Game Mechanics: Learning as a Multiplayer Experience

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I showcase examples and learning points relating to game mechanics for teachers. This was presented at New Media in Education Fiesta 2011, held at Innova JC on June 22, 2011

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  • Game Mechanics: Learning as a Multiplayer Experience

    1. 1. Game mechanics Learning as a multiplayer experiencewithDr. Kevin LimNMiEF 2011 @ Innova JC22nd June 2011
    2. 2. “Passionate Teacher / Sleeping Students” at Yale Law School entrance frieze http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
    3. 3. “Passionate Students / Indifferent Teacher” at Yale Law School entrance frieze http://www.henrytrotter.com/scholarship/yale-law-school-sculpture.html
    4. 4. PUSH How to naturalizelearning objectives.
    5. 5. Students everywhere using FacebookHere’s a Russian clone, VKontakte.ru
    6. 6. PULLDiscover the hook of social net works.
    7. 7. Teachable Moments Cartoon by Matthew Henry Hall (Jan 2007) http://www.insidehighered.com/views/teachable_moments/cartoon24
    8. 8. Printed “essays” and“response papers” used in many classroomstraditionally promoted a closed dialogue bet weenthe student and teacher.
    9. 9. In contrast, socialnet works allowed for an open multi-logue among the student, his or herpeers, the instructor, and the potential public.
    10. 10. Our StoryWhen Derek Lackaff and I taught our Internetcommunication coursesback in Spring 2007, we tried to see if blogging could support a trulyactive and collaborative learning experience.
    11. 11. Our Magic Sauce We also worked it into a multiplayer game.
    12. 12. Michael Heilemann’s 25 Most Influential Games http://www.flickr.com/photos/heilemann/5013484/
    13. 13. Im interested in how game mechanicsacts as a form of architecture thatdoesnt necessary focus on restriction,but rather stimulates specific behaviors.
    14. 14. From video games to real-world settingssuch as classrooms, we can be steeredtowards socially productive ends, e.g. tooverride tragedy of the commons
    15. 15. Why this is interesting...
    16. 16. Casual games consist of...a crazy collection ofaddictive mini-gamesdrive the player to performtrivial tasksin pursuit of the almighty“dollar”.
    17. 17. Real-life consists of... a tired collection of boring mini-games drive the player to perform trivial tasks in pursuit of the almighty “dollar”.Photo by flickr user: kenyee
    18. 18. Laborneed not belaborious
    19. 19. making house / work chores fun... chorewars.com
    20. 20. Epic Win
    21. 21. http://www.nytimes.com/2009/01/31/science/earth/31compete.html
    22. 22. The PanicStatus BoardThe Panic Inc. Status Board as seenon http://www.panic.com/blog/2010/03/the-panic-status-board/
    23. 23. How the heckdo we createfun ?
    24. 24. What makes popular social platforms addictive?
    25. 25. Visible Scoreboard To motivate students, I tried usingAmy Jo Kims game mechanics (2006)
    26. 26. Photo by flickr user: Nemos great uncle (Aug, 2008)Amy Jo Kim explained game mechanics with how Frequent Flyer Miles work
    27. 27. “I see a game mechanics working well on sites like YouTube, Yelp, Twitter, and Flickster. [...] like points,Amy Jo Kim leaderboards, level-ups,Creative DirectorShuffleBrain social exchanges, and customization to a strong core experience.”
    28. 28. Five Game Mechanics 1. Collecting 2. Earning Points 3. FeedbackAmy Jo KimCreative Director 4. ExchangesShuffleBrain 5. Customization
    29. 29. Earning Points Amy Jo Kim’s idea was in the presence of a scoring mechanism. Established a blogging leaderboard via technorati.com authority ranking algorithm. Provide our students a basic measure of how they were doing against one another. Students also given weekly audits of the class overall performance.
    30. 30. Collecting ThingsFor quality blog posts, students earned weekly awardsVariety of awards promotes diverse behaviorsAwards can be traded for extra credits or the ability togain “immunity” from extra assignments.
    31. 31. Feedback Comments and trackback allow students to understand the quality of the blog and wiki contribution. Students are given the opportunity to improve on posts if they have not reached the assignment deadline. Accessibility of feedback allows students to accelerate mastery in each week’s theme.
    32. 32. Customization Students instinctively personalized their blogs by the first week of use. Low level: Blog templates High level: Sidebar widgets Social Objects - personal photos - favorite music - branding - chat box
    33. 33. ExchangesTo track the layers of interaction, we visually aggregatedRSS feeds of their blogs and wikis using Netvibes.com
    34. 34. Motivations for Contributing Reciprocity NeedPerhaps the most anticipated factor One may produce and contribute a that motivates people to give. public good for the simple reason that a person or the groups as a Reputation whole has a need for it.The willingness to help others can allwork to increase ones prestige in a community. Attachment The commitment one has to the group, one’s utility. Sense of Efficacy The feeling an individual has that makes them feel that they have Side-effect some effect on the environment Private behavior makes cost of around them. sharing near zero.
    35. 35. Title : JFDI Academy - http://jedi.ddns.comp.nus.edu.sgModule : CS1101S Programming Methodology @ NUSProfessor : Ben Leong / Collaborator : Su Yuen
    36. 36. Capturing Spontaneity The Third Place Being a shared space means fairly equal standing in power Motivates the user by choice (self-interest) over coercion Informality Informal channels allow for more spontaneous interaction.Image Source: http://mchabib.com/2006/10/05/digital- library-as-third-place/ Distinguishing motivation for using Facebook vs. Blackboard
    37. 37. !The Digital Divide in terms of video media literacy (Stavchansky, 2006)
    38. 38. Dealing with Complexity Digital Divide - Parallel Backchannels - Participatory Literacy - Polarized Performance Open to Subversion - Private vs. Public discourse - Opposing learning objectiveshttp://maxpictures.com/weblog/2007/04/11/product-placement/ - Community self-moderation Swings both ways...
    39. 39. One more thing...
    40. 40. I work at The National Art Gallery, Singapore
    41. 41. foursquare iPhone applocation-aware gaming with virtual & real-world rewards
    42. 42. art.sg/307Artwork asSocial Objects✦ rapid & economical✦ shared experiences✦ game mechanics✦ granular analytics
    43. 43. Thank YouIf you areon twittershare your thoughts@brainopera

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