Glossary of EDITING terms 
Continuity Editing: 
Establishing Shot - a shot at the beginning of a sequence of drama 
(normally but not always a wide shot) which sets the scene. 
· Shot/reverse shot – this is an editing pattern that cuts to the view in the 
opposite direction. It is most commonly used in dialogue, cutting from one 
speaker to the other, following a master shot that has shown us where the 
speakers are standing. 
· Eyeline match – part of continuity editing, where we see a character look in a 
particular direction then the next cut gives a shot of what they see 
· Match on Action – this is part of continuity editing where a shot of a character 
making an action is followed by a cut to a shot of the next (or a subsequent) 
logical action. For example, we see a character reach for a door handle and 
open the door by 30 cm. We then cut to the other side to see the door swing 
open and the same character walk through. Here, after the cut, the door must 
be open by at least 30 cm for the continuity to look right. 
· 
Transitions– determining pace and editing style 
· Cut: the point at which one camera shot moves instantly to another Dissolve – 
where the image appears gradually to break into tiny particles, usually leaving 
the next shot to emerge from behind 
· Crossfade – where the current shot fades out at the same rate as the next 
shot fades in. Pausing halfway through should show both shots mixed 
together. The speed of crossfades can influence the pace of the drama. 
· Fade out – the current shot fades – usually to black. 
· Fade in – the opposite of a fade out. A pattern of fade out followed by fade in 
suggests a conclusion to the previous unit of drama and the beginning of a 
new one, or could separate out a flashback sequence. By comparison, a 
crossfade suggests the unit of drama is continuing. 
· Wipe – one of many digitally created effects where the new shot appears to 
cross the screen, pushing the current shot out of the way. This can appear 
from any side or corner of the screen. There are many variations of this made 
possible by digital editing – the effect of the ‘film’ catching fire and burning 
away the current shot is an extreme example. This kind of effect is rare in TV 
Drama as it belongs to visible editing style, which destroys verisimilitude. You 
are more likely to find these effects in sports programmes or pop videos. 
Visible/Invisible editing – constructing the narrative style 
· Invisible editing – is a style of editing where the joining of shots is discreet 
and does not draw attention to itself. It is visible to a media student but 
unlikely to be noticed by the average member of the audience. This is also
known as Classical editing and has grown out of the Hollywood tradition of 
‘recreating reality’ on the screen. Verisimilitude style drama will tend to use 
invisible editing so that we forget that what we see is being manipulated by 
the editor or director. 
· Visible editing – is a more arty style, used increasingly often to mark out a 
new or different style to the programme. Its origins are in early Russian 
cinema, as opposed to Hollywood, where directors experimented with bizarre 
editing to make particular points and effects. Visible editing is meant to 
remind us we are watching an artefact, a construct or filmed version of real 
life, not real itself. Jump cuts, weird transitions, Eisenstinain montage, crash 
zooms and speeded up action characterise visible editing. 
Spatial relationship between shots: 
· Crosscutting – a cut to a piece of action that is happening at the same time 
(concurrently), or, perhaps, in and out of a series of flashbacks (which show 
the past but are memories happening concurrently inside a character’s head). 
· Parallel editing – running two or more sequences of action that are happening 
at the same time and we cross cut between them – see episode 1 of Criminal 
Justice (2009) where Joe Miller is trying to phone his wife and we see what 
he is doing and what is wife is doing at the same time but in different places. 
Graphical relationships between shots: 
· Graphic match – is when we cut (or more often transition, such as a cross 
fade) to a shot showing an object of a very similar shape in the same place on 
the screen. For example, a shot of a round traffic light crossfades into a shot 
of the rising sun where the round sun emerges through the circle formed by 
the traffic light. 
Temporal relationship between shots . Editing the passage of time – controlling the 
pace and revealing the narrative 
· Jump cut – unusual edit pattern and not to be used when we actually mean 
‘cut’. A jump cut is where a few frames have been removed from a continuous 
action, giving a jerky, unnaturalistic feel to the presentation of the action. It is 
an arty device to make the drama look more edgy and is unusual in 
verisimilitude TV drama styles although drama aimed at a teen or 20 
something target audience eg BBC Three might use it – Being Human, for 
example and the work of film director Jean-Luc Godard in the film Breathless. 
· Temporal extension or Slow motion – slows the action down from real time 
speed. This is editing because it is achieved digitally in post-production and 
cannot be created while the camera is rolling. 
· Ellipsis – is where a cut does not go to the next instant of drama but leaves a 
gap, which could be seconds, minutes, hours, months or even years. 
Sometimes an ellipsis is denoted by a caption “Six months later…” or a 
reference within the shot – eg Paradox extract, DI Flint leaves her car in the 
car park, cut to OS shot in the lift where we can see from the display that she 
has already reached floor 2. Ellipsis can be indicated by changes in the 
ambient sound – eg The Street where cuts take us to the middle of the night
(no juke box music just a car passing in the distance) then to the morning (no 
single cars but traffic and the sound of buses). 
· Montage – compresses time and gives a series of short takes (see above) 
indicating the events in between one narrative point and another, often 
accompanied by non-diegetic music to heighten the dramatic quality of the 
events. They often fade out at the end. Examples include The Street where 
the working day and getting ready for a beer is compressed into a series of 
shots underscored by a soundbridge of bluesy dramatic music and, of course, 
‘I need a montage’ in Team America. 
· Expansion of time – is the opposite of ellipsis and montage. It is usually 
achieved by slow motion or using long takes. We are so used to reading 
editing and short takes that editing choices to include long takes slow time 
down. In ‘Paradox,’ after the ellipsis to get DI Flint into the lift, we see the 
display click each floor up to number 7; although this does not take long, the 
fact that we are now in real time appears to slow the action and heighten the 
tension we feel about what she will meet when the lift doors open. See also 
example from The Graduate above. Another example using a ticking clock 
would be where we see the clock at, say, 010 but cut to a montage giving 
extra information that takes 10 seconds in real time; when we cut back to the 
clock it reads 005 – time has been expanded by the editing (thanks to Mas 
del Vecchio for this example). 
Other editing terms: 
· Insert – a cut from a wide shot or a master shot to a closer shot of detail that 
is already within the first shot. A good example of this is football coverage 
where we can see much of the pitch but when something interesting happens 
we cut down to the 2 or 3 players involved seen from a similar angle. An 
insert must not be confused with a zoom because we go from the master shot 
to the insert in one cut: an insert is an edit whereas a zoom is a form of 
camera movement (even though it is technically possible in post production 
using digital editing software!). 
· Cutaway – a cut from the main action to a piece of related action somewhere 
elsewhere or just outside the frame. Eg a group of people talking inside a 
house cut to someone coming up the drive (to join or challenge the group). 
· Long take – ‘take’ refers to the length of time the camera is running between 
edits (cuts or transitions). A long take means that we do not see an edit fro a 
long period of time. They can be used effectively to slow time or to create the 
impression of a busy place. A great example of the long take slowing 
everything down is at the end of the 1967 film The Graduate where Dustin 
Hoffman's character, Ben, has driven across California to stop his 
sweetheart's wedding: his car runs out of petrol half a mile from the church 
and he finishes the journey on foot. A busy place might be a pub in a soap 
opera where a character enters, the camera zooms out and pans to follow 
them to the bar, they buy a drink and the camera follows them to their seat, 
creating a master shot of the group they are with before we cut to close ups 
and shot reverse shot of the conversation. 
· Short take – the opposite of a long take. This is used in montage and means 
we have rapid edits from shot to shot. 
Special Effects/Visual Effects
· CGI – Computer Generated Imaging all digitally created effects are covered 
by the editing section – eg the dragon in Merlin 
· Superimposition – where two or more pieces of film are blended so that they 
appear at the same time. This can be achieved by blue or green screen 
techniques where an actor is filmed against a background of a consistent blue 
or green. This colour can then be digitally extracted and the film of the person 
layered on to another piece of film so the person appears against a different 
background. Eg Merlin talking to the dragon. 
· Post-production – this refers to anything that is brought in at the editing stage

Editing glossary final

  • 1.
    Glossary of EDITINGterms Continuity Editing: Establishing Shot - a shot at the beginning of a sequence of drama (normally but not always a wide shot) which sets the scene. · Shot/reverse shot – this is an editing pattern that cuts to the view in the opposite direction. It is most commonly used in dialogue, cutting from one speaker to the other, following a master shot that has shown us where the speakers are standing. · Eyeline match – part of continuity editing, where we see a character look in a particular direction then the next cut gives a shot of what they see · Match on Action – this is part of continuity editing where a shot of a character making an action is followed by a cut to a shot of the next (or a subsequent) logical action. For example, we see a character reach for a door handle and open the door by 30 cm. We then cut to the other side to see the door swing open and the same character walk through. Here, after the cut, the door must be open by at least 30 cm for the continuity to look right. · Transitions– determining pace and editing style · Cut: the point at which one camera shot moves instantly to another Dissolve – where the image appears gradually to break into tiny particles, usually leaving the next shot to emerge from behind · Crossfade – where the current shot fades out at the same rate as the next shot fades in. Pausing halfway through should show both shots mixed together. The speed of crossfades can influence the pace of the drama. · Fade out – the current shot fades – usually to black. · Fade in – the opposite of a fade out. A pattern of fade out followed by fade in suggests a conclusion to the previous unit of drama and the beginning of a new one, or could separate out a flashback sequence. By comparison, a crossfade suggests the unit of drama is continuing. · Wipe – one of many digitally created effects where the new shot appears to cross the screen, pushing the current shot out of the way. This can appear from any side or corner of the screen. There are many variations of this made possible by digital editing – the effect of the ‘film’ catching fire and burning away the current shot is an extreme example. This kind of effect is rare in TV Drama as it belongs to visible editing style, which destroys verisimilitude. You are more likely to find these effects in sports programmes or pop videos. Visible/Invisible editing – constructing the narrative style · Invisible editing – is a style of editing where the joining of shots is discreet and does not draw attention to itself. It is visible to a media student but unlikely to be noticed by the average member of the audience. This is also
  • 2.
    known as Classicalediting and has grown out of the Hollywood tradition of ‘recreating reality’ on the screen. Verisimilitude style drama will tend to use invisible editing so that we forget that what we see is being manipulated by the editor or director. · Visible editing – is a more arty style, used increasingly often to mark out a new or different style to the programme. Its origins are in early Russian cinema, as opposed to Hollywood, where directors experimented with bizarre editing to make particular points and effects. Visible editing is meant to remind us we are watching an artefact, a construct or filmed version of real life, not real itself. Jump cuts, weird transitions, Eisenstinain montage, crash zooms and speeded up action characterise visible editing. Spatial relationship between shots: · Crosscutting – a cut to a piece of action that is happening at the same time (concurrently), or, perhaps, in and out of a series of flashbacks (which show the past but are memories happening concurrently inside a character’s head). · Parallel editing – running two or more sequences of action that are happening at the same time and we cross cut between them – see episode 1 of Criminal Justice (2009) where Joe Miller is trying to phone his wife and we see what he is doing and what is wife is doing at the same time but in different places. Graphical relationships between shots: · Graphic match – is when we cut (or more often transition, such as a cross fade) to a shot showing an object of a very similar shape in the same place on the screen. For example, a shot of a round traffic light crossfades into a shot of the rising sun where the round sun emerges through the circle formed by the traffic light. Temporal relationship between shots . Editing the passage of time – controlling the pace and revealing the narrative · Jump cut – unusual edit pattern and not to be used when we actually mean ‘cut’. A jump cut is where a few frames have been removed from a continuous action, giving a jerky, unnaturalistic feel to the presentation of the action. It is an arty device to make the drama look more edgy and is unusual in verisimilitude TV drama styles although drama aimed at a teen or 20 something target audience eg BBC Three might use it – Being Human, for example and the work of film director Jean-Luc Godard in the film Breathless. · Temporal extension or Slow motion – slows the action down from real time speed. This is editing because it is achieved digitally in post-production and cannot be created while the camera is rolling. · Ellipsis – is where a cut does not go to the next instant of drama but leaves a gap, which could be seconds, minutes, hours, months or even years. Sometimes an ellipsis is denoted by a caption “Six months later…” or a reference within the shot – eg Paradox extract, DI Flint leaves her car in the car park, cut to OS shot in the lift where we can see from the display that she has already reached floor 2. Ellipsis can be indicated by changes in the ambient sound – eg The Street where cuts take us to the middle of the night
  • 3.
    (no juke boxmusic just a car passing in the distance) then to the morning (no single cars but traffic and the sound of buses). · Montage – compresses time and gives a series of short takes (see above) indicating the events in between one narrative point and another, often accompanied by non-diegetic music to heighten the dramatic quality of the events. They often fade out at the end. Examples include The Street where the working day and getting ready for a beer is compressed into a series of shots underscored by a soundbridge of bluesy dramatic music and, of course, ‘I need a montage’ in Team America. · Expansion of time – is the opposite of ellipsis and montage. It is usually achieved by slow motion or using long takes. We are so used to reading editing and short takes that editing choices to include long takes slow time down. In ‘Paradox,’ after the ellipsis to get DI Flint into the lift, we see the display click each floor up to number 7; although this does not take long, the fact that we are now in real time appears to slow the action and heighten the tension we feel about what she will meet when the lift doors open. See also example from The Graduate above. Another example using a ticking clock would be where we see the clock at, say, 010 but cut to a montage giving extra information that takes 10 seconds in real time; when we cut back to the clock it reads 005 – time has been expanded by the editing (thanks to Mas del Vecchio for this example). Other editing terms: · Insert – a cut from a wide shot or a master shot to a closer shot of detail that is already within the first shot. A good example of this is football coverage where we can see much of the pitch but when something interesting happens we cut down to the 2 or 3 players involved seen from a similar angle. An insert must not be confused with a zoom because we go from the master shot to the insert in one cut: an insert is an edit whereas a zoom is a form of camera movement (even though it is technically possible in post production using digital editing software!). · Cutaway – a cut from the main action to a piece of related action somewhere elsewhere or just outside the frame. Eg a group of people talking inside a house cut to someone coming up the drive (to join or challenge the group). · Long take – ‘take’ refers to the length of time the camera is running between edits (cuts or transitions). A long take means that we do not see an edit fro a long period of time. They can be used effectively to slow time or to create the impression of a busy place. A great example of the long take slowing everything down is at the end of the 1967 film The Graduate where Dustin Hoffman's character, Ben, has driven across California to stop his sweetheart's wedding: his car runs out of petrol half a mile from the church and he finishes the journey on foot. A busy place might be a pub in a soap opera where a character enters, the camera zooms out and pans to follow them to the bar, they buy a drink and the camera follows them to their seat, creating a master shot of the group they are with before we cut to close ups and shot reverse shot of the conversation. · Short take – the opposite of a long take. This is used in montage and means we have rapid edits from shot to shot. Special Effects/Visual Effects
  • 4.
    · CGI –Computer Generated Imaging all digitally created effects are covered by the editing section – eg the dragon in Merlin · Superimposition – where two or more pieces of film are blended so that they appear at the same time. This can be achieved by blue or green screen techniques where an actor is filmed against a background of a consistent blue or green. This colour can then be digitally extracted and the film of the person layered on to another piece of film so the person appears against a different background. Eg Merlin talking to the dragon. · Post-production – this refers to anything that is brought in at the editing stage