to build profiles and identify segments. They then develop demand models to advise on price levels maximizing profits given demand characteristics and constraints. Recommendations are tested on a sample before full implementation.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available tool designed to be a student's first exposure to object-oriented programming. It allows people to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice we drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows us to immediately see how our animation programs run.
This document outlines a study that aims to develop systems that can automatically detect students' affective states during learning to improve the learning experience. The proposed system uses multiple sensors and tools - including a neuroheadset, eye tracker, facial expression recognition software, and skin conductance sensor - to collect data on engagement, emotions, attention, and arousal. The real-time data from these devices will be analyzed to understand the user experience and provide customized feedback or instruction to students without human aid.
Este documento presenta y describe las excepciones más comunes en Java, incluyendo ArrayIndexOutOfBoundsException, ClassCastException, IllegalArgumentException, IllegalStateException, NullPointerException, NumberFormatException, AssertionError y ExceptionInInitializerError. Explica brevemente qué causa cada excepción y si es lanzada generalmente por la JVM o programáticamente.
Este documento presenta los pasos para configurar el entorno necesario para un curso de lenguaje de programación II. Explica cómo instalar y configurar el software necesario como JDK, Netbeans, Glassfish y SQL Server. Luego detalla la configuración de la base de datos en SQL Server y la integración con Glassfish a través de recursos JDBC.
Esta presentación les ayudará a entender como JPA maneja las relaciones de clases y las llaves primarias compuestas.
Además de como crear validadores y conversores.
Este documento proporciona una guía sobre el uso del Lenguaje de Expresiones (EL) en JSF. Explica cómo acceder a propiedades simples y embebidas de beans administrados usando sintaxis como #{bean.property}, y cómo enviar valores a los setters usando campos de formulario. También cubre el acceso a colecciones como arreglos y listas usando #{bean.list[index]}. El EL provee un conjunto simple de operadores para manipular objetos y mostrar condicionalmente valores.
Este documento define los criterios de evaluación para la Tarea 1 del curso de Proyectos I. Los criterios incluyen el uso apropiado de clases de navegación, la construcción del managed bean, la configuración de la aplicación, la investigación y uso de datatable y column, y la funcionalidad general de la aplicación. Cada criterio se puntuará de 1 a 4 puntos para un total de 20 puntos.
Emotions are a form of non verbal communication that we use to reflect our physiological and mental state. We express emotions when we are dealing with everything around us even with our computers. Since we are becoming more dependent on computers in our lives, we need to design more interactive systems. In other words, we need to adapt computers to our needs as well as to our behavior; make computers emotionally intelligent, in order to be able to detect ours mood and make decisions based on that.
El documento describe la arquitectura Java EE y el servidor web Tomcat. Explica que Java EE incluye especificaciones como JDBC, RMI, JavaMail y servicios web que son coordinados por la plataforma. También describe los tipos de contenedores como el contenedor web, contenedor de aplicaciones y contenedor EJB. Finalmente, resume la estructura básica de archivos de una aplicación web en Tomcat.
El documento habla sobre la gestión de excepciones en Java. Explica que existen dos tipos de excepciones: controladas y no controladas. Las controladas heredan de la clase Exception, mientras que las no controladas heredan de Error o RuntimeException. También describe cómo usar los bloques try, catch y finally para manejar excepciones de forma adecuada. Finalmente, menciona algunas excepciones comunes en Java y cómo se pueden crear excepciones personalizadas.
Este documento define la comunicación, expresión y lenguaje. Define la comunicación como el proceso de compartir ideas y mensajes con otros para lograr algo en común. La expresión es manifestar pensamientos y actitudes dirigidos o no a otros. El lenguaje es el conjunto de signos estructurados que transmiten significado y tiene funciones representativa, expresiva y apelativa. Además, explica que la comunicación es un proceso social que permite la interacción y el entendimiento mutuo entre personas.
This document provides an outline and overview of functions in C++. It discusses:
- The definition of a function as a block of code that performs a specific task and can be called from other parts of the program.
- The standard library that is included in C++ and provides useful tools like containers, iterators, algorithms and more.
- The parts of a function definition including the return type, name, parameters, and body.
- How to declare functions, call functions by passing arguments, and how arguments are handled.
- Scope rules for local and global variables as they relate to functions.
The document discusses functions in Scala. It covers basic syntax including parameter types, recursive functions, and default arguments. It also discusses functions as values that can be passed as arguments or returned from other functions. Generic functions and type parameters are explained. The document also covers closures where functions can access variables from outer scopes, and partial application, currying, and function composition.
The document discusses functions in C++. It begins by outlining key topics about functions that will be covered, such as function definitions, standard library functions, and function calls. It then provides details on defining and calling functions, including specifying return types, parameters, function prototypes, scope rules, and passing arguments by value or reference. The document also discusses local and global variables, function errors, and the differences between calling functions by value or reference.
This document discusses functions and modularity in C programming. It covers defining functions with parameters and return types, calling functions and passing arguments, common errors, and standard library functions for math, input/output, character processing and conversions. A case study demonstrates calculating age norms using functions.
Net Beans (Notes) allows developers to view and edit Java source code. Forms are used to accept and submit data and include components like buttons and text fields. The Netbeans GUI Builder contains design, inspector, and properties windows to build graphical user interfaces visually. An integrated development environment provides tools to develop applications in a single place and helps manage code. Common Java GUI components include text fields, text areas, and labels, while methods like setText() and showMessageDialog() manipulate text display and dialog boxes.
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Vector is a dynamic data structure that allows its size to be changed. It can dynamically shrink or grow as needed. A vector class is part of the java.util package. A data element can be inserted into or removed from any location of a vector with a single method invocation. The elements of a vector must be objects and cannot be primitive types. A Vector provides methods to manage the list of objects it contains. A Vector is similar to an ArrayList but Vector methods are synchronized for thread safety.
Type specifiers in Common Lisp allow specifying the type of data. Standard type specifiers include symbols for types like number, string, array. Type specifiers can also be lists to further specify element types, dimensions, etc. New type specifiers can be defined using deftype. Functions like coerce and upgraded-array-element-type handle type conversions.
The document introduces functions in C programming. It discusses defining and calling library functions and user-defined functions, passing arguments to functions, returning values from functions, and writing recursive functions. Functions allow breaking programs into modular and reusable units of code. Library functions perform common tasks like input/output and math operations. User-defined functions are created to perform specific tasks. Information is passed between functions via arguments and return values.
Reflection in Go allows programs to examine and modify their own structure and behavior at runtime. The reflect package provides types and values that allow programs to manipulate types and values generically. reflect.Type represents Go types and provides methods to inspect type information. reflect.Value can hold values of any type and provides methods to access and modify values. Reflection is used in packages like JSON and XML encoding to handle encoding and decoding values without prior knowledge of types.
1. The document discusses functions in Python including types of functions, arguments, parameters, scope of variables, and returning values from functions.
2. Functions allow you to organize and reuse code, and in Python are defined using the def keyword. Arguments pass information into a function as variables called parameters.
3. Variables can have local or global scope depending on whether they are defined inside or outside of a function. The global keyword is used to read or write global variables inside a function.
The document provides an overview of key concepts in the C programming language, including:
- Data types, variables, constants, and arrays. Arrays must be declared before use with the format data-type variable-name[size]. Two dimensional arrays are supported.
- Storage classes like automatic, external/global, static, and register that determine variable scope, lifetime, and memory location.
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There are two ways to initialize a structure:
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struct point {
int x;
int y;
} p1 = {1, 2};
2. Initialize an anonymous structure and assign it to a variable:
struct point p2 = {3, 4};
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The document provides an introduction to C# programming, including:
- C# was developed by Microsoft for the .NET framework and is based on C and C++.
- Visual Studio is used to create C# projects and console applications.
- A basic "Hello World" console app is demonstrated using Console.WriteLine().
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434090527-C-Cheat-Sheet. pdf C# programMAHESHV559910
The document provides an introduction and overview of C# programming basics including:
- C# was developed by Microsoft for the .NET framework and is based on C and C++.
- Visual Studio can be used to create and run C# console applications, using templates like Console App.
- A basic "Hello World" C# console app is demonstrated using Console.WriteLine().
- Common data types in C# include primitive types like int and bool, as well as reference types like string.
Global Attributes Window Event Attributes Form Events Ujjwal matoliya.pptxujjwalmatoliya
HTML global attributes are those attributes which are common for all HTML elements. The global attributes are supported by both standard and non-standard element.
The global attributes can be used with all elements, although it may not have any effect on some elements.
The accesskey attribute specifies a shortcut key to activate/focus an element.
The accesskey attribute value must be a single character (a letter or a digit).
The class attribute specifies one or more class names for an element.
The class attribute is mostly used to point to a class in a style sheet. However, it can also be used by a JavaScript (via the HTML DOM) to make changes to HTML elements with a specified class.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Key features include garbage collection, exceptions, type safety, and preservation of C++ investments like namespaces and enums. Everything in C# is an object, unifying value and reference types without performance penalties. The language supports robust features like properties, events, generics and attributes to enable component-based development.
C# is a component-oriented language that introduces object-oriented improvements to the C/C++ family of languages. Key features include garbage collection, exceptions, type safety, and preservation of investments in C++. C# supports classes, interfaces, structs, enums, delegates and events to provide a unified object model.
How to Manage Reception Report in Odoo 17Celine George
A business may deal with both sales and purchases occasionally. They buy things from vendors and then sell them to their customers. Such dealings can be confusing at times. Because multiple clients may inquire about the same product at the same time, after purchasing those products, customers must be assigned to them. Odoo has a tool called Reception Report that can be used to complete this assignment. By enabling this, a reception report comes automatically after confirming a receipt, from which we can assign products to orders.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
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2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
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3- دقة الكتابة والصور عالية جداً جداً جداً
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6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
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Contiguity Of Various Message Forms - Rupam Chandra.pptx
Etiquetas JavaServer Faces
1. http://www.exadel.com/tutorial/jsf/jsftags-guide.html
http://horstmann.com/corejsf/jsf-tags.html#Table4_8
Table 4–1 JSF Core Tags
Tag Description
f:view Creates the top-level view
f:subview Creates a subview of a view
f:facet Adds a facet to a component
f:attribute
Adds an attribute (key/value) to a
component
f:param Constructs a parameter component
f:actionListener Adds an action listener to a component
f:valueChangeListener Adds a valuechange listener to a component
f:converter Adds an arbitrary converter to a component
f:convertDateTime Adds a datetime converter to a component
f:convertNumber Adds a number converter to a component
f:validator Adds a validator to a component
f:validateDoubleRange
Validates a double range for a component’s
value
f:validateLength Validates the length of a component’s value
f:validateLongRange
Validates a long range for a component’s
value
f:loadBundle
Loads a resource bundle, stores properties as
a Map
f:selectitems
Specifies items for a select one or select
many component
f:selectitem
Specifies an item for a select one or select
many component
f:verbatim Adds markup to a JSF page
Table 4–2 JSF HTML Tags
Tag Description
h:form HTML form
h:inputText Single-line text input control. Examples
h:inputTextArea Multiline text input control. Examples
h:inputSecret Password input control. Examples
h:inputHidden Hidden field
h:outputLabel Label for another component for
2. accessibility
h:outputLink HTML anchor. Examples
h:outputFormat
Like outputText, but formats compound
messages
h:outputText Single-line text output. Examples
h:commandButton
Button: submit, reset, or pushbutton.
Examples
h:commandLink
Link that acts like a pushbutton.
Examples
h:message
Displays the most recent message for a
component
h:messages Displays all messages
h:grapicImage Displays an image. Examples
h:selectOneListbox Single-select listbox. Examples
h:selectOneMenu Single-select menu. Examples
h:selectOneRadio Set of radio buttons. Examples
h:selectBooleanCheckbox Checkbox. Examples
h:selectManyCheckbox Set of checkboxes. Examples
h:selectManyListbox Multiselect listbox. Examples
h:selectManyMenu Multiselect menu. Examples
h:panelGrid HTML table
h:panelGroup
Two or more components that are laid out
as one
h:dataTable A feature-rich table control
h:column Column in a dataTable
Table 4–3 Basic HTML Tag Attributes
Component
Attribute Description
Types
id A (25) Identifier for a component
Reference to the component
binding A (25) that can be used in a backing
bean
A boolean; false suppresses
rendered A (25)
rendering
Cascading stylesheet (CSS)
styleClass A (23)
class name
A component’s value, typically
value I, O, C (19)
a value binding
A method binding to a method
valueChangeListener I (11)
that responds to value changes
3. converter I, O (15) Converter class name
Class name of a validator that’s
validator I (11) created and attached to a
component
A boolean; if true, requires a
required I (11) value to be entered in the
associated field
A = all, I = input, O = output, C = commands, (n) = number of tags with attribute
Table 4–4 HTML 4.0 Pass-through Attributes
Attribute Description
accesskey A key, typically combined with a system-defined
(14) metakey, that gives focus to an element
accept (1) Comma-separated list of content types for a form
accept-
Comma- or space-separated list of character encodings
charset (1) for a form. The accept-charset attribute is specified
with the JSF HTML attribute named acceptcharset.
Alternative text for nontextual elements such as images
alt (4)
or applets
border (4) Pixel value for an element’s border width
charset (3) Character encoding for a linked resource
Coordinates for an element whose shape is a rectangle,
coords (2)
circle, or polygon
Direction for text. Valid values are ltr (left to right) and
dir (18)
rtl (right to left).
disabled
(11) Disabled state of an input element or button
Base language of a resource specified with the href
hreflang (2)
attribute; hreflang may only be used with href.
lang (20) Base language of an element’s attributes and text
maxlength
(2) Maximum number of characters for text fields
readonly Read-only state of an input field; text can be selected in
(11) a readonly field but not edited
Relationship between the current document and a link
rel (2)
specified with the href attribute
Reverse link from the anchor specified with href to the
rev (2) current document. The value of the attribute is a space-
separated list of link types.
Number of visible rows in a text area. h:dataTable has
rows (1) a rows attribute, but it’s not an HTML pass-through
attribute.
4. Shape of a region. Valid values: default, rect, circle,
shape (2)
poly. (default signifies the entire region)
size (4) Size of an input field
style (23) Inline style information
tabindex
(14) Numerical value specifying a tab index
target (3) The name of a frame in which a document is opened
A title, used for accessibility, that describes an element.
title (22) Visual browsers typically create tooltips for the title’s
value
type (4) Type of a link; for example, "stylesheet"
width (3) Width of an element
(n) = number of tags with attribute
Table 4–5 DHTML Event Attributes
Attribute Description
onblur (14) Element loses focus
onchange (11) Element’s value changes
onclick (17) Mouse button is clicked over the element
ondblclick (18) Mouse button is double-clicked over the element
onfocus (14) Element receives focus
onkeydown (18) Key is pressed
onkeypress (18) Key is pressed and subsequently released
onkeyup (18) Key is released
onmousedown (18) Mouse button is pressed over the element
onmousemove (18) Mouse moves over the element
onmouseout (18) Mouse leaves the element’s area
onmouseover (18) Mouse moves onto an element
onmouseup (18) Mouse button is released
onreset (1) Form is reset
onselect (11) Text is selected in an input field
onsubmit (1) Form is submitted
(n) = number of tags with attribute
Table 4–6 Attributes for h:form
5. Attribute Description
binding, id, rendered, styleClass Basic attributes
accept, acceptcharset, dir, enctype, lang, style, HTML 4.0
target, title attributes
onblur, onchange, onclick, ondblclick, onfocus,
onkeydown, onkeypress, onkeyup, onmousedown, DHTML
onmousemove, onmouseout, onmouseover, onreset, events
onsubmit
Table 4–7 Attributes for h:inputText, h:inputSecret, h:inputTextarea,and
h:inputHidden
Attribute Description
cols
For h:inputTextarea only—
number of columns
immediate
Process validation early in the
life cycle
For h:inputSecret only—
redisplay
when true, the input field’s
value is redisplayed when the
web page is reloaded
required
Require input in the component
when the form is submitted
rows
For h:inputTextarea only—
number of rows
valueChangeListener
A specified listener that’s
notified of value changes
binding, converter, id, rendered,
required, styleClass, value, Basic attributes
validator
HTML 4.0 pass-through
accesskey, alt, dir, disabled, attributes—alt, maxlength,
lang, maxlength, readonly, size, and size do not apply to
style, tabindex, title h:inputTextarea. None apply
to h:inputHidden.
onblur, onchange, onclick,
ondblclick, onfocus, onkeydown,
DHTML events. None apply to
onkeypress, onkeyup, onmousedown,
h:inputHidden.
onmousemove, onmouseout,
onmouseover, onselect
Table 4–8 h:inputText and h:inputSecret Examples
6. Example Result
<h:inputText
value="#{form.testString}"
readonly="true"/>
<h:inputSecret
value="#{form.passwd}"
redisplay="true"/>
<h:inputSecret
value="#{form.passwd}"
redisplay="false"/>
<h:inputText value="inputText"
style="color: Yellow; background:
Teal;"/>
<h:inputText value="1234567"
size="5"/>
<h:inputText value="1234567890"
maxlength="6" size="10"/>
Table 4–9 h:inputTextarea Examples
Example Result
<h:inputTextarea rows="5"/>
<h:inputTextarea cols="5"/>
<h:inputTextarea
value="123456789012345" rows="3"
cols="10"/>
<h:inputTextarea
value="#{form.dataInRows}" rows="2"
cols="15"/>
Table 4–10 Attributes for h:outputText
Attribute Description
escape
If set to true, escapes <, >, and &
characters. Default value is false.
binding, converter, id,
Basic attributes
rendered, styleClass, value
style, title HTML 4.0
7. Table 4–11 Attributes for h:outputFormat
Attribute Description
escape
If set to true, escapes <, >, and &
characters. Default value is false.
binding, converter, id,
Basic attributes
rendered, styleClass, value
style, title HTML 4.0
Attributes for h:outputLabel
Attribute Description
for
The ID of the component to be
labeled.
binding, converter, id, rendered,
value
Basic attributes
Table 4–12 Attributes for h:graphicImage
Attribute Description
Basic
binding, id, rendered, styleClass, value
attributes
alt, dir, height, ismap, lang, longdesc, style,
HTML 4.0
title, url, usemap, width
onblur, onchange, onclick, ondblclick, onfocus,
DHTML
onkeydown, onkeypress, onkeyup, onmousedown,
events
onmousemove, onmouseout, onmouseover, onmouseup
Table 4–13 h:outputText and h:graphicImage Examples
Example Result
<h:outputText
value="#{form.testString}"/>
<h:outputText value="Number
#{form.number}"/>
<h:outputText value="<input
type=’text’
value=’hello’/>"/>
<h:outputText escape="true"
value="<input type=’text’
value=’hello’/>"/>
<h:graphicImage
value="/tjefferson.jpg"/>
8. <h:graphicImage
value="/tjefferson.jpg"
style="border: thin solid
black"/>
Table 4–14 h:commandButton and h:commandLink
Attribute Description
If specified as a string: Directly
specifies an outcome used by the
navigation handler to determine the JSF
action
page to load next as a result of
activating the button or link If specified
as a method binding: The method has
this signature: String methodName();
the string represents the outcome
A method binding that refers to a
actionListener method with this signature: void
methodName(ActionEvent)
For h:commandLink only—The
charset character encoding of the linked
reference
For h:commandButton only—A
context-relative path to an image
image displayed in a button. If you specify this
attribute, the HTML input’s type will be
image.
A boolean. If false (the default), actions
and action listeners are invoked at the
end of the request life cycle; if true,
immediate actions and action listeners are invoked
at the beginning of the life cycle. See
Chapter 6 for more information about
the immediate attribute.
For h:commandButton: The type of the
generated input element: button, submit,
or reset. The default, unless you specify
type the image attribute, is submit. For
h:commandLink: The content type of the
linked resource; for example, text/html,
image/gif, or audio/basic
The label displayed by the button or
value link. You can specify a string or a value
reference expression.
accesskey, alt, binding, id,
lang, rendered, styleClass, Basic attributes
value
11. <h:outputLink value="#conclusion"
title="Go to the conclusion">
<h:outputText value="Conclusion"/
> </h:outputLink>
<h:outputLink value="#toc"
title="Go to the table of
contents"> <f:verbatim> <h2>Table
of Contents</h2> </f:verbatim> </
h:outputLink>
Table 4–19 Selection Tag Examples
Generated
Tag Examples
HTML
<input
h:selectBooleanCh
type="checkbo
eckbox
x">
<table> ...
<label>
h:selectManyCheck <input
box type="checkbo
x"/> </label>
... </table>
<table> ...
<label>
<input
h:selectOneRadio type="radio"/
>
</label> ...
</table>
<select>
<option
h:selectOneListbo value="Cheese
x "> Cheese
</option> ...
</select>
<select
multiple>
<option
h:selectManyListb
value="Cheese
ox
"> Cheese
</option> ...
</select>
<select
size="1">
<option
h:selectOneMenu value="Cheese
"> Cheese
</option> ...
</select>
h:selectManyMenu <select
multiple
size="1">
<option
value="Sunday
"> Sunday
12. </option> ...
</select>
Table 4–20 Attributes for h:selectBooleanCheckbox,
h:selectManyCheckbox, h:selectOneRadio, h:selectOneListbox,
h:selectManyListbox, h:selectOneMenu, h:selectManyMenu
Attribute Description
CSS class for disabled elements—
disabledClass for h:selectOneRadio and
h:selectManyCheckbox only
CSS class for enabled elements—for
enabledClass h:selectOneRadio and
h:selectManyCheckbox only
Specification for how elements are
laid out: lineDirection
layout (horizontal) or pageDirection
(vertical)—for h:selectOneRadio
and h:selectManyCheckbox only
binding, converter, id,
immediate, styleClass,
Basic attributes
required, rendered, validator,
value, valueChangeListener
HTML 4.0—border is applicable to
h:selectOneRadio and
accesskey, border, dir,
h:selectManyCheckbox only. size
disabled, lang, readonly,
is applicable to
style, size, tabindex, title
h:selectOneListbox and
h:selectManyListbox only.
onblur, onchange, onclick,
ondblclick, onfocus,
onkeydown, onkeypress,
onkeyup, onmousedown, DHTML events
onmousemove, onmouseout,
onmouseover, onmouseup,
onselect
Table 4–21 Attributes for f:selectItem
Attribute Description
binding
Component binding—see Chapter 2 for more
information about component bindings.
id Component ID
itemDescription Description used by tools only
itemDisabled Boolean value that sets the item’s disabled property
13. itemLabel Text shown by the item
itemValue
Item’s value, which is passed to the server as a
request parameter
value
Value binding expression that points to a
SelectItem instance
Attributes for f:selectItems
Attribute Description
binding
Component binding—see Chapter 2 for more information
about component bindings.
id Component ID
Value binding expression that points to a SelectItem, an
value array or Collection of SelectItem objects, or a Map
mapping labels to values.
Table 4–22 Attributes for h:message and h:messages
Attribute Description
for
The ID of the component whose message is
displayed—applicable only to h:message
errorClass CSS class applied to error messages
errorStyle CSS style applied to error messages
fatalClass CSS class applied to fatal messages
fatalStyle CSS style applied to fatal messages
globalOnly
Instruction to display only global messages—
applicable only to h:messages. Default: false
infoClass CSS class applied to information messages
infoStyle CSS style applied to information messages
layout
Specification for message layout: table or list—
applicable only to h:messages
A boolean that determines whether message
showDetail details are shown. Defaults are false for
h:messages, true for h:message.
A boolean that determines whether message
showSummary summaries are shown. Defaults are true for
h:messages, false for h:message.
A boolean that determines whether message
tooltip details are rendered in a tooltip; the tooltip is only
rendered if showDetail and showSummary are true
warnClass CSS class for warning messages
warnStyle CSS style for warning messages
binding, id, Basic attributes
14. rendered,
styleClass
style, title HTML 4.0
Table 4–23 Attributes for h:panelGrid
Attribute Description
bgcolor Background color for the table
border Width of the table’s border
cellpadding Padding around table cells
cellspacing Spacing between table cells
columnClasses
Comma-separated list of CSS classes
for columns
columns Number of columns in the table
footerClass CSS class for the table footer
frame Specification for sides of the
frame surrounding the table that are
frame to be drawn; valid values: none,
above, below, hsides, vsides, lhs,
rhs, box, border
headerClass CSS class for the table header
rowClasses
Comma-separated list of CSS classes
for columns
Specification for lines drawn
rules between cells; valid values: groups,
rows, columns, all
Summary of the table’s purpose and
summary structure used for non-visual
feedback such as speech
binding, id, rendered,
Basic attributes
styleClass, value
dir, lang, style, title, width HTML 4.0
onclick, ondblclick,
onkeydown, onkeypress,
onkeyup, onmousedown, DHTML events
onmousemove, onmouseout,
onmouseover, onmouseup
Table 4–24 Attributes for h:panelGroup
Attribute Description
binding, id, rendered, styleClass Basic attributes
15. style HTML 4.0
Table 5–1 Attributes for h:dataTable
Attribute Description
bgcolor Background color for the table
border width of the table's border
cellpadding Padding around table cells
cellspacing Spacing between table cells
columnClasses
comma-separated list of CSS
classes for columns
first
index of the first row shown in the
table
footerClass CSS class for the table footer
Specification for sides of the frame
surrounding the table should be
frame drawn; valid values: none, above,
below, hsides, vsides, lhs, rhs,
box, border
headerClass CSS class for the table header
rowClasses
comma-separated list of CSS
classes for rows
Specification for lines drawn
rules between cells; valid values: groups,
rows, columns, all
summary of the table's purpose and
summary structure used for non-visual
feedback such as speech
The name of the variable created by
var the data table that represents the
current item in the value
binding, id, rendered,
Basic attributes
styleClass, value
dir, lang, style, title, width HTML 4.0
onclick, ondblclick,
onkeydown, onkeypress,
onkeyup, onmousedown, DHTML events
onmousemove, onmouseout,
onmouseover, onmouseup
Attributes for h:column
Attribute Description
binding, id, rendered Basic attributes
16. Table 6–1 Attributes for f:convertNumber
Attribute Type Value
number (default), currency ,
type String
or percent
Formatting pattern, as defined
pattern String in
java.text.DecimalFormat
maxFractionDigits int
Maximum number of digits in
the fractional part
minFractionDigits int
Minimum number of digits in
the fractional part
maxIntegerDigits int
Maximum number of digits in
the integer part
minIntegerDigits int
Minimum number of digits in
the integer part
integerOnly boolean
True if only the integer part is
parsed (default: false)
groupingUsed boolean
True if grouping separators
are used (default: true)
Locale whose preferences are
locale java.util.Locale to be used for parsing and
formatting
ISO 4217 currency code to
currencyCode String use when converting currency
values
currencySymbol String
Currency symbol to use when
converting currency values
Table 6–2 Attributes for f:convertDateTime
Attribute Type Value
type String date (default), time, or both
dateStyle String default, short, medium, long, or
full
timeStyle String default, short, medium, long, or
full
pattern String Formatting pattern, as defined in
java.text.SimpleDateFormat
locale java.util.Locale
Locale whose preferences are to be
used for parsing and formatting
timeZone java.util.TimeZone
Time zone to use for parsing and
formatting
Table 6–3 Standard Validators
17. JSP Tag Validator Class
Attributes Validates
a double
value
f:validateDoubleRange DoubleRangeValidator minimum, within an
maximum
optional
range
a long
value
minimum,
f:validateLongRange LongRangeValidator
maximum
within an
optional
range
a String
with a
minimum
minimum,
f:validateLength LengthValidator
maximum
and
maximum
number of
characters
Attributes for f:view
Attribute Description
locale The locale for this view.
renderKitId (JSF
The render kit ID for this view
1.2)
beforePhase, Phase listeners that are called in every phase
afterPhase except "restore view"
Attributes for f:subview
Attribute Description
binding, id, rendered Basic attributes
Attributes for f:facet
Attribute Description
name The name of this fact.
Attributes for f:attribute
Attribute Description
name The name of the attribute to set.
value The value of the attribute.
Attributes for f:param
18. Attribute Description
name An optional name for this parameter component.
value The value stored in this component.
binding, id Basic attributes
Attributes for f:actionListener, f:valueChangeListener
Attribute Description
type The name of the listener class
Attributes for f:converter
Attribute Description
converterId The ID of the converter
Attributes for f:validator
Attribute Description
validatorId The ID of the validator
Attributes for f:loadBundle
Attribute Description
basename The resource bundle name
value The name of the variable that is bound to the bundle map
Attributes for f:verbatim
Attribute Description
escape
If set to true, escapes <, >, and & characters. Default
value is false.
rendered (JSF
Basic attributes
1.2)