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                    Strategy & Experience Design

                    ITP 2011
                    Aalto University School of Economics


                    Sami Niemelä
                    Creative Director, Nordkapp

                    sami.niemela@gmail.com
                    @samin
                    — www.nordkapp.fi
                    — @Nordkapp



Tuesday, June 7, 2011
ABOUT ME/




                    Hello!

Tuesday, June 7, 2011
TODAY



                    — Introductions
                    — About SED
                    — What is Design?
                    — Case Studies




Tuesday, June 7, 2011
/ABOUT ME                                                                             Current work         Studies
                                                                                                          Past work            Talks / Teaching




        … 97            98       99       ’00      ’01    ’02   ’03   ’04     ’05      ’06     ’07      ’08      ’09     ’10      ’11      +



                                            2000-02                              2005-07
                                            Alma Media                           Nokia Design FI/UK


                                 1999-2002 Poko Rekords         2003 Luxus                        Nordkapp
                                                                         2004-05
                                                                         Nine Yards Design
             1997+ Freelance




                        1998-2002                                       2004 - Lecturing Strategy and
                        BA (Interactive Design) at TTVO                 Experience Design at Aalto                               2011
    1996 TAMK                                                           University Business School
                                                                                                                          2010 Cognitive
                                                                                                                          UX-Lx Cities Berlin
              1998 IOM                                                                                                    Lisbon
                                                                                                                                   2011
                                                                                                                                   PLAYFUL ’11
                                                                                                                                   London
Tuesday, June 7, 2011
HELLO,
                   WE ARE
                   NORDKAPP.




Tuesday, June 7, 2011
OFFERING



                        Sensemaking                                           Concept Design                                    Interface Design
                        We make sense of your                                 We use human centric design                       We deliver visual design,
                        business challenges through                           to innovate meaningful and                        interaction design and
                        design by finding the right                           viable concepts that people will                  experience design for
                        questions.                                            love to have and use.                             interfaces, services, interactive
                                                                                                                                environments and physical
                        Deliverables: Design thinking, system design,         Deliverables: Low-to-high fidelity concepts for
                        personas, strategic frameworks and business design.   products, services and platforms                  objects.
                                                                                                                                Deliverables: Interfaces, graphics, prototypes and
                                                                                                                                services for mobile, touch, web and urban
                                                                                                                                informatics.




Tuesday, June 7, 2011
TITLE TEXT DESIGN PROJECT
                    OUR TYPICAL




Tuesday, June 7, 2011
OUR DESIGN FRAMEWORK




                I Analysis & Insight   II Concept Design   III Detailed Design   IV Implementation




Tuesday, June 7, 2011
HELSINKI

                                   http://www.ixda.org/

Tuesday, June 7, 2011
About
                    SED
Tuesday, June 7, 2011
GOALS




                   In three weeks, you will learn
                   how to design real products
                   and services for real people.



Tuesday, June 7, 2011
RULES + HYGIENE




Tuesday, June 7, 2011
RULES + HYGIENE



                    — Participation is mandatory.




Tuesday, June 7, 2011
RULES + HYGIENE



                    — Participation is mandatory.
                    — Being here = passing the course




Tuesday, June 7, 2011
RULES + HYGIENE



                    — Participation is mandatory.
                    — Being here = passing the course
                    — ALL group and individual assignments are required to pass.




Tuesday, June 7, 2011
RULES + HYGIENE



                    — Participation is mandatory.
                    — Being here = passing the course
                    — ALL group and individual assignments are required to pass.

                    —Start at 9




Tuesday, June 7, 2011
RULES + HYGIENE



                    — Participation is mandatory.
                    — Being here = passing the course
                    — ALL group and individual assignments are required to pass.

                    —Start at 9
                    — break at 11




Tuesday, June 7, 2011
RULES + HYGIENE



                    — Participation is mandatory.
                    — Being here = passing the course
                    — ALL group and individual assignments are required to pass.

                    —Start at 9
                    — break at 11
                    — finish 12:30-ish.




Tuesday, June 7, 2011
SCHEDULE WK 1



                   Monday              Tuesday        Thursday              Friday

                   Introduction        Who are our    What are we           What’s the
                                       customers?     doing?                story we’re
                                                                            telling?
                   •    You are here   — Design
                                       deliverables
                                                      — Design Principles
                                                      — Design Drivers      — Customer journey
                                       — Personas                           — Touchpoints
                                                                            — Scenarios




Tuesday, June 7, 2011
SCHEDULE WK2



                   Monday                Tuesday         Thursday              Friday

                   Graphic               Interaction     Design                Detailed
                   Design                Design          Review +              Design
                                                         workshop
                   — Typography          — Information
                   — Visual Design 101   Architecture    — per project group   — content TBA
                                         — UX Flows                            — per project group




Tuesday, June 7, 2011
SCHEDULE WK3



                   Monday          Tuesday        Thursday       Friday

                   Design          Studio work:   Studio work:   Final
                   Review          Iteration &    Iteration &    Presentation
                                   Improvement    Improvement    on Design




Tuesday, June 7, 2011
WEEK 1




                   The basics; human centric design,
                   design research, making strategy
                   tangible…



Tuesday, June 7, 2011
WEEK 2




                   Getting more concrete; design as a
                   craft, fleshing out the details…




Tuesday, June 7, 2011
WEEK 3




                   90% hands-on, tackling design
                   challenges and having daily design
                   reviews.



Tuesday, June 7, 2011
(Probably) not what
                    you’ve used to.




Tuesday, June 7, 2011
Modern design as it should be
                    done. Studio work, hands-on
                    iteration, co-creation, reviews,
                    assignments, and so forth.


Tuesday, June 7, 2011
HOW?




Tuesday, June 7, 2011
HOW?



                    — Think out loud




Tuesday, June 7, 2011
HOW?



                    — Think out loud
                    — Post everything on the wall: on computer, it’s invisible




Tuesday, June 7, 2011
HOW?



                    — Think out loud
                    — Post everything on the wall: on computer, it’s invisible
                    — Try out things and fail




Tuesday, June 7, 2011
HOW?



                    — Think out loud
                    — Post everything on the wall: on computer, it’s invisible
                    — Try out things and fail
                    — Have arguments of things




Tuesday, June 7, 2011
HOW?



                    — Think out loud
                    — Post everything on the wall: on computer, it’s invisible
                    — Try out things and fail
                    — Have arguments of things
                    — Challenge yourself and others




Tuesday, June 7, 2011
HOW?



                    — Think out loud
                    — Post everything on the wall: on computer, it’s invisible
                    — Try out things and fail
                    — Have arguments of things
                    — Challenge yourself and others
                    — Don’t assume, prove




Tuesday, June 7, 2011
HOW?



                    — Think out loud
                    — Post everything on the wall: on computer, it’s invisible
                    — Try out things and fail
                    — Have arguments of things
                    — Challenge yourself and others
                    — Don’t assume, prove
                    — Have fun, enjoy what you do




Tuesday, June 7, 2011
FURTHER READING




                    http://thisisservicedesignthinking.com

                    Preview @ issuu.com

Tuesday, June 7, 2011
How about you? What brought you
                   here?




Tuesday, June 7, 2011
LECTURE




                    What is
                    Design?
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
TITLE TEXTDESIGN PROJECT
                    A TYPICAL




Tuesday, June 7, 2011
Cognitive
                    Science




                                image credit http://www.flickr.com/photos/findingfaces/4956018364


Tuesday, June 7, 2011
Design
                    Research




Tuesday, June 7, 2011
Apps,
                    Products,
                    Services,
                    etc




                                shadow cities http://shadowcities.com


Tuesday, June 7, 2011
Data




                           cellphone coveragecredit or URLHwang @ Stamen
                                       photo project Sha here, strtch to left


Tuesday, June 7, 2011
A
                    Look
                    Back
Tuesday, June 7, 2011
1995

Tuesday, June 7, 2011
1998

Tuesday, June 7, 2011
1999
                           screenshots http://www.flickr.com/photos/lanceosborne/


Tuesday, June 7, 2011
2000
                           screenshots http://www.flickr.com/photos/lanceosborne/


Tuesday, June 7, 2011
2000

Tuesday, June 7, 2011
2002

Tuesday, June 7, 2011
2004

Tuesday, June 7, 2011
http://www.leoburnett.ca/FLASH/index.htm


Tuesday, June 7, 2011
2006

Tuesday, June 7, 2011
square http://squareup.com


Tuesday, June 7, 2011
Tuesday, June 7, 2011
2010

Tuesday, June 7, 2011
windows phone 7


Tuesday, June 7, 2011
responsive web design dConstruct 2020 / Clearleft UK


Tuesday, June 7, 2011
Tuesday, June 7, 2011
End of
                    2010
                         Control
Tuesday, June 7, 2011
http://punchcut.com/perspectives/expanding-universe-toolset-managing-screen-resolutions


Tuesday, June 7, 2011
Tuesday, June 7, 2011




                        http://punchcut.com/perspectives/expanding-universe-toolset-managing-screen-resolutions
2011

Tuesday, June 7, 2011
Web
                    = 99%
                    typography
Tuesday, June 7, 2011
musiikkituottajat ry http://ifpi.fi


Tuesday, June 7, 2011
typekit http://www.typekit.com


Tuesday, June 7, 2011
Browser
                    as Canvas
                                unfold http://www.unfold.no


Tuesday, June 7, 2011
http://www.nikebetteworld.com




                                                        nike better world http://www.nikebetteworld.com


Tuesday, June 7, 2011
“Post Digital __”

Tuesday, June 7, 2011
Tuesday, June 7, 2011
nappula Forum Virium / Helsingin Kaupunki


Tuesday, June 7, 2011
sitra / low2no project, jätkänsaari, helsinki http://www.low2no.org/


Tuesday, June 7, 2011
2012+

Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Title Text




                                 spotify radio Jordi Parra, http://zenona.com/


Tuesday, June 7, 2011
mutewatch http://mutewatch.com


Tuesday, June 7, 2011
http://designmind.frogdesign.com/blog/envisioning-your-future-in-2020.html

Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
photo credit or URL here, strtch to left


Tuesday, June 7, 2011
Tuesday, June 7, 2011
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Tuesday, June 7, 2011
“What
                    about XYZ?”
Tuesday, June 7, 2011
User
                    Experience
Tuesday, June 7, 2011
“UX is an acronym for "user experience." It's a term
                        used to describe the overall experience and
                        satisfaction a user has when using a product or
                        system.…[…] …UX is the sum of a series of
                        interactions. ”

                                                     — Eric Reiss / FatDUX
                                                     http://www.fatdux.com/blog/2009/01/10/a-definition-of-user-experience/




Tuesday, June 7, 2011
UX IS NOT



                    1. user interface design
                    2. a step in the process
                    3. about technology
                    4. just about usability
                    5. just about the user
                    6. expensive
                    7. easy
                    8. the role of one person or department
                    9. a single discipline
                    10. a choice


                                                              http://mashable.com/2009/01/09/user-experience-design/?cp=2



Tuesday, June 7, 2011
Service
                    Design
Tuesday, June 7, 2011
“Service design addresses the functionality
                        and form of services from the perspective
                        of clients. It aims to ensure that service
                        interfaces are useful, usable, and desirable
                        from the client’s point of view and effective,
                        efficient, and distinctive from the supplier’s
                        point of view”
                                                 —Birgit Mager, Köln University




Tuesday, June 7, 2011
http://kipworks.com/upmc_holisticbook.pdf


Tuesday, June 7, 2011
TOUCHPOINTS




                                  http://kipworks.com/upmc_holisticbook.pdf


Tuesday, June 7, 2011
http://www.servicedesigntools.org/repository


Tuesday, June 7, 2011
Tuesday, June 7, 2011
Interaction
                    Design
Tuesday, June 7, 2011
“Interaction Design is the
                        creation of a dialogue between
                        a person and a product, service
                        or system.”

                        —Jon Kolko in Thoughts on Interaction Design




Tuesday, June 7, 2011
—Bryan Zmijewski, ZURB
                          http://www.zurb.com/article/135/is-will-and-should




Tuesday, June 7, 2011
—David Armano, Logic + Emotion
                          http://darmano.typepad.com/logic_emotion/2006/04/interaction_des.html




Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Design
                    Thinking
Tuesday, June 7, 2011
“Design thinking is a human-centered
                        approach to innovation that draws from the
                        designer's toolkit to integrate the needs of
                        people, the possibilities of technology, and
                        the requirements for business success.”
                        —Tim Brown, IDEO




Tuesday, June 7, 2011
Tuesday, June 7, 2011
ideo Keep the Change, 2006


Tuesday, June 7, 2011
“Design Thinking has given the design
                        profession and society at large all the benefits
                        it has to offer and is beginning to ossify and
                        actually do harm.”


                        —Bruce Nussbaum @ fastcodesign
                         http://www.fastcodesign.com/1663558/beyond-design-thinking




                                                                                      bruce nussbaum


Tuesday, June 7, 2011
Information Architecture, Content
                    Strategy, Design Fiction, Sketching
                    Transmedia, Prototyping, etc etc ad
                    nauseum


Tuesday, June 7, 2011
Case
                    Studies
Tuesday, June 7, 2011
CASE




                   Säästöpankki
                   Oman talouden tuokio




Tuesday, June 7, 2011
BRIEF




                   “The bank wants to stand out as more
                   human, and closer to our customers. We’ve
                   identified an opportunity in our private
                   customer products — please help us to
                   synthesize this and make it happen.”




Tuesday, June 7, 2011
RESEARCH AND ANALYSIS




Tuesday, June 7, 2011
PERSONAS




Tuesday, June 7, 2011
CONCEPT




Tuesday, June 7, 2011
CONCEPT




Tuesday, June 7, 2011
CONCEPT




                              Vuoden Huiput 2011 Hopeahuippu Palvelumuotoilussa



Tuesday, June 7, 2011
RESULTS



                    — a clear increase in sales
                    —Almost all the competitors have
                    —copied the idea

                    — Silver in Best of year / Service Design!




Tuesday, June 7, 2011
CASE




                   SuomiTV
                   Tap the TV - TV concept for
                   multitouch tablets



Tuesday, June 7, 2011
BRIEF




                   “What is the Future of TV, and how do is
                   watching TV changing because of multitouch
                   tablets?”




Tuesday, June 7, 2011
BENCHMARKING




Tuesday, June 7, 2011
CONTEXTUAL INQUIRY / INTERVIEWS




Tuesday, June 7, 2011
SYNTHESIS




Tuesday, June 7, 2011
CO-CREATION, PROTOTYPING




Tuesday, June 7, 2011
CONCEPT




Tuesday, June 7, 2011
UI SCENARIOS




Tuesday, June 7, 2011
INTERFACE
                    VISUAL DESIGN




Tuesday, June 7, 2011
FINAL GRAPHICS




Tuesday, June 7, 2011
Tuesday, June 7, 2011
Tuesday, June 7, 2011
Q&A time!

Tuesday, June 7, 2011
The End.
                   See you tomorrow!




Tuesday, June 7, 2011

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Strategy & Experience Design Course Overview

  • 1. 01 Strategy & Experience Design ITP 2011 Aalto University School of Economics Sami Niemelä Creative Director, Nordkapp sami.niemela@gmail.com @samin — www.nordkapp.fi — @Nordkapp Tuesday, June 7, 2011
  • 2. ABOUT ME/ Hello! Tuesday, June 7, 2011
  • 3. TODAY — Introductions — About SED — What is Design? — Case Studies Tuesday, June 7, 2011
  • 4. /ABOUT ME Current work Studies Past work Talks / Teaching … 97 98 99 ’00 ’01 ’02 ’03 ’04 ’05 ’06 ’07 ’08 ’09 ’10 ’11 + 2000-02 2005-07 Alma Media Nokia Design FI/UK 1999-2002 Poko Rekords 2003 Luxus Nordkapp 2004-05 Nine Yards Design 1997+ Freelance 1998-2002 2004 - Lecturing Strategy and BA (Interactive Design) at TTVO Experience Design at Aalto 2011 1996 TAMK University Business School 2010 Cognitive UX-Lx Cities Berlin 1998 IOM Lisbon 2011 PLAYFUL ’11 London Tuesday, June 7, 2011
  • 5. HELLO, WE ARE NORDKAPP. Tuesday, June 7, 2011
  • 6. OFFERING Sensemaking Concept Design Interface Design We make sense of your We use human centric design We deliver visual design, business challenges through to innovate meaningful and interaction design and design by finding the right viable concepts that people will experience design for questions. love to have and use. interfaces, services, interactive environments and physical Deliverables: Design thinking, system design, Deliverables: Low-to-high fidelity concepts for personas, strategic frameworks and business design. products, services and platforms objects. Deliverables: Interfaces, graphics, prototypes and services for mobile, touch, web and urban informatics. Tuesday, June 7, 2011
  • 7. TITLE TEXT DESIGN PROJECT OUR TYPICAL Tuesday, June 7, 2011
  • 8. OUR DESIGN FRAMEWORK I Analysis & Insight II Concept Design III Detailed Design IV Implementation Tuesday, June 7, 2011
  • 9. HELSINKI http://www.ixda.org/ Tuesday, June 7, 2011
  • 10. About SED Tuesday, June 7, 2011
  • 11. GOALS In three weeks, you will learn how to design real products and services for real people. Tuesday, June 7, 2011
  • 12. RULES + HYGIENE Tuesday, June 7, 2011
  • 13. RULES + HYGIENE — Participation is mandatory. Tuesday, June 7, 2011
  • 14. RULES + HYGIENE — Participation is mandatory. — Being here = passing the course Tuesday, June 7, 2011
  • 15. RULES + HYGIENE — Participation is mandatory. — Being here = passing the course — ALL group and individual assignments are required to pass. Tuesday, June 7, 2011
  • 16. RULES + HYGIENE — Participation is mandatory. — Being here = passing the course — ALL group and individual assignments are required to pass. —Start at 9 Tuesday, June 7, 2011
  • 17. RULES + HYGIENE — Participation is mandatory. — Being here = passing the course — ALL group and individual assignments are required to pass. —Start at 9 — break at 11 Tuesday, June 7, 2011
  • 18. RULES + HYGIENE — Participation is mandatory. — Being here = passing the course — ALL group and individual assignments are required to pass. —Start at 9 — break at 11 — finish 12:30-ish. Tuesday, June 7, 2011
  • 19. SCHEDULE WK 1 Monday Tuesday Thursday Friday Introduction Who are our What are we What’s the customers? doing? story we’re telling? • You are here — Design deliverables — Design Principles — Design Drivers — Customer journey — Personas — Touchpoints — Scenarios Tuesday, June 7, 2011
  • 20. SCHEDULE WK2 Monday Tuesday Thursday Friday Graphic Interaction Design Detailed Design Design Review + Design workshop — Typography — Information — Visual Design 101 Architecture — per project group — content TBA — UX Flows — per project group Tuesday, June 7, 2011
  • 21. SCHEDULE WK3 Monday Tuesday Thursday Friday Design Studio work: Studio work: Final Review Iteration & Iteration & Presentation Improvement Improvement on Design Tuesday, June 7, 2011
  • 22. WEEK 1 The basics; human centric design, design research, making strategy tangible… Tuesday, June 7, 2011
  • 23. WEEK 2 Getting more concrete; design as a craft, fleshing out the details… Tuesday, June 7, 2011
  • 24. WEEK 3 90% hands-on, tackling design challenges and having daily design reviews. Tuesday, June 7, 2011
  • 25. (Probably) not what you’ve used to. Tuesday, June 7, 2011
  • 26. Modern design as it should be done. Studio work, hands-on iteration, co-creation, reviews, assignments, and so forth. Tuesday, June 7, 2011
  • 28. HOW? — Think out loud Tuesday, June 7, 2011
  • 29. HOW? — Think out loud — Post everything on the wall: on computer, it’s invisible Tuesday, June 7, 2011
  • 30. HOW? — Think out loud — Post everything on the wall: on computer, it’s invisible — Try out things and fail Tuesday, June 7, 2011
  • 31. HOW? — Think out loud — Post everything on the wall: on computer, it’s invisible — Try out things and fail — Have arguments of things Tuesday, June 7, 2011
  • 32. HOW? — Think out loud — Post everything on the wall: on computer, it’s invisible — Try out things and fail — Have arguments of things — Challenge yourself and others Tuesday, June 7, 2011
  • 33. HOW? — Think out loud — Post everything on the wall: on computer, it’s invisible — Try out things and fail — Have arguments of things — Challenge yourself and others — Don’t assume, prove Tuesday, June 7, 2011
  • 34. HOW? — Think out loud — Post everything on the wall: on computer, it’s invisible — Try out things and fail — Have arguments of things — Challenge yourself and others — Don’t assume, prove — Have fun, enjoy what you do Tuesday, June 7, 2011
  • 35. FURTHER READING http://thisisservicedesignthinking.com Preview @ issuu.com Tuesday, June 7, 2011
  • 36. How about you? What brought you here? Tuesday, June 7, 2011
  • 37. LECTURE What is Design? Tuesday, June 7, 2011
  • 43. TITLE TEXTDESIGN PROJECT A TYPICAL Tuesday, June 7, 2011
  • 44. Cognitive Science image credit http://www.flickr.com/photos/findingfaces/4956018364 Tuesday, June 7, 2011
  • 45. Design Research Tuesday, June 7, 2011
  • 46. Apps, Products, Services, etc shadow cities http://shadowcities.com Tuesday, June 7, 2011
  • 47. Data cellphone coveragecredit or URLHwang @ Stamen photo project Sha here, strtch to left Tuesday, June 7, 2011
  • 48. A Look Back Tuesday, June 7, 2011
  • 51. 1999 screenshots http://www.flickr.com/photos/lanceosborne/ Tuesday, June 7, 2011
  • 52. 2000 screenshots http://www.flickr.com/photos/lanceosborne/ Tuesday, June 7, 2011
  • 61. windows phone 7 Tuesday, June 7, 2011
  • 62. responsive web design dConstruct 2020 / Clearleft UK Tuesday, June 7, 2011
  • 64. End of 2010 Control Tuesday, June 7, 2011
  • 66. Tuesday, June 7, 2011 http://punchcut.com/perspectives/expanding-universe-toolset-managing-screen-resolutions
  • 68. Web = 99% typography Tuesday, June 7, 2011
  • 71. Browser as Canvas unfold http://www.unfold.no Tuesday, June 7, 2011
  • 72. http://www.nikebetteworld.com nike better world http://www.nikebetteworld.com Tuesday, June 7, 2011
  • 75. nappula Forum Virium / Helsingin Kaupunki Tuesday, June 7, 2011
  • 76. sitra / low2no project, jätkänsaari, helsinki http://www.low2no.org/ Tuesday, June 7, 2011
  • 80. Title Text spotify radio Jordi Parra, http://zenona.com/ Tuesday, June 7, 2011
  • 86. photo credit or URL here, strtch to left Tuesday, June 7, 2011
  • 88. launch pr ic on o dati oun ph teg du ase ic f ph teg e ct a as tra str s ion management gine im g tin naming ple stra rch en brand mar ke wo uth f rd o y me ss teg ne e se mo s ea nta tim pon ue ion iq r es i at tio er ility un t en f i n d a bi l i t y ws atib n fer o dif br mp n co ard e ts tio f ac and plianc men atis st m u s er 8 n 50 s co ectio s ac s es -2 / user require c rs C AG ce uln d erro nexpecte es s W lian comp no u usef abili ality resentation content / p function ty customer separation provider expected information VALUE colorscheme and contr expected n ce ast des med i l i ty purpo use ia ir e appr se i abi er dib o pr i ate f ex p lit gra or e ver grap ele phic y cr ifya bili me nts ty typ hi co og cd nfo usability rm ra ph ity vo ne o esi y pla elem ity to ice f na l of ce e n gn me ts co n nav ti o categ and nt intuitive naming str ucture sist igat nc e fu ion ncy orizat d ness an ion t en nt al de co pt e int u ce as p o era ve ha p ph ctio se l nd e esig ctur n chite n m co information ar en t Tuesday, June 7, 2011
  • 89. “What about XYZ?” Tuesday, June 7, 2011
  • 90. User Experience Tuesday, June 7, 2011
  • 91. “UX is an acronym for "user experience." It's a term used to describe the overall experience and satisfaction a user has when using a product or system.…[…] …UX is the sum of a series of interactions. ” — Eric Reiss / FatDUX http://www.fatdux.com/blog/2009/01/10/a-definition-of-user-experience/ Tuesday, June 7, 2011
  • 92. UX IS NOT 1. user interface design 2. a step in the process 3. about technology 4. just about usability 5. just about the user 6. expensive 7. easy 8. the role of one person or department 9. a single discipline 10. a choice http://mashable.com/2009/01/09/user-experience-design/?cp=2 Tuesday, June 7, 2011
  • 93. Service Design Tuesday, June 7, 2011
  • 94. “Service design addresses the functionality and form of services from the perspective of clients. It aims to ensure that service interfaces are useful, usable, and desirable from the client’s point of view and effective, efficient, and distinctive from the supplier’s point of view” —Birgit Mager, Köln University Tuesday, June 7, 2011
  • 96. TOUCHPOINTS http://kipworks.com/upmc_holisticbook.pdf Tuesday, June 7, 2011
  • 99. Interaction Design Tuesday, June 7, 2011
  • 100. “Interaction Design is the creation of a dialogue between a person and a product, service or system.” —Jon Kolko in Thoughts on Interaction Design Tuesday, June 7, 2011
  • 101. —Bryan Zmijewski, ZURB http://www.zurb.com/article/135/is-will-and-should Tuesday, June 7, 2011
  • 102. —David Armano, Logic + Emotion http://darmano.typepad.com/logic_emotion/2006/04/interaction_des.html Tuesday, June 7, 2011
  • 105. Design Thinking Tuesday, June 7, 2011
  • 106. “Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown, IDEO Tuesday, June 7, 2011
  • 108. ideo Keep the Change, 2006 Tuesday, June 7, 2011
  • 109. “Design Thinking has given the design profession and society at large all the benefits it has to offer and is beginning to ossify and actually do harm.” —Bruce Nussbaum @ fastcodesign http://www.fastcodesign.com/1663558/beyond-design-thinking bruce nussbaum Tuesday, June 7, 2011
  • 110. Information Architecture, Content Strategy, Design Fiction, Sketching Transmedia, Prototyping, etc etc ad nauseum Tuesday, June 7, 2011
  • 111. Case Studies Tuesday, June 7, 2011
  • 112. CASE Säästöpankki Oman talouden tuokio Tuesday, June 7, 2011
  • 113. BRIEF “The bank wants to stand out as more human, and closer to our customers. We’ve identified an opportunity in our private customer products — please help us to synthesize this and make it happen.” Tuesday, June 7, 2011
  • 118. CONCEPT Vuoden Huiput 2011 Hopeahuippu Palvelumuotoilussa Tuesday, June 7, 2011
  • 119. RESULTS — a clear increase in sales —Almost all the competitors have —copied the idea — Silver in Best of year / Service Design! Tuesday, June 7, 2011
  • 120. CASE SuomiTV Tap the TV - TV concept for multitouch tablets Tuesday, June 7, 2011
  • 121. BRIEF “What is the Future of TV, and how do is watching TV changing because of multitouch tablets?” Tuesday, June 7, 2011
  • 123. CONTEXTUAL INQUIRY / INTERVIEWS Tuesday, June 7, 2011
  • 128. INTERFACE VISUAL DESIGN Tuesday, June 7, 2011
  • 133. The End. See you tomorrow! Tuesday, June 7, 2011