SlideShare a Scribd company logo
¥$Up
Guide Manual
2021 Edition
The Original Guide for
Classroom Gamification
By Najee Jeremiah
Copyright © 2020. YsUp, Inc.
All Rights Reserved
Pronounced wise-up.
Designed to be a model for the
successful gamification of a
classroom.
for Dana.
Purpose
• Increase collaborative learning during the
class period
• Give the opportunity for students to teach
their peers
• Make learning and teaching more fun for
the teacher and student
• Give teachers a behavioral management
system that motivates students to be
cooperative.
Background
• Built on the Four Pillars of Success:
Integrity, Relationships, Existence and
Enrollment
• Integrity in your will to be successful
• Relationships that can help you reach
your goal
• Existence that reaching your goals is like
a game
• Enrollment of others into playing the
game with you
Goals
• Increase classroom participation
• Increase state assessment grades
• Increase overall quarterly student
grades
• Removing schools from the state failing
list
Objective
• Work as a team of students to score
more points than your teacher before
the bell rings.
• Win rewards and avoid all risks that
come when your teacher gains too
many points.
1. How to Play: Ask
• There are three main rules to playing
YsUp: Ask, Assist and No Cheating
• Ask ~ Students are encouraged to ask
questions. Teacher must have 5-10
designated YsUp Questions to ask their
students. Students can ask an unlimited
number of questions.
2. How to Play: Assist
• Assist ~ As soon as any question is asked
that student asking the question must
choose a classmate to help them with
their question.
• If two students can't assist a student to
arrive to the answer the teacher has a
chance to assist for points.
3. How to Play: No Cheating
• No Cheating ~ When students assist
their classmates they must not give
away any answers or else they lose
points. They must help their classmates
arrive to their own answers or figure out
how to complete their own work using
peer guidance.
• Students can use guided questioning,
similes, give examples or use any other
creative method.
4. How to Play: When to Raise Hands
• When the Teacher asks a question only
the students that don’t know the answer
raise their hands.
• The students that don’t know the
answer must be assisted by the other
students.
• If no one raises their hand when a
question is asked the teacher wins 250
¥ Bucks.
How to Play: Other Rules
5. YsUp must be applied as an extension of the classroom. And
questions must be prepared by the teacher and students.
6. Score should be kept everyday and the scores from the
previous day should be added to the current day scores
7. Students as a team must be well behaved to gain points or
the whole class will lose points for bad behavior.
8. Students as a team and Teachers must be on time for class
or points will be deducted from their daily score.
Scoring: Assisting &
Answering Questions
• One Assist equals 100 ¥ Bucks. If a student gives away the
answer the class loses 100 ¥ Bucks
• Students also gain 100 ¥ Bucks for giving definitions when
they can't give examples, similar words or other creative
methods while assisting students
• Students that arrive to their answer from an assist will gain
50 ¥ Bucks to the class score.
• Students can earn 250 ¥ Bucks if a student asks a teacher a
question that they do not know and the student knows the
correct answer
Scoring: Misc. Participation
Teacher can award students based on
participation like for asking a students
opinion on the readings, etc. Teachers
can award up to 50 points per student
for a grand total of 500 points per class
session.
Scoring: Behavior
• If a student or teacher breaks any of the
rules they lose 100 ¥ Bucks
• If a student misbehaves like cursing or
leaves their seat the teacher can deduct
is 50 ¥ Bucks per infraction. They may
also reward the class up to 250 ¥ bucks
for good behavior.
Scoring: Homework
• 10 ¥ Bucks awarded to the class per
completed homework assignment per
student
• 10 ¥ Bucks awarded to the teacher per
uncompleted homework assignment
per student
Scoring: Attendance
• 250 ¥ Bucks for perfect attendance and
being on time for class.
Scoring: Tests &
Quizzes
• For every quiz or test that earns 65 to
100+ the class will earn 65 to 100+ ¥
Bucks
• For every failing quiz or test that earns
65 or less the teacher losses 65 or less ¥
Bucks per student.
Scoring: Levels
• For every 1,000 ¥ Bucks students will grow to Lv.
1 and beyond
• Every level a class grows the more difficult the
teachers questions will become. The higher in
academic rigor the students reach the better they
will perform on state assessments.
• A progress bar must be drawn on the board along
with the amount of ¥ Bucks the class and teacher
has earned with a percentage of how many ¥
Bucks earned from reaching the next level
Scoring: Class Leaderboard
• Students will be able to see how many
total ¥Bucks they have earned in
competition to other classes per month.
Rewards & Risks
• For reaching new levels and attaining
vast amounts of ¥ Bucks students
should be rewarded.
• Rewards can be a pizza party, a movie
day, a field trip, etc.
• A risk would be getting a pop quiz if the
teacher gains a certain amount of ¥
Bucks
Try using this
question every time
you try teaching
something new.
We have found
students are more
likely to ask a
question by opening
inquiry.
Does that
make sense?
A simple phrase goes a long
way….
Gamification
• Gamifying a classroom means
implementing game components by
simply trading out the typical parlance
of pedagogy for that of gaming culture.
Gamification: Jargon
• Accomplishing Game Stages - Taking Tests
• Gaining Experience Points - Receiving
Number Grades on Tests/Quizzes.
• Checkpoints - Class lessons
• Boss Battles - State
Assessments/Midterms/Finals
• Training stages - Homework
• Team Quests - Group work / Projects / Group
Quizzes
"Gamification can help enrich
educational experiences in a way
that students will recognize and
respond to" -Elizabeth Lawley
However, [Lawley] warns that reducing
the complexity of well designed games to
their surface elements (i.e. badges and
experience points) falls short of engaging
students
Gamification
Certain underlying dynamics and
concepts are shown to be more
consistently successful than others
when applied to learning environments
these are: Freedom to Fail, Rapid
Feedback, Progression and
Storytelling
Gamification: Freedom
to Fail
All Tests and Quizzes should will
allow unlimited attempts with most
questions.
True or False or similar questions will
only receive one attempt.
Highly recommend administering
tests online.
Gamification: Rapid
Feedback
• Visual cues (Leaderboards)
• Frequent question and answer activities
• Self-paced exercises
• Progress bar
Gamification:
Progression
Leveling of assignments - a higher level
assignment is not available to the
student until it has been 'unlocked' by
completing a lower level assignment
Gamification:
Storytelling
For example a teacher may reach a new
checkpoint (lesson) on the Pythagorean
Theorem, the teacher can tell a story
about its inventor Pythagoras.
Adding a flair of entertainment with
storytelling will help engage students.

More Related Content

What's hot

New year 10 parent info evening presentation 2017
New year 10 parent info evening presentation 2017 New year 10 parent info evening presentation 2017
New year 10 parent info evening presentation 2017
rvhstl
 
Sin eng-19 - tutoring p1
Sin eng-19 - tutoring p1Sin eng-19 - tutoring p1
Sin eng-19 - tutoring p1sochinaction
 
2012 Australian Rural Education Award Winner
2012 Australian Rural Education Award Winner2012 Australian Rural Education Award Winner
2012 Australian Rural Education Award Winner
Society for the Provision of Education in Rural Australia
 
Mr. Pai Class - Gamification in education - Manu Melwin Joy
Mr. Pai Class - Gamification in education - Manu Melwin JoyMr. Pai Class - Gamification in education - Manu Melwin Joy
Mr. Pai Class - Gamification in education - Manu Melwin Joy
manumelwin
 
Working together to improve numeracy outcomes.
Working together to improve numeracy outcomes.Working together to improve numeracy outcomes.
Working together to improve numeracy outcomes.
princt
 
5th Grade Curriculum Night 2011-12
5th Grade Curriculum Night 2011-125th Grade Curriculum Night 2011-12
5th Grade Curriculum Night 2011-12Harmony_Elementary
 
Encouraging Engagement on Standardized Testing
Encouraging Engagement on Standardized TestingEncouraging Engagement on Standardized Testing
Encouraging Engagement on Standardized Testing
Betsy Potash
 
Pupil premium presentation
Pupil premium presentationPupil premium presentation
Pupil premium presentation
charlotte7185
 
CAPS STEM Team Training Module Spring 17 part 1
CAPS STEM Team Training Module Spring 17 part 1CAPS STEM Team Training Module Spring 17 part 1
CAPS STEM Team Training Module Spring 17 part 1
capsunm
 
Aspire and Achieve 2018 Year 9
Aspire and Achieve 2018 Year 9 Aspire and Achieve 2018 Year 9
Aspire and Achieve 2018 Year 9
Gareth Jenkins
 
Connect with Maths~ Maths Leadership Series-session 2-the right pedagogy
Connect with Maths~ Maths Leadership Series-session 2-the right pedagogyConnect with Maths~ Maths Leadership Series-session 2-the right pedagogy
Connect with Maths~ Maths Leadership Series-session 2-the right pedagogy
Renee Hoareau
 
CAPS STEM Team Training Module Spring 17 part 2
CAPS STEM Team Training Module Spring 17 part 2CAPS STEM Team Training Module Spring 17 part 2
CAPS STEM Team Training Module Spring 17 part 2
capsunm
 
CAPS STEM module fall 16 1
CAPS STEM module fall 16 1CAPS STEM module fall 16 1
CAPS STEM module fall 16 1
capsunm
 
Teacher assistants term 4 presentation
Teacher assistants term 4 presentationTeacher assistants term 4 presentation
Teacher assistants term 4 presentation
MoniDonaldson
 
Fourth grade orientation 2012-2013
Fourth grade orientation 2012-2013Fourth grade orientation 2012-2013
Fourth grade orientation 2012-2013Alyssa Wilder
 
2014 15 kudos stamps value card
2014 15 kudos stamps value card 2014 15 kudos stamps value card
2014 15 kudos stamps value card MrsTolin
 
CAPS STEM module fall 16 2
CAPS STEM module fall 16 2CAPS STEM module fall 16 2
CAPS STEM module fall 16 2
capsunm
 
Back to School Night 2016-2017
Back to School Night 2016-2017Back to School Night 2016-2017
Back to School Night 2016-2017
JoAnn Royston
 

What's hot (20)

New year 10 parent info evening presentation 2017
New year 10 parent info evening presentation 2017 New year 10 parent info evening presentation 2017
New year 10 parent info evening presentation 2017
 
Sin eng-19 - tutoring p1
Sin eng-19 - tutoring p1Sin eng-19 - tutoring p1
Sin eng-19 - tutoring p1
 
2012 Australian Rural Education Award Winner
2012 Australian Rural Education Award Winner2012 Australian Rural Education Award Winner
2012 Australian Rural Education Award Winner
 
Mr. Pai Class - Gamification in education - Manu Melwin Joy
Mr. Pai Class - Gamification in education - Manu Melwin JoyMr. Pai Class - Gamification in education - Manu Melwin Joy
Mr. Pai Class - Gamification in education - Manu Melwin Joy
 
Working together to improve numeracy outcomes.
Working together to improve numeracy outcomes.Working together to improve numeracy outcomes.
Working together to improve numeracy outcomes.
 
5th Grade Curriculum Night 2011-12
5th Grade Curriculum Night 2011-125th Grade Curriculum Night 2011-12
5th Grade Curriculum Night 2011-12
 
Games
GamesGames
Games
 
Encouraging Engagement on Standardized Testing
Encouraging Engagement on Standardized TestingEncouraging Engagement on Standardized Testing
Encouraging Engagement on Standardized Testing
 
Pupil premium presentation
Pupil premium presentationPupil premium presentation
Pupil premium presentation
 
CAPS STEM Team Training Module Spring 17 part 1
CAPS STEM Team Training Module Spring 17 part 1CAPS STEM Team Training Module Spring 17 part 1
CAPS STEM Team Training Module Spring 17 part 1
 
Aspire and Achieve 2018 Year 9
Aspire and Achieve 2018 Year 9 Aspire and Achieve 2018 Year 9
Aspire and Achieve 2018 Year 9
 
Connect with Maths~ Maths Leadership Series-session 2-the right pedagogy
Connect with Maths~ Maths Leadership Series-session 2-the right pedagogyConnect with Maths~ Maths Leadership Series-session 2-the right pedagogy
Connect with Maths~ Maths Leadership Series-session 2-the right pedagogy
 
Numberacy presentation
Numberacy presentationNumberacy presentation
Numberacy presentation
 
CAPS STEM Team Training Module Spring 17 part 2
CAPS STEM Team Training Module Spring 17 part 2CAPS STEM Team Training Module Spring 17 part 2
CAPS STEM Team Training Module Spring 17 part 2
 
CAPS STEM module fall 16 1
CAPS STEM module fall 16 1CAPS STEM module fall 16 1
CAPS STEM module fall 16 1
 
Teacher assistants term 4 presentation
Teacher assistants term 4 presentationTeacher assistants term 4 presentation
Teacher assistants term 4 presentation
 
Fourth grade orientation 2012-2013
Fourth grade orientation 2012-2013Fourth grade orientation 2012-2013
Fourth grade orientation 2012-2013
 
2014 15 kudos stamps value card
2014 15 kudos stamps value card 2014 15 kudos stamps value card
2014 15 kudos stamps value card
 
CAPS STEM module fall 16 2
CAPS STEM module fall 16 2CAPS STEM module fall 16 2
CAPS STEM module fall 16 2
 
Back to School Night 2016-2017
Back to School Night 2016-2017Back to School Night 2016-2017
Back to School Night 2016-2017
 

Similar to YsUp Guide Manual (2021 Edition): The Original Guide for Classroom Gamification

Spirit of Math-Program Overview 5-8 PDF.pdf
Spirit of Math-Program Overview 5-8 PDF.pdfSpirit of Math-Program Overview 5-8 PDF.pdf
Spirit of Math-Program Overview 5-8 PDF.pdf
edithlosc
 
Gamification Techniques to Engage Students
Gamification Techniques to Engage StudentsGamification Techniques to Engage Students
Gamification Techniques to Engage Students
D2L Barry
 
1st day letter ccm8
1st day letter ccm81st day letter ccm8
1st day letter ccm8msgilmore
 
1st day letter ccm8
1st day letter ccm81st day letter ccm8
1st day letter ccm8msgilmore
 
Gamification in the English Language Class
Gamification in the English Language ClassGamification in the English Language Class
Gamification in the English Language Class
TereGonzalez29
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
Scott Haselwood
 
Koobits Challenge - Online Singapore Maths Competition now in the Philippines
Koobits Challenge - Online Singapore Maths Competition now in the PhilippinesKoobits Challenge - Online Singapore Maths Competition now in the Philippines
Koobits Challenge - Online Singapore Maths Competition now in the Philippines
KooBits_Philippines
 
Benefits of coaching classes
Benefits of coaching classesBenefits of coaching classes
Benefits of coaching classes
Dhiraj Kumar
 
Math in focus board presentation 5 3
Math in focus board presentation 5 3Math in focus board presentation 5 3
Math in focus board presentation 5 3krickey
 
Dojo powerpoint open house
Dojo powerpoint open houseDojo powerpoint open house
Dojo powerpoint open house
tkhughes
 
POSITIVE REINFORCEMENT
POSITIVE REINFORCEMENTPOSITIVE REINFORCEMENT
POSITIVE REINFORCEMENT
RAJKUMARJAIN68
 
Rewardsfinal
RewardsfinalRewardsfinal
Rewardsfinal
Tward001
 
Pupil Premium Presentation
Pupil Premium PresentationPupil Premium Presentation
Pupil Premium Presentation
LookOutforLearning
 
Differentiating instruction for Gifted Learners
Differentiating instruction for Gifted LearnersDifferentiating instruction for Gifted Learners
Differentiating instruction for Gifted Learnerscchirillo
 
Grading For Learning Final
Grading For Learning FinalGrading For Learning Final
Grading For Learning FinalDavid Duez
 
Effectiveteacher
EffectiveteacherEffectiveteacher
Effectiveteacher
kelvinpaul
 
Motivationalskills
MotivationalskillsMotivationalskills
Motivationalskills
AGGELIKI KARANASIOU
 
Scooter Tutor Branding
Scooter Tutor BrandingScooter Tutor Branding
Scooter Tutor Branding
anwesa p
 
Introduction to volunteering academy tutoring project ocof power point presen...
Introduction to volunteering academy tutoring project ocof power point presen...Introduction to volunteering academy tutoring project ocof power point presen...
Introduction to volunteering academy tutoring project ocof power point presen...literacymidsouth
 

Similar to YsUp Guide Manual (2021 Edition): The Original Guide for Classroom Gamification (20)

Spirit of Math-Program Overview 5-8 PDF.pdf
Spirit of Math-Program Overview 5-8 PDF.pdfSpirit of Math-Program Overview 5-8 PDF.pdf
Spirit of Math-Program Overview 5-8 PDF.pdf
 
Gamification Techniques to Engage Students
Gamification Techniques to Engage StudentsGamification Techniques to Engage Students
Gamification Techniques to Engage Students
 
1st day letter ccm8
1st day letter ccm81st day letter ccm8
1st day letter ccm8
 
1st day letter ccm8
1st day letter ccm81st day letter ccm8
1st day letter ccm8
 
Gamification in the English Language Class
Gamification in the English Language ClassGamification in the English Language Class
Gamification in the English Language Class
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Koobits Challenge - Online Singapore Maths Competition now in the Philippines
Koobits Challenge - Online Singapore Maths Competition now in the PhilippinesKoobits Challenge - Online Singapore Maths Competition now in the Philippines
Koobits Challenge - Online Singapore Maths Competition now in the Philippines
 
Learninqskills in lab2
Learninqskills in lab2Learninqskills in lab2
Learninqskills in lab2
 
Benefits of coaching classes
Benefits of coaching classesBenefits of coaching classes
Benefits of coaching classes
 
Math in focus board presentation 5 3
Math in focus board presentation 5 3Math in focus board presentation 5 3
Math in focus board presentation 5 3
 
Dojo powerpoint open house
Dojo powerpoint open houseDojo powerpoint open house
Dojo powerpoint open house
 
POSITIVE REINFORCEMENT
POSITIVE REINFORCEMENTPOSITIVE REINFORCEMENT
POSITIVE REINFORCEMENT
 
Rewardsfinal
RewardsfinalRewardsfinal
Rewardsfinal
 
Pupil Premium Presentation
Pupil Premium PresentationPupil Premium Presentation
Pupil Premium Presentation
 
Differentiating instruction for Gifted Learners
Differentiating instruction for Gifted LearnersDifferentiating instruction for Gifted Learners
Differentiating instruction for Gifted Learners
 
Grading For Learning Final
Grading For Learning FinalGrading For Learning Final
Grading For Learning Final
 
Effectiveteacher
EffectiveteacherEffectiveteacher
Effectiveteacher
 
Motivationalskills
MotivationalskillsMotivationalskills
Motivationalskills
 
Scooter Tutor Branding
Scooter Tutor BrandingScooter Tutor Branding
Scooter Tutor Branding
 
Introduction to volunteering academy tutoring project ocof power point presen...
Introduction to volunteering academy tutoring project ocof power point presen...Introduction to volunteering academy tutoring project ocof power point presen...
Introduction to volunteering academy tutoring project ocof power point presen...
 

Recently uploaded

Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
Krisztián Száraz
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdfMASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
goswamiyash170123
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
EduSkills OECD
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
Multithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race conditionMultithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race condition
Mohammed Sikander
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
S1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptxS1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptx
tarandeep35
 
The Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptxThe Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptx
DhatriParmar
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
David Douglas School District
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
Special education needs
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
Delapenabediema
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
Normal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of LabourNormal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of Labour
Wasim Ak
 

Recently uploaded (20)

Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdfMASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
Multithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race conditionMultithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race condition
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
S1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptxS1-Introduction-Biopesticides in ICM.pptx
S1-Introduction-Biopesticides in ICM.pptx
 
The Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptxThe Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptx
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
Pride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School DistrictPride Month Slides 2024 David Douglas School District
Pride Month Slides 2024 David Douglas School District
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
 
The Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official PublicationThe Challenger.pdf DNHS Official Publication
The Challenger.pdf DNHS Official Publication
 
Chapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptxChapter 3 - Islamic Banking Products and Services.pptx
Chapter 3 - Islamic Banking Products and Services.pptx
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
Normal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of LabourNormal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of Labour
 

YsUp Guide Manual (2021 Edition): The Original Guide for Classroom Gamification

  • 1. ¥$Up Guide Manual 2021 Edition The Original Guide for Classroom Gamification By Najee Jeremiah Copyright © 2020. YsUp, Inc. All Rights Reserved
  • 2. Pronounced wise-up. Designed to be a model for the successful gamification of a classroom.
  • 4. Purpose • Increase collaborative learning during the class period • Give the opportunity for students to teach their peers • Make learning and teaching more fun for the teacher and student • Give teachers a behavioral management system that motivates students to be cooperative.
  • 5. Background • Built on the Four Pillars of Success: Integrity, Relationships, Existence and Enrollment • Integrity in your will to be successful • Relationships that can help you reach your goal • Existence that reaching your goals is like a game • Enrollment of others into playing the game with you
  • 6. Goals • Increase classroom participation • Increase state assessment grades • Increase overall quarterly student grades • Removing schools from the state failing list
  • 7. Objective • Work as a team of students to score more points than your teacher before the bell rings. • Win rewards and avoid all risks that come when your teacher gains too many points.
  • 8. 1. How to Play: Ask • There are three main rules to playing YsUp: Ask, Assist and No Cheating • Ask ~ Students are encouraged to ask questions. Teacher must have 5-10 designated YsUp Questions to ask their students. Students can ask an unlimited number of questions.
  • 9. 2. How to Play: Assist • Assist ~ As soon as any question is asked that student asking the question must choose a classmate to help them with their question. • If two students can't assist a student to arrive to the answer the teacher has a chance to assist for points.
  • 10. 3. How to Play: No Cheating • No Cheating ~ When students assist their classmates they must not give away any answers or else they lose points. They must help their classmates arrive to their own answers or figure out how to complete their own work using peer guidance. • Students can use guided questioning, similes, give examples or use any other creative method.
  • 11. 4. How to Play: When to Raise Hands • When the Teacher asks a question only the students that don’t know the answer raise their hands. • The students that don’t know the answer must be assisted by the other students. • If no one raises their hand when a question is asked the teacher wins 250 ¥ Bucks.
  • 12. How to Play: Other Rules 5. YsUp must be applied as an extension of the classroom. And questions must be prepared by the teacher and students. 6. Score should be kept everyday and the scores from the previous day should be added to the current day scores 7. Students as a team must be well behaved to gain points or the whole class will lose points for bad behavior. 8. Students as a team and Teachers must be on time for class or points will be deducted from their daily score.
  • 13. Scoring: Assisting & Answering Questions • One Assist equals 100 ¥ Bucks. If a student gives away the answer the class loses 100 ¥ Bucks • Students also gain 100 ¥ Bucks for giving definitions when they can't give examples, similar words or other creative methods while assisting students • Students that arrive to their answer from an assist will gain 50 ¥ Bucks to the class score. • Students can earn 250 ¥ Bucks if a student asks a teacher a question that they do not know and the student knows the correct answer
  • 14. Scoring: Misc. Participation Teacher can award students based on participation like for asking a students opinion on the readings, etc. Teachers can award up to 50 points per student for a grand total of 500 points per class session.
  • 15. Scoring: Behavior • If a student or teacher breaks any of the rules they lose 100 ¥ Bucks • If a student misbehaves like cursing or leaves their seat the teacher can deduct is 50 ¥ Bucks per infraction. They may also reward the class up to 250 ¥ bucks for good behavior.
  • 16. Scoring: Homework • 10 ¥ Bucks awarded to the class per completed homework assignment per student • 10 ¥ Bucks awarded to the teacher per uncompleted homework assignment per student
  • 17. Scoring: Attendance • 250 ¥ Bucks for perfect attendance and being on time for class.
  • 18. Scoring: Tests & Quizzes • For every quiz or test that earns 65 to 100+ the class will earn 65 to 100+ ¥ Bucks • For every failing quiz or test that earns 65 or less the teacher losses 65 or less ¥ Bucks per student.
  • 19. Scoring: Levels • For every 1,000 ¥ Bucks students will grow to Lv. 1 and beyond • Every level a class grows the more difficult the teachers questions will become. The higher in academic rigor the students reach the better they will perform on state assessments. • A progress bar must be drawn on the board along with the amount of ¥ Bucks the class and teacher has earned with a percentage of how many ¥ Bucks earned from reaching the next level
  • 20. Scoring: Class Leaderboard • Students will be able to see how many total ¥Bucks they have earned in competition to other classes per month.
  • 21. Rewards & Risks • For reaching new levels and attaining vast amounts of ¥ Bucks students should be rewarded. • Rewards can be a pizza party, a movie day, a field trip, etc. • A risk would be getting a pop quiz if the teacher gains a certain amount of ¥ Bucks
  • 22. Try using this question every time you try teaching something new. We have found students are more likely to ask a question by opening inquiry. Does that make sense? A simple phrase goes a long way….
  • 23. Gamification • Gamifying a classroom means implementing game components by simply trading out the typical parlance of pedagogy for that of gaming culture.
  • 24. Gamification: Jargon • Accomplishing Game Stages - Taking Tests • Gaining Experience Points - Receiving Number Grades on Tests/Quizzes. • Checkpoints - Class lessons • Boss Battles - State Assessments/Midterms/Finals • Training stages - Homework • Team Quests - Group work / Projects / Group Quizzes
  • 25. "Gamification can help enrich educational experiences in a way that students will recognize and respond to" -Elizabeth Lawley
  • 26. However, [Lawley] warns that reducing the complexity of well designed games to their surface elements (i.e. badges and experience points) falls short of engaging students
  • 27. Gamification Certain underlying dynamics and concepts are shown to be more consistently successful than others when applied to learning environments these are: Freedom to Fail, Rapid Feedback, Progression and Storytelling
  • 28. Gamification: Freedom to Fail All Tests and Quizzes should will allow unlimited attempts with most questions. True or False or similar questions will only receive one attempt. Highly recommend administering tests online.
  • 29. Gamification: Rapid Feedback • Visual cues (Leaderboards) • Frequent question and answer activities • Self-paced exercises • Progress bar
  • 30. Gamification: Progression Leveling of assignments - a higher level assignment is not available to the student until it has been 'unlocked' by completing a lower level assignment
  • 31. Gamification: Storytelling For example a teacher may reach a new checkpoint (lesson) on the Pythagorean Theorem, the teacher can tell a story about its inventor Pythagoras. Adding a flair of entertainment with storytelling will help engage students.