Who’s this guy ?
•Designer
•Architect
•Digital illustrator
Charby
@charbycomics
1st Algerian
Motivational
Web comics
Introduction to
Design thinking
Human oriented
go meet the people
design for somebody vs design with somebody
•Collaborative enterprise
•Problem solving while going along
•Did someone quickly take a role ?
•How many think of themselves as creative?
Draw a portrait of your neighbor (45 sec)
share the portrait
how does that feel?
Artisticability VS Creativability
Draw the following (45 sec)
INNOVATION
Design an ideal wallet for your partner
3mins
FEEL
• Interview partner for 5 mins each
Understanding
Their choices
Allow us to
identify needs
Understanding
Experience
(feelings /
connections to idea/
behaviors)
Allow us to
innovate
FACT
Preferences
Physical/material/cost/weight
/brand
FORM
Preferences
Shape/size/texture/pockets/
patterns
FUNCTION
What is the main use?
Where/when do they use it?
Where is it stored when not in
use?
How is it carried?
RELATIONSHIPS
What does your partner have in their bag that
you don’t have?
What would he/she hate to lose?
What gets removed added in the bag daily?
How is the bag personalized?
Is the bag a reflection of their personality?
Ask WHY ?
IMAGINE
•Redesign/ illustrate
•Redesign according to interview / 4 mins
CREATE
• The prototype with the material in front of you 10 min
• Share the prototype with your partner to see if it satisfied the brief(
does the design address the need and did you innovate with it)/ does
your partner look at it and say OMG he knows me so well ! 2 mins
• Talk about the shift in their designs
`helps us to
explore our
biases
Awareness of
this means we
can avoid
jumping to a
single idea
(ours)
We can stop
blaming and
take
responsibility
Highlights our
actions /
inactions
Reveals our
world view
What
does
this
reveal
EMPATHIZE
DEFINE
IDEATE
PROTOTYPE
TEST
EMPATHIZE
FEEL what others are feeling
/ Mirror their expressions (opinions, hopes)
EMPATHY
Empathy approach
• Without judgment
• With a beginner’s eyes
• With curiosity
• Optimistically
• respectfully.
WHY ?
DEFINE
What
does
she
needs ?
need need
verb noun
Direct
Solutions
Generative
Solutions
“If I had asked people what they wanted,they would have said faster
horses.”
Henry Ford
"A lot of times, people don't know what they want until you show it to
them.”
Steve Jobs
Insight.
1 : the power or act of seeing into a situation
: penetration.
2 : the act or result of apprehending the inner
nature of things or of seeing intuitively
individuals middle
Focus
on
Design
for the
concessions
A lot of features to appeal to all
Appeal to no one
Point of view : component
•User
•Needs
•Insights
IDEATE
FOCUS
FLARE
BRAINSTORMING
PROTOTYPE
Prototype
learn
Low cost
Too late
Launch
TEST OFTEN RISK
Test often
Failure early
&
TEST
•What new information do you have about
how your solution addresses the need?
•What new information do you have about
the user’s need ?
Thank you
Mohamed Tahar Grairia
Architect / Designer / Digital illustrator
MTG Agency
@mtgrairia
Credits: Kiran Bir Sethi (Design for Change) / Justin Ferrell ( Stanford d. School)

Design thinking workshop_mtg