Discussed Elements of Dynamic Programming, covered all the points from Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein,‖
Introduction to Algorithms‖, Third Edition, Prentice-Hall, 2011.
Greedy algorithms work by making locally optimal choices at each step to arrive at a global optimal solution. They require that the problem exhibits the greedy choice property and optimal substructure. Examples that can be solved with greedy algorithms include fractional knapsack problem, minimum spanning tree, and activity selection. The fractional knapsack problem is solved greedily by sorting items by value/weight ratio and filling the knapsack completely. The 0/1 knapsack problem differs in that items are indivisible.
The document discusses different single-source shortest path algorithms. It begins by defining shortest path and different variants of shortest path problems. It then describes Dijkstra's algorithm and Bellman-Ford algorithm for solving the single-source shortest paths problem, even in graphs with negative edge weights. Dijkstra's algorithm uses relaxation and a priority queue to efficiently solve the problem in graphs with non-negative edge weights. Bellman-Ford can handle graphs with negative edge weights but requires multiple relaxation passes to converge. Pseudocode and examples are provided to illustrate the algorithms.
The document discusses the knapsack problem, which involves selecting a subset of items that fit within a knapsack of limited capacity to maximize the total value. There are two versions - the 0-1 knapsack problem where items can only be selected entirely or not at all, and the fractional knapsack problem where items can be partially selected. Solutions include brute force, greedy algorithms, and dynamic programming. Dynamic programming builds up the optimal solution by considering all sub-problems.
Topological Sort Presentation.
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Dynamic Programming is an algorithmic paradigm that solves a given complex problem by breaking it into subproblems and stores the results of subproblems to avoid computing the same results again.
This document discusses various problems that can be solved using backtracking, including graph coloring, the Hamiltonian cycle problem, the subset sum problem, the n-queen problem, and map coloring. It provides examples of how backtracking works by constructing partial solutions and evaluating them to find valid solutions or determine dead ends. Key terms like state-space trees and promising vs non-promising states are introduced. Specific examples are given for problems like placing 4 queens on a chessboard and coloring a map of Australia.
The document discusses the divide and conquer algorithm design technique. It begins by explaining the basic approach of divide and conquer which is to (1) divide the problem into subproblems, (2) conquer the subproblems by solving them recursively, and (3) combine the solutions to the subproblems into a solution for the original problem. It then provides merge sort as a specific example of a divide and conquer algorithm for sorting a sequence. It explains that merge sort divides the sequence in half recursively until individual elements remain, then combines the sorted halves back together to produce the fully sorted sequence.
This document discusses NP-complete problems and their properties. Some key points:
- NP-complete problems have an exponential upper bound on runtime but only a polynomial lower bound, making them appear intractable. However, their intractability cannot be proven.
- NP-complete problems are reducible to each other in polynomial time. Solving one would solve all NP-complete problems.
- NP refers to problems that can be verified in polynomial time. P refers to problems that can be solved in polynomial time.
- A problem is NP-complete if it is in NP and all other NP problems can be reduced to it in polynomial time. Proving a problem is NP-complete involves showing
Greedy algorithms work by making locally optimal choices at each step to arrive at a global optimal solution. They require that the problem exhibits the greedy choice property and optimal substructure. Examples that can be solved with greedy algorithms include fractional knapsack problem, minimum spanning tree, and activity selection. The fractional knapsack problem is solved greedily by sorting items by value/weight ratio and filling the knapsack completely. The 0/1 knapsack problem differs in that items are indivisible.
The document discusses different single-source shortest path algorithms. It begins by defining shortest path and different variants of shortest path problems. It then describes Dijkstra's algorithm and Bellman-Ford algorithm for solving the single-source shortest paths problem, even in graphs with negative edge weights. Dijkstra's algorithm uses relaxation and a priority queue to efficiently solve the problem in graphs with non-negative edge weights. Bellman-Ford can handle graphs with negative edge weights but requires multiple relaxation passes to converge. Pseudocode and examples are provided to illustrate the algorithms.
The document discusses the knapsack problem, which involves selecting a subset of items that fit within a knapsack of limited capacity to maximize the total value. There are two versions - the 0-1 knapsack problem where items can only be selected entirely or not at all, and the fractional knapsack problem where items can be partially selected. Solutions include brute force, greedy algorithms, and dynamic programming. Dynamic programming builds up the optimal solution by considering all sub-problems.
Topological Sort Presentation.
Watch my videos on snack here: --> --> http://sck.io/x-B1f0Iy
@ Kindly Follow my Instagram Page to discuss about your mental health problems-
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@ Appreciate my work:
-----> behance.net/burhanahmed1
Thank-you !
Dynamic Programming is an algorithmic paradigm that solves a given complex problem by breaking it into subproblems and stores the results of subproblems to avoid computing the same results again.
This document discusses various problems that can be solved using backtracking, including graph coloring, the Hamiltonian cycle problem, the subset sum problem, the n-queen problem, and map coloring. It provides examples of how backtracking works by constructing partial solutions and evaluating them to find valid solutions or determine dead ends. Key terms like state-space trees and promising vs non-promising states are introduced. Specific examples are given for problems like placing 4 queens on a chessboard and coloring a map of Australia.
The document discusses the divide and conquer algorithm design technique. It begins by explaining the basic approach of divide and conquer which is to (1) divide the problem into subproblems, (2) conquer the subproblems by solving them recursively, and (3) combine the solutions to the subproblems into a solution for the original problem. It then provides merge sort as a specific example of a divide and conquer algorithm for sorting a sequence. It explains that merge sort divides the sequence in half recursively until individual elements remain, then combines the sorted halves back together to produce the fully sorted sequence.
This document discusses NP-complete problems and their properties. Some key points:
- NP-complete problems have an exponential upper bound on runtime but only a polynomial lower bound, making them appear intractable. However, their intractability cannot be proven.
- NP-complete problems are reducible to each other in polynomial time. Solving one would solve all NP-complete problems.
- NP refers to problems that can be verified in polynomial time. P refers to problems that can be solved in polynomial time.
- A problem is NP-complete if it is in NP and all other NP problems can be reduced to it in polynomial time. Proving a problem is NP-complete involves showing
simple problem to convert NFA with epsilon to without epsilonkanikkk
This document discusses the steps to construct the transition table for an NFA with epsilon transitions. It begins by taking the epsilon closure of each state. It then determines the output states for each input symbol applied to each state/closure set by taking the epsilon closure. This information is used to construct the transition table and diagram. The transition table shows the output state(s) for each input applied to each state. The transition diagram visually depicts the transitions.
This document summarizes the n-queen problem, which involves placing N queens on an N x N chessboard so that no queen can attack any other. It describes the problem's inputs and tasks, provides examples of solutions for different board sizes, and outlines the backtracking algorithm commonly used to solve this problem. The backtracking approach guarantees a solution but can be slow, with complexity rising exponentially with problem size. It is a good benchmark for testing parallel computing systems due to its iterative nature.
This document summarizes graph coloring using backtracking. It defines graph coloring as minimizing the number of colors used to color a graph. The chromatic number is the fewest colors needed. Graph coloring is NP-complete. The document outlines a backtracking algorithm that tries assigning colors to vertices, checks if the assignment is valid (no adjacent vertices have the same color), and backtracks if not. It provides pseudocode for the algorithm and lists applications like scheduling, Sudoku, and map coloring.
This document discusses greedy algorithms and dynamic programming techniques for solving optimization problems. It covers the activity selection problem, which can be solved greedily by always selecting the shortest remaining activity. It also discusses the knapsack problem and how the fractional version can be solved greedily while the 0-1 version requires dynamic programming due to its optimal substructure but non-greedy nature. Dynamic programming builds up solutions by combining optimal solutions to overlapping subproblems.
The document describes the backtracking method for solving problems that require finding optimal solutions. Backtracking involves building a solution one component at a time and using bounding functions to prune partial solutions that cannot lead to an optimal solution. It then provides examples of applying backtracking to solve the 8 queens problem by placing queens on a chessboard with no attacks. The general backtracking method and a recursive backtracking algorithm are also outlined.
The document discusses brute force and exhaustive search approaches to solving problems. It provides examples of how brute force can be applied to sorting, searching, and string matching problems. Specifically, it describes selection sort and bubble sort as brute force sorting algorithms. For searching, it explains sequential search and brute force string matching. It also discusses using brute force to solve the closest pair, convex hull, traveling salesman, knapsack, and assignment problems, noting that brute force leads to inefficient exponential time algorithms for TSP and knapsack.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
The document discusses algorithms and their analysis. It covers:
1) The definition of an algorithm and its key characteristics like being unambiguous, finite, and efficient.
2) The fundamental steps of algorithmic problem solving like understanding the problem, designing a solution, and analyzing efficiency.
3) Methods for specifying algorithms using pseudocode, flowcharts, or natural language.
4) Analyzing an algorithm's time and space efficiency using asymptotic analysis and orders of growth like best-case, worst-case, and average-case scenarios.
This document discusses knowledge-based agents in artificial intelligence. It defines knowledge-based agents as agents that maintain an internal state of knowledge, reason over that knowledge, update their knowledge based on observations, and take actions. Knowledge-based agents have two main components: a knowledge base that stores facts about the world, and an inference system that applies logical rules to deduce new information from the knowledge base. The document also describes the architecture of knowledge-based agents and different approaches to designing them.
This presentation is useful to study about data structure and topic is Binary Tree Traversal. This is also useful to make a presentation about Binary Tree Traversal.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Lisp was invented in 1958 by John McCarthy and was one of the earliest high-level programming languages. It has a distinctive prefix notation and uses s-expressions to represent code as nested lists. Lisp features include built-in support for lists, dynamic typing, and an interactive development environment. It was closely tied to early AI research and used in systems like SHRDLU. Lisp allows programs to treat code as data through homoiconicity and features like lambdas, conses, and list processing functions make it good for symbolic and functional programming.
Alpha-beta pruning is a modification of the minimax algorithm that optimizes it by pruning portions of the search tree that cannot affect the outcome. It uses two thresholds, alpha and beta, to track the best values found for the maximizing and minimizing players. By comparing alpha and beta at each node, it can avoid exploring subtrees where the minimum of the maximizing player's options will be greater than the maximum of the minimizing player's options. This allows it to often prune branches of the tree without calculating their values, improving the algorithm's efficiency.
This document discusses NP-hard and NP-complete problems. It begins by defining the classes P, NP, NP-hard, and NP-complete. It then provides examples of NP-hard problems like the traveling salesperson problem, satisfiability problem, and chromatic number problem. It explains that to show a problem is NP-hard, one shows it is at least as hard as another known NP-hard problem. The document concludes by discussing how restricting NP-hard problems can result in problems that are solvable in polynomial time.
This document discusses parsing and context-free grammars. It defines parsing as verifying that tokens generated by a lexical analyzer follow syntactic rules of a language using a parser. Context-free grammars are defined using terminals, non-terminals, productions and a start symbol. Top-down and bottom-up parsing are introduced. Techniques for grammar analysis and improvement like left factoring, eliminating left recursion, calculating first and follow sets are explained with examples.
Prolog is a declarative logic programming language where programs consist of facts and rules. Facts are terms that are always true, while rules define relationships between terms using logic notation "if-then". A Prolog program is run by asking queries of the program's database. Variables must start with an uppercase letter and are used to represent unknown values, while atoms are constants that represent known values.
This document discusses optimal binary search trees and provides an example problem. It begins with basic definitions of binary search trees and optimal binary search trees. It then shows an example problem with keys 1, 2, 3 and calculates the cost as 17. The document explains how to use dynamic programming to find the optimal binary search tree for keys 10, 12, 16, 21 with frequencies 4, 2, 6, 3. It provides the solution matrix and explains that the minimum cost is 2 with the optimal tree as 10, 12, 16, 21.
The document discusses string matching algorithms. It introduces the naive O(mn) algorithm and describes how it works by performing character-by-character comparisons. It then introduces the Knuth-Morris-Pratt (KMP) algorithm, which improves the runtime to O(n) by using a prefix function to avoid re-checking characters. The prefix function encapsulates information about how the pattern matches shifts of itself. The KMP algorithm uses the prefix function to avoid backtracking during matching. An example is provided to illustrate how the KMP algorithm works on a sample string and pattern.
Module 2ppt.pptx divid and conquer methodJyoReddy9
This document discusses dynamic programming and provides examples of problems that can be solved using dynamic programming. It covers the following key points:
- Dynamic programming can be used to solve problems that exhibit optimal substructure and overlapping subproblems. It works by breaking problems down into subproblems and storing the results of subproblems to avoid recomputing them.
- Examples of problems discussed include matrix chain multiplication, all pairs shortest path, optimal binary search trees, 0/1 knapsack problem, traveling salesperson problem, and flow shop scheduling.
- The document provides pseudocode for algorithms to solve matrix chain multiplication and optimal binary search trees using dynamic programming. It also explains the basic steps and principles of dynamic programming algorithm design
Dynamic programming is a method for solving optimization problems by breaking them down into smaller subproblems. It has four key steps: 1) characterize the structure of an optimal solution, 2) recursively define the value of an optimal solution, 3) compute the value of an optimal solution bottom-up, and 4) construct an optimal solution from the information computed. For a problem to be suitable for dynamic programming, it must have two properties: optimal substructure and overlapping subproblems. Dynamic programming avoids recomputing the same subproblems by storing and looking up previous results.
simple problem to convert NFA with epsilon to without epsilonkanikkk
This document discusses the steps to construct the transition table for an NFA with epsilon transitions. It begins by taking the epsilon closure of each state. It then determines the output states for each input symbol applied to each state/closure set by taking the epsilon closure. This information is used to construct the transition table and diagram. The transition table shows the output state(s) for each input applied to each state. The transition diagram visually depicts the transitions.
This document summarizes the n-queen problem, which involves placing N queens on an N x N chessboard so that no queen can attack any other. It describes the problem's inputs and tasks, provides examples of solutions for different board sizes, and outlines the backtracking algorithm commonly used to solve this problem. The backtracking approach guarantees a solution but can be slow, with complexity rising exponentially with problem size. It is a good benchmark for testing parallel computing systems due to its iterative nature.
This document summarizes graph coloring using backtracking. It defines graph coloring as minimizing the number of colors used to color a graph. The chromatic number is the fewest colors needed. Graph coloring is NP-complete. The document outlines a backtracking algorithm that tries assigning colors to vertices, checks if the assignment is valid (no adjacent vertices have the same color), and backtracks if not. It provides pseudocode for the algorithm and lists applications like scheduling, Sudoku, and map coloring.
This document discusses greedy algorithms and dynamic programming techniques for solving optimization problems. It covers the activity selection problem, which can be solved greedily by always selecting the shortest remaining activity. It also discusses the knapsack problem and how the fractional version can be solved greedily while the 0-1 version requires dynamic programming due to its optimal substructure but non-greedy nature. Dynamic programming builds up solutions by combining optimal solutions to overlapping subproblems.
The document describes the backtracking method for solving problems that require finding optimal solutions. Backtracking involves building a solution one component at a time and using bounding functions to prune partial solutions that cannot lead to an optimal solution. It then provides examples of applying backtracking to solve the 8 queens problem by placing queens on a chessboard with no attacks. The general backtracking method and a recursive backtracking algorithm are also outlined.
The document discusses brute force and exhaustive search approaches to solving problems. It provides examples of how brute force can be applied to sorting, searching, and string matching problems. Specifically, it describes selection sort and bubble sort as brute force sorting algorithms. For searching, it explains sequential search and brute force string matching. It also discusses using brute force to solve the closest pair, convex hull, traveling salesman, knapsack, and assignment problems, noting that brute force leads to inefficient exponential time algorithms for TSP and knapsack.
Backtracking is a general algorithm for finding all (or some) solutions to some computational problems, notably constraint satisfaction problems, that incrementally builds candidates to the solutions, and abandons each partial candidate c ("backtracks") as soon as it determines that c cannot possibly be completed to a valid solution.
The document discusses algorithms and their analysis. It covers:
1) The definition of an algorithm and its key characteristics like being unambiguous, finite, and efficient.
2) The fundamental steps of algorithmic problem solving like understanding the problem, designing a solution, and analyzing efficiency.
3) Methods for specifying algorithms using pseudocode, flowcharts, or natural language.
4) Analyzing an algorithm's time and space efficiency using asymptotic analysis and orders of growth like best-case, worst-case, and average-case scenarios.
This document discusses knowledge-based agents in artificial intelligence. It defines knowledge-based agents as agents that maintain an internal state of knowledge, reason over that knowledge, update their knowledge based on observations, and take actions. Knowledge-based agents have two main components: a knowledge base that stores facts about the world, and an inference system that applies logical rules to deduce new information from the knowledge base. The document also describes the architecture of knowledge-based agents and different approaches to designing them.
This presentation is useful to study about data structure and topic is Binary Tree Traversal. This is also useful to make a presentation about Binary Tree Traversal.
Artificial Intelligence: Introduction, Typical Applications. State Space Search: Depth Bounded
DFS, Depth First Iterative Deepening. Heuristic Search: Heuristic Functions, Best First Search,
Hill Climbing, Variable Neighborhood Descent, Beam Search, Tabu Search. Optimal Search: A
*
algorithm, Iterative Deepening A*
, Recursive Best First Search, Pruning the CLOSED and OPEN
Lists
Lisp was invented in 1958 by John McCarthy and was one of the earliest high-level programming languages. It has a distinctive prefix notation and uses s-expressions to represent code as nested lists. Lisp features include built-in support for lists, dynamic typing, and an interactive development environment. It was closely tied to early AI research and used in systems like SHRDLU. Lisp allows programs to treat code as data through homoiconicity and features like lambdas, conses, and list processing functions make it good for symbolic and functional programming.
Alpha-beta pruning is a modification of the minimax algorithm that optimizes it by pruning portions of the search tree that cannot affect the outcome. It uses two thresholds, alpha and beta, to track the best values found for the maximizing and minimizing players. By comparing alpha and beta at each node, it can avoid exploring subtrees where the minimum of the maximizing player's options will be greater than the maximum of the minimizing player's options. This allows it to often prune branches of the tree without calculating their values, improving the algorithm's efficiency.
This document discusses NP-hard and NP-complete problems. It begins by defining the classes P, NP, NP-hard, and NP-complete. It then provides examples of NP-hard problems like the traveling salesperson problem, satisfiability problem, and chromatic number problem. It explains that to show a problem is NP-hard, one shows it is at least as hard as another known NP-hard problem. The document concludes by discussing how restricting NP-hard problems can result in problems that are solvable in polynomial time.
This document discusses parsing and context-free grammars. It defines parsing as verifying that tokens generated by a lexical analyzer follow syntactic rules of a language using a parser. Context-free grammars are defined using terminals, non-terminals, productions and a start symbol. Top-down and bottom-up parsing are introduced. Techniques for grammar analysis and improvement like left factoring, eliminating left recursion, calculating first and follow sets are explained with examples.
Prolog is a declarative logic programming language where programs consist of facts and rules. Facts are terms that are always true, while rules define relationships between terms using logic notation "if-then". A Prolog program is run by asking queries of the program's database. Variables must start with an uppercase letter and are used to represent unknown values, while atoms are constants that represent known values.
This document discusses optimal binary search trees and provides an example problem. It begins with basic definitions of binary search trees and optimal binary search trees. It then shows an example problem with keys 1, 2, 3 and calculates the cost as 17. The document explains how to use dynamic programming to find the optimal binary search tree for keys 10, 12, 16, 21 with frequencies 4, 2, 6, 3. It provides the solution matrix and explains that the minimum cost is 2 with the optimal tree as 10, 12, 16, 21.
The document discusses string matching algorithms. It introduces the naive O(mn) algorithm and describes how it works by performing character-by-character comparisons. It then introduces the Knuth-Morris-Pratt (KMP) algorithm, which improves the runtime to O(n) by using a prefix function to avoid re-checking characters. The prefix function encapsulates information about how the pattern matches shifts of itself. The KMP algorithm uses the prefix function to avoid backtracking during matching. An example is provided to illustrate how the KMP algorithm works on a sample string and pattern.
Module 2ppt.pptx divid and conquer methodJyoReddy9
This document discusses dynamic programming and provides examples of problems that can be solved using dynamic programming. It covers the following key points:
- Dynamic programming can be used to solve problems that exhibit optimal substructure and overlapping subproblems. It works by breaking problems down into subproblems and storing the results of subproblems to avoid recomputing them.
- Examples of problems discussed include matrix chain multiplication, all pairs shortest path, optimal binary search trees, 0/1 knapsack problem, traveling salesperson problem, and flow shop scheduling.
- The document provides pseudocode for algorithms to solve matrix chain multiplication and optimal binary search trees using dynamic programming. It also explains the basic steps and principles of dynamic programming algorithm design
Dynamic programming is a method for solving optimization problems by breaking them down into smaller subproblems. It has four key steps: 1) characterize the structure of an optimal solution, 2) recursively define the value of an optimal solution, 3) compute the value of an optimal solution bottom-up, and 4) construct an optimal solution from the information computed. For a problem to be suitable for dynamic programming, it must have two properties: optimal substructure and overlapping subproblems. Dynamic programming avoids recomputing the same subproblems by storing and looking up previous results.
This document discusses dynamic programming and provides examples to illustrate the technique. It begins by defining dynamic programming as a bottom-up approach to problem solving where solutions to smaller subproblems are stored and built upon to solve larger problems. It then provides examples of dynamic programming algorithms for calculating Fibonacci numbers, binomial coefficients, and finding shortest paths using Floyd's algorithm. The key aspects of dynamic programming like avoiding recomputing solutions and storing intermediate results in tables are emphasized.
Dynamic programming is an algorithm design technique for optimization problems that reduces time by increasing space usage. It works by breaking problems down into overlapping subproblems and storing the solutions to subproblems, rather than recomputing them, to build up the optimal solution. The key aspects are identifying the optimal substructure of problems and handling overlapping subproblems in a bottom-up manner using tables. Examples that can be solved with dynamic programming include the knapsack problem, shortest paths, and matrix chain multiplication.
The document discusses dynamic programming and how it can be used to calculate the 20th term of the Fibonacci sequence. Dynamic programming breaks problems down into overlapping subproblems, solves each subproblem once, and stores the results for future use. It explains that the Fibonacci sequence can be calculated recursively with each term equal to the sum of the previous two. To calculate the 20th term, dynamic programming would calculate each preceding term only once and store the results, building up the solution from previously solved subproblems until it reaches the 20th term.
The document provides an overview of problem solving techniques in computer science. It discusses:
- Algorithms and programs as solutions to problems expressed in programming languages.
- Key aspects of problem solving including problem definition, getting started, working backwards, and utilizing past experiences.
- General problem solving strategies such as "divide and conquer" and dynamic programming.
- Algorithm design techniques like top-down design and choosing appropriate data structures.
- Implementing algorithms through modularization, variable naming, documentation, debugging, and testing.
- Verifying algorithms through input/output assertions, symbolic execution, and proving program segments.
- Analyzing algorithm efficiency by reducing redundant computations, early termination detection, and trading storage for
Dynamic programming is a method for solving complex problems by breaking them down into simpler subproblems. It is applicable when problems exhibit overlapping subproblems that are only slightly smaller. The method involves 4 steps: 1) developing a mathematical notation to express solutions, 2) proving the principle of optimality holds, 3) deriving a recurrence relation relating solutions to subsolutions, and 4) writing an algorithm to compute the recurrence relation. Dynamic programming yields optimal solutions when the principle of optimality holds, without needing to prove optimality. It is used to solve production, scheduling, resource allocation, and inventory problems.
This document provides an introduction to the analysis of algorithms. It discusses algorithm specification, performance analysis frameworks, and asymptotic notations used to analyze algorithms. Key aspects covered include time complexity, space complexity, worst-case analysis, and average-case analysis. Common algorithms like sorting and searching are also mentioned. The document outlines algorithm design techniques such as greedy methods, divide and conquer, and dynamic programming. It distinguishes between recursive and non-recursive algorithms and provides examples of complexity analysis for non-recursive algorithms.
This document provides an overview of dynamic programming. It begins by explaining that dynamic programming is a technique for solving optimization problems by breaking them down into overlapping subproblems and storing the results of solved subproblems in a table to avoid recomputing them. It then provides examples of problems that can be solved using dynamic programming, including Fibonacci numbers, binomial coefficients, shortest paths, and optimal binary search trees. The key aspects of dynamic programming algorithms, including defining subproblems and combining their solutions, are also outlined.
Dynamic programming is a technique that breaks problems into subproblems and saves results to optimize solutions without recomputing subproblems. It is commonly used in computer science, mathematics, economics, and operations research for problems like the Fibonacci series, knapsack problem, and traveling salesman problem. Dynamic programming improves efficiency by storing subproblem solutions and avoiding redundant calculations. It can find optimal and approximate solutions to large problems. For the Fibonacci series, a dynamic programming approach builds up the sequence by calculating each term from the previous two terms rather than recursively calculating all subproblems.
Neural Programmer-Interpreters (NPI) is a neural network model that can learn programs from small amounts of training data and generalize to new situations. It has a core LSTM module that acts as a router between learned programs. In experiments, NPI outperformed sequence-to-sequence models in data efficiency and generalization when learning tasks like adding numbers and sorting arrays. It was also able to learn new programs like finding the maximum value by composing existing programs, without forgetting previous tasks. The authors conclude that NPI is better able to exploit compositional structure in tasks compared to sequence models.
The document provides an overview of linear programming models (LPM), including:
- Defining the key components of an LPM, such as the objective function, decision variables, constraints, and parameters.
- Explaining the characteristics and assumptions of an LPM, such as linearity, divisibility, and non-negativity.
- Describing methods for solving LPMs, including graphical and algebraic (simplex) methods.
- Providing examples of formulating LPMs to maximize profit based on constraints like available resources.
Introduction to Dynamic Programming, Principle of OptimalityBhavin Darji
Introduction
Dynamic Programming
How Dynamic Programming reduces computation
Steps in Dynamic Programming
Dynamic Programming Properties
Principle of Optimality
Problem solving using Dynamic Programming
Dynamic programming is an algorithm design technique that solves problems by breaking them down into smaller overlapping subproblems and storing the results of already solved subproblems, rather than recomputing them. It is applicable to problems exhibiting optimal substructure and overlapping subproblems. The key steps are to define the optimal substructure, recursively define the optimal solution value, compute values bottom-up, and optionally reconstruct the optimal solution. Common examples that can be solved with dynamic programming include knapsack, shortest paths, matrix chain multiplication, and longest common subsequence.
This document summarizes different optimization algorithms: dynamic programming, branch and bound, and greedy algorithms. It provides details on the steps and properties of dynamic programming, how branch and bound explores the search space to find optimal solutions, and how greedy algorithms select locally optimal choices at each step. Applications discussed include matrix chain multiplication, longest common subsequence, and the travelling salesman problem for dynamic programming and fractional knapsack for greedy algorithms. Advantages and disadvantages are outlined for greedy approaches.
This document surveys and compares several software options for solving dynamic programming problems: LINDO, TORA, and MATLAB. LINDO and TORA are specifically designed for optimization problems like linear programming and can handle a variety of dynamic programming problems. The document provides examples of assigning teachers to courses and solving a transportation problem using LINDO and TORA. Both software packages find the optimal solutions. The document also discusses limitations of the different software. MATLAB is a numerical computing environment that can also solve some dynamic programming problems but was not demonstrated with an example.
Machine learning and its applications were presented. Machine learning is defined as algorithms that improve performance on tasks through experience. There are supervised and unsupervised learning methods. Supervised learning uses labeled training data, while unsupervised learning finds patterns in unlabeled data. Deep learning uses neural networks with many layers to perform complex feature identification and processing. Deep learning has achieved state-of-the-art results in areas like image recognition, speech recognition, and autonomous vehicles.
Derivative Free Optimization and Robust OptimizationSSA KPI
The document summarizes presentations on nonsmooth optimization, robust optimization, and derivative-free optimization given at the 4th International Summer School in Kiev, Ukraine. Gerhard Weber and Basak Akteke-Ozturk presented on nonsmooth optimization and its applications in clustering problems. Robust optimization approaches were discussed for problems with uncertain parameters. Methods for minimizing functions without computing derivatives, known as derivative-free optimization, were also covered. Examples included trust-region algorithms and using models based on interpolation. Semidefinite programming relaxations for support vector clustering were mentioned.
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
We have compiled the most important slides from each speaker's presentation. This year’s compilation, available for free, captures the key insights and contributions shared during the DfMAy 2024 conference.
ACEP Magazine edition 4th launched on 05.06.2024Rahul
This document provides information about the third edition of the magazine "Sthapatya" published by the Association of Civil Engineers (Practicing) Aurangabad. It includes messages from current and past presidents of ACEP, memories and photos from past ACEP events, information on life time achievement awards given by ACEP, and a technical article on concrete maintenance, repairs and strengthening. The document highlights activities of ACEP and provides a technical educational article for members.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
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1. University Visvesvaraya College Of Engineering,
Bengaluru-01
TOPIC
ON
ELEMENTS OF DYNAMIC PROGRAMMING
Presented by
VISHWAJEET SHABADI
20GACS2014,
Branch: Information Technology,
UVCE, Bengaluru.
Under The Guidance of
Dr. Venkatesh
Professor,
Dept. of CSE,
UVCE, Bengaluru.
2. INTRODUCTION OF DYNAMIC PROGRAMMING
• Dynamic Programming is the most powerful design technique
for solving optimization problems. Example: Matrix Chain
Multiplication.
• Dynamic Programming is a Bottom-up approach.
• We typically apply dynamic programming to optimization
problems.
3. CHARACTERISTICS OF DYNAMIC PROGRAMMING
• Optimal Substructure: If an optimal solution contains
optimal sub solutions then a problem exhibits optimal
substructure. Example: Bellman-Ford
• Overlapping subproblems: When a recursive algorithm
would visit the same subproblems repeatedly, then a
has overlapping subproblems. Example: Fibonacci
Series
4. OPTIMAL SUBSTRUCTURE
• A given problems has Optimal Substructure Property if optimal
solution of the given problem can be obtained by using optimal
solutions of its subproblems.
• The Shortest Path problem has following Optimal Substructure
property:
If a node x lies in the shortest path from source node u to destination
node v then, the shortest path from u to v is the combination of shortest
path from u to x and shortest path from x to v.
• All Pair Shortest Path
5. ON THE OTHER HAND
• The Longest path problem doesn’t have the Optimal Substructure
property.
• Here, by Longest Path we mean longest simple path(path without
cycle) between two nodes.
• Longest paths from q to t:
q -> r -> t
q -> s -> t
• Longest path from q to r:
q -> s -> t -> r
• Longest path from r to t:
6. OVERLAPPING SUBPROBLEMS
• Dynamic Programming is mainly used when solutions of same
subproblems are needed again and again.
• If we take an example of following recursive program for Fibonacci
Numbers, there are many subproblems which are solved again and
again.
7. USE MEMORY
• “Remember the results.”
• Do not solve the same problem again, just recall it from
• Two methods of storing the results in memory:
Memoization
Tabulation
8. MEMOIZATION
• Initialize a lookup array/table with all its elements as NIL.
NIL is simply a constant value, that signifies absence of a solution.
• Call the recursive function f(n) to solve for ‘n’ using memoization.
9. MEMOIZATION
• At every step i, f(i) performs the following steps:
1. Checks whether table[i] is NIL or not.
2. If it’s not NIL, f(i) returns the value ‘table[i]’.
3. If it’s NIL and ‘i’ satisfies the base condition, we update the lookup table with
the base value and return the same.
4. If it’s NIL and ‘i’ does not satisfy the base condition, then f(i) splits the
problem ‘i’ into subproblems and recursively calls itself to solve them.
5. After the recursive calls return, f(i) combines the solution to subproblems,
update the lookup table and returns the solution for problem ‘i’.
17. TABULATION
• STEPS
a. We begin with initializing the base values of ‘i’.
b. Next, we run a loop that iterates over the remaining
c. At every iteration i, f(n) updates the ith entry in the
by combining the solutions to previously solved
d. Finally, f(n) returns table[n].