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Enhancing students’ mathematical representation
and selfefficacy through situation-based learning
assisted by geometer’s sketchpad program
To cite this article: Sowanto and Y S Kusumah 2018 J. Phys.: Conf. Ser. 1013 012107
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1234567890 ‘’“”
4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing
IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107
Enhancing students’ mathematical representation and self-
efficacy through situation-based learning assisted by
geometer’s sketchpad program
Sowanto1*
and Y S Kusumah2
1
Department of Mathematics Education, STKIP Bima, City of Bima 84111, Indonesia
2
School of Postgraduate Studies, Indonesia University of Education, Bandung 40154,
Indonesia
*Corresponding author’s e-mail: sowantos@gmail.com
Abstract. This research was conducted based on the problem of a lack of students’
mathematical representation ability as well as self-efficacy in accomplishing mathematical
tasks. To overcome this problem, this research used situation-based learning (SBL) assisted by
geometer’s sketchpad program (GSP). This research investigated students’ improvement of
mathematical representation ability who were taught under situation-based learning (SBL)
assisted by geometer’s sketchpad program (GSP) and regular method that viewed from the
whole students’ prior knowledge (high, average, and low level). In addition, this research
investigated the difference of students’ self-efficacy after learning was given. This research
belongs to quasi experiment research using non-equivalent control group design with purposive
sampling. The result of this research showed that students’ enhancement in their mathematical
representation ability taught under SBL assisted by GSP was better than the regular method.
Also, there was no interaction between learning methods and students prior knowledge in
student' enhancement of mathematical representation ability. There was significant difference
of students’ enhancement of mathematical representation ability taught under SBL assisted by
GSP viewed from students’ prior knowledge. Furthermore, there was no significant difference
in terms of self-efficacy between those who were taught by SBL assisted by GSP with the
regular method.
1. Introduction
The mathematics education program is one of the efforts to fulfil the goal to educate the life of the
nation and to develop the Indonesian people completely. To achieve the goals of national education,
referring to Bloom's taxonomy [1], mathematical skills include the cognitive, affective and
psychomotor aspects. Therefore, in addition to improving the cognitive aspects of students, increasing
the affective aspect of the psychological aspects associated with the attitude of students as well as
supporting success in the process of learning mathematics is a must.
In the process of interaction with the environment, one's performance depends on the interaction
between behavior, personal factors, and environmental conditions. A person who has a high ability of
a field may feel that he has not been able to do because he feels that people around of the environment
are better than him. In fact, what he felt was not necessarily in accordance with the truth. Therefore,
self-assessment is closely related to the self-efficacy of the student's ability.
2
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4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing
IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107
Self-efficacy is a psychological aspect that gives a significant influence on the success of students
in completing tasks and the questions of problem-solving questions well. [2] suggests that self-efficacy
affects an action, effort, persistence, and flexibility in difference and realization in the goals of the
individual. So the self-efficacy associated with a person's ability that determines often the outcome
before the action takes place.
Self-efficacy has a function as a tool to assess students' success in solving mathematical problems.
Self-efficacy has an influence in the choice of behavior, great effort and persistence, as well as
patterns of thinking and emotional reactions. In solving difficult problems, individuals who have
doubts about their ability will reduce their struggle, even tend to give up. Individuals with high self-
efficacy regard failure as a lack of effort, whereas individuals with low self-efficacy consider failure to
be from lack of their ability.
In determining mathematical achievement, especially to perform tasks in the form of questions of
mathematical representation, between the ability of mathematical representation and self-efficacy has
a positive relationship of mutual support. This is consistent with the results of the Betzdan Hacket
study in 1983 [3] that with a high self-efficacy, in general that a student will more easily and
successfully transcend the mathematical exercises given to him, the end result of the learning reflected
in academic achievement also tends to be higher in comparison to students with low self-efficacy.
Fennema and Sherman [4] stated that belief in a person's ability to learn mathematics has been found
to have a strong positive correlation with mathematical achievement.
Mathematics education is one of the efforts to educate the nation's life [5,6], this appropriate with
[7]. The low ability of mathematical representation and self-efficacy as reported by TIMSS in [8], and
PISA 2012 provides an overview of the student's ability in Indonesia. Situation-based learning as
examined by [9], and [10] expected to be one of the applicable learning alternatives. The research on
Geometer's Sketchpad Progam (GSP) has been done by [11,12], and [13].
In improving the ability of mathematical representation and self-efficacy of the students based on
the study of situation-based learning (SBL) study which combined with the aid of geometer's
sketchpad program (GSP) which consists of creating mathematical situations stage, posing
mathematical problem, solving mathematical problem and applying mathematics stage can facilitate
and provide convenience to students to be able directly interact in the process of learning to teach
math at school.
2. Methods
Situation-Based Learning (SBL) as expressed by [14] that "Situation-Based Learning provides a
powerful and flexible new approach to constructivism learning paradigm". This is also reinforced by
[15] that Situation-Based Learning has a significant impact on the thinking process because there are
many things students can learn from a situation, where they are studying [10]. The goals of SBL
according to [9] are "to train students 'ability to pose problems, and then promote students' ability to
coordinate the development on problem posing, problem understanding and problem solving from
mathematics angle".
In its implementation, Situation-Based Learning (SBL) consists of 4 stages of learning process,
namely 1) creating mathematical situations; 2) posing mathematical problem; 3) solving mathematical
problem; and 4) applying mathematics, agree with [9,10]. Based on these stages, as for the steps in
SBL-assisted GSP in this study can be arranged as follows:
2.1. Teacher creates a situation
In this step, through observation and analysis activities, teachers create mathematical situations. The
situation starts from a simple situation, then develops in a more complex situation using the assist of
the Geometer's Sketchpad Program (GSP). This is done to help teachers to clarify the subject matter,
to stimulate learners to dialogue with themselves, to stimulate and experience learners [16].
3
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4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing
IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107
2.2. Students present a mathematical problem
Based on the mathematical problems that teachers have created with the assist of Geometer's
Sketchpad Program (GSP) in the previous stage, with investigating and guessing activities, students
perform problem posing mathematical activities. This is to increase students' awareness of a problem
from the situation at hand. The Geometer's Sketchpad Program (GSP) at this stage is used to provide
students with the opportunity to learn directly and create simple theories using geometric ideas,
allowing students to make their own choices, searching information by constructing geometric objects
and make generalizations of the information.
2.3. Students solve mathematical problems
From the problems that can be expressed by the students in the second learning stage, the teacher sort
through the level of the problem, which problem should be followed up to be resolved.
2.4. Students perform applying mathematics process
Applying mathematics learning step is expected to become a positive habit, which eventually becomes
the character of student learning so that formed self-efficacy that affect decision making, and influence
the action that will do. A person will tend to run something when he feels competent and confident,
and will avoid it if not feel competent and confident.
Based on the description of Situation-Based Learning (SBL) with Geometer's Sketchpad Program
(GSP) above, Situation-Based Learning (SBL) in this research uses teaching materials in the form of
Student Worksheets which have been prepared based on SBL characteristics combined in several
visualization with GSP as an assistant for teachers to present mathematical situations that can
stimulate students to present the mathematical problems that they find.
This research is Quasi Experiment research. The design used in this study is the design of non-
equivalent control group (nonequivalent control group design). [17] states that for the Quasi
Experiment design with nonequivalent pre-test and post-test control group design, the experimental
and control groups are selected without random procedures. Both groups receive both pre-test and
post-test, but the experimental group is given treatment.
In this study, the experimental class is a group of students who have taught under SBL assisted by
GSP and the control class is a group of students under regular method. The existence of this control
class is as a comparison, to what extent changes due to the treatment of the experimental class. The
design of this research is as follows:
O X O
O O
Legend:
O : Pre-test or post-test ability of mathematical representation
X : Situation-Based Learning (SBL) assisted by Geometer's Sketchpad Program (GSP)
- - - : Research subjects are not grouped at random.
3. Results and Discussion
This study aims to examine and describe the ability of mathematical representation as well as
mathematical self-efficacy of students who were taught under situation-based learning (SBL-GSP
class) and regular method (regular class). The result of the research on students' mathematical
representation was obtained from pre-test, post-test and N-gain. The result of pre-test of mathematical
representation was obtained before the learning was given in both SBL-GSP and Regular class. Post-
test results of mathematical representation capability were obtained after the learning of Situation-
Based Learning (SBL) assisted by Geometer's Sketchpad program (GSP) in the SBL-GSP class and
regular class.
The results of the calculation test the average difference of N-gain can be seen in Table 1 below.
4
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4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing
IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107
Table 1. Average N-gain Difference Test Results
t-test for Equality of Means Information
t df Sig. (2-tailed)/2
4,862 40 0,000 H0 is rejected.
Based on the result of the statistical test in Table 1 above, it’s clearly obtained the value of Sig.
(2-tailed)/2 is 0.000. In other words, H0 is rejected. From the computation result, we can claim that the
students’ enhancement in their mathematical representation ability taught under SBL assisted by GSP
was better than by regular method. Thus it is proven that the hypothesis which states that students’
enhancement in their mathematical representation ability taught under SBL assisted by GSP is better
than under regular method.
When viewed on the basis of students’ prior knowledge and learning methods, the results of the
calculation of the average difference test of N-gain can be seen in Table 2 below.
Table 2. Average Differential Test Results of N-gain based on students’ prior
knowledge and Learning methods.
Sources df Mean Square F Sig.
Students’ prior knowledge 2 0,314 13,231 0,000
Learning methods 1 0,884 37,278 0,000
Based on the results in Table 2 above, it can be seen that students’ prior knowledge have a sig.
value 0,000 < ߙ = 0,05 so H0 is rejected. This means that students’ enhancement in their
mathematical representation ability taught under SBL assisted by GSP was better than under regular
method viewed from students’ prior knowledge (high, average, and low level).
To show there was no interaction between learning process that was used with students’ prior
knowledge to improve students' mathematical representation ability, the calculation result of
interaction between learning process and students’ prior knowledge was done and it can be seen in
Table 3 below.
Table 3. Interaction Test Results between Learning process and students’ prior
knowledge.
Sources df Mean Square F Sig.
Learning method * students’ prior knowledge 2 0,027 1,130 0,334
Based on the results in Table 3, it can be seen that the interaction between the learning process used
with the students’ prior knowledge have a Sig value 0,334 > ߙ = 0,05 so that H0 is accepted. It
means that, there was no interaction between the learning methods (Situation-Based Learning (SBL)
assisted by Geometer's Sketchpad Program (GSP) and regular method) with the students’ prior
knowledge in student' enhancement of mathematical representation ability.
Furthermore, to see the difference of students' self-efficacy in the SBL-GSP and regular method
classes after learning. The researchers provide the test result in the Table 4 below.
Table 4. Average Differential Test Results of N-gain.
t-test for Equality of Means Information
t df Sig. (2-tailed)/2
4,837 40 0,204 H0 is accepted
5
1234567890 ‘’“”
4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing
IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107
From table 4 above, we can see that the value of sig. (2-tailed)/2 is 0.204 > ߙ = 0,05 so that H0 is
accepted. This means, there was no significant difference in terms of self-efficacy between those who
were taught by SBL assisted by GSP and regular method.
4. Conclusion
Based on the results and discussion, it can be concluded that students’ enhancement in their
mathematical representation ability taught under SBL assisted by GSP was better than by regular
method that viewed from the whole as well as students’ prior knowledge in high, average, and low
category. Also, there was no interaction between learning methods and students prior knowledge in
student' enhancement of mathematical representation ability. Furthermore, there was no significant
difference in terms of self-efficacy between those who were taught by SBL assisted by GSP and
regular method.
5. References
[1] Mulyana E 2006 Assesmen Pendidikan Matematika di Sekolah Paper Not Published.
[2] Bandura A 1997 Self-Efficacy: Toward a Unifying Theory of Behavioral Change.
Psychological Review 1977 84 2 191-215
[3] Pajares F 2002 Overview of Social Cognitive Theory and of Self- Efficacy see
http://www.emory.edu/education/mfp/eff.html
[4] Cleary J, Breen S and O’Shea A 2010 Mathematical Literacy and Self-Efficacy of First Year
Third Level Student. MSOR Connections available at
http://www.heacademy.ac.uk/assets/documents/subjects/msor/1024Clearyjetamathliteracy.pd
f
[5] Departemen Pendidikan Nasional 2006 Kurikulum Tingkat Satuan Pendidikan Matematika SMA
Jakarta: Depdiknas
[6] National Council of Teacher of Mathematics 2000 Principles and Standards for School
Mathematics Reston VA: NCTM
[7] Suryadi D 2012 Membangun Budaya Baru dalam Berpikir Matematika Bandung: Rizqi Press
[8] Mullis I V S, et all 2012 TIMSS 2011 International Results in Mathematics United States:
TIMSS and PIRLS International Study Center
[9] Xia X, LÜ C and Wang B 2008 “Research on Mathematics Instruction Experiment Based
Problem Posing” Journal of Mathematics Education 1 1 153-163
[10] Isrok’atun 2014 Situation-Based Learning untuk Meningkatkan Kemampuan Creative Problem
Solving Matematis Siswa Unpublished Disertation School of Postgraduate Studies of
Indonesia University of Education
[11] Flores A 1998 The Kinematic Method and the Geometre;s Sketchpad in Geometrical Problems
International Journal of Computer for Mathematical Learning 7 1 1-12
[12] Idris N 2009 The Impact of Using Geometer's Sketchpad on Malaysian Students Achievement
and Van Hiele Geometric Thinking Journal of Mathematics Education 2 2 94-107
[13] Aden C 2011 Meningkatkan Kemampuan Penalaran dan Komunikasi Matematik Melalui Model
Think-Pair-Share Berbantuan Geometer’s Sketchpad Unpublished Thesis School of
Postgraduate Studies of Indonesia University of Education
[14] Tarek A U, Thomas D, Hermann M and Maja P 2000 Situation Learning or What Do Adventure
Games and Hypermedia Learning have in Common, see
http://www.google.co.id/search?q=situationsbased+ learning
[15] Herrrington J and Oliver R 1996 Critical Characteristics of Situated Learning:Implications for
The Instructional Design of Multimedia, available at http:// www.konstruktivismus.uni-
koeln.de/ didaktik/situierteslernen/herrington.pdf
[16] Rasyad A 2003 Teori Belajar dan Pembelajaran Jakarta : Uhamka Press
[17] Creswell J W 2010 Reserch Design: Pendekatan Kualitatif, Kuantitatif, dan Mixed Yogyakarta:
Pustaka Pelajar chapter 8 242
6
1234567890 ‘’“”
4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing
IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107
Acknowledgement
The authors are grateful to the Headmaster of SMPN 1 Kempo Dompu-NTB for permission given as
the location of this research.

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Enhancing students’ mathematical representation and selfefficacy through situation-based learning assisted by geometer’s sketchpad program

  • 1. Journal of Physics: Conference Series PAPER • OPEN ACCESS Enhancing students’ mathematical representation and selfefficacy through situation-based learning assisted by geometer’s sketchpad program To cite this article: Sowanto and Y S Kusumah 2018 J. Phys.: Conf. Ser. 1013 012107 View the article online for updates and enhancements. Related content The Impact of Situation-Based Learning to Students’ Quantitative Literacy T Latifah, E Cahya and Suhendra - Mathematical Representation Ability by Using Project Based Learning on the Topic of Statistics W A Widakdo - Improving mathematical representation ability in solving word problems through the use of cognitive strategies: orientation, organization, and elaboration Bansu Irianto Ansari, Saminan and Rini Sulastri - This content was downloaded from IP address 114.125.111.202 on 19/08/2018 at 16:58
  • 2. 1 Content from this work may be used under the terms of the Creative Commons Attribution 3.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI. Published under licence by IOP Publishing Ltd 1234567890 ‘’“” 4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107 Enhancing students’ mathematical representation and self- efficacy through situation-based learning assisted by geometer’s sketchpad program Sowanto1* and Y S Kusumah2 1 Department of Mathematics Education, STKIP Bima, City of Bima 84111, Indonesia 2 School of Postgraduate Studies, Indonesia University of Education, Bandung 40154, Indonesia *Corresponding author’s e-mail: sowantos@gmail.com Abstract. This research was conducted based on the problem of a lack of students’ mathematical representation ability as well as self-efficacy in accomplishing mathematical tasks. To overcome this problem, this research used situation-based learning (SBL) assisted by geometer’s sketchpad program (GSP). This research investigated students’ improvement of mathematical representation ability who were taught under situation-based learning (SBL) assisted by geometer’s sketchpad program (GSP) and regular method that viewed from the whole students’ prior knowledge (high, average, and low level). In addition, this research investigated the difference of students’ self-efficacy after learning was given. This research belongs to quasi experiment research using non-equivalent control group design with purposive sampling. The result of this research showed that students’ enhancement in their mathematical representation ability taught under SBL assisted by GSP was better than the regular method. Also, there was no interaction between learning methods and students prior knowledge in student' enhancement of mathematical representation ability. There was significant difference of students’ enhancement of mathematical representation ability taught under SBL assisted by GSP viewed from students’ prior knowledge. Furthermore, there was no significant difference in terms of self-efficacy between those who were taught by SBL assisted by GSP with the regular method. 1. Introduction The mathematics education program is one of the efforts to fulfil the goal to educate the life of the nation and to develop the Indonesian people completely. To achieve the goals of national education, referring to Bloom's taxonomy [1], mathematical skills include the cognitive, affective and psychomotor aspects. Therefore, in addition to improving the cognitive aspects of students, increasing the affective aspect of the psychological aspects associated with the attitude of students as well as supporting success in the process of learning mathematics is a must. In the process of interaction with the environment, one's performance depends on the interaction between behavior, personal factors, and environmental conditions. A person who has a high ability of a field may feel that he has not been able to do because he feels that people around of the environment are better than him. In fact, what he felt was not necessarily in accordance with the truth. Therefore, self-assessment is closely related to the self-efficacy of the student's ability.
  • 3. 2 1234567890 ‘’“” 4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107 Self-efficacy is a psychological aspect that gives a significant influence on the success of students in completing tasks and the questions of problem-solving questions well. [2] suggests that self-efficacy affects an action, effort, persistence, and flexibility in difference and realization in the goals of the individual. So the self-efficacy associated with a person's ability that determines often the outcome before the action takes place. Self-efficacy has a function as a tool to assess students' success in solving mathematical problems. Self-efficacy has an influence in the choice of behavior, great effort and persistence, as well as patterns of thinking and emotional reactions. In solving difficult problems, individuals who have doubts about their ability will reduce their struggle, even tend to give up. Individuals with high self- efficacy regard failure as a lack of effort, whereas individuals with low self-efficacy consider failure to be from lack of their ability. In determining mathematical achievement, especially to perform tasks in the form of questions of mathematical representation, between the ability of mathematical representation and self-efficacy has a positive relationship of mutual support. This is consistent with the results of the Betzdan Hacket study in 1983 [3] that with a high self-efficacy, in general that a student will more easily and successfully transcend the mathematical exercises given to him, the end result of the learning reflected in academic achievement also tends to be higher in comparison to students with low self-efficacy. Fennema and Sherman [4] stated that belief in a person's ability to learn mathematics has been found to have a strong positive correlation with mathematical achievement. Mathematics education is one of the efforts to educate the nation's life [5,6], this appropriate with [7]. The low ability of mathematical representation and self-efficacy as reported by TIMSS in [8], and PISA 2012 provides an overview of the student's ability in Indonesia. Situation-based learning as examined by [9], and [10] expected to be one of the applicable learning alternatives. The research on Geometer's Sketchpad Progam (GSP) has been done by [11,12], and [13]. In improving the ability of mathematical representation and self-efficacy of the students based on the study of situation-based learning (SBL) study which combined with the aid of geometer's sketchpad program (GSP) which consists of creating mathematical situations stage, posing mathematical problem, solving mathematical problem and applying mathematics stage can facilitate and provide convenience to students to be able directly interact in the process of learning to teach math at school. 2. Methods Situation-Based Learning (SBL) as expressed by [14] that "Situation-Based Learning provides a powerful and flexible new approach to constructivism learning paradigm". This is also reinforced by [15] that Situation-Based Learning has a significant impact on the thinking process because there are many things students can learn from a situation, where they are studying [10]. The goals of SBL according to [9] are "to train students 'ability to pose problems, and then promote students' ability to coordinate the development on problem posing, problem understanding and problem solving from mathematics angle". In its implementation, Situation-Based Learning (SBL) consists of 4 stages of learning process, namely 1) creating mathematical situations; 2) posing mathematical problem; 3) solving mathematical problem; and 4) applying mathematics, agree with [9,10]. Based on these stages, as for the steps in SBL-assisted GSP in this study can be arranged as follows: 2.1. Teacher creates a situation In this step, through observation and analysis activities, teachers create mathematical situations. The situation starts from a simple situation, then develops in a more complex situation using the assist of the Geometer's Sketchpad Program (GSP). This is done to help teachers to clarify the subject matter, to stimulate learners to dialogue with themselves, to stimulate and experience learners [16].
  • 4. 3 1234567890 ‘’“” 4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107 2.2. Students present a mathematical problem Based on the mathematical problems that teachers have created with the assist of Geometer's Sketchpad Program (GSP) in the previous stage, with investigating and guessing activities, students perform problem posing mathematical activities. This is to increase students' awareness of a problem from the situation at hand. The Geometer's Sketchpad Program (GSP) at this stage is used to provide students with the opportunity to learn directly and create simple theories using geometric ideas, allowing students to make their own choices, searching information by constructing geometric objects and make generalizations of the information. 2.3. Students solve mathematical problems From the problems that can be expressed by the students in the second learning stage, the teacher sort through the level of the problem, which problem should be followed up to be resolved. 2.4. Students perform applying mathematics process Applying mathematics learning step is expected to become a positive habit, which eventually becomes the character of student learning so that formed self-efficacy that affect decision making, and influence the action that will do. A person will tend to run something when he feels competent and confident, and will avoid it if not feel competent and confident. Based on the description of Situation-Based Learning (SBL) with Geometer's Sketchpad Program (GSP) above, Situation-Based Learning (SBL) in this research uses teaching materials in the form of Student Worksheets which have been prepared based on SBL characteristics combined in several visualization with GSP as an assistant for teachers to present mathematical situations that can stimulate students to present the mathematical problems that they find. This research is Quasi Experiment research. The design used in this study is the design of non- equivalent control group (nonequivalent control group design). [17] states that for the Quasi Experiment design with nonequivalent pre-test and post-test control group design, the experimental and control groups are selected without random procedures. Both groups receive both pre-test and post-test, but the experimental group is given treatment. In this study, the experimental class is a group of students who have taught under SBL assisted by GSP and the control class is a group of students under regular method. The existence of this control class is as a comparison, to what extent changes due to the treatment of the experimental class. The design of this research is as follows: O X O O O Legend: O : Pre-test or post-test ability of mathematical representation X : Situation-Based Learning (SBL) assisted by Geometer's Sketchpad Program (GSP) - - - : Research subjects are not grouped at random. 3. Results and Discussion This study aims to examine and describe the ability of mathematical representation as well as mathematical self-efficacy of students who were taught under situation-based learning (SBL-GSP class) and regular method (regular class). The result of the research on students' mathematical representation was obtained from pre-test, post-test and N-gain. The result of pre-test of mathematical representation was obtained before the learning was given in both SBL-GSP and Regular class. Post- test results of mathematical representation capability were obtained after the learning of Situation- Based Learning (SBL) assisted by Geometer's Sketchpad program (GSP) in the SBL-GSP class and regular class. The results of the calculation test the average difference of N-gain can be seen in Table 1 below.
  • 5. 4 1234567890 ‘’“” 4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107 Table 1. Average N-gain Difference Test Results t-test for Equality of Means Information t df Sig. (2-tailed)/2 4,862 40 0,000 H0 is rejected. Based on the result of the statistical test in Table 1 above, it’s clearly obtained the value of Sig. (2-tailed)/2 is 0.000. In other words, H0 is rejected. From the computation result, we can claim that the students’ enhancement in their mathematical representation ability taught under SBL assisted by GSP was better than by regular method. Thus it is proven that the hypothesis which states that students’ enhancement in their mathematical representation ability taught under SBL assisted by GSP is better than under regular method. When viewed on the basis of students’ prior knowledge and learning methods, the results of the calculation of the average difference test of N-gain can be seen in Table 2 below. Table 2. Average Differential Test Results of N-gain based on students’ prior knowledge and Learning methods. Sources df Mean Square F Sig. Students’ prior knowledge 2 0,314 13,231 0,000 Learning methods 1 0,884 37,278 0,000 Based on the results in Table 2 above, it can be seen that students’ prior knowledge have a sig. value 0,000 < ߙ = 0,05 so H0 is rejected. This means that students’ enhancement in their mathematical representation ability taught under SBL assisted by GSP was better than under regular method viewed from students’ prior knowledge (high, average, and low level). To show there was no interaction between learning process that was used with students’ prior knowledge to improve students' mathematical representation ability, the calculation result of interaction between learning process and students’ prior knowledge was done and it can be seen in Table 3 below. Table 3. Interaction Test Results between Learning process and students’ prior knowledge. Sources df Mean Square F Sig. Learning method * students’ prior knowledge 2 0,027 1,130 0,334 Based on the results in Table 3, it can be seen that the interaction between the learning process used with the students’ prior knowledge have a Sig value 0,334 > ߙ = 0,05 so that H0 is accepted. It means that, there was no interaction between the learning methods (Situation-Based Learning (SBL) assisted by Geometer's Sketchpad Program (GSP) and regular method) with the students’ prior knowledge in student' enhancement of mathematical representation ability. Furthermore, to see the difference of students' self-efficacy in the SBL-GSP and regular method classes after learning. The researchers provide the test result in the Table 4 below. Table 4. Average Differential Test Results of N-gain. t-test for Equality of Means Information t df Sig. (2-tailed)/2 4,837 40 0,204 H0 is accepted
  • 6. 5 1234567890 ‘’“” 4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107 From table 4 above, we can see that the value of sig. (2-tailed)/2 is 0.204 > ߙ = 0,05 so that H0 is accepted. This means, there was no significant difference in terms of self-efficacy between those who were taught by SBL assisted by GSP and regular method. 4. Conclusion Based on the results and discussion, it can be concluded that students’ enhancement in their mathematical representation ability taught under SBL assisted by GSP was better than by regular method that viewed from the whole as well as students’ prior knowledge in high, average, and low category. Also, there was no interaction between learning methods and students prior knowledge in student' enhancement of mathematical representation ability. Furthermore, there was no significant difference in terms of self-efficacy between those who were taught by SBL assisted by GSP and regular method. 5. References [1] Mulyana E 2006 Assesmen Pendidikan Matematika di Sekolah Paper Not Published. [2] Bandura A 1997 Self-Efficacy: Toward a Unifying Theory of Behavioral Change. Psychological Review 1977 84 2 191-215 [3] Pajares F 2002 Overview of Social Cognitive Theory and of Self- Efficacy see http://www.emory.edu/education/mfp/eff.html [4] Cleary J, Breen S and O’Shea A 2010 Mathematical Literacy and Self-Efficacy of First Year Third Level Student. MSOR Connections available at http://www.heacademy.ac.uk/assets/documents/subjects/msor/1024Clearyjetamathliteracy.pd f [5] Departemen Pendidikan Nasional 2006 Kurikulum Tingkat Satuan Pendidikan Matematika SMA Jakarta: Depdiknas [6] National Council of Teacher of Mathematics 2000 Principles and Standards for School Mathematics Reston VA: NCTM [7] Suryadi D 2012 Membangun Budaya Baru dalam Berpikir Matematika Bandung: Rizqi Press [8] Mullis I V S, et all 2012 TIMSS 2011 International Results in Mathematics United States: TIMSS and PIRLS International Study Center [9] Xia X, LÜ C and Wang B 2008 “Research on Mathematics Instruction Experiment Based Problem Posing” Journal of Mathematics Education 1 1 153-163 [10] Isrok’atun 2014 Situation-Based Learning untuk Meningkatkan Kemampuan Creative Problem Solving Matematis Siswa Unpublished Disertation School of Postgraduate Studies of Indonesia University of Education [11] Flores A 1998 The Kinematic Method and the Geometre;s Sketchpad in Geometrical Problems International Journal of Computer for Mathematical Learning 7 1 1-12 [12] Idris N 2009 The Impact of Using Geometer's Sketchpad on Malaysian Students Achievement and Van Hiele Geometric Thinking Journal of Mathematics Education 2 2 94-107 [13] Aden C 2011 Meningkatkan Kemampuan Penalaran dan Komunikasi Matematik Melalui Model Think-Pair-Share Berbantuan Geometer’s Sketchpad Unpublished Thesis School of Postgraduate Studies of Indonesia University of Education [14] Tarek A U, Thomas D, Hermann M and Maja P 2000 Situation Learning or What Do Adventure Games and Hypermedia Learning have in Common, see http://www.google.co.id/search?q=situationsbased+ learning [15] Herrrington J and Oliver R 1996 Critical Characteristics of Situated Learning:Implications for The Instructional Design of Multimedia, available at http:// www.konstruktivismus.uni- koeln.de/ didaktik/situierteslernen/herrington.pdf [16] Rasyad A 2003 Teori Belajar dan Pembelajaran Jakarta : Uhamka Press [17] Creswell J W 2010 Reserch Design: Pendekatan Kualitatif, Kuantitatif, dan Mixed Yogyakarta: Pustaka Pelajar chapter 8 242
  • 7. 6 1234567890 ‘’“” 4th International Seminar of Mathematics, Science and Computer Science Education IOP Publishing IOP Conf. Series: Journal of Physics: Conf. Series 1013 (2018) 012107 doi:10.1088/1742-6596/1013/1/012107 Acknowledgement The authors are grateful to the Headmaster of SMPN 1 Kempo Dompu-NTB for permission given as the location of this research.