If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
Game Mechanics: Learning as a Multiplayer ExperienceKevin Lim
I showcase examples and learning points relating to game mechanics for teachers. This was presented at New Media in Education Fiesta 2011, held at Innova JC on June 22, 2011
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
If you have ever wondered about how the classrooms of the future will look like attend this session by NASSP's National Award Winning Digital Principal Mike King. Mike and Jesse West will take you into the world of the next generation of teaching and learning which Mike calls the New Alexandria. Learn the essential techniques of generating digital content using methods of facilitate, aggregate, curate, and create through project based learning in primordial spaces within the elaborative learning process. In this session you will learn about the new collaboration roles of the curator, and designer, as information is synthesized from, standards, assessment, content, method, and process into newly developed content generated for mobile learning. The end product of these practices will be a digital book for the new "Alexandrian Libraries of the Future." This session is a BYOD with some knowledge of iAuthor, aggregation and curation tools like, twitter, Delicious, Diggo, scoopit, Paper.li and Twitted Times which are all necessary components for your learning, get connected became a curator.
Game Mechanics: Learning as a Multiplayer ExperienceKevin Lim
I showcase examples and learning points relating to game mechanics for teachers. This was presented at New Media in Education Fiesta 2011, held at Innova JC on June 22, 2011
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Revolutionising Libraries with Social MediaJudy O'Connell
With the emergence of tools such as Twitter, Facebook, blogs, wikis, LinkedIn, virtual worlds and more, it has become important to offer a more customer-driven, socially rich and collaborative model of service and content delivery from our libraries.
Social media has few barriers. It's not about budget or acquiring the necessary tools.
What we need are experienced social media staff who can lead our libraries into participatory environments for the benefit of all.
Here you will find many key links and resources to support the workshop Revolutionising Libraries.
Free eBook - Beyond Fun: Serious Games and MediaAyman Sarhan
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
EuropeanaTECH Conference ~ Distributed Community EmpowermentJohan Oomen
This session will not only showcase excellent examples of participation and user generated content in the GLAM (Galleries, Libraries, Archives, Museums) domain, but it will also examine the underlying managerial and operational dimensions to distributed community empowerment.
The mass digitisation of analogue holdings is key to heritage organizations becoming an integral part of the web. In the case of fragile carriers, digitisation is a means to ensure long-term preservation of the information. Digitisation is also a precondition for creating new access routes to collections. Once cultural artefacts are digital and part of an open network, they can be shared, recommended, remixed, mashed, embedded and cited. In this way even the most obscure artefacts can command attention. GLAMs and their users are now beginning to inhabit the same, shared information space.
Innovative new services are being launched that explore this fundamentally new paradigm of participation in the GLAM domain. Participation can have a big impact on the workflows of heritage institutions, for instance, by inviting users to assist in the selection, cataloguing, contextualisation and curation of collections. These new forms of interaction can also lead to a deeper level of involvement of users with the collections. Furthermore, the adaptation of usage tracking tools can be applied not only for evaluation purposes, but also as basis for more personalised services. This session will demonstrate what has been done in this field.
By: John Seely Brown
Presented: OpenLearn2007 30-31 October 2007
More: http://kn.open.ac.uk/public/document.cfm?docid=10605
Video/audio: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31
Revolutionising Libraries with Social MediaJudy O'Connell
With the emergence of tools such as Twitter, Facebook, blogs, wikis, LinkedIn, virtual worlds and more, it has become important to offer a more customer-driven, socially rich and collaborative model of service and content delivery from our libraries.
Social media has few barriers. It's not about budget or acquiring the necessary tools.
What we need are experienced social media staff who can lead our libraries into participatory environments for the benefit of all.
Here you will find many key links and resources to support the workshop Revolutionising Libraries.
Free eBook - Beyond Fun: Serious Games and MediaAyman Sarhan
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored.
EuropeanaTECH Conference ~ Distributed Community EmpowermentJohan Oomen
This session will not only showcase excellent examples of participation and user generated content in the GLAM (Galleries, Libraries, Archives, Museums) domain, but it will also examine the underlying managerial and operational dimensions to distributed community empowerment.
The mass digitisation of analogue holdings is key to heritage organizations becoming an integral part of the web. In the case of fragile carriers, digitisation is a means to ensure long-term preservation of the information. Digitisation is also a precondition for creating new access routes to collections. Once cultural artefacts are digital and part of an open network, they can be shared, recommended, remixed, mashed, embedded and cited. In this way even the most obscure artefacts can command attention. GLAMs and their users are now beginning to inhabit the same, shared information space.
Innovative new services are being launched that explore this fundamentally new paradigm of participation in the GLAM domain. Participation can have a big impact on the workflows of heritage institutions, for instance, by inviting users to assist in the selection, cataloguing, contextualisation and curation of collections. These new forms of interaction can also lead to a deeper level of involvement of users with the collections. Furthermore, the adaptation of usage tracking tools can be applied not only for evaluation purposes, but also as basis for more personalised services. This session will demonstrate what has been done in this field.
By: John Seely Brown
Presented: OpenLearn2007 30-31 October 2007
More: http://kn.open.ac.uk/public/document.cfm?docid=10605
Video/audio: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31
Building a Hybrid Learning Environment - Augmenting the Classroom with Conver...Atul Pant
How can teachers create a hybrid learning environment to augment their classroom teaching with online conversation and collaboration. This presentation, which I made at Allahabad University in Oct 2012, looks at the reasons why a hybrid approach is much needed and gives an overview of mostly free tools that can be used to create such a learning experience.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
1. MOTIF
Open Knowledge Share Dreams
SNOW started as a way to promote
the active sharing
of intellectual contents online
in knowledge-based contemporary society.
As more and more high quality educational content
Becomes available online for free at a rapid pace,
We searched for the key factors on
why Korean students had difficulties making use of this content.
First, the barrier of language
making them far from accessible.
Second, the trouble of finding proper content
among the immensely scattered material.
Third, the lack of guidelines to find
and to utilize the content.
Now, we march to overcome
these difficulties with sharing knowledge.
Sookmyung Network for Open World
Where Innovation Begins
snow.or.kr
2. MISSON
SNOW has launched a knowledge-sharing
online service with the world-class intellectual
and educational contents for broader world
and audience
We set our goal
Helping our users surpass the language barrier
Allowing them to study their research interests
At their own pace
To find with ease the lectures of world class scholars
Providing a convenient channel of communication
among users.
We are trying to
Guide SMU’s students to access and utilize global
academic information actively,
Support SMU’s professors in applying our
Content in their lectures dynamically,
Improve the ability and expectations of
both students and professors from their new experiences.
Ultimately, we will be the flagship site
in the arena of global learning,
By changing the intellectual culture of SMU,
Becoming a model to follow in the future
for Universities across the world.
3. Through this ‘information sharing network’,
SNOW’s benefits is reaching a good number of people in a
WE
SHARE KNOWLEDGE
wide range of fields, and SNOW brings us positive inspiration
TOGETHER and motivation in diverse ways.
Once you accumulate your own ‘snow’ points, this increasing amount would
SNOW be your ‘real’ donation as a beneficiary.
HOPE
ECO SYSTEM WE
GAIN SNOW
This mechanism includes learning, empowering, and envisioning our users
BUILDS NEW SNOW CULTURE
FOR KNOWLEDGE SHARING
TROUGH OUR and helps them become donators themselves within SNOW.
COOPERATIVE LEARNING
Above all, SNOW leads the new ‘SNOW culture movement’
YOUR SNOW POINTS BECOME OUR HOPE for “Open Knowledge, Share Dreams”.
Women Technology Education
SNOW transforms our user’s SNOW points saved by this Eco System
into real fundraised money towards IT education support projects.
SNOW donated notebook computers to a high school acting IT education volunteership.
SNOW enables its users to participate and contribute
in the process of making SNOW better, and to share
with the society its intellectual resources through Open World.
We, SNOW, will create a ‘SNOW knowledge community’
through activities driven by Knowledge Share Volunteers,
who will translate information and knowledge in their own major subjects,
helping the web-environment to be more accessible.
Students as well as non-student users can participate in creating and storing
“snow” points which are transmitted to fund this IT education.
Through this self-sustaining eco-system, SNOW will pursue the goal
of becoming the perfect ‘take-share-open’ learning platform,
bridging together the goals of lifelong education and social dedication,
transforming and enhancing the social responsibilities of the University.
4. 1 2
3
SNOW Wiki System for “Cooperative-Translation”
Experience Video Lecture and other Interfaces and “Cooperative-Learning”
The most frequent type of SNOW use would be ‘click and view’. 1 “New, creative wiki” for SNOW: Amazingly learning-friendly interface;
It allows watching various video lectures which are on our unique interface. SNOW Wiki. Using SNOW wiki, users can participate in posting lecture
Experience the following useful tools for your self-learning; materials and transcripts for each lecture.
“Play and Read”: You can view video lectures without any particular player 2 “Visualize cooperative work”: Upload Korean scripts translated by yourself.
or Active X. Simultaneously, you can refer to and read Korean and English After then, many other users can add or keep on your translation working
script for each lecture. as wiki tasks go on.
This creative multi-posting will gradually complete the Korean script on
“Talk and Share”: Under play window, you can leave your own questions, SNOW.
ideas and comments about the lecture.
Then ‘your posted lecture talk’ will be shared with other users 3 “Browse what friends did; History tool”: Open ‘history’ window for checking
and create brand-new ideas through users’ discussion. the history of transcripts under ongoing cooperation. Participate in this
cooperative translation work by adding your own works or revising other’s
works.
5. VISION
SNOW : Open Environment for Creativity and
Innovation in Learning.
SNOW is an open platform for everyone who wants to
share and gain great educational content.
Users can share any types of video materials with educational worth
in a handy way and provide English/Korean scripts Contact us
for other users as volunteers. www.snow.or.kr / e-mail : info@snow.or.kr
Moreover, users can communicate with others with various interests Call+82 2 -2077 –7312 / Fax+82 2-2077-7333
and backgrounds by managing their own “knowledge club”,
Cheongpa-ro 47-gil, Yongsan-gu, Seoul, 140-742, Korea
a community for various fields.
Ultimately, SNOW creation is on your hand.