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Chapter 5
Chapter 5
Electronic Commerce: New Ways of Doing
Business
Developing a sound grounding in electronic commerce concepts
and vocabulary
Course Roadmap
• Part I: Foundations
• Part II: Competing in the Internet Age
– Chapter 4: The Changing Competitive Environment
– Chapter 5: Electronic Commerce: New Ways of Doing
Business

• Part III: The Strategic use of Information Systems
• Part IV: Getting IT Done
Learning Objectives
1.

Understand and be able to clearly articulate what the Internet is, its principal characteristics, and
the principal services it makes available to users.

2.

Broaden your definition of the Internet from a network of computer networks to an information
grid connecting a staggering range of devices, both wired and wireless.

3.

Be able to compare and contrast electronic commerce and electronic business, and provide
examples of each. Identify and understand the enablers of electronic commerce trends.

4.

Categorize electronic commerce phenomena on a number of different dimensions, including the
type of transactions taking place and the structure of the organizations involved.

5.

Understand and apply the concept of business model, and explain why the Internet has led to so
much business model experimentation. Identify the principal revenue models employed in
electronic commerce and explain the dominant business model in use today.

6.

Understand and evaluate the principal implications of electronic commerce for both established
firms and new entrants.

7.

Be able to evaluate the Web 2.0 phenomenon and be able to discuss both its technological and
organizational manifestations.

8.

Discuss some of the more relevant future electronic commerce and electronic business trends.
Introduction
• A basic understanding of how the Internet works and a
mastery of the business vocabulary
• The research found that the Internet contributes
directly as a vehicle for economic activity (e.g., online
sales, advertisement) and indirectly as an element of
economic progress is very important today
• The internet is a catalyst for job creation adding 2.6
jobs for every technology job lost
Impact of the Internet
The Internet
• The Internet is an infrastructure upon which services—such
as e-mail, the Web, instant messaging, and many others—
are delivered
• Today we can confidently estimate that there are more
intelligent devices connected to the Internet than there are
people with access
• We already see laptops and advanced handsets connected,
but in the future everything that will benefit from being
connected will be connected, including heart monitors,
house appliances, and sensors of all kind
Internet Services
Multiplicity of Devices
Standards & Protocols
• A protocol is an agreed-upon set of rules or
conventions governing communication among
the elements of a network (i.e., network
nodes)
– TCP/IP
– HTML
The Future Internet
• The Internet of tomorrow will be as dramatic a
change from the Internet of today as today’s
Internet is from the unconnected, proprietary
computing networks of yesterday
• Mobile computing devices, broadband access,
wireless networks, and computing power
embedded in everything from refrigerators to
automobiles will converge into a new global
network
eCommerce and eBusiness
• Electronic commerce
– An online exchange of value
– The process of distributing, buying, selling,
marketing, and servicing products and services
over computer networks such as the Internet.

• Electronic business
– The use of Internet technologies and other
advanced IT to enable business processes and
operations.
The Enablers
• Affordable computing equipment
• Access to the Internet
• Ease of use
• Open standards
Categorizing eCommerce Initiatives
• Categorizing ventures by transaction type
– Business-to-Consumer (B2C)
– Business-to-Business (B2B)
– Consumer-to-Consumer (C2C)
– Consumer-to-Business (C2B)
– eGovernment

• Categorizing ventures by company structure
– Bricks and mortar
– Bricks and clicks
– Pure play
Business-to-Consumer (B2C)
• Business-to-consumer transactions: Involve a
for-profit organization on one side and the endconsumer on the other.
• Examples:
– Amazon.com
– Target.com
– Edmunds.com

• The most visible kind of eCommerce.
Business-to-Business (B2B)
• Businesses-to-business transactions: Two or
more business entities take part in the
transaction.
• The transactions can range from one-time
interactions to unique and highly tailored
relationship between two firms.
• Example: Premier Pages of Dell.com
Consumer-to-Consumer (C2C)
• Consumer-to-consumer
transactions: Enable
individual consumers to
interact and transact
directly
Consumer-to-Business (C2B)
• Consumer-to-business
transactions: Individuals
transact with business
organizations not as
buyers of goods and
services, but as
suppliers
eGovernment
• Electronic government: Transactions involving
legislative and administrative institutions.
• eGovernment transaction can occur with
individual citizens, businesses or other
governments.
• Example:
– Electronic filing of income tax
– Electronic voting
Bricks and Mortar
• Bricks and mortar:
“Traditional”
organizations that have
physical operations and
locations and don’t
provide their services
exclusively through the
Internet.
Bricks and Clicks
• Bricks and clicks: Organizations that
have hybrid operations
– Also known as click and mortar

• Two approaches
– Developing independent ventures to take
advantage of the opportunities, and
capital, available to online ventures
– Running the online channel as part of the
bricks and mortar operations in a highly
integrated fashion
Pure Play
• Pure play: Firms with no stores providing their services
exclusively through the Internet.
• Example:
– Google
– Amazon.com
– Yahoo!

No stores ≠ No physical operations
Business Models
• A business model
– Captures the firm’s concept and value proposition,
– Conveys:
– The market opportunity
– What product or service the firm offers
– What strategy the firm will follow to seek a dominant position

– Identifies organizational capabilities the firm plans to leverage
to turn the concept into reality.

• The network economy offered opportunity for new
business models
A New Business Model

Priceline.com: name-your-own price model
Revenue Models
• A revenue model specifies how the firm intends to make money
– Pay for service: The firm offers a product or a service for sale
– Subscription: Customers pay for the right to access the content
– Advertisement support: The firm makes its content or service free for a large
audience and sells access to its audience to interested advertisers
– Affiliate: The firm generates revenue from a third-party based on traffic it
send to the partner web site.
– Freemium: The firm gives away its product or service for free, and attempts
to build a large customer base by reducing the obstacle created by the
payment
Revenue Models
Freemium
Dominant Business Models
• Online retailing
• Infomediaries
• Content providers
• Online communities
• Exchanges
• Infrastructure providers
Online Retailing
• Takes control of inventory
it then resells at a profit
• Fulfillment is a critical
capability for these
organizations
• Revenue model: pay for
service
• Pure play vs. Bricks &
Clicks
Infomediaries
• Information intermediaries
– Use the Internet to provide specialized information on
behalf of product or service providers.
– Do not sell the goods and services or take ownership of
inventory.

• Examples:
– Consumer electronics: MySimon.com
– Travel: Kayak.com
– Autos: Edmunds.com
Content Providers
• Content providers develop and publish content.
• Sources of contents
– Owned: Generated by the organization’s staff
– Not owned: User-generated

• Revenue model: ad supported, subscription, pay per
download
• Examples:
– News: Reuters.com
– Current information: Eonline.com
– Historical and reference information: Britannica.com
– Travel information and tips: EpicTrip.com
Online Communities
• A group of people brought
together by a common
interest or goal
• The community is virtual
and alleviates the physical
constraint
• Example:
– Yahoo! Answers
Exchanges
• Exchanges: Create a
market-place for buyers
and sellers to come
together and transact
• Provides a “market
making”
• Compensated with fees,
commission on sales, or
consulting fees
Infrastructure Providers
• Companies that have been able to create value by
developing and managing the infrastructure of electronic
commerce.
• Revenue model: pay for service
• Example:
– Hardware companies managing the Internet backbone: MCI
WorldCom
– Internet Service Providers (ISP) enabling access to the Internet
and its services: AOL
– Instance payment service companies: PayPal
eCommerce Implications
• Disintermediation: Shortening the distribution chain by eliminating
intermediaries and establishing direct relationship with customers
• Re-intermediation: Creating opportunities for new intermediaries to
exist alongside their brick and mortar counterparts
• Market efficiency: Reducing search costs increases difficulty in
profiting from strategies rooted in asymmetry of information or high
search costs
• Channel conflict: The dilemma of firms facing the choice between
disintermediation or re-intermediation
• Customer and employee self-service: Saves time & money by
providing customers & employees with the ability to do their own
transactional processing
Trends in Technological Innovation
• Web 2.0 :
– Free
– Easy to use
– Less structured
– More interactive

• Wiki: Enables simple co-authoring and editing of Web content
• Blogs: Online journals that individuals keep and publish on the Web
• Real Simple Syndication (RSS):
– Enables the creation of web feeds
– Broadcasted to all subscribers once a trigger event occurs

• Tags: Used to structure and categorize the increasing amount of
available user-generated content
Social Media vs. Traditional Media
Trends in Business Innovation
• Mobile commerce (M-commerce):
– The ability of completing commercial transactions using
mobile devices, such as cellular phones
– Offers the ability to reach consumers in real-time, at the
point of service, based on their current location

• U-commerce
– The use of ubiquitous networks to support personalized
and uninterrupted communications and transactions
The Recap
• The Internet, traditionally thought of as a network of computer
networks, is evolving into a global information grid enabling everchanging devices, and the people who use them, to easily connect and
disconnect from it
• Electronic commerce is defined as an online exchange of value while
electronic business as the digital enablement of internal organizational
business processes
• We classified electronic commerce as business-to-consumer (B2C),
business-to-business (B2B), consumer-to-consumer (C2C), consumerto-business (C2B), and eGovernment
The Recap
• The dominant business models that have emerged in the
network economy are online retailing, infomediaries,
content providers, online communities, exchanges, and
infrastructure providers
• A key feature of a business model is the revenue model—the
firm’s plan for building a revenue stream
• The dominant revenue models that have emerged are pay
for service, subscription, advertisement support, and affiliate
What We Learned
1.

Understand and be able to clearly articulate what the Internet is, its principal characteristics, and
the principal services it makes available to users.

2.

Broaden your definition of the Internet from a network of computer networks to an information
grid connecting a staggering range of devices, both wired and wireless.

3.

Be able to compare and contrast electronic commerce and electronic business, and provide
examples of each. Identify and understand the enablers of electronic commerce trends.

4.

Categorize electronic commerce phenomena on a number of different dimensions, including the
type of transactions taking place and the structure of the organizations involved.

5.

Understand and apply the concept of business model, and explain why the Internet has led to so
much business model experimentation. Identify the principal revenue models employed in
electronic commerce and explain the dominant business model in use today.

6.

Understand and evaluate the principal implications of electronic commerce for both established
firms and new entrants.

7.

Be able to evaluate the Web 2.0 phenomenon and be able to discuss both its technological and
organizational manifestations.

8.

Discuss some of the more relevant future electronic commerce and electronic business trends.

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BeMetals Presentation_May_22_2024 .pdf
 

Electronic commerce new ways of doing business

  • 1. Chapter 5 Chapter 5 Electronic Commerce: New Ways of Doing Business Developing a sound grounding in electronic commerce concepts and vocabulary
  • 2. Course Roadmap • Part I: Foundations • Part II: Competing in the Internet Age – Chapter 4: The Changing Competitive Environment – Chapter 5: Electronic Commerce: New Ways of Doing Business • Part III: The Strategic use of Information Systems • Part IV: Getting IT Done
  • 3. Learning Objectives 1. Understand and be able to clearly articulate what the Internet is, its principal characteristics, and the principal services it makes available to users. 2. Broaden your definition of the Internet from a network of computer networks to an information grid connecting a staggering range of devices, both wired and wireless. 3. Be able to compare and contrast electronic commerce and electronic business, and provide examples of each. Identify and understand the enablers of electronic commerce trends. 4. Categorize electronic commerce phenomena on a number of different dimensions, including the type of transactions taking place and the structure of the organizations involved. 5. Understand and apply the concept of business model, and explain why the Internet has led to so much business model experimentation. Identify the principal revenue models employed in electronic commerce and explain the dominant business model in use today. 6. Understand and evaluate the principal implications of electronic commerce for both established firms and new entrants. 7. Be able to evaluate the Web 2.0 phenomenon and be able to discuss both its technological and organizational manifestations. 8. Discuss some of the more relevant future electronic commerce and electronic business trends.
  • 4. Introduction • A basic understanding of how the Internet works and a mastery of the business vocabulary • The research found that the Internet contributes directly as a vehicle for economic activity (e.g., online sales, advertisement) and indirectly as an element of economic progress is very important today • The internet is a catalyst for job creation adding 2.6 jobs for every technology job lost
  • 5. Impact of the Internet
  • 6. The Internet • The Internet is an infrastructure upon which services—such as e-mail, the Web, instant messaging, and many others— are delivered • Today we can confidently estimate that there are more intelligent devices connected to the Internet than there are people with access • We already see laptops and advanced handsets connected, but in the future everything that will benefit from being connected will be connected, including heart monitors, house appliances, and sensors of all kind
  • 9. Standards & Protocols • A protocol is an agreed-upon set of rules or conventions governing communication among the elements of a network (i.e., network nodes) – TCP/IP – HTML
  • 10. The Future Internet • The Internet of tomorrow will be as dramatic a change from the Internet of today as today’s Internet is from the unconnected, proprietary computing networks of yesterday • Mobile computing devices, broadband access, wireless networks, and computing power embedded in everything from refrigerators to automobiles will converge into a new global network
  • 11. eCommerce and eBusiness • Electronic commerce – An online exchange of value – The process of distributing, buying, selling, marketing, and servicing products and services over computer networks such as the Internet. • Electronic business – The use of Internet technologies and other advanced IT to enable business processes and operations.
  • 12. The Enablers • Affordable computing equipment • Access to the Internet • Ease of use • Open standards
  • 13. Categorizing eCommerce Initiatives • Categorizing ventures by transaction type – Business-to-Consumer (B2C) – Business-to-Business (B2B) – Consumer-to-Consumer (C2C) – Consumer-to-Business (C2B) – eGovernment • Categorizing ventures by company structure – Bricks and mortar – Bricks and clicks – Pure play
  • 14. Business-to-Consumer (B2C) • Business-to-consumer transactions: Involve a for-profit organization on one side and the endconsumer on the other. • Examples: – Amazon.com – Target.com – Edmunds.com • The most visible kind of eCommerce.
  • 15. Business-to-Business (B2B) • Businesses-to-business transactions: Two or more business entities take part in the transaction. • The transactions can range from one-time interactions to unique and highly tailored relationship between two firms. • Example: Premier Pages of Dell.com
  • 16. Consumer-to-Consumer (C2C) • Consumer-to-consumer transactions: Enable individual consumers to interact and transact directly
  • 17. Consumer-to-Business (C2B) • Consumer-to-business transactions: Individuals transact with business organizations not as buyers of goods and services, but as suppliers
  • 18. eGovernment • Electronic government: Transactions involving legislative and administrative institutions. • eGovernment transaction can occur with individual citizens, businesses or other governments. • Example: – Electronic filing of income tax – Electronic voting
  • 19. Bricks and Mortar • Bricks and mortar: “Traditional” organizations that have physical operations and locations and don’t provide their services exclusively through the Internet.
  • 20. Bricks and Clicks • Bricks and clicks: Organizations that have hybrid operations – Also known as click and mortar • Two approaches – Developing independent ventures to take advantage of the opportunities, and capital, available to online ventures – Running the online channel as part of the bricks and mortar operations in a highly integrated fashion
  • 21. Pure Play • Pure play: Firms with no stores providing their services exclusively through the Internet. • Example: – Google – Amazon.com – Yahoo! No stores ≠ No physical operations
  • 22. Business Models • A business model – Captures the firm’s concept and value proposition, – Conveys: – The market opportunity – What product or service the firm offers – What strategy the firm will follow to seek a dominant position – Identifies organizational capabilities the firm plans to leverage to turn the concept into reality. • The network economy offered opportunity for new business models
  • 23. A New Business Model Priceline.com: name-your-own price model
  • 24. Revenue Models • A revenue model specifies how the firm intends to make money – Pay for service: The firm offers a product or a service for sale – Subscription: Customers pay for the right to access the content – Advertisement support: The firm makes its content or service free for a large audience and sells access to its audience to interested advertisers – Affiliate: The firm generates revenue from a third-party based on traffic it send to the partner web site. – Freemium: The firm gives away its product or service for free, and attempts to build a large customer base by reducing the obstacle created by the payment
  • 27. Dominant Business Models • Online retailing • Infomediaries • Content providers • Online communities • Exchanges • Infrastructure providers
  • 28. Online Retailing • Takes control of inventory it then resells at a profit • Fulfillment is a critical capability for these organizations • Revenue model: pay for service • Pure play vs. Bricks & Clicks
  • 29. Infomediaries • Information intermediaries – Use the Internet to provide specialized information on behalf of product or service providers. – Do not sell the goods and services or take ownership of inventory. • Examples: – Consumer electronics: MySimon.com – Travel: Kayak.com – Autos: Edmunds.com
  • 30. Content Providers • Content providers develop and publish content. • Sources of contents – Owned: Generated by the organization’s staff – Not owned: User-generated • Revenue model: ad supported, subscription, pay per download • Examples: – News: Reuters.com – Current information: Eonline.com – Historical and reference information: Britannica.com – Travel information and tips: EpicTrip.com
  • 31. Online Communities • A group of people brought together by a common interest or goal • The community is virtual and alleviates the physical constraint • Example: – Yahoo! Answers
  • 32. Exchanges • Exchanges: Create a market-place for buyers and sellers to come together and transact • Provides a “market making” • Compensated with fees, commission on sales, or consulting fees
  • 33. Infrastructure Providers • Companies that have been able to create value by developing and managing the infrastructure of electronic commerce. • Revenue model: pay for service • Example: – Hardware companies managing the Internet backbone: MCI WorldCom – Internet Service Providers (ISP) enabling access to the Internet and its services: AOL – Instance payment service companies: PayPal
  • 34. eCommerce Implications • Disintermediation: Shortening the distribution chain by eliminating intermediaries and establishing direct relationship with customers • Re-intermediation: Creating opportunities for new intermediaries to exist alongside their brick and mortar counterparts • Market efficiency: Reducing search costs increases difficulty in profiting from strategies rooted in asymmetry of information or high search costs • Channel conflict: The dilemma of firms facing the choice between disintermediation or re-intermediation • Customer and employee self-service: Saves time & money by providing customers & employees with the ability to do their own transactional processing
  • 35. Trends in Technological Innovation • Web 2.0 : – Free – Easy to use – Less structured – More interactive • Wiki: Enables simple co-authoring and editing of Web content • Blogs: Online journals that individuals keep and publish on the Web • Real Simple Syndication (RSS): – Enables the creation of web feeds – Broadcasted to all subscribers once a trigger event occurs • Tags: Used to structure and categorize the increasing amount of available user-generated content
  • 36. Social Media vs. Traditional Media
  • 37. Trends in Business Innovation • Mobile commerce (M-commerce): – The ability of completing commercial transactions using mobile devices, such as cellular phones – Offers the ability to reach consumers in real-time, at the point of service, based on their current location • U-commerce – The use of ubiquitous networks to support personalized and uninterrupted communications and transactions
  • 38. The Recap • The Internet, traditionally thought of as a network of computer networks, is evolving into a global information grid enabling everchanging devices, and the people who use them, to easily connect and disconnect from it • Electronic commerce is defined as an online exchange of value while electronic business as the digital enablement of internal organizational business processes • We classified electronic commerce as business-to-consumer (B2C), business-to-business (B2B), consumer-to-consumer (C2C), consumerto-business (C2B), and eGovernment
  • 39. The Recap • The dominant business models that have emerged in the network economy are online retailing, infomediaries, content providers, online communities, exchanges, and infrastructure providers • A key feature of a business model is the revenue model—the firm’s plan for building a revenue stream • The dominant revenue models that have emerged are pay for service, subscription, advertisement support, and affiliate
  • 40. What We Learned 1. Understand and be able to clearly articulate what the Internet is, its principal characteristics, and the principal services it makes available to users. 2. Broaden your definition of the Internet from a network of computer networks to an information grid connecting a staggering range of devices, both wired and wireless. 3. Be able to compare and contrast electronic commerce and electronic business, and provide examples of each. Identify and understand the enablers of electronic commerce trends. 4. Categorize electronic commerce phenomena on a number of different dimensions, including the type of transactions taking place and the structure of the organizations involved. 5. Understand and apply the concept of business model, and explain why the Internet has led to so much business model experimentation. Identify the principal revenue models employed in electronic commerce and explain the dominant business model in use today. 6. Understand and evaluate the principal implications of electronic commerce for both established firms and new entrants. 7. Be able to evaluate the Web 2.0 phenomenon and be able to discuss both its technological and organizational manifestations. 8. Discuss some of the more relevant future electronic commerce and electronic business trends.

Editor's Notes

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