5. Negative results can illustrate team challenges
Negative results… …can indicate that team challenges.
• Missed deadlines
• Spending over budget
• Poor product quality
• Investing in features that aren’t usable or
marketable
• Missing team and corporate targets
• Missing revenue targets
• Communication challenges
• Poor leadership
• Interpersonal relationships and dynamics
challenges
• Team not aligned to goals
• Unclear and poorly communicated goals and
targets
17. Game Design can be Customized
• The game objective or mission will be customized to be most
impactful for your company and teams.
• Roles, activities, numbers of timezones, etc. incorporate scenarios
that are familiar and relevant for your employees.
• Preparatory meetings, checklists and run-throughs ensure that all
runs smoothly.
20. Sample Game Roles
Title What to do
Project Manager - 1 • The only person who can see at all times
• Monitor team standards & complete the standards list
• Note: There is a UX person there if you need them.
Product Owner - 1 • Manages, prioritizes, approves activities
• 100% visibility as to what's going on
• Note: There is a UX person there if you need them.
Developers - 2 • Follow special instructions
QA - 1 • Determine product health.
• Defines when a task is complete.
UX - 1 • Move your chair 3 ft. from the table
• Follow special instructions
21. Event cards make play fun & rewarding
• Random announcements or twists to the game
• Samples:
• Your server is crashing and you don’t know why.
• Developers need to pitch a solution to the product owner for a thumbs up
• Trade your UX person with another team.
• Sick developer! One developer sits out for the rest of iteration
• Product Owner goes to Product Owner corner for 2 minutes
• Prep for sales meets
• Talk funder off the ledge
• Rescue an exploding partnership
22. Game format
• 90 - 120 min game includes at least 3 rounds
• 90+ min for reflection and creating an improvement plan