Bringing your whole self to your design critique practice is not only good for the soul, but good for the quality of a creative team's output. Resolve conflict, make awesomer work, and feel more satisfied and happy while doing it. Here's how.
How to Really Listen & Ask Powerful Questions - Professional Coaching DojoGeorg Fasching
In an increasingly complex world coaching continues to gain importance. We often have the answer ourselves and just need to discover it.
Professional coaching helps people to accomplish this. The two initial coaching skills are listening and powerful questions. These are covered in this dojo pack with exercises for 1, 2, and 3 people.
Try it out, have fun, and let me know how it goes please.
Building Better Online and Blended Classroom Discussions by DesignJason Neiffer
These are slides supporting our presentation, "Building Better Online and Blended Classroom Discussions by Design," by Jason Neiffer and Mike Agostinelli at the Extended Learning Institute at Carroll College, March 2015.
How to Really Listen & Ask Powerful Questions - Professional Coaching DojoGeorg Fasching
In an increasingly complex world coaching continues to gain importance. We often have the answer ourselves and just need to discover it.
Professional coaching helps people to accomplish this. The two initial coaching skills are listening and powerful questions. These are covered in this dojo pack with exercises for 1, 2, and 3 people.
Try it out, have fun, and let me know how it goes please.
Building Better Online and Blended Classroom Discussions by DesignJason Neiffer
These are slides supporting our presentation, "Building Better Online and Blended Classroom Discussions by Design," by Jason Neiffer and Mike Agostinelli at the Extended Learning Institute at Carroll College, March 2015.
Overview of User Research for Design and DevelopmentFITC
Presented by Michelle Yaiser
In Boston on Nov 7-8, 2013 at FITC's Web Unleashed 2013 event
Good research is critical to ensuring the success of the experiences you design and develop. But research doesn’t have to be costly or take a long time; by conducting even small, quick research projects, you’ll learn more about who your audiences are, what they want and what they need. You’ll discover what your users really think about your project and what you never knew about how they use it. Armed with this knowledge, you’ll save time and money on both design and development.
In this session, Michelle will discuss the core user research methods and tools available. She will also talk about how to use multiple research methods in a project to get more valuable results. Finally, attendees will learn the questions to ask that help determine which methods to use and when.
Co-Active Coaching: Leading Through Powerful QuestionsTomer Cohen
Ever left a meeting disappointed and frustrated, feeling you could have managed it much better? Do you wonder what it takes to master difficult conversations? This session will teach you the most powerful, yet underutilized, management styles required to become a successful leader. In this workshop you will learn and practice world-class strategies and tools on how to use coaching concepts, such as powerful questions and listening, to achieve professional growth. You will experience first hand what it means to be a coach (as well as a coachee). These skills can't be learned from books or influencers posts. This is a unique opportunity to challenge yourself, practice, and get feedback in a risk-free environment. Go beyond your comfort zone.
How to Buy a Practical Bike, by Noah Iliinskyiliinsky
About twice a month, all summer, someone asks me for help or advice on buying a bike. Now, inspired by the famous Rob Gruhl, here's a talk that covers everything you need to know to buy a practical bicycle.
Guaranteed successful design!
This talk includes a lot of examples that are either not well known, or are well known and still not practiced. If you think “yes, I know that one” then ask yourself if you’re actually doing it as often and thoroughly as you could be. I first address #2 (design it well), and then #1 (design the right thing).
I borrowed this structure form Dan Gilbert in his 2006 SxSW talk: How to Do Precisely the Right Thing at All Possible Times.
Overview of User Research for Design and DevelopmentFITC
Presented by Michelle Yaiser
In Boston on Nov 7-8, 2013 at FITC's Web Unleashed 2013 event
Good research is critical to ensuring the success of the experiences you design and develop. But research doesn’t have to be costly or take a long time; by conducting even small, quick research projects, you’ll learn more about who your audiences are, what they want and what they need. You’ll discover what your users really think about your project and what you never knew about how they use it. Armed with this knowledge, you’ll save time and money on both design and development.
In this session, Michelle will discuss the core user research methods and tools available. She will also talk about how to use multiple research methods in a project to get more valuable results. Finally, attendees will learn the questions to ask that help determine which methods to use and when.
Co-Active Coaching: Leading Through Powerful QuestionsTomer Cohen
Ever left a meeting disappointed and frustrated, feeling you could have managed it much better? Do you wonder what it takes to master difficult conversations? This session will teach you the most powerful, yet underutilized, management styles required to become a successful leader. In this workshop you will learn and practice world-class strategies and tools on how to use coaching concepts, such as powerful questions and listening, to achieve professional growth. You will experience first hand what it means to be a coach (as well as a coachee). These skills can't be learned from books or influencers posts. This is a unique opportunity to challenge yourself, practice, and get feedback in a risk-free environment. Go beyond your comfort zone.
How to Buy a Practical Bike, by Noah Iliinskyiliinsky
About twice a month, all summer, someone asks me for help or advice on buying a bike. Now, inspired by the famous Rob Gruhl, here's a talk that covers everything you need to know to buy a practical bicycle.
Guaranteed successful design!
This talk includes a lot of examples that are either not well known, or are well known and still not practiced. If you think “yes, I know that one” then ask yourself if you’re actually doing it as often and thoroughly as you could be. I first address #2 (design it well), and then #1 (design the right thing).
I borrowed this structure form Dan Gilbert in his 2006 SxSW talk: How to Do Precisely the Right Thing at All Possible Times.
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet its desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
4 pillars of visualization & communication by Noah Iliinskyiliinsky
A version of my standard "how to do visualization" talk from summer 2016. This version points out that the same process works for most modes of communication as well.
Design Thinking Introduction & Workshop - NoVA UXJohn Whalen
What's Design Thinking, you ask? Design Thinking is a collaborative, human-centered approach to solving a wide range of complex problems. This one-hour, hands-on workshop will rapidly go through each stage of the design thinking process: understanding user's needs, framing the problem for creative solutions, ideating, prototyping, and testing.
This was a hands-on workshop in Design Thinking, where we'll roll up our sleeves and tackle some design problem-solving in groups.
Discussing Design: The Art of Critique - ixdaNYCAaron Irizarry
By taking the time to examine critique and how it fits into the design process and both an activity and an aspect of any communication we can focus our conversations and improve our ability to collaborate. In this presentation we'll examine the language, rules and strategies for improving the conversations with teammates and provide attendees with takeaways that can immediately be put to work to create a useful, collaborative environment for discussing designs.
Criticism is part of our lives because everybody has an opinion, some are jealous of you, some want to drag you down, and some want to help you. Criticism does hurt! When somebody verbally lashes out at you, it feels as if you are under attack. You will certainly never have the ability to silence each of your doubters, so it is better you develop a strategy to handle criticism.
How to critique photography from a design point of view. A new and improved version of my original presentation. If you'd like a critique of your work, you can find more information here: http://www.imagemaven.com/photocrit
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
Ideas for new devices and services can come from anywhere. But great ideas come from aligning solutions with real value and desirability for people. Design thinking provides a set of principles and structure that can act as scaffolding for teams to find and understand challenges and opportunities to focus on fan find solutions for.
Designing the Future: When Fact Meets FictionDean Johnson
Updated version now available > http://www.slideshare.net/activrightbrain/designing-the-future-when-fact-meets-fiction-updated
From Hoverboards to smartwatches, Jetpacks to autonomous cars, AI, AR and VR. Hollywood sets the bar high, then we try to deliver against this with real design, technology and innovation.
First presented at Smart IoT London, April 2016. This keynote references:
Apple
FBI
Her
The Terminator
I, Robot
2001: A Space Odyssey
Back To The Future
Tomorrowland
Minority Report
Lawnmower Man
The Void
Star Wars
Demolition Man
Disclosure
Johnny Mnemonic
Star Trek
Murder She Wrote
Mission Impossible
TRON: Legacy
Oblivion
BMW
Lotus
Roborace
James Bond
Total Recall
Tesla
Dick Tracy
Knight Rider
Iron Man
PYRO
Oculus Rift
How does this help you? Watch the presentation...
Slides from my talk Guaranteed Successful Design, at the O'Reilly Design Conference, 2017.
This talk includes a lot of examples that are either not well known, or are well known and still not practiced. If you think “yes, I know that one” then ask yourself if you’re actually doing it as often and thoroughly as you could be. I first address #2 (design it well), and then #1 (design the right thing).
I gave a talk on the role of Design Thinking to leaders in the financial industry. The focus was on user centric thinking to innovate financial products and digital services. (all case material is removed)
"It just doesn't feel right". "It needs to pop more". "I just don't like it, I can't explain why." One of the best ways to get a designer to roll their eyes and probably ignore you is to give terrible, non-specific feedback on their designs. You don't have to attend design school to learn how to give good feedback on designs (although, it doesn't hurt). This talk will provide basic principles to follow to give (and receive) great design feedback. Learn do's and don'ts to ensure that your feedback can be understood, respected, and responded to appropriately. We'll discuss different formats for giving feedback and ways to make sure that your feedback is benefiting the people that really matter - your users. Whether you are a designer, developer, or product owner, you'll leave with tools tips to communicate better with your team - and develop better products because of it.
Discussing Design: The Art of Critique - Web 2.0 Expo NY 2011Aaron Irizarry
In this presentation we’ll discuss the importance of critique and a language for discussing design. It can be easy to complain about the way things are and theorize on the way things should be. Progress comes from understanding why something is the way it is and then examining how it meets or does not meet it’s desired goals. This is critique. Critique is not about describing how bad something is, or proposing the ultimate solution. Critique is a dialogue, a conversation that takes place to better understand how we got to where we are, how close we are to getting where we want to go and what we have left to do to get there.
The contents of this presentation will focus on:
understanding critique
best practices for incorporating critiques into a design practice
identifying common challenges to critique and ways to improve our ability to deliver, collect and receive critique
Building Better Discussions by Design for #NCCE2015Jason Neiffer
These are slides to support Mike Agostinelli and Jason Neiffer's presentation, "Building Better Discussions by Design" for NCCE in Portland, Oregon, March 2015!
Critique is a vital skill for any good designer. Here we talk about it's application in everyday life as well as the formal work we do with clients as UX Designers.
This talk has been given at a number of conferences by myself and the amazing Aaron Irizaryy (http://www.thisisaaronslife.com/)
We'll be keeping the most up-to-date version of the slides uploaded here. If you'd like a copy from a previous iteration, please get in touch with either Aaron or myself, and we'll happily get one to you.
Updated 5/55 to the version used at WebVisions Portland in 2012.
Our ability to critique speaks directly to the quality of the conversations we have with teammates, whether they be designers, developers, stakeholders or whomever about the ideas and designs we have for the services, products and websites we’re creating. We need to work collaboratively with our teams and in doing so, each team member needs to have an understanding of the goals we’ve set for our design.
This is my presentation covering Dan Saffer's UX London day one presentation and the workshop from days two and three.
Originally presented at the London IA UX London Redux on August 12th, 2009.
Discussing Design Without Losing your Mind [Code and Creativity 10/7]Aaron Irizarry
Getting feedback from clients, teams, and stakeholders can be terrifying. We’ve all had our designs berated during painful meetings that result in nothing actionable or useful.
This presentation provides tips and techniques for improving the conversations you have surrounding design with your teams, clients, and organizations.
PPT ini berisikan tentang materi memberikan dan meminta pendapat kepada orangg lain. Materi ini merupakan materi untuk mata pelajaran Bahasa Inggris di kelas 11.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
2. Big emotions and opinions are hard to manage in a group…
https://www.flickr.com/photos/ishque/4404332941/in/photostream/
Especially in a professional environment. Especially in tech.
3. So we quickly become brains in jars, and stuff our emotions.
4. …and what does it have to do with design critique?
Why is this a problem?
http://www.bamatick.com/
5. If the wookie wins, his opinion becomes the thing you build
…rather than the thing the users need being what you build
7. I like it
So what?
I hate it
This rocks
I think you should do it this way
This sucks
Blue is better
You suck
I don’t think the user wants this
My idea is better
15. The key skill to develop in providing embodied critique is
to observe our feelings and opinions, and then ask
ourselves what they mean. This allows us to turn the
emotions evoked by design into actionable questions,
which sparks effective team discussion.
16. Soliciting Critique
• What I’m trying to figure out is
• The design problem I’m trying to solve is
• What I’m struggling with is
• What I’d specifically like to gain from this session is
• Do you like it?
• What do you think?
• Which one do you prefer?
• It’s finished
Say this: Not this:
17. Providing Critique
• That’s bad/ugly
• I don’t like it
• I like it
• I like it, but…
• Here’s how I’d do it
Say this: Not this:
• Why did you decide to….
• Have you considered….
• I’m wondering about…
• I’m concerned about X (and I think it’s
because Y).
• Is X something you’ve thought about?
• How might you adjust this design if X
were an issue?
• (Design element X) makes me feel….
• I like it BECAUSE…
18. The key is for the person who did the work to
feel empowered to fix it.
19. Receiving Critique
• Take it personally
• Argue or defend
• Design or redesign during
the critique session
DO: DON’T:
• Listen
• Ask clarifying questions
• Share feelings if they are blocking your listening
• Come back to the design goals
• Take notes
20. Embodied Critique Sample Format:
1) Designer introduces her/his design, including:
A) Problem s/he is trying to solve
B) Specific goals for that specific critique session
C) What state the design is in (i.e. initial draft, second draft)
2) Critique participants spend 3-5 quiet minutes feeling their feelings about the
design, then discerning and writing down their questions and comments
3) Round table of participants going through their feedback, with the designer
responsively asking qualifying questions
4) Designer takes notes for her/his own follow-up.
NOTE: Team brainstorming can be a follow-up action, but should be after not during the critique session
22. On giving and receiving effective critique:
• http://www.fastcodesign.com/3019674/9-rules-for-running-a-productive-design-critique
• http://scottberkun.com/essays/35-how-to-give-and-receive-criticism/
• http://tympanus.net/codrops/2012/10/15/the-unwritten-rules-of-a-great-design-
critique/
• http://www.uie.com/articles/critique/
• http://creativesomething.net/post/78006355620/three-tips-for-effectively-critiquing-
creativity
Why critique makes for better collaboration/better creative end product:
• http://alistapart.com/article/design-criticism-creative-process
• http://www.discussingdesign.com/critique-is-central-to-good-collaboration/
Resource Links
Useful and validated as of 4 December 2014
23. Embodied Critique by Billie Mandel
is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License
www.billiemandel.com