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CORPORATE DESIGN EDUCATION



                                        Art Center:
               Incubating the Future of Design
                   Corporate Sponsors and Art Center College of Design

                                             by Dan Wickemeyer


 Someone asked me recently to define Art Center College of Design in a few words. One
 word came to mind immediately: it’s an incubator. Since 1930 it’s been a place to grow
                          ideas from concept to execution.


I teach a 14-week multidisciplinary design studio class at Art Center. Since 1996 it’s
been a privilege for me to bridge the efforts of some of the most talented design stu-
dents in the world with some of our most forward-thinking companies: Nokia, Northrop
Grumman, Honda R&D, Johnson Controls, Ford Motor Company, Reebok, Nike, BMW,
JPL, Philips Design, Intel, Hewlett-Packard, Samsung Wireless, Singapore Air, Volvo,
Universal Studios, Sammy Entertainment, Herman Miller, Boeing, Old Navy and The
Gap are just a few of the corporations who have sponsored educational projects at Art
Center.

Our students are enrolled in ten Bachelor of Science degree majors: Advertising, Film,       Dan Wickemeyer
Fine Art, Graphic Design and Packaging Design, Illustration, Industrial Design (trans-
portation, product, environmental) and Photography. Training here isn’t just academic.         is a part time
It’s an immersion in the real-world design process: demanding, collaborative, and
fast. They’re pushed to break new ground, to think like professionals and to challenge           professor
themselves and each other. Art Center has always worked with one foot in the corpo-
rate world, and these projects are treated like any professional endeavor. The products        and member
the students create will be used in the real world, so this isn’t an ivory tower exercise.
They’re accountable to the sponsors and they rise to the occasion at every step from           of the council
the first concept sketch to the final presentation.
                                                                                               of advisors for
The sponsors get the advantage of fresh thinking and cultivating new talent. These
young designers bring new eyes and tastes to the task, so the results are often some-
thing no one has thought of before. It’s been great watching ideas from my students              Art Center
help these leading companies stay sharp and competitive and create products that the
public will love. Some examples include:                                                     College of Design.

 Johnson Controls, Inc., asked Art Center students to envision the car interior of the         He owns and
future fifteen years hence. The objective was to define the new “footprint” for car inte-
riors by intentionally disrupting the traditional organization of elements. By using new        operates his
technologies that put the control and command systems in new places in the car.
                                                                                              own design firm
Nokia asked my students to rethink everything about cellular entertainment: Students
were asked to respond to cultutres and patterns of use of mobile communication and
enterainment, acknowledging the social implications; and in turn create new cultures,         in Los Angeles.
objects, content, event whatever is appropriate.
                                                                                                     .

Think-Farm Journal                                                                                                12
CORPORATE DESIGN EDUCATION

                                                              Boeing/Teague challenged environmental, product and
                                                              transportation students to use design of interior and ex-
                                                              terior environments to improve comfort for airline travel
                                                              passengers from curbside to the cabin

                                                              Hewlett-Packard asked Art Center product design and
                                                              packaging students to imagine designs for new technol-
                                                              ogy that expands the boundaries of how and where we
                                                              can print in the years to come. Students were to con-
                                                              sider style, aesthetics and functionality for printers of
                                                              the future.

                                                              Idealab! Asked students in Product Design to stretch
                                                              themselves by finding the ideal application for an entry-
                                                              level robot for today and tomorrow’s consumer. Each
                                                              student is to develop skills in client relations, drawing,
                                          Honda America       conceptualization, communication and presentation ca-
                                                              pabilities.

                                                              Samsung Wireless sought design ideas for new business
                                                              and products that address digital convergence to enrich
                                                              our lives by 2008. Film, product design, graphic design,
                                                              environmental design and user interface designers all
                                                              participated.

                                                              Those are just a few of the clients and challenges we
                                                              address. Others include Old Navy, Audi of America, Her-
                                                              man Miller, BMW and the Jet Propulsion Laboratory.
     Eupa, Tsann Kuen Group             Sammy Studios, Inc.
                                                             The designer teams that particulate are interdisciplin-
                                                             ary, just as they would be in real corporate settings. The
Nokia project is a good example: Nokia asked us to look at the next generation of connected entertainment. We pulled
together teams from user interface design, environmental design, graphic design, product designs, transportation
design, and advertising. We also engaged participants from Caltech’s humanities and social sciences department to
complete the picture in the areas of anthropology, economics and psychology, and tackle some really big questions:
what are the social implications of connected entertainment? How does a user interact with the surrounding environ-
ment while playing? Can you exploit the urban environment to improve play, interface, performance, and experience?
Will a “throw test” be more suitable than a drop-test? How immersed in the game do you become? Can you control
your level of immersion depending on your surroundings?

The process culminates in “Super Thursday,” when students present their finished projects to the sponsors. Frequently
these presentations are attended by upper management, who get a chance to see not only how well their investment
has been used, but review some of the top talent that is now trained to join their teams. Art Center graduates are
now leaders at prestigious companies around the world, and it’s a point of great pride to us that their careers began
here.

Daniel Wickemeyer IDSA
dan@object8.com




Think-Farm Journal, Fall 2003                                                                                         13

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ArtCenter Client Work

  • 1. CORPORATE DESIGN EDUCATION Art Center: Incubating the Future of Design Corporate Sponsors and Art Center College of Design by Dan Wickemeyer Someone asked me recently to define Art Center College of Design in a few words. One word came to mind immediately: it’s an incubator. Since 1930 it’s been a place to grow ideas from concept to execution. I teach a 14-week multidisciplinary design studio class at Art Center. Since 1996 it’s been a privilege for me to bridge the efforts of some of the most talented design stu- dents in the world with some of our most forward-thinking companies: Nokia, Northrop Grumman, Honda R&D, Johnson Controls, Ford Motor Company, Reebok, Nike, BMW, JPL, Philips Design, Intel, Hewlett-Packard, Samsung Wireless, Singapore Air, Volvo, Universal Studios, Sammy Entertainment, Herman Miller, Boeing, Old Navy and The Gap are just a few of the corporations who have sponsored educational projects at Art Center. Our students are enrolled in ten Bachelor of Science degree majors: Advertising, Film, Dan Wickemeyer Fine Art, Graphic Design and Packaging Design, Illustration, Industrial Design (trans- portation, product, environmental) and Photography. Training here isn’t just academic. is a part time It’s an immersion in the real-world design process: demanding, collaborative, and fast. They’re pushed to break new ground, to think like professionals and to challenge professor themselves and each other. Art Center has always worked with one foot in the corpo- rate world, and these projects are treated like any professional endeavor. The products and member the students create will be used in the real world, so this isn’t an ivory tower exercise. They’re accountable to the sponsors and they rise to the occasion at every step from of the council the first concept sketch to the final presentation. of advisors for The sponsors get the advantage of fresh thinking and cultivating new talent. These young designers bring new eyes and tastes to the task, so the results are often some- thing no one has thought of before. It’s been great watching ideas from my students Art Center help these leading companies stay sharp and competitive and create products that the public will love. Some examples include: College of Design. Johnson Controls, Inc., asked Art Center students to envision the car interior of the He owns and future fifteen years hence. The objective was to define the new “footprint” for car inte- riors by intentionally disrupting the traditional organization of elements. By using new operates his technologies that put the control and command systems in new places in the car. own design firm Nokia asked my students to rethink everything about cellular entertainment: Students were asked to respond to cultutres and patterns of use of mobile communication and enterainment, acknowledging the social implications; and in turn create new cultures, in Los Angeles. objects, content, event whatever is appropriate. . Think-Farm Journal 12
  • 2. CORPORATE DESIGN EDUCATION Boeing/Teague challenged environmental, product and transportation students to use design of interior and ex- terior environments to improve comfort for airline travel passengers from curbside to the cabin Hewlett-Packard asked Art Center product design and packaging students to imagine designs for new technol- ogy that expands the boundaries of how and where we can print in the years to come. Students were to con- sider style, aesthetics and functionality for printers of the future. Idealab! Asked students in Product Design to stretch themselves by finding the ideal application for an entry- level robot for today and tomorrow’s consumer. Each student is to develop skills in client relations, drawing, Honda America conceptualization, communication and presentation ca- pabilities. Samsung Wireless sought design ideas for new business and products that address digital convergence to enrich our lives by 2008. Film, product design, graphic design, environmental design and user interface designers all participated. Those are just a few of the clients and challenges we address. Others include Old Navy, Audi of America, Her- man Miller, BMW and the Jet Propulsion Laboratory. Eupa, Tsann Kuen Group Sammy Studios, Inc. The designer teams that particulate are interdisciplin- ary, just as they would be in real corporate settings. The Nokia project is a good example: Nokia asked us to look at the next generation of connected entertainment. We pulled together teams from user interface design, environmental design, graphic design, product designs, transportation design, and advertising. We also engaged participants from Caltech’s humanities and social sciences department to complete the picture in the areas of anthropology, economics and psychology, and tackle some really big questions: what are the social implications of connected entertainment? How does a user interact with the surrounding environ- ment while playing? Can you exploit the urban environment to improve play, interface, performance, and experience? Will a “throw test” be more suitable than a drop-test? How immersed in the game do you become? Can you control your level of immersion depending on your surroundings? The process culminates in “Super Thursday,” when students present their finished projects to the sponsors. Frequently these presentations are attended by upper management, who get a chance to see not only how well their investment has been used, but review some of the top talent that is now trained to join their teams. Art Center graduates are now leaders at prestigious companies around the world, and it’s a point of great pride to us that their careers began here. Daniel Wickemeyer IDSA dan@object8.com Think-Farm Journal, Fall 2003 13