Games can be used in the classroom to gain students' attention and motivate learning by challenging and engaging them. Games capture students' attention and match learning outcomes. They can be used in a variety of settings from whole class to individual activities. Teachers should choose age-appropriate games and allow students to use games to demonstrate mastery, while offering a variety to avoid issues like competition or losing interest in learning. Games offer an alternative to frustration by choosing fun activities that boost engagement.
1300 Home Tutor for Maths tuitions in Perth1300 HomeTutor
Is your child lagging behind in math studies? School tuitions are not enough for him? Are you trying to find reasons behind this? Just finding the reason is not going to solve this problem. You need to pay some extra attention to your child to help him in improving his academic grades. Paying individual attention to each and every child present in the class is not possible for a school teacher.
This document provides tips for teaching large groups of students. It advises teachers to introduce themselves with an engaging activity to grab students' attention. Teachers should observe their class to understand each group's characteristics and tailor their lessons accordingly. Rules should be set firmly but kindly. Lessons plans need to consider each group's dynamics and overcome potential obstacles. Effective strategies for large groups include using posters, call-and-response, videos, group work, relating new topics to old, and interactive songs and movements.
This document discusses integrating game mechanics into teaching to make courses more fun and engaging for students. It begins with an introduction to the presenter and their background in game design and education. The presentation then discusses what fun is, how gamification works, and applying game elements like status, leaderboards, incentives, and goals to motivate students. Examples are given of a video game programming course that was gamified, which led to increased attendance, assignment submission, and student engagement. The presentation concludes by addressing problems with gamification and taking questions.
Gamification should be thought of as a design sensibility and not merely a digital tool. It is a thought process and a methodology to think about engaging and motivating learners. While a result of gamification is often fun, the ultimate outcome behind developing a gamified approach is increased engagement and motivation.
In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
The document describes a shape quiz game involving 4 puzzle pieces that can be rotated or reversed to form different shapes. It lists solutions to shapes #3, #7, #31, #85, #98, and the most difficult puzzle #100. It discusses benefits of playing the shape quiz such as training alertness and flexibility. It suggests organizing competitions and offers a shape quiz book for sale containing 100 challenging shapes and tips.
Games can be used in the classroom to gain students' attention and motivate learning by challenging and engaging them. Games capture students' attention and match learning outcomes. They can be used in a variety of settings from whole class to individual activities. Teachers should choose age-appropriate games and allow students to use games to demonstrate mastery, while offering a variety to avoid issues like competition or losing interest in learning. Games offer an alternative to frustration by choosing fun activities that boost engagement.
1300 Home Tutor for Maths tuitions in Perth1300 HomeTutor
Is your child lagging behind in math studies? School tuitions are not enough for him? Are you trying to find reasons behind this? Just finding the reason is not going to solve this problem. You need to pay some extra attention to your child to help him in improving his academic grades. Paying individual attention to each and every child present in the class is not possible for a school teacher.
This document provides tips for teaching large groups of students. It advises teachers to introduce themselves with an engaging activity to grab students' attention. Teachers should observe their class to understand each group's characteristics and tailor their lessons accordingly. Rules should be set firmly but kindly. Lessons plans need to consider each group's dynamics and overcome potential obstacles. Effective strategies for large groups include using posters, call-and-response, videos, group work, relating new topics to old, and interactive songs and movements.
This document discusses integrating game mechanics into teaching to make courses more fun and engaging for students. It begins with an introduction to the presenter and their background in game design and education. The presentation then discusses what fun is, how gamification works, and applying game elements like status, leaderboards, incentives, and goals to motivate students. Examples are given of a video game programming course that was gamified, which led to increased attendance, assignment submission, and student engagement. The presentation concludes by addressing problems with gamification and taking questions.
Gamification should be thought of as a design sensibility and not merely a digital tool. It is a thought process and a methodology to think about engaging and motivating learners. While a result of gamification is often fun, the ultimate outcome behind developing a gamified approach is increased engagement and motivation.
In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
The document describes a shape quiz game involving 4 puzzle pieces that can be rotated or reversed to form different shapes. It lists solutions to shapes #3, #7, #31, #85, #98, and the most difficult puzzle #100. It discusses benefits of playing the shape quiz such as training alertness and flexibility. It suggests organizing competitions and offers a shape quiz book for sale containing 100 challenging shapes and tips.
The document summarizes research conducted to determine how to make the Shout magazine insert more appealing to its target year 10 audience. A questionnaire and focus group provided feedback on interests like GCSE tips, interviews with students, and work placements. Ideas for the insert include articles on GCSE preparation, interviews with GCSE and sixth form students, a math quiz, and a writing competition. The research aims to identify psychographic traits and address student needs to engage readers.
Mathematical games are fun activities that develop mathematical strategies and skills. They can be competitive, cooperative, whole group, small group, or solitary. Mathematical games involve activities that can be challenging, usually against one or more opponents, and have distinct finishing points and specific cognitive objectives. They increase learning, independence, social interaction, and positive attitudes towards mathematics. Teachers should select appropriate mathematical games that target particular strategies and skills and tap into students' interests, as games can be very productive learning activities.
Communicate with the teacher about any concerns or progress. Encourage your child to explain the mathematics lesson by teaching you and answering questions. Help your child discover answers by asking prompting questions rather than just providing the answer. Accept mistakes as learning opportunities and praise correct thought processes. Play math games and do real-life math activities to reinforce skills. Give gifts that encourage mathematical exploration.
The purpose of conducting the webinar was to provide participants ideas on devising various interesting games for teaching children basic operations of Mathematics at the primary level
The document provides simple ways to use a SMART Board with young students, including having students trace their name, select an emoticon to represent their feeling, and choose an activity from numbered options. It also describes grouping titles and pictures of activities to easily change the available options daily, completing patterns with shapes, and counting objects into triangles.
Helping your child with homework is important for their success in school and life. Completing homework assignments leads to higher average test scores. Parents should set a regular homework time and place, remove distractions, provide supplies, set a good example, monitor assignments, be available to help, praise their child's efforts, and communicate with teachers to resolve any problems.
The document provides 5 tips for helping children build confidence in math:
1. Make learning math fun using games, puzzles, and activities like cooking.
2. Don't show panic over math and encourage children to see problems as puzzles to solve rather than something to fear.
3. Relate math to everyday life through examples like deals, sports scores, and planning.
4. Encourage regular practice of math skills in a fun way using workbooks and websites.
5. Help children see mistakes as learning opportunities and encourage trying problems rather than giving up.
This document provides an overview of the features and interface of the myvocabapp vocabulary learning application in 3 sentences or less:
Myvocabapp allows users to build vocabulary skills through flashcards organized into stacks, take quizzes to test their knowledge of word definitions, and view progress reports to track their learning over time. Users earn stars for correctly answering quiz questions about word definitions, with more stars indicating stronger memorization of a word. The application uses spaced repetition and game-like elements to make vocabulary learning effective and engaging.
Why are games significant in education . Fit for futuremagdajanusz
Games are significant in education for several reasons: they motivate students to learn, help students work as part of a team and take responsibility for their learning, and can be used as a classroom management tool. Specifically, games engage students in learning, reinforce lessons, and increase positivity in the classroom. They also increase motivation, control competitiveness, help problem solving and mental cognition, create peer positivity, provide a less stressful way for students to demonstrate knowledge, and increase memory, class cooperation, attention, and create a fun learning environment.
Game it up! Introducing Game Based Learning for Developmental MathCengage Learning
Addressing the needs of developmental math students is difficult but important challenge facing instructors. Game based learning adds excitement to your lesson and helps students focus. In this presentation, Dr Kathleen Offenholly reviews best practices and simple steps for adding game based learning to your class. The games are not flashy and do not require advanced technical skills. They are simple to implement and have proven to be effective.
This document provides guidance for teachers on using a 3-act math lesson structure to improve students' estimation and problem-solving skills. The 3-act structure involves students first making observations and asking questions about a picture or video. They then estimate and discuss what additional information they need to solve a main question. Finally, students are provided data and work independently or collaboratively to solve the problem and refine their estimate. Examples are provided to illustrate how this structure can be implemented in the classroom. Overall, the 3-act method is intended to develop students' number sense and ability to solve real-world math problems.
YsUp Guide Manual (2021 Edition): The Original Guide for Classroom GamificationNajee Jeremiah
The 2021 Edition marks the 9th year of research and development with this instructional technology. YsUp Education was founded by Najee Jeremiah in 2012 after participating in a Life Coaching Program. He applied principles he learned from Life Coaching and applied it to a setting in a classroom.
Madeline Clark conducted a diagnostic interview of a 4th grade student to assess their math skills. She asked the student word problems involving addition, subtraction and multiplication, having them use manipulatives like blocks or their own drawings. The student was able to solve all the problems correctly, sometimes using the blocks and other times doing mental math. Clark observed the student's thinking process and different problem solving modes. She learned the value of one-on-one diagnostic interviews for understanding a student's mathematical reasoning.
To succeed in math, students should ask questions when they don't understand, create an organized study area free of distractions, and do math problems consistently by studying with friends and doing homework regularly. Students should also believe in themselves and never give up when facing challenges.
This document provides 10 tips for students to ensure success in math including asking questions, being organized, creating a dedicated study space, studying with a friend, avoiding distractions, practicing by doing math problems, getting help when needed, consistently doing homework, and persevering even when challenges arise.
The “summer slide” may sound like fun, but it’s definitely something you’ll want to keep your kids far away from this summer! It’s a phenomenon teachers know all too well – the loss of knowledge and ability that typically occurs when formal education stops during the summer months.
During the summer, kids (yes, even GT and TAG kids) can lose an average of 2.6 months of grade level equivalency in math computation skills and 25% of their reading skills. Mental training can improve the brain, just as physical exercise can improve the body. So, here are some tips to keep your kids from “losing it” over summer break.
In this webinar, you'll learn:
What parents can do to prevent the "Summer Slide"
What skills children need to exercise over the summer to prevent the "Summer Slide"
How and why to incorporate physical activity into mental exercises
Prepare for the start of a great school year over summer break
How to determine gaps and areas to focus on over the summer
Teaching Financial Well-Being through Game-Based LearningDerrick Picard
Presented at the NASPA 2017 Symposium on Collegiate Financial Well-Being; the presentation covers using game-based learning as a tool to engage students in financial well-being concepts such as budgeting, financial planning, and risk/reward in investing. Participants were given the 6 Principles of Game-Based Learning framework, shown commercial examples of game-based learning, and introduced to Makin' Bank. A game designed by the presenter to engage students on topics of financial well-being.
PGP (Pretty Good Privacy) is an encryption standard that aims to provide confidentiality and authentication for communications over unsecure channels. It uses public/private key pairs to encrypt messages and digitally sign them. Users manage their public and private keys in keyrings and can look up other users' public keys to encrypt messages for them or verify their signatures. While not designed for mailing lists originally, PGP can provide security for mailing list communications through solutions like having each message encrypted for all members or using a shared group key pair.
The document outlines 9 steps or rules for improving object-oriented code known as Object Calisthenics. The rules are: 1) Only one level of indentation per method. 2) Do not use else keywords. 3) Wrap primitive types if they have behavior. 4) Only one dot per line. 5) Do not abbreviate. 6) Keep classes small. 7) No more than two instance variables per class. 8) Use first class collections. 9) Do not use setters/getters. Following these rules aims to make code more readable, reusable, testable and maintainable. The document provides examples of applying each rule and discusses the benefits of doing so.
Palestra 2 sobre o pau-brasil ( Projeto Poupança Verde )Valter Almeida
O documento discute o pau-brasil, incluindo sua história de extração no Brasil pelos portugueses, características como altura de até 30 metros e tronco vermelho usado para tingir tecidos, e curiosidades como ser endêmico da Mata Atlântica e dar nome ao país.
This document summarizes an on-site ultrasound and echocardiography services provider that offers portable ultrasound systems, certified technicians, interpreting physicians, and web-based archiving and reporting. Key services include on-site ultrasounds with no upfront costs, monthly minimums, or cancellation fees. Practices can schedule exams according to patient load and earn revenue from reimbursements. The provider aims to increase patient convenience and compliance while adding revenue for the practice.
The document summarizes research conducted to determine how to make the Shout magazine insert more appealing to its target year 10 audience. A questionnaire and focus group provided feedback on interests like GCSE tips, interviews with students, and work placements. Ideas for the insert include articles on GCSE preparation, interviews with GCSE and sixth form students, a math quiz, and a writing competition. The research aims to identify psychographic traits and address student needs to engage readers.
Mathematical games are fun activities that develop mathematical strategies and skills. They can be competitive, cooperative, whole group, small group, or solitary. Mathematical games involve activities that can be challenging, usually against one or more opponents, and have distinct finishing points and specific cognitive objectives. They increase learning, independence, social interaction, and positive attitudes towards mathematics. Teachers should select appropriate mathematical games that target particular strategies and skills and tap into students' interests, as games can be very productive learning activities.
Communicate with the teacher about any concerns or progress. Encourage your child to explain the mathematics lesson by teaching you and answering questions. Help your child discover answers by asking prompting questions rather than just providing the answer. Accept mistakes as learning opportunities and praise correct thought processes. Play math games and do real-life math activities to reinforce skills. Give gifts that encourage mathematical exploration.
The purpose of conducting the webinar was to provide participants ideas on devising various interesting games for teaching children basic operations of Mathematics at the primary level
The document provides simple ways to use a SMART Board with young students, including having students trace their name, select an emoticon to represent their feeling, and choose an activity from numbered options. It also describes grouping titles and pictures of activities to easily change the available options daily, completing patterns with shapes, and counting objects into triangles.
Helping your child with homework is important for their success in school and life. Completing homework assignments leads to higher average test scores. Parents should set a regular homework time and place, remove distractions, provide supplies, set a good example, monitor assignments, be available to help, praise their child's efforts, and communicate with teachers to resolve any problems.
The document provides 5 tips for helping children build confidence in math:
1. Make learning math fun using games, puzzles, and activities like cooking.
2. Don't show panic over math and encourage children to see problems as puzzles to solve rather than something to fear.
3. Relate math to everyday life through examples like deals, sports scores, and planning.
4. Encourage regular practice of math skills in a fun way using workbooks and websites.
5. Help children see mistakes as learning opportunities and encourage trying problems rather than giving up.
This document provides an overview of the features and interface of the myvocabapp vocabulary learning application in 3 sentences or less:
Myvocabapp allows users to build vocabulary skills through flashcards organized into stacks, take quizzes to test their knowledge of word definitions, and view progress reports to track their learning over time. Users earn stars for correctly answering quiz questions about word definitions, with more stars indicating stronger memorization of a word. The application uses spaced repetition and game-like elements to make vocabulary learning effective and engaging.
Why are games significant in education . Fit for futuremagdajanusz
Games are significant in education for several reasons: they motivate students to learn, help students work as part of a team and take responsibility for their learning, and can be used as a classroom management tool. Specifically, games engage students in learning, reinforce lessons, and increase positivity in the classroom. They also increase motivation, control competitiveness, help problem solving and mental cognition, create peer positivity, provide a less stressful way for students to demonstrate knowledge, and increase memory, class cooperation, attention, and create a fun learning environment.
Game it up! Introducing Game Based Learning for Developmental MathCengage Learning
Addressing the needs of developmental math students is difficult but important challenge facing instructors. Game based learning adds excitement to your lesson and helps students focus. In this presentation, Dr Kathleen Offenholly reviews best practices and simple steps for adding game based learning to your class. The games are not flashy and do not require advanced technical skills. They are simple to implement and have proven to be effective.
This document provides guidance for teachers on using a 3-act math lesson structure to improve students' estimation and problem-solving skills. The 3-act structure involves students first making observations and asking questions about a picture or video. They then estimate and discuss what additional information they need to solve a main question. Finally, students are provided data and work independently or collaboratively to solve the problem and refine their estimate. Examples are provided to illustrate how this structure can be implemented in the classroom. Overall, the 3-act method is intended to develop students' number sense and ability to solve real-world math problems.
YsUp Guide Manual (2021 Edition): The Original Guide for Classroom GamificationNajee Jeremiah
The 2021 Edition marks the 9th year of research and development with this instructional technology. YsUp Education was founded by Najee Jeremiah in 2012 after participating in a Life Coaching Program. He applied principles he learned from Life Coaching and applied it to a setting in a classroom.
Madeline Clark conducted a diagnostic interview of a 4th grade student to assess their math skills. She asked the student word problems involving addition, subtraction and multiplication, having them use manipulatives like blocks or their own drawings. The student was able to solve all the problems correctly, sometimes using the blocks and other times doing mental math. Clark observed the student's thinking process and different problem solving modes. She learned the value of one-on-one diagnostic interviews for understanding a student's mathematical reasoning.
To succeed in math, students should ask questions when they don't understand, create an organized study area free of distractions, and do math problems consistently by studying with friends and doing homework regularly. Students should also believe in themselves and never give up when facing challenges.
This document provides 10 tips for students to ensure success in math including asking questions, being organized, creating a dedicated study space, studying with a friend, avoiding distractions, practicing by doing math problems, getting help when needed, consistently doing homework, and persevering even when challenges arise.
The “summer slide” may sound like fun, but it’s definitely something you’ll want to keep your kids far away from this summer! It’s a phenomenon teachers know all too well – the loss of knowledge and ability that typically occurs when formal education stops during the summer months.
During the summer, kids (yes, even GT and TAG kids) can lose an average of 2.6 months of grade level equivalency in math computation skills and 25% of their reading skills. Mental training can improve the brain, just as physical exercise can improve the body. So, here are some tips to keep your kids from “losing it” over summer break.
In this webinar, you'll learn:
What parents can do to prevent the "Summer Slide"
What skills children need to exercise over the summer to prevent the "Summer Slide"
How and why to incorporate physical activity into mental exercises
Prepare for the start of a great school year over summer break
How to determine gaps and areas to focus on over the summer
Teaching Financial Well-Being through Game-Based LearningDerrick Picard
Presented at the NASPA 2017 Symposium on Collegiate Financial Well-Being; the presentation covers using game-based learning as a tool to engage students in financial well-being concepts such as budgeting, financial planning, and risk/reward in investing. Participants were given the 6 Principles of Game-Based Learning framework, shown commercial examples of game-based learning, and introduced to Makin' Bank. A game designed by the presenter to engage students on topics of financial well-being.
PGP (Pretty Good Privacy) is an encryption standard that aims to provide confidentiality and authentication for communications over unsecure channels. It uses public/private key pairs to encrypt messages and digitally sign them. Users manage their public and private keys in keyrings and can look up other users' public keys to encrypt messages for them or verify their signatures. While not designed for mailing lists originally, PGP can provide security for mailing list communications through solutions like having each message encrypted for all members or using a shared group key pair.
The document outlines 9 steps or rules for improving object-oriented code known as Object Calisthenics. The rules are: 1) Only one level of indentation per method. 2) Do not use else keywords. 3) Wrap primitive types if they have behavior. 4) Only one dot per line. 5) Do not abbreviate. 6) Keep classes small. 7) No more than two instance variables per class. 8) Use first class collections. 9) Do not use setters/getters. Following these rules aims to make code more readable, reusable, testable and maintainable. The document provides examples of applying each rule and discusses the benefits of doing so.
Palestra 2 sobre o pau-brasil ( Projeto Poupança Verde )Valter Almeida
O documento discute o pau-brasil, incluindo sua história de extração no Brasil pelos portugueses, características como altura de até 30 metros e tronco vermelho usado para tingir tecidos, e curiosidades como ser endêmico da Mata Atlântica e dar nome ao país.
This document summarizes an on-site ultrasound and echocardiography services provider that offers portable ultrasound systems, certified technicians, interpreting physicians, and web-based archiving and reporting. Key services include on-site ultrasounds with no upfront costs, monthly minimums, or cancellation fees. Practices can schedule exams according to patient load and earn revenue from reimbursements. The provider aims to increase patient convenience and compliance while adding revenue for the practice.
Este documento proporciona instrucciones para editar el perfil de usuario en una plataforma educativa. Explica cómo cambiar la contraseña, editar la información básica del perfil como los nombres completos y la foto, y advierte que esta información se reflejará en los certificados de aprobación. También enfatiza la importancia de llenar todos los campos requeridos con datos válidos y reales.
The document outlines rules for classroom behavior - students should not eat, must be quiet, raise their hand with questions, and use a dictionary if unsure of a word. It also instructs students to take notes.
1) El documento presenta varios ejercicios y conceptos matemáticos sobre fracciones, decimales, figuras geométricas, sólidos y estadística.
2) Se resuelven ejercicios de adición, sustracción, multiplicación y división de fracciones y números decimales.
3) Se explican conceptos como área, perímetro, volumen, y se dan ejemplos de figuras planas y sólidos tridimensionales.
4) Finalmente, se introducen tablas y diagramas estadísticos, y se pide real
This document discusses mass storage systems including disk structure, disk scheduling algorithms, RAID structures, and stable storage implementation. It provides an overview of disk components and performance characteristics. It describes disk addressing and various disk scheduling algorithms such as FCFS, SCAN, C-SCAN, and C-LOOK. It also discusses RAID levels, disk management, swap space management, and how to implement stable storage.
Este documento presenta un proyecto para un restaurante orgánico gourmet llamado Campoverde en Cúcuta, Colombia. El proyecto describe la misión, visión y objetivos del restaurante, así como su ubicación, estudio de mercado, estrategias comerciales, insumos y proveedores. El restaurante busca ofrecer alimentos orgánicos, nutritivos y de alta calidad para promover la salud y el bienestar.
El documento describe los orígenes y características principales de la arquitectura barroca. La arquitectura barroca surgió en el siglo XVII en Italia, Francia y Europa para glorificar el poder absoluto de los primeros reyes católicos. Se caracteriza por su rica decoración exuberante tanto en el exterior como en el interior, el uso de varios tipos de arcos, bóvedas y columnas, así como materiales como piedra, ladrillo y mármol. Algunos ejemplos notables son la Catedral de Smolny, la
El documento clasifica y define diferentes tipos de lesiones desde el punto de vista subjetivo y objetivo. Desde el punto de vista subjetivo, las lesiones se clasifican en intencionales, preterintencionales y culposas, dependiendo de si hubo intención, negligencia o imprudencia. Desde el punto de vista objetivo, se describen lesiones genéricas, menos graves y graves según estén tipificadas en el Código Penal, variando las penas de acuerdo a la gravedad de la lesión causada. Finalmente, se mencionan bre
This document summarizes hemangiomas, abnormal growths of blood vessels that can occur in the skin or internal organs. It defines hemangiomas and describes their etiology as usually congenital. The document outlines the types of hemangiomas and their typical clinical features such as color, size, texture. It discusses diagnostic methods like ultrasound, CT and MRI. The summary also covers potential complications like bleeding or infection. Finally, it lists several management approaches that may be used such as self-regression, laser surgery, or corticosteroids.
This document discusses measuring learning outcomes and creating instructional objectives. It notes that an effective instructional objective clearly states the skills students will demonstrate after instruction. It should include an observable behavior, any conditions, and the performance level. The document also outlines Bloom's taxonomy of learning domains and explains that assessment should measure higher-level thinking. It recommends creating a blueprint or table of specifications to guide assessment development before a unit begins.
Este documento describe una actividad para que los estudiantes aprendan conceptos espaciales como la ubicación, dirección y trayectorias. La actividad involucra un juego donde los estudiantes siguen instrucciones de movimiento y luego crean un croquis de su ruta entre casa y escuela.
El documento presenta una secuencia didáctica para una clase de preescolar sobre el cuidado del medio ambiente. La lección comienza con la lectura de un cuento sobre contaminación marina, luego muestra a los estudiantes una imagen de una playa contaminada y les pide que observen y describan lo que ven. Más tarde, se les pide a los estudiantes que sugieran ideas para mantener limpia la playa y cada uno dibuja su idea en un papel para presentar al grupo.
Intoxicación por acetaminofén y escopolaminaLis Puccini
Este documento trata sobre la intoxicación por acetaminofén y escopolamina. Explica la epidemiología, farmacocinética, toxicocinética, toxicodinamia, fisiopatología, manifestaciones clínicas, complicaciones, diagnóstico y tratamiento de la intoxicación por acetaminofén. También cubre la farmacocinética, toxicodinamia, manifestaciones clínicas, complicaciones, diagnóstico y tratamiento de la intoxicación por escopolamina.
The document provides a list of activities and ideas that can be used for modern foreign language (MFL) lessons. It includes activities that develop different skills like reading, numeracy, listening, speaking, writing, and using ICT tools and dictionaries. Some specific activity ideas mentioned are "Sit 'n' Spin", "Trapdoor", "Darts", using adjectives for homework, creative writing descriptions, "Guess Who", challenge capsules, guessing songs, number flashcards, question chairs, guessing words, and having a phrase of the week. The document also includes some example materials for activities like color words, a mini dialogue, sentence completion, and a fill-in-the-blank paragraph using dice.
Confronting the comprehension conundrum for uploadjulstover
This document provides strategies and tools to increase student engagement and comprehension. It discusses asking questions, connecting to content, tracking down key information, inferring, visualizing, and synthesizing. Graphic organizers and programs like Earobics Reach, Quick Reads, and Study Island are suggested for assessing comprehension gains. Sample lessons demonstrate strategies like making inferences with jokes or visualizing with comic summaries. The document emphasizes using an active approach to build foundations of comprehension.
98. Transforming Your Science Classroom into a Brain Garden: Science Strategies that help “Grow Dendrites”
Explore the excitement of applying Marsha Tate’s strategies that do grow dendrites. Examples will include using movement, music, manipulatives and mnemonics. Application of strategies help with retention of content and vocabulary. Hand-out included.
Presenter: Matt Meckley
Claire Meadows-Smith provides 10 tips for students to boost their math exam grades:
1. Work hard to understand math topics, get help from teachers, friends, and parents.
2. Stimulate multiple senses when revising like rewriting examples to memorize them using diagrams and flashcards.
3. Revise math little and often, aiming for 30 minutes daily to build understanding and confidence.
4. Use interactive online resources like MyMaths, BBC Bitesize, Mangahigh, and Khan Academy for practice questions.
The document provides strategies for improving standardized test-taking skills, including reading directions carefully, managing time, using strategies like process of elimination, and maintaining a positive attitude. Students take notes on various tips and create a poster or video to inspire their peers with successful test-taking strategies and motivation. The goal is for students to feel prepared for their high-stakes standardized tests.
This document provides guidance for using business simulations in the classroom. It outlines a step-by-step process for introducing and playing a simulation over multiple class periods. The process includes introducing the simulation, having students play the first round, reviewing results, and assigning further play for homework. In subsequent classes, instructors should review previous rounds, have students play in groups, and provide guidance as they play. By the fourth class, the learning curve should be overcome and students will be analyzing and synthesizing the simulation at higher levels. The document concludes by recommending celebrating the winning students and assessing the simulation experience.
This document outlines an agenda and materials for a workshop on cooperative learning strategies. The schedule includes sessions on the theory and practice of cooperative learning, how to implement it across different subjects, and a review of resources. Various cooperative learning structures are demonstrated, such as Mix-Pair-Share, Numbered Heads Together, and Think-Write-Round-Robin. Benefits of cooperative learning discussed include increased student achievement, development of social skills, and high student engagement. Challenges and solutions for implementing cooperative learning are also addressed.
The document provides instructions for playing an old card game called "Old Maid". It begins by having the player shuffle the cards and remove one to be placed face up in the middle as the "odd card". The rest of the cards are then dealt out evenly among players. Players then try to make pairs by matching cards in their hand. If a pair cannot be made, the player must wait until their next turn to try and find a match. The game continues with players holding their cards face down for the next player to choose from until there is only one player left without a matching card, who becomes the "ugly, old maid".
The document provides examples of techniques for formative assessment in the classroom. It includes examples of using precision teaching to help students learn key facts and skills through short, focused daily sessions. Other examples mentioned include using multiple choice questions to encourage students to consider misconceptions, learning walls to show the stages of learning objectives, and 6 question homeworks to assess prior knowledge and problem solving skills.
Copy of 54_ways_to_introduce_learning_objectimissrymill
This document provides 54 different ways to introduce learning objectives to students in an engaging manner. Some of the suggested methods include:
1. Using a dictation by having the teacher dictate clues about the learning objective without revealing it directly.
2. Applying codes or anagrams to the learning objective for students to solve.
3. Showing images related to the learning objective to provide clues without stating it outright.
4. Having students order or expand sentences related to the topic before introducing the precise learning objective.
5. Leaving the learning objective ambiguous and having students guess its meaning and purpose throughout the lesson.
Edu 742 module 2 - strategy demonstration- real life mathkduggan2
This lesson plan has students practice solving word problems by visualizing story problems and role playing them. Students will then work in teams to write their own story problems, stage photos to illustrate them, and present their problems and photos. Assessing students will include having them reflect on what they learned in journals and monitoring their progress on math assessments over time.
Edu 742 module 2 - strategy demonstration- real life mathkduggan2
This lesson plan has students practice solving word problems by visualizing story problems and role playing them. Students will then work in teams to write their own story problems, stage photos to illustrate them, and present their problems and photos. Assessing students will include having them reflect on what they learned in journals and monitoring their progress on math assessments over time.
36 print optimized lessons based on the teacher / learner friendly methodology of SCC or Student Created Content. Get the book here - http://eflclassroom.com/store/products/teach-learn-techbook/
Multi media resource links for each lesson. Teacher's notes for each lesson. Dozens of blackline master printable extras. Download each lesson from the private wiki and edit for your own environment/class! Voicethread practice linked for all students, for each lesson. It's not just a text book - it's a teaching toolkit! Buy one copy and use with the whole class.
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This document provides guidance for teaching a lesson about making new friends. It includes an introduction to the topic, essential questions, vocabulary words, and a short reading passage called "Try This!" The passage is about a boy named Sam experiencing his first day of school. It uses photos and simple text to show Sam trying new activities like taking the bus, painting, and playing baseball. The document provides questions and activities to help students comprehend the passage and learn that it is good to try new things.
This orientation provides an overview of the expectations for second grade. It introduces the second grade teaching team and their vision to be knowledgeable leaders with a positive impact. Classrooms are communities that follow rules and focus on the 7 Habits. Students can earn money through a new market economy program. The 7 Habits of Happy Kids are also overviewed. Homework expectations are outlined. Parents are told how they can help their children at home by reinforcing reading and math skills. An overview of the second grade curriculum is then provided, including details about reading, writing, math, science, and social studies.
This document describes 8 easy games that can be used to teach English with few resources. The games include Lines Quiz, Bingo, Conversation Circles, Whisper Game, Conversation Ball Toss, Charades, Drawing Dictation, and Clap/Don't Clap. Most of the games are used to review vocabulary, grammar, or other target language through physical movement, competition, and active participation of all students. The teacher should monitor students' attention and switch activities if attention starts to wane.
The document provides 51 different ways to introduce learning objectives to students at the beginning of a lesson. Some examples include having students write a Facebook status about the objective, dictating clues about the objective, using anagrams or images to represent the objective, and having students guess the objective by analyzing examples or resources used in the lesson. The goal is to engage students and help them understand the purpose and direction of the learning in an interactive and creative way.
Similar to Encouraging Engagement on Standardized Testing (20)
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
3. You’ve got testing coming up and your
students are not excited.
Neither are you, for that matter. It’s hard to
get behind a day in which your students are
miserable, you don’t get to teach them
anything, and the results of their bored
labor can and will be used against you.
TheProblem
4. Invite students to nominate a class pump-
up theme song as a homework assignment.
Have them choose a song and explain why
it will help the class get ready for the test.
Let the class vote on which song to use.
Play it leading up to testing and as students
walk in for the test.
Solution#1:ClassThemeSong
9. ForExample:Ways toEarnPoints
10 Points Keeping a positive attitude about the test.
10 Points Going to bed by 10 pm on the night before the
test
10 Points Eating a good breakfast on the day of the test
10 Points Making a pump-up playlist and listening to it
before the test
10 Points Trying to stay focused during the test, writing or
re-reading your answers the whole time (you decide how
many points you earn)
10. Make students test-taking kits. Put in gum
and lifesavers, a fun pencil, a printed card
from you.
Add whatever you want, whatever you think
will make the arduous process of
standardized testing just a bit nicer for them.
It doesn’t have to cost much.
Solution#4:Test-TakingKits
12. Choose a color to wear on test day. Hand out
wristbands. Brainstorm a slogan and bring in a
hilarious stuffed animal to be the team
mascot.
Make t-shirts. Bring pom poms – why not?
Help students feel they are part of the class
team and you are their coach and cheerleader
every bit of the way.
Solution#5:Makeit aTeamEffort
14. As students get nervous about testing, lighten
the mood a bit by letting them think about it in
a funny and creative way.
Offer journal prompts relating to testing in the
days preceding it.
Solution#6:Lighten theMood