This is the presentation handout from my recorded session at the 2016 Learning Solutions Conference. This version includes speaker notes, since the live one was mostly pictures.
This is the presentation handout from my recorded session at the 2016 Learning Solutions Conference. This version includes speaker notes, since the live one was mostly pictures.
The slides are from a webinar I facilitated on January 27, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars. Also, read the webinar recap at http://www.training-pros.com/newsroom/learning-highlights/instruction-principles-webinar.
Instruction should be engaging, effective and efficient. The First Principles of Instruction, from Dr. David Merrill, provide a framework for designing instruction that moves beyond the rote, information-based instruction that commonplace in corporate learning and all levels of education. Learning should be problem-centered, require activation, include demonstration, require application and incorporate opportunities for integration. Attend this webinar to discover the First Principles of Instruction and practice applying them to one of your learning designs.
Micro Instructional Design for Problem-Based and Game-Based LearningAndy Petroski
The slides are from a webinar that I facilitated on March 30, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars
Micro ID for Problem-Based and Game-Based Learning
Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design.
Developing Large Scale Blended Learning: Research 2013Chapman Alliance
This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.
MINN-Master internacional en Intraemprendizaje e Innovación colaborativamigarzab
MINN es un viaje de aprendizaje para personas con experiencia y liderando un proyecto emprendedor o intraemprendedor apoyado por procesos creativos, participativos y de contextos abiertos.
Implementing an Online Learning InitiativeAndy Petroski
This is from a session at the e-Learning Revolution Conference at IU 13 on 6/24/15.
School districts creating their own online learning courses, with existing faculty and resources, often stumble with initial efforts as they try to apply existing models to a new learning environment. Join this session to explore strategies, tools, and processes that can support the transition to online learning and see
demonstrations of working models.
The slides are from a webinar I facilitated on January 27, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars. Also, read the webinar recap at http://www.training-pros.com/newsroom/learning-highlights/instruction-principles-webinar.
Instruction should be engaging, effective and efficient. The First Principles of Instruction, from Dr. David Merrill, provide a framework for designing instruction that moves beyond the rote, information-based instruction that commonplace in corporate learning and all levels of education. Learning should be problem-centered, require activation, include demonstration, require application and incorporate opportunities for integration. Attend this webinar to discover the First Principles of Instruction and practice applying them to one of your learning designs.
Micro Instructional Design for Problem-Based and Game-Based LearningAndy Petroski
The slides are from a webinar that I facilitated on March 30, 2015. The webinar recording can be viewed at http://www.training-pros.com/newsroom/trainingpros-webinars
Micro ID for Problem-Based and Game-Based Learning
Instructional design is both a process (macro) and a strategy (micro). Micro instructional design models should provide a formula for designing user experience, engagement and interaction that supports learning. Join this online session to explore David Merrill’s Pebble in the Pond (PiP) instructional design model for problem-based learning and consider how it can also be applied to game-based learning design.
Developing Large Scale Blended Learning: Research 2013Chapman Alliance
This study measures time spent in 30 development tasks when creating large-scale, blended learning projects (courses than can span days, weeks, or even months) using multiple modalities of delivery. Great information for planning similar development projects.
MINN-Master internacional en Intraemprendizaje e Innovación colaborativamigarzab
MINN es un viaje de aprendizaje para personas con experiencia y liderando un proyecto emprendedor o intraemprendedor apoyado por procesos creativos, participativos y de contextos abiertos.
Implementing an Online Learning InitiativeAndy Petroski
This is from a session at the e-Learning Revolution Conference at IU 13 on 6/24/15.
School districts creating their own online learning courses, with existing faculty and resources, often stumble with initial efforts as they try to apply existing models to a new learning environment. Join this session to explore strategies, tools, and processes that can support the transition to online learning and see
demonstrations of working models.
Az ITACA Leonardo projekt (2012-2014) bemutatása
A projekt címe:
Az Informatikai rendszergazda képzés kompetencia rendszerének fejlesztése és elismertetése
Kiss Ágnes informatika tanár, Galamb József
Mezőgazdasági Szakközépiskola, Makó
"Európában elismert szakmai bizonyítvány informatikai szakképzésben tanuló diákoknak" konferencia, 2015. szeptember 29.
MEAS Course on E-learning: 1 Intro and overview on online learning, blended l...Andrea Bohn
MEAS was asked to provide a presenter for the Sasakawa Fund for African Extension (SAFE) Technical Workshop in Porto Novo, Benin. The meeting was a combination of university reports on extension education initiative, elearning training and training on creating gender friendly initiatives. There were 50 participants. A total of 26 participants were from universities.The material prepared for this training can be downloaded further below (or click on numbered items - file will download automatically).
The e-learning workshop training occurred on the last two days of the conference. The e-learning workshop goals for the participants included:
Understand the differences and opportunities to use online learning, blended learning and web enhanced learning
Understand the differences in asynchronous and synchronous delivery
Understand effective teaching practices for online learning especially in formal environments
Understand open education resources (OER), where to find them, how to create them and encouraging creation of student OERs
Find free and open source tools
Upload a lecture, notes, assignments and finding other appropriate tools for interaction
The participants received four Power point files, entitled
Introduction and Overview: Online Learning, Blended Learning and Open Educational Resources
Designing Online Instruction Based on Student Needs
Effective Online Teaching Strategies
The Online Environment Within the University and Openly Available
Planning for Scalable Operations and Costs of E-Learning
MEAS Course on E-Learning: 1. Introduction and overview online learning, bl...MEAS
MEAS was asked to provide a presenter for the Sasakawa Fund for African Extension (SAFE) Technical Workshop in Porto Novo, Benin. The meeting was a combination of university reports on extension education initiative, elearning training and training on creating gender friendly initiatives. There were 50 participants. A total of 26 participants were from universities.The material prepared for this training can be downloaded further below (or click on numbered items - file will download automatically).
The e-learning workshop training occurred on the last two days of the conference. The e-learning workshop goals for the participants included:
Understand the differences and opportunities to use online learning, blended learning and web enhanced learning
Understand the differences in asynchronous and synchronous delivery
Understand effective teaching practices for online learning especially in formal environments
Understand open education resources (OER), where to find them, how to create them and encouraging creation of student OERs
Find free and open source tools
Upload a lecture, notes, assignments and finding other appropriate tools for interaction
The participants received four Power point files, entitled
Introduction and Overview: Online Learning, Blended Learning and Open Educational Resources
Designing Online Instruction Based on Student Needs
Effective Online Teaching Strategies
The Online Environment Within the University and Openly Available
Planning for Scalable Operations and Costs of E-Learning
Next Steps for Excellence in the Quality of e-LearningJon Rosewell
The development of e-learning has progressed to a stage where it is becoming part of mainstream provision in higher education. Therefore the issue of assessing and sustaining the quality of e-learning must now come to the fore. Quality assessment in higher education is well-established in relation to learning and teaching generally, but what methods can be used to establish quality in the domain of e-learning?
The E-xcellence methodology for assessing quality in e-learning (EADTU 2009) is securing recognition by European and international learning organisations. It was designed to be applied to the design and delivery of e-learning in both distance learning and blended learning contexts. It supports a range of uses, from accreditation by external agencies to process improvement through internal review.
The methodology presents principles of good practice in six domains of e-learning: strategic management; curriculum design; course design; course delivery; student support; and staff support. A total of 33 benchmark statements cover these domains, and are supported by a handbook for practitioners and guidance for assessors. The handbook includes principles for quality e-learning and exemplars of good practice. Amongst the tools is an online ‘QuickScan’ self-evaluation questionnaire based on the E-xcellence benchmarks which is highly valued as a focus for collaborative review of e-learning programmes.
The e-learning landscape has changed since the E-xcellence methodology was first developed. In particular, the use of Open Education Resources (OECD 2007) and the application of social networking tools (Mason & Rennie 2008) were not explicitly considered in the original benchmarks. Accordingly, the E-xcellence NEXT project was instigated to produce and evaluate a revision of the benchmark criteria, associated handbook and exemplars. This paper describes the project process and initial recommendations.
A consultation exercise was carried out among E-xcellence participants. Feedback from this was brought to participatory workshops at a European Seminar on QA in e-learning in June 2011. Following this exercise, the benchmark statements were revised and are now available in beta version.
The project resources (Quickscan and manual) are being used for a series of self-evaluation and assessment seminars held at European higher education institutions. Feedback from these assessment seminars will be used to finalise materials for publication late in 2012. At that point the E-xcellence Next project will offer to the higher education community a set of self-evaluation and quality assessment tools which are fully updated to encompass social networking, Open Educational Resources and other recent developments in e-learning.
Do you feel that your learning events, webcasts or other virtual training initiatives are flat and not as interactive as they should be? Are you getting the results you want from your virtual training? Find out the secrets to effective engagement and continual interaction by utilizing the hidden opportunities within virtual training sessions and environments. In this interactive webcast, you will learn how to:
• Constantly interact with your learners to keep them engaged.
• Promote your training sessions.
• Connect with your audience before and after the learning session to build maximum value.
• Break up your live sessions into bite-sized learning nuggets.
• Understand and apply best practices to check your audience’s interest so you can target and customize your message right as it is happening.
Practical experience of Scrum through project-based learning mediated by ICT ...Sergio Yazyi
Scrum is a framework for agile project management of growing interest in different application fields, to assimilate its principles and practices conceptual training is not enough, a hands-on approach is needed to allow excercising it through “learning by doing”. In this work we analyze a workshop experience which simulates the application of Scrum in a project of limited scope mediated by ICT with a distributed team. The conceptual foundations of the different elements that converge in this case are presented: the project-based learning methodology, the distributed teamwork and the Scrum framework. Following by a case study of the experience developed extracting a pedagogical pattern that allows to identify the key elements to its success in order to facilitate its replication. The result of this analysis will assess the potential for transfering this type of learning to other situations with different objectives but with the same need for team interaction and distributed context, at the same time to perceive Scrum potential to be incorporated into a project-based learning teaching strategy, for its simplicity and its important effects on team learning and development of key competencies.
The presentation prepares the caregivers to select the digital tools which could help the person being cared in improving his/her quality of life, well-being and living safety. They will be able to develop his/her personal digital strategy, including digital tools for his/her work, keep contact and communicate with the older adult, and also the practical digital tools and applications she/he can offer and teach the older adult to help them keeping mental and physical health.
Elérhető a Be@cyberPro projekt harmadik hírlevele, amely beszámol a projekt újabb fontos lépéseiről: a diákok számára kifejlesztett oktató célú internetbiztonsági videójátékról és annak kipróbálásáról a partner országok oktatási intézményeiben szervezett tanulói kiberbiztonsági tanfolyam keretében.
Reacti vet newsletter 3_hu-v2_formazottITStudy Ltd.
Reactivet - projekt a szakképző iskolák és a munkaadók összefogásának támogatásáért a megfelelő készségekkel és kompetenciákkal rendelkező jövőbeni munkavállalók számára.
Az internetbiztonsági szakmák népszerűsítésére és a lányok informatikai pályaválasztásának támogatására hivatott Be@cyber elnevezésű Erasmus + nemzetközi projekt első fázisa lezárult, és a munka újabb fontos állomások felé halad...
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
6. Key conclusions from this model
• Quality learning materials are assets. Good ones take significant
effort and resources to produce. Secure your investment in them.
• Investing in standards (XML, JPEG …) is cost effective, helps to
prevent legacy problems, ensures long-term reusability, and
allows greater vendor independence.
• It is more efficient to produce learning materials using a single
source publishing solution. 40-60% cheaper overall.
• A good way to deliver best practice learning designs and
environments is to work with a partner that does a lot of this.
Typical production tools and rich outputs >>
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8. The flexible learning spectrum
• Learning can be Individual, Cooperative or Collaborative.
• Individual learning provides much individual flexibility, but little
learning community.
• Cooperative learning provides much individual flexibility and
access to a learning community.
• Collaborative learning required participation in a learning
community, but limits individual flexibility.
Morten Flate Paulsen, NKI.
The spectrum of flexible learning study modes available to educators
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9. Student centred learning
Each student needs to access the available resources,
human and machine, to facilitate their preferred style of
learning. The learning process might be tasked thus:
• Motivation – inspire and convince the learner of the
importance of the subject.
• Acquisition – absorb the knowledge from its source.
• Contextualise – apply the knowledge to a relevant
situation.
• Evaluate – assess if the knowledge is properly
understood.
Source: erisa paper “Reforming Education”
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10. Types of course components
Content components VLE/LMS components People components
For management Virtual Campus Environment. Teacher, Tutor, Trainer.
Competency Framework or Syllabus; Enrolment and administration Assessor, Examiner.
Learning Outcomes; Learning Objectives. support. F2F Lessons, Tutorials,
For design Interactive Course Content Field Trips, Practice.
Programme Specification; Design and Delivery and Reveal. Live Online Tutorials
Style Guide; Course Specification; Authors File Management. and Chat.
Guidelines; Teaching Guidelines; Student Discussion Forums, Notice Tutor Marked
Handbook; Course Guide; Study Plan. Boards, Messaging. Assignments.
For knowledge delivery Synchronous Chat / Progress monitoring.
Course Text/Topics; Workbook; Discussion Conferencing. Help / FAQs.
Papers, Cases, Articles; Tutorials; Key Wikis, Blogs and Diaries
Concept Gateways; Q&A Bank; Glossary;
Reference List; Resource Bank. eAssessment , Grading,
Certificate of Achievement.
For assessment
Peer to Peer Assessment.
Inline Quiz; Unit Quiz; eQuiz; Self -
Assessment; Mock Exams; Past Papers & Assignment collection.
Answers. Digital Workbook / Portfolio.
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Search, Tools and Linking.
11. Programme design - onion
Standardise your programme design – all modules the same feature set
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14. In fact, a complete
Managed Learning Environment
Integrated production, delivery and administration components make for a
Managed Learning Environment, better quality, and more efficient operations
JISC derived diagram
illustrating 3 core
components to a
managed learning
environment
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