After a decade of research and development, IP multicast has still not been deployed widely in the global Internet due to many open technical issues: lack of admission control, poorly scaled with large number of groups, and requiring substantial infrastructure modifications. To provide the benefits of IP multicast without requiring direct router support or the presence of a physical broadcast medium, various Application Level Multicast (ALM) models have been attempted. However, there are still several problems with ALM: unnecessary coupling between an application and its multicasting supports, bottleneck problem at network access links and considerable processing power required at the end nodes to support ALM mechanisms. This paper proposes an architecture to address these problems by delegating application-multicasting support mechanisms to smart edge devices associated with the application end nodes. The architecture gives rise to an interesting Edge Device Any-casting technology that lies between the IP-multicasting and the Application Layer Multicasting and enjoys the benefits of both. Furthermore, the architecture may provide sufficient cost-benefit for adoption by service providers. The paper presents initial results obtained from the implementation of a video streaming application over the testbed that implements the proposed architecture.
Cloud computing provides on-demand access to computer resources like data storage, computing power, and software over the internet. It offers benefits like lower costs compared to maintaining physical infrastructure, flexibility and scalability, faster innovation, and increased productivity. Common types of cloud computing include public clouds run by third-party providers, private clouds for exclusive use within an organization, and hybrid clouds combining public and private setups. Services include infrastructure as a service (IaaS), platform as a service (PaaS), serverless computing, and software as a service (SaaS). Cloud computing is widely used today for applications development, data storage and backup, streaming media, and analytics.
This document discusses wide area networks (WANs) and ultra low latency applications in data centers. It provides an overview of common WAN technologies like MPLS and VPLS and challenges with supporting applications that require virtual machine migration and ultra high availability across geographically dispersed data centers. It also examines sources of latency in networks and discusses techniques for minimizing latency for applications like financial trading that are sensitive to latency differences of microseconds. These include avoiding protocols like OTN that add latency and using single-chip switches and dispersion compensation gratings with minimal added latency for long distance fiber links.
What is internet architecture? - (Darren's Study Guide: CompTIA A+, 220-1001 ...BDDazza
The document discusses the architecture of the Internet. It describes the Internet as a collection of thousands of independent networks that interconnect using the TCP/IP protocol. This allows any network to communicate with any other network. The architecture is hierarchical, with small local networks connecting to medium regional networks and then large national backbones. This hierarchy and the use of common protocols allows the Internet to function as a single global network. The original architecture was designed to promote innovation but is changing in ways that may reduce innovation.
Cloud Camp Milan 2K9 Telecom Italia: Where P2P?Gabriele Bozzi
1. The document discusses the potential for peer-to-peer (P2P) computing as an alternative or complement to the traditional client-server model, especially in the context of cloud computing.
2. It notes challenges with P2P such as lack of centralized control and potential for freeloading, but also advantages like harnessing unused resources.
3. Emerging technologies like autonomic and cognitive networking aim to address P2P challenges by enabling self-configuration and optimization of distributed resources.
1. The document discusses the potential for peer-to-peer (P2P) computing as an alternative or complement to the traditional client-server model, especially in the context of cloud computing.
2. P2P systems offer access to distributed resources but lack centralized control, which makes it difficult to ensure reliability, performance, and security.
3. Autonomic and cognitive approaches may help address issues with P2P by enabling self-configuration, healing, optimization and protection of distributed resources.
4. Future networking approaches like DirecNet envision high-speed mobile mesh networks that could further enable wide-scale distributed computing architectures.
This document provides an introduction to basic network concepts. It defines a computer network and its components, which include two or more interconnected computers, cables, network interface cards, switches, and operating systems. It describes the applications and benefits of networks, such as sharing resources and communicating over long distances, as well as some disadvantages like high installation costs. It also classifies networks based on their geographical area into personal, local, metropolitan and wide area networks. Finally, it discusses peer-to-peer and client-server network models.
This document proposes evolving carrier Ethernet architecture by combining segment routing and SDN technologies. Segment routing uses IS-IS or OSPF extensions to distribute MPLS labels without LDP. This simplifies network infrastructure while providing rich converged services with high availability and agility. Unified MPLS currently addresses challenges but is complex; segment routing and SDN could accelerate service deployment and reduce complexity by reducing management protocols. The proposal uses segment routing for transport and SDN for centralized service layer control.
Cloud computing provides on-demand access to computer resources like data storage, computing power, and software over the internet. It offers benefits like lower costs compared to maintaining physical infrastructure, flexibility and scalability, faster innovation, and increased productivity. Common types of cloud computing include public clouds run by third-party providers, private clouds for exclusive use within an organization, and hybrid clouds combining public and private setups. Services include infrastructure as a service (IaaS), platform as a service (PaaS), serverless computing, and software as a service (SaaS). Cloud computing is widely used today for applications development, data storage and backup, streaming media, and analytics.
This document discusses wide area networks (WANs) and ultra low latency applications in data centers. It provides an overview of common WAN technologies like MPLS and VPLS and challenges with supporting applications that require virtual machine migration and ultra high availability across geographically dispersed data centers. It also examines sources of latency in networks and discusses techniques for minimizing latency for applications like financial trading that are sensitive to latency differences of microseconds. These include avoiding protocols like OTN that add latency and using single-chip switches and dispersion compensation gratings with minimal added latency for long distance fiber links.
What is internet architecture? - (Darren's Study Guide: CompTIA A+, 220-1001 ...BDDazza
The document discusses the architecture of the Internet. It describes the Internet as a collection of thousands of independent networks that interconnect using the TCP/IP protocol. This allows any network to communicate with any other network. The architecture is hierarchical, with small local networks connecting to medium regional networks and then large national backbones. This hierarchy and the use of common protocols allows the Internet to function as a single global network. The original architecture was designed to promote innovation but is changing in ways that may reduce innovation.
Cloud Camp Milan 2K9 Telecom Italia: Where P2P?Gabriele Bozzi
1. The document discusses the potential for peer-to-peer (P2P) computing as an alternative or complement to the traditional client-server model, especially in the context of cloud computing.
2. It notes challenges with P2P such as lack of centralized control and potential for freeloading, but also advantages like harnessing unused resources.
3. Emerging technologies like autonomic and cognitive networking aim to address P2P challenges by enabling self-configuration and optimization of distributed resources.
1. The document discusses the potential for peer-to-peer (P2P) computing as an alternative or complement to the traditional client-server model, especially in the context of cloud computing.
2. P2P systems offer access to distributed resources but lack centralized control, which makes it difficult to ensure reliability, performance, and security.
3. Autonomic and cognitive approaches may help address issues with P2P by enabling self-configuration, healing, optimization and protection of distributed resources.
4. Future networking approaches like DirecNet envision high-speed mobile mesh networks that could further enable wide-scale distributed computing architectures.
This document provides an introduction to basic network concepts. It defines a computer network and its components, which include two or more interconnected computers, cables, network interface cards, switches, and operating systems. It describes the applications and benefits of networks, such as sharing resources and communicating over long distances, as well as some disadvantages like high installation costs. It also classifies networks based on their geographical area into personal, local, metropolitan and wide area networks. Finally, it discusses peer-to-peer and client-server network models.
This document proposes evolving carrier Ethernet architecture by combining segment routing and SDN technologies. Segment routing uses IS-IS or OSPF extensions to distribute MPLS labels without LDP. This simplifies network infrastructure while providing rich converged services with high availability and agility. Unified MPLS currently addresses challenges but is complex; segment routing and SDN could accelerate service deployment and reduce complexity by reducing management protocols. The proposal uses segment routing for transport and SDN for centralized service layer control.
Learn how you can use the CoSN SEND II Decision Tree for Education Technology to make sure that your K–12 technology initiatives create a more engaging learning experience that empowers students, teachers, and administrators alike.
View the Webcast: http://cs.co/9004B80G0
This document provides an overview of computer networks and the TCP/IP protocol suite. It describes network criteria like performance and reliability. It discusses physical network structures like point-to-point, multipoint, mesh, star, bus and ring topologies. It also defines categories of networks such as local area networks (LANs), wide area networks (WANs) and metropolitan area networks (MANs). A key point is that the TCP/IP protocol suite, which controls the Internet, is organized into five layers: application, transport, internet, network interface and physical. The layers are described along with how a message travels through them.
A computer network is a collection of computers and devices connected through communication channels that allow sharing of resources and information. The basic components of a network include servers that provide services, clients that use those services, media like cables that connect devices, shared resources, and protocols that govern communications between devices. A network can be organized in different topologies like a bus, star, or ring configuration.
Introduction to Computer Networks Lecture slides pptOsama Yousaf
This document provides an overview of computer networks and networking concepts. It discusses network types including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). It also covers common network devices like hubs, switches, routers and network interface cards. Additionally, it examines network topologies (bus, star, ring, mesh), transmission modes (simplex, half-duplex, full-duplex), and the differences between baseband and broadband transmission. The document serves as a high-level introduction to foundational networking topics.
Computer networks allow for information sharing between people or groups. A computer network facilitates information sharing between computers that are interconnected using various transmission technologies like copper wire or fiber optics. There are several types of computer networks including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs) which differ in size, transmission medium, and distance covered. LANs connect computers within a single building or campus while WANs connect computers across large distances like cities, states or countries.
TECHNIQUES FOR OFFLOADING LTE EVOLVED PACKET CORE TRAFFIC USING OPENFLOW: A C...IJCNCJournal
Cellular users of today have an insatiable appetite for bandwidth and data. Data-intensive applications, such as video on demand, online gaming and video conferencing, have gained prominence. This, coupled with recent innovations in the mobile network such as LTE/4G, poses a unique challenge to network
operators in how to extract the most value from their deployments while reducing their Total Cost of Operations(TCO). To this end, a number of enhancements have been proposed to the “conventional” LTE mobile network. Most of these recognize the monolithic and non-elastic nature of the mobile backend and propose complimenting core functionality with concepts borrowed from Software Defined Networking
(SDN). In this paper, we will attempt to explore some existing options within the LTE standard to address traffic challenges. We then survey some SDN-enabled alternatives and comment on their merits and drawbacks.
IRJET- GMPLS based Multilayer Service Network ArchitectureIRJET Journal
1) GMPLS is an advanced protocol that automates provisioning of connections in multilayer networks including optical networks to improve efficiency.
2) GMPLS extends MPLS to support not just packet switching but also time-division multiplexing, fiber switching, and wavelength switching in optical networks.
3) The paper discusses applications of GMPLS technology for traffic engineering and provisioning connections to balance loads in multilayer networks including WDM optical networks.
An analysis of a large scale wireless image distribution system deploymentConference Papers
This document describes two setups of a wireless image distribution system:
1. A setup using commercial network equipment like access points and an access controller, which supported over 125 connected devices and provided sufficient bandwidth for the system load during a conference.
2. A setup using a wireless mesh network of NICT NerveNet nodes, which provided a quick and easy setup but had room for improved performance based on analysis of the wireless backhaul links and connected devices. Both setups were tested and analyzed to evaluate network technologies for smart community applications.
This document provides an overview of a student project to implement a wide area network (WAN) that connects multiple company branches for improved business operations. The project will be completed in phases, including configuring routing, switches, firewalls, and other network devices. Once completed, the WAN will allow faster communication between branches and remote access for employees and clients, enhancing the company's services and competitiveness. The project will implement various WAN technologies like routing protocols, virtual private networks, and firewalls to securely connect the distributed network across long distances.
This document provides an introduction to computer networks. It discusses e-commerce and electronic commerce, hardware components like NICs, servers, clients, transmission mediums, routers, bridges, hubs, switches, gateways, and repeaters. It also discusses network operating systems, protocols, cables, and connectors like twisted pair cables, coaxial cables, and fiber optic cables. The document is submitted by Shohana akter kakon for their computer networks course.
I've read white paper, "{18ca3d99-f643-4f3b-9f38-c8e2ab910ce8}_SenzaFili_Densification.pdf" that describes direction of mobile network densification based on interview with following companies
; network equipment vendors
; test equipment vendors
; mobile netowork operator
; communication network broker, neutral hosts
I have following questions
- yhkim: How many middleprise will deploy mobile network densification?
- yhkim: Multiple backhaul usage: fiber is primary, wireless is secondary. Is it right?
- yhkim: Is there possibility for small cell to be deployed without additional bands?
Introduction to computer networks ppt downloadzanetorserwaah
This presentation provides an introduction to computer networks. It discusses the definition of a computer network and reasons for networking computers, including sharing information, hardware, software, and centralized administration. It covers different types of networks based on transmission media, size, management method, and topology. Specific topics covered include LANs and WANs, peer-to-peer and client/server networks, common network topologies, transmission media, protocols, network operating systems, and a brief history of the Internet.
Video transmission over wireless networks is considered the most interesting application in our daily life nowadays. As
mobile data rates continue to increase and more people rely on wireless transmission, the amount of video transmitted over at least one
wireless hop will likely continue to increase. This kind of application needs large bandwidth, efficient routing protocols, and content
delivery methods to provide smooth video playback to the receivers. Current generation wireless networks are likely to operate on
internet technology combined with various access technologies. Achieving effective bandwidth aggregation in wireless environments
raises several challenges related to deployment, link heterogeneity, Network congestion, network fluctuation, and energy consumption.
In this work, an overview of technical challenges of over wireless networks is presented. A survey of wireless networks in recent video
transmission schemes is introduced. Demonstration results of few scenarios are showed.
Richard Del Rosario Laca has over 7 years of experience as a telecom engineer with expertise in network planning, project management, implementation, operations, and documentation for voice and data services. He has technical skills in transmission devices, tools, software, and WAN technologies. His professional experience includes roles in transmission engineering, service provisioning support, facilities planning, technical support, and RF engineering. He holds certifications in ECE, CCNA, and JNCIA.
The International Journal of Engineering and Science (The IJES)theijes
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
This document provides an introduction to computer networks. It defines different types of networks including LAN, MAN, and WAN. It describes how networks allow for resource and information sharing and communication capabilities. The document outlines different network topologies such as bus, star, ring, mesh and explains the components that make up a network including physical media, connecting devices, computers, networking software and applications. It provides details on clients, servers and the TCP/IP networking protocol. The document is presented by Dr. Pravin Madalia Parmar and provides a comprehensive overview of computer networks.
Computer networks allow computers and devices to be interconnected so they can share resources and communicate. A computer network can connect devices either wired or wirelessly. Networks can be classified based on their geographical span, inter-connectivity, administration, and architecture. They range from small networks spanning a table to global networks spanning the world. Networks can have different topologies like mesh, bus, star, or hybrid configurations. Networks can be private, belonging to a single organization, or public. Common network applications include resource sharing, email, web browsing, and video conferencing. Networks transmit data over communication media like cables or wireless signals.
This document discusses the transition from IPv4 to IPv6. It provides background on why IPv6 was developed, noting that IPv4 addresses were being depleted and IPv6 expands the address space from 32 to 128 bits. It summarizes three main transition strategies: dual stack, tunneling, and translation. The document warns that tunneling IPv6 packets inside IPv4 packets could allow hidden IPv6 traffic and security issues if deep packet inspection is not used. Overall it emphasizes that a gradual transition combining techniques will be needed to migrate from the current IPv4 internet to an IPv6 internet.
In the last academic year, 2012-13, we have trained more than 8000 project students. So far we have trained more than 35000 project students. We have been conducting seminars on the recent trends of technology in various colleges. Our research projects had participated in various National and International Conferences. Most of our projects were identified by the industries as suitable for their needs. Our number of projects were focused by media and awarded by various industrial & Government bodies. We have offered Projects to students of various Engineering Colleges in India as well as abroad.
Mellanox provides high-performance interconnect solutions for HPC systems. According to benchmarks, Mellanox InfiniBand delivers higher performance than other interconnects using half the number of cores. Mellanox InfiniBand also provides the highest system efficiency and is used to connect half of the world's petascale systems. Mellanox offers end-to-end solutions including adapters, switches, software, and management tools to optimize performance and efficiency for HPC workloads.
LIVE media streaming applications have become more and more popular. IP multicast is the most efficient mechanism but Due to the practical issues of routers, IP multicast has not been widely deployed in the wide-area network infrastructure. The application-level solution build a peer-to-peer (P2P) overlay network out of unicast tunnels across cooperative participating users. P2P media streaming has become a promising approach to broadcast non interactive live media from one source to a large number of receivers. Design of a live P2P streaming system faces many challenges. Therefore, no single application-level multicast stream can meet the requirements of everyone. The proposed architecture aims to provide higher streaming quality and to provide robustness. In the Proposed System the Parallel efforts have been exerted in the media streaming field and networking field to avoid the problem of distributing LIVE video. The tree-based approaches are vulnerable for dynamic group variation but the gossip based mesh-like topology for overlay network systems allow peers to form multiple neighbors, so multilayered video contents are distributed among mesh-like network. Due to this multisource transmission scheme, packets can be exchanged among clients efficiently. In Proposed, The system can achieve improved performance on video delivery quality, bandwidth utilization, and service reliability when using the peer-assisted multipath transmission.
Deterministic Formulization of End-to-End Delay and Bandwidth Efficiency for ...CSCJournals
End-System multicasting (ESM) is a promising application-layer scheme that has been recently proposed for implementing multicast routing in the application layer as a practical alternative to the IP multicasting. Moreover, ESM is an efficient application layer solution where all the multicast functionality is shifted to the end users. However, the limitation in bandwidth and the fact that the message needs to be forwarded from host-to-host using unicast connection, and consequently incrementing the end-to-end delay of the transmission process, contribute to the price to pay for this new approach. Therefore, supporting high-speed real-time applications such as live streaming multimedia, videoconferencing, distributed simulations, and multiparty games require a sound understanding of these multicasting schemes such as IP multicast and ESM and the factors that might affect the end-user requirements. In this paper, we present both the analytical and the mathematical models for formalizing the end-to-end delay and the bandwidth efficiency of both IP and ESM multicast system. For the sake of the experimental verifications of the proposed models, numerical and simulation results are presented in this paper. Finally, the proposed formulization can be used to design and implement a more robust and efficient multicast systems for the future networks
Learn how you can use the CoSN SEND II Decision Tree for Education Technology to make sure that your K–12 technology initiatives create a more engaging learning experience that empowers students, teachers, and administrators alike.
View the Webcast: http://cs.co/9004B80G0
This document provides an overview of computer networks and the TCP/IP protocol suite. It describes network criteria like performance and reliability. It discusses physical network structures like point-to-point, multipoint, mesh, star, bus and ring topologies. It also defines categories of networks such as local area networks (LANs), wide area networks (WANs) and metropolitan area networks (MANs). A key point is that the TCP/IP protocol suite, which controls the Internet, is organized into five layers: application, transport, internet, network interface and physical. The layers are described along with how a message travels through them.
A computer network is a collection of computers and devices connected through communication channels that allow sharing of resources and information. The basic components of a network include servers that provide services, clients that use those services, media like cables that connect devices, shared resources, and protocols that govern communications between devices. A network can be organized in different topologies like a bus, star, or ring configuration.
Introduction to Computer Networks Lecture slides pptOsama Yousaf
This document provides an overview of computer networks and networking concepts. It discusses network types including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs). It also covers common network devices like hubs, switches, routers and network interface cards. Additionally, it examines network topologies (bus, star, ring, mesh), transmission modes (simplex, half-duplex, full-duplex), and the differences between baseband and broadband transmission. The document serves as a high-level introduction to foundational networking topics.
Computer networks allow for information sharing between people or groups. A computer network facilitates information sharing between computers that are interconnected using various transmission technologies like copper wire or fiber optics. There are several types of computer networks including local area networks (LANs), metropolitan area networks (MANs), and wide area networks (WANs) which differ in size, transmission medium, and distance covered. LANs connect computers within a single building or campus while WANs connect computers across large distances like cities, states or countries.
TECHNIQUES FOR OFFLOADING LTE EVOLVED PACKET CORE TRAFFIC USING OPENFLOW: A C...IJCNCJournal
Cellular users of today have an insatiable appetite for bandwidth and data. Data-intensive applications, such as video on demand, online gaming and video conferencing, have gained prominence. This, coupled with recent innovations in the mobile network such as LTE/4G, poses a unique challenge to network
operators in how to extract the most value from their deployments while reducing their Total Cost of Operations(TCO). To this end, a number of enhancements have been proposed to the “conventional” LTE mobile network. Most of these recognize the monolithic and non-elastic nature of the mobile backend and propose complimenting core functionality with concepts borrowed from Software Defined Networking
(SDN). In this paper, we will attempt to explore some existing options within the LTE standard to address traffic challenges. We then survey some SDN-enabled alternatives and comment on their merits and drawbacks.
IRJET- GMPLS based Multilayer Service Network ArchitectureIRJET Journal
1) GMPLS is an advanced protocol that automates provisioning of connections in multilayer networks including optical networks to improve efficiency.
2) GMPLS extends MPLS to support not just packet switching but also time-division multiplexing, fiber switching, and wavelength switching in optical networks.
3) The paper discusses applications of GMPLS technology for traffic engineering and provisioning connections to balance loads in multilayer networks including WDM optical networks.
An analysis of a large scale wireless image distribution system deploymentConference Papers
This document describes two setups of a wireless image distribution system:
1. A setup using commercial network equipment like access points and an access controller, which supported over 125 connected devices and provided sufficient bandwidth for the system load during a conference.
2. A setup using a wireless mesh network of NICT NerveNet nodes, which provided a quick and easy setup but had room for improved performance based on analysis of the wireless backhaul links and connected devices. Both setups were tested and analyzed to evaluate network technologies for smart community applications.
This document provides an overview of a student project to implement a wide area network (WAN) that connects multiple company branches for improved business operations. The project will be completed in phases, including configuring routing, switches, firewalls, and other network devices. Once completed, the WAN will allow faster communication between branches and remote access for employees and clients, enhancing the company's services and competitiveness. The project will implement various WAN technologies like routing protocols, virtual private networks, and firewalls to securely connect the distributed network across long distances.
This document provides an introduction to computer networks. It discusses e-commerce and electronic commerce, hardware components like NICs, servers, clients, transmission mediums, routers, bridges, hubs, switches, gateways, and repeaters. It also discusses network operating systems, protocols, cables, and connectors like twisted pair cables, coaxial cables, and fiber optic cables. The document is submitted by Shohana akter kakon for their computer networks course.
I've read white paper, "{18ca3d99-f643-4f3b-9f38-c8e2ab910ce8}_SenzaFili_Densification.pdf" that describes direction of mobile network densification based on interview with following companies
; network equipment vendors
; test equipment vendors
; mobile netowork operator
; communication network broker, neutral hosts
I have following questions
- yhkim: How many middleprise will deploy mobile network densification?
- yhkim: Multiple backhaul usage: fiber is primary, wireless is secondary. Is it right?
- yhkim: Is there possibility for small cell to be deployed without additional bands?
Introduction to computer networks ppt downloadzanetorserwaah
This presentation provides an introduction to computer networks. It discusses the definition of a computer network and reasons for networking computers, including sharing information, hardware, software, and centralized administration. It covers different types of networks based on transmission media, size, management method, and topology. Specific topics covered include LANs and WANs, peer-to-peer and client/server networks, common network topologies, transmission media, protocols, network operating systems, and a brief history of the Internet.
Video transmission over wireless networks is considered the most interesting application in our daily life nowadays. As
mobile data rates continue to increase and more people rely on wireless transmission, the amount of video transmitted over at least one
wireless hop will likely continue to increase. This kind of application needs large bandwidth, efficient routing protocols, and content
delivery methods to provide smooth video playback to the receivers. Current generation wireless networks are likely to operate on
internet technology combined with various access technologies. Achieving effective bandwidth aggregation in wireless environments
raises several challenges related to deployment, link heterogeneity, Network congestion, network fluctuation, and energy consumption.
In this work, an overview of technical challenges of over wireless networks is presented. A survey of wireless networks in recent video
transmission schemes is introduced. Demonstration results of few scenarios are showed.
Richard Del Rosario Laca has over 7 years of experience as a telecom engineer with expertise in network planning, project management, implementation, operations, and documentation for voice and data services. He has technical skills in transmission devices, tools, software, and WAN technologies. His professional experience includes roles in transmission engineering, service provisioning support, facilities planning, technical support, and RF engineering. He holds certifications in ECE, CCNA, and JNCIA.
The International Journal of Engineering and Science (The IJES)theijes
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
This document provides an introduction to computer networks. It defines different types of networks including LAN, MAN, and WAN. It describes how networks allow for resource and information sharing and communication capabilities. The document outlines different network topologies such as bus, star, ring, mesh and explains the components that make up a network including physical media, connecting devices, computers, networking software and applications. It provides details on clients, servers and the TCP/IP networking protocol. The document is presented by Dr. Pravin Madalia Parmar and provides a comprehensive overview of computer networks.
Computer networks allow computers and devices to be interconnected so they can share resources and communicate. A computer network can connect devices either wired or wirelessly. Networks can be classified based on their geographical span, inter-connectivity, administration, and architecture. They range from small networks spanning a table to global networks spanning the world. Networks can have different topologies like mesh, bus, star, or hybrid configurations. Networks can be private, belonging to a single organization, or public. Common network applications include resource sharing, email, web browsing, and video conferencing. Networks transmit data over communication media like cables or wireless signals.
This document discusses the transition from IPv4 to IPv6. It provides background on why IPv6 was developed, noting that IPv4 addresses were being depleted and IPv6 expands the address space from 32 to 128 bits. It summarizes three main transition strategies: dual stack, tunneling, and translation. The document warns that tunneling IPv6 packets inside IPv4 packets could allow hidden IPv6 traffic and security issues if deep packet inspection is not used. Overall it emphasizes that a gradual transition combining techniques will be needed to migrate from the current IPv4 internet to an IPv6 internet.
In the last academic year, 2012-13, we have trained more than 8000 project students. So far we have trained more than 35000 project students. We have been conducting seminars on the recent trends of technology in various colleges. Our research projects had participated in various National and International Conferences. Most of our projects were identified by the industries as suitable for their needs. Our number of projects were focused by media and awarded by various industrial & Government bodies. We have offered Projects to students of various Engineering Colleges in India as well as abroad.
Mellanox provides high-performance interconnect solutions for HPC systems. According to benchmarks, Mellanox InfiniBand delivers higher performance than other interconnects using half the number of cores. Mellanox InfiniBand also provides the highest system efficiency and is used to connect half of the world's petascale systems. Mellanox offers end-to-end solutions including adapters, switches, software, and management tools to optimize performance and efficiency for HPC workloads.
LIVE media streaming applications have become more and more popular. IP multicast is the most efficient mechanism but Due to the practical issues of routers, IP multicast has not been widely deployed in the wide-area network infrastructure. The application-level solution build a peer-to-peer (P2P) overlay network out of unicast tunnels across cooperative participating users. P2P media streaming has become a promising approach to broadcast non interactive live media from one source to a large number of receivers. Design of a live P2P streaming system faces many challenges. Therefore, no single application-level multicast stream can meet the requirements of everyone. The proposed architecture aims to provide higher streaming quality and to provide robustness. In the Proposed System the Parallel efforts have been exerted in the media streaming field and networking field to avoid the problem of distributing LIVE video. The tree-based approaches are vulnerable for dynamic group variation but the gossip based mesh-like topology for overlay network systems allow peers to form multiple neighbors, so multilayered video contents are distributed among mesh-like network. Due to this multisource transmission scheme, packets can be exchanged among clients efficiently. In Proposed, The system can achieve improved performance on video delivery quality, bandwidth utilization, and service reliability when using the peer-assisted multipath transmission.
Deterministic Formulization of End-to-End Delay and Bandwidth Efficiency for ...CSCJournals
End-System multicasting (ESM) is a promising application-layer scheme that has been recently proposed for implementing multicast routing in the application layer as a practical alternative to the IP multicasting. Moreover, ESM is an efficient application layer solution where all the multicast functionality is shifted to the end users. However, the limitation in bandwidth and the fact that the message needs to be forwarded from host-to-host using unicast connection, and consequently incrementing the end-to-end delay of the transmission process, contribute to the price to pay for this new approach. Therefore, supporting high-speed real-time applications such as live streaming multimedia, videoconferencing, distributed simulations, and multiparty games require a sound understanding of these multicasting schemes such as IP multicast and ESM and the factors that might affect the end-user requirements. In this paper, we present both the analytical and the mathematical models for formalizing the end-to-end delay and the bandwidth efficiency of both IP and ESM multicast system. For the sake of the experimental verifications of the proposed models, numerical and simulation results are presented in this paper. Finally, the proposed formulization can be used to design and implement a more robust and efficient multicast systems for the future networks
Comparative Analysis and Secure ALM P2P Overlay Multicasting of Various Multi...IJERD Editor
Multicasting is the delivery of a message or information to a group of destination computers simultaneously in a single transmission from the source. The copies of the messages are automatically created in other network elements like routers but only when the topology of the network requires it. Multicast is implemented most commonly in IP multicast which is further could be employed in internet protocol applications of streaming media. In the IP multicast the implementation of the multicast concept occurs at the IP routing level where routers create optimal distribution paths for datagram sent to a multicast destination address. At the Data Link Layer, multicast describes one-to-many distribution such as Ethernet multicast addressing, Asynchronous Transfer Mode (ATM) point-to-multipoint virtual circuits (P2MP) multicast. In this paper we have compared various multicasting mechanisms. The comparison is done on the basis of various factors like complexity, overhead, maintenance, etc. The mechanisms that are part of the paper are a secure ALM P2P multicasting technique for large scale networks using face recognition, IP multicasting techniques and the overlay multicasting techniques. The comparison of these multicasting techniques will help us to design and Implement a Secure Application-Level Multicasting (SALM) P2P Overlay Multicasting for large Scale Network. The main objective of the paper is to discuss all the three above mentioned multicasting phenomenon’s and compare them on the basis of certain criterion so as carved out the best of all which can be further used for designing a secure multicasting technique which can take the best features of all combined together so as to get effective and efficient technique for multicasting the throughput of the network by effective and efficient delivery of the information to all the members of the group. The certain findings can be carved out of the comparison can help us to create a multicasting technique with less incurring of delays so that information can be delivered in limited time span and multicast path length so that efficient paths should be used so as to enhance performance in multicasting. Moreover in this paper we will study & investigate other issues that degrades the performance of Multicasting Techniques for large Scale Network and later we will come to know through the comparison that which technique performs well in these harsh environment and give effective results.
This document analyzes the performance of various application protocols for mobile ad hoc networks (MANETs) using network simulation software. It simulates MANETs with different numbers of nodes (3, 5, 10 nodes) running the File Transfer Protocol (FTP) and Hypertext Transfer Protocol (HTTP). The simulation measures three performance metrics - traffic received, network load, and media access delay - for each protocol as the number of nodes increases. The results show that as node count increases, network load and media access delay increase for both protocols, while traffic received decreases for FTP but does not change linearly for HTTP. The document concludes that increasing nodes degrades performance for MANET applications.
This document analyzes the performance of application protocols like HTTP and FTP in a mobile ad hoc network (MANET) using the network simulation tool OPNET. It describes 6 simulation scenarios with varying numbers of nodes. Traffic is generated using FTP and HTTP applications. Key metrics like throughput, network load, and media access delay are observed. The document finds that as the number of nodes increases, these performance metrics are affected.
Video streaming over Ad hoc on-demand distance vector routing protocoljournalBEEI
Video streaming is content sent in compressed form over the netwoks and viwed the users progressively. The transmission of video with the end goal that it can be prepared as consistent and nonstop stream. The point is that to give client support to client at anyplace and at whatever time. Mobile Ad hoc Networks (MANETs) are considered an attractive nertwork for information transmission in many applications where the customer programme can begin showing the information before the whole record has been transmitted.
Ad hoc On-demand Distance Vector (AODV) protocol is considered as one of the most important routing protocols in MANET. However, routing protocols assume a crucial part in transmission of information over the network. This paper investigates the performance of AODV Routing Protocol under video traffic over PHY IEEE 802.11g. The protocol model was developed in OPNET. Different outcomes from simulation based models are analyzed and appropriate reasons are also discussed. A different scenarios of video streaming were used. The metric in terms of throughput, end to end delay, packet delivery ratio and routing overhead were measured.
A comparision with GRP and GRP are also reported.
The document proposes a converged architecture for broadcast and multicast services in a heterogeneous network combining LTE and DVB-H. It suggests several logical entities for content management, electronic service guide management and resource management including an integrated contents server, integrated ESG server and integrated management server. Several scenarios for implementing the converged architecture are presented and their advantages compared.
1. Software-Defined Networks (SDN) is a new paradigm in network ma.docxjackiewalcutt
1. Software-Defined Networks (SDN) is a new paradigm in network management that adds another layer (i.e., Network Operating System) to the architecture. Answer the following questions in the context of SDN with your reasoning.
(a) Is it scalable? Why?
(b) Is it less responsive? Why?
(c) Does it create a single point of failure? Why?
(d) Is it inherently less secure? Why?
(e) Is it incrementally deployable? Why?
2.RED randomly drops packets when it experience congestion. The probability of drop increases as the average queue size increases.
(a) Does it do a better job for uniform or bursty traffic? and why?
(b) Does it drop packets from the head of the queue or from the tail of the queue? and why?
(c) Does it make any difference; head/tail drop? and why?
3. Carefully read the short article OpenFlow: A Radical New Idea in Networking (http://queue.acm.org/detail.cfm?id=2305856), and answer the following questions.
The author argues that the deployment of SDN in general and OpenFlow in specific towards network democratization is a crazy idea. Do you agree? If yes, how come SDN has been supported and being deployed by many networking vendors. If not, give one scenario that SDN could cause disruptions.
NET WORKS
1
OpenFlow:
A Radical New Idea in Networking
An open standard that enables software-defined networking
Thomas A. Limoncelli
Computer networks have historically evolved box by box, with individual network elements
occupying specific ecological niches as routers, switches, load balancers, NATs (network address
translations), or firewalls. Software-defined networking proposes to overturn that ecology, turning
the network as a whole into a platform and the individual network elements into programmable
entities. The apps running on the network platform can optimize traffic flows to take the shortest
path, just as the current distributed protocols do, but they can also optimize the network to
maximize link utilization, create different reachability domains for different users, or make device
mobility seamless.
OpenFlow, an open standard that enables software-defined networking in IP networks, is a new
network technology that will enable many new applications and new ways of managing networks.
Here are three real, though somewhat fictionalized, applications:
EXAMPLE 1: BANDWIDTH MANAGEMENT. A typical wide area network has 30 percent utilization;
it must “reserve” bandwidth for “burst” times. Using OpenFlow, however, a system was developed
in which internal application systems (consumers) that need bulk data transfer could use the
spare bandwidth. Typical uses include daily replication of datasets, database backups, and the
bulk transmission of logs. Consumers register the source, destination, and quantity of data to
be transferred with a central service. The service does various calculations and sends the results
to the routers so they know how to forward this bulk data when links are otherwise unused.
Communication ...
Classroom Shared Whiteboard System using Multicast Protocolijtsrd
Multiple hosts wish to receive the same data from one or more senders. Multicast routing defines extensions to IP routers to support broadcasting data in IP networks. Multicast data is sent and received at a multicast address which defines a group. Data is sent and received in multicast groups via routing trees from sender s to receivers. Demonstrative lectures require to share the computer screen of the lecturer to the students as well as to make discussion with the students. The Multicast protocol is the most suitable method because of its capability in speed and better synchronized process. The word multicast is typically used to refer to IP multicast which is often employed for streaming media, and Internet television applications. Wit Yee Swe | Khaing Thazin Min | Khin Chan Myae Zin | Yi Yi Aung "Classroom Shared Whiteboard System using Multicast Protocol" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-5 , August 2019, URL: https://www.ijtsrd.com/papers/ijtsrd27976.pdfPaper URL: https://www.ijtsrd.com/engineering/electronics-and-communication-engineering/27976/classroom-shared-whiteboard-system-using-multicast-protocol/wit-yee-swe
Integrating Multimedia Services Over Software Defined NetworkingIRJET Journal
This document proposes integrating multimedia services over software-defined networking (SDN) using scalable video coding (SVC) to optimize video delivery. It describes using an SDN controller running the LARAC algorithm to determine optimal paths for transmitting layers of video quality over discrete network paths. Video is encoded at the server using HTML5 and fragmented into layers sent via different paths. The SDN controller guarantees end-to-end quality of service for seamless streaming to clients across different devices and browsers.
Global Crossing wanted more visibility and control over its IP network like it had with legacy networks. It used Cisco MATE Design and collector to map its network and measure traffic flows. This allowed it to accurately simulate the network's behavior under different conditions and identify points of congestion. It could then optimize the network configuration and capacity planning to improve resilience and reliability while reducing costs. The MATE software helped Global Crossing transition from overprovisioning bandwidth to precisely targeting capacity increases only where needed.
This document describes the development of a hybrid architecture called WebCOM that supports group communication over the internet. WebCOM combines client-server and peer-to-peer architectures to address issues of performance, scalability, reliability and accessibility. It integrates a reliable multicast protocol called LRMP to enable direct communication between clients. The hybrid architecture reduces server load and improves response times as the number of users increases by allowing direct peer-to-peer communication when possible.
The Aruba Network Rightsizing Best Practices Guide provides an overview of network rightsizing. Network rightsizing is a network capacity planning and cost optimization strategy based on the principle that wired and wireless LANs should be sized and structured to meet current and future demand. After explaining the principles of network rightsizing and how it can benefit your organization, the methodology for analyzing and planning a rightsized network will be discussed. Finally, you will learn how to implement a rightsized yet scalable Aruba 802.11n network.
To learn more, visit us at http://www.arubanetworks.com/wlan. Join the discussion at https://community.arubanetworks.com
This document describes SeRViSO, a selective retransmission scheme for video streaming over overlay networks. It begins with background on related work in video streaming using application layer multicast and data-driven overlay networks. It then describes the key components of SeRViSO, which builds on existing data-driven overlay network approaches but introduces a selective retransmission mechanism to handle lost packets. Packets are prioritized based on their importance to video decoding, and a selection algorithm chooses which less important packets may not be retransmitted in order to improve playback quality when losses are high. The document evaluates SeRViSO through a prototype implementation and tests showing it can reduce retransmission overhead by up to 40% without significantly degrading video quality
Call Admission Control (CAC) with Load Balancing Approach for the WLAN NetworksIJARIIT
The cell migrations take place between the different network operators, and require the significant information exchange between the operators to handle the migratory users. The new user registration requires the pre-shared information from the user’s equipment, which signifies the user recognition before registering the new user over the network. In this thesis, the proposed model has been aimed at the development of the new call admission control mechanism with the sub-channel assignment. The very basic utilization of the proposed model is to increase the number of the users over the given cell units, which is realized by using the sub-channel assignment to the users of the network. The proposed model is aimed at solving the issue by assigning the dual sub channels over the single communication channel. Also the proposed model is aimed at handling the minimum resource users by incorporating the load balancing approach over the given network segment. The load balancing approach shares the load of the overloaded cell with the cell with lowest resource utilization. The proposed model performance has been evaluated in the various scenarios and over all of the BTS nodes. The proposed model results have been obtained in the form of the resource utilization, network load, transmission delay, consumed bandwidth and data loss. The proposed model has shown the efficiency obtained by using the proposed call admission control (CAC) along with the new load balancing mechanism. The proposed model has shown the robustness of the proposed model in handling the cell overloading factors.
Quality of service refers to a network's ability to provide reliable communication through factors like error rates, bandwidth, throughput, transmission delay, availability, and jitter. These factors influence a network's capability to deliver secure and reliable service. Measuring these QoS factors allows efficient use of network resources and comparison of different networks' overall performance.
IPQ is an application-embeddable QoS solution that addresses the network quality challenges and opens up the huge opportunities where real-time apps, mobility, and the need for multiple simultaneous networks intersect.
The document presents a modified HTTP Live Streaming (HLS) model for IPTV streaming. The standard Apple HLS model was tested and modified to improve traffic shaping, bandwidth load balancing, and mobility. Intermediate cache servers were added to distribute traffic between servers in a peer-to-peer manner, reducing response times. The modified model segments streams into indexed files that cache servers store and share among clients, limiting traffic to requested content only. Results showed the modified model provided improved accessibility, security, and optimized traffic distribution compared to multicast and standard unicast streaming methods.
The Abstracted Network for Industrial InternetMeshDynamics
Widespread adoption of TCI/IP protocols over the last two decades appears on the surface to have created a lingua franca for computer networking. And with the emergence of IPv6 removing the addressing restrictions of earlier versions, it would appear that now every device in the world may easily be connected with a common protocol.
But three emerging factors are requiring a fresh look at this worldview. The first is the coming wave of sensors, actuators, and devices making up the Internet of Things (IOT). Although not yet widely recognized, it is beginning to be understood that a majority of these devices will be too small, too cheap, too dumb, and too copious to run the hegemonic IPv6 protocol. Instead, much simpler protocols will predominate (see below), which must somehow be incorporated into the IP networks of Enterprises and the Internet.
At the other end of the scale from these tiny devices are huge Enterprise networks, increasing movingly to the cloud for computing and communication resources. An important requirement of these Enterprises is the capacity to manage, control, and tune their networks using a variety of Software Defined Networking (SDN) technologies and protocols. These depend on computing resource at the edges of the network to manage the interactions.
The third element is a conundrum presented by the first two: Enterprises will be struggling with the need to bring vast numbers of simple IOT devices into their networks. Though many of these devices will lack computing and protocol smarts, the requirement will still remain to manage everything via SDN. Along with this, many legacy Machine-to-Machine (M2M) networks (such as those on the factory floor) present the same challenges as the IOT: simple and/or proprietary protocols operating in operational silos today that Enterprises desire to manage and tune with SDN techniques.
Similar to Edge device multi-unicasting for video streaming (20)
This document describes an ultra low phase noise frequency synthesizer system for wireless communication applications. The system uses a combination of a fractional-N phase locked loop (PLL), sampling reference PLL, and direct digital synthesizer (DDS). It aims to reduce phase noise and enable higher order modulation schemes for increased data rates. The system comprises a front end module, display, and system on chip with the frequency synthesizer. It provides very low phase deviation of 0.04 degrees through a dual loop design, sampling PLL reference, and high frequency digital components.
A system for providing ultra low phase noise frequency synthesizers using Fractional-N PLL (Phase Lock Loop), Sampling Reference PLL and DDS (Direct Digital Synthesizer). Modern day advanced communication systems comprise frequency synthesizers that provide a frequency output signal to other parts of the transmitter and receiver so as to enable the system to operate at the set frequency band. The performance of the frequency synthesizer determines the performance of the communication link. Current days advanced communication systems comprises single loop Frequency synthesizers which are not completely able to provide lower phase deviations for errors (For 256 QAM the practical phase deviation for no errors is 0.4-0.5°) which would enable users to receive high data rate. This proposed system overcomes deficiencies of current generation state of the art communication systems by providing much lower level of phase deviation error which would result in much higher modulation schemes and high data rate.
Embodiments of the present invention present a method and apparatus for photonic line sharing for high-speed routers. Photonic switches receive high-speed optical data streams and produce the data streams to a router operating according to routing logic and produce optical data streams according to destination addresses stored in the data packets. Each photonic switch can be configured as one of a 1:N multiplexer or an M:N cross-connect switch. In one embodiment, optical data is converted to electrical data prior to routing, while an alternate embodiment routes only optical data. Another embodiment transfers large volumes of high-speed data through an optical bypass line in a circuit switched network to bypass the switch fabric thereby routing the data packets directly to the destination. An edge device selects one of the packet switched network or the circuit switched network. The bypass resources are released when the large volume of high-speed data is transferred.
Systems and methods to support sharing and exchanging in a networkTal Lavian Ph.D.
Embodiments of the invention provide for providing support for sharing and exchanging in a network. The system includes a memory coupled to a processor. The memory includes a database comprising information corresponding to first users and the second users. Each of the first users and the second users are facilitated for sharing or exchanging activity, service or product, based on one or more conditions corresponding thereto. Further, the memory includes one or more instructions executable by the processor to match each of the first users to at least one of the second users. Furthermore, the instructions may inform each of the first users about the match with the at least one of the second users when all the conditions are met by the at least one second user based on the information corresponding to each of the second users.
Systems and methods for visual presentation and selection of IVR menuTal Lavian Ph.D.
Embodiments of the invention provide a system for generating an Interactive Voice Response (IVR) database, the system comprising a processor and a memory coupled to the processor. The memory comprising a list of telephone numbers associated with one or more destinations implementing IVR menus, wherein the one or more destinations are grouped based on a plurality of categories of the IVR menus. Further the memory includes instructions executable by said processor for automatically communicating with the one of more destinations, and receiving at least one customization record from said at least one destination to store in the IVR database.
Various embodiments allow Grid applications to access resources shared in communication network domains. Grid Proxy Architecture for Network Resources (GPAN) bridges Grid services serving user applications and network services controlling network devices through proxy functions. At times, GPAN employs distributed network service peers (NSP) in network domains to discover, negotiate and allocate network resources for Grid applications. An elected master NSP is the unique Grid node that runs GPAN and represents the whole network to share network resources to Grids without Grid involvement of network devices. GPAN provides the Grid Proxy service (GPS) to interface with Grid services and applications, and the Grid Delegation service (GDS) to interface with network services to utilize network resources. In some cases, resource-based XML messaging can be employed for the GPAN proxy communication.
A system for providing ultra low phase noise frequency synthesizers using Fractional-N PLL (Phase Lock Loop), Sampling Reference PLL and DDS (Direct Digital Synthesizer). Modern day advanced communication systems comprise frequency synthesizers that provide a frequency output signal to other parts of the transmitter and receiver so as to enable the system to operate at the set frequency band. The performance of the frequency synthesizer determines the performance of the communication link. Current days advanced communication systems comprises single loop Frequency synthesizers which are not completely able to provide lower phase deviations for errors (For 256 QAM the practical phase deviation for no errors is 0.4-0.5°) which would enable users to receive high data rate. This proposed system overcomes deficiencies of current generation state of the art communication systems by providing much lower level of phase deviation error which would result in much higher modulation schemes and high data rate.
Systems and methods for electronic communicationsTal Lavian Ph.D.
Embodiments of the invention provide a system for enhancing user interaction with the Internet of Things. The system includes a processor, and a memory coupled to the processor. The memory includes a database having one or more options corresponding to each of the Internet of Things. The memory further includes instructions executable by the processor to share at least one of the one or more options with one or more users of the things. Further, the instructions receive information corresponding to selection of the at least one option by the one or more users. Additionally, the instructions update the database based on the selection of the at least one option by the one or more users. Further, a device for enhancing interaction with the things is also disclosed.
A system for providing ultra low phase noise frequency synthesizers using Fractional-N PLL (Phase Lock Loop), Sampling Reference PLL and DDS (Direct Digital Synthesizer). Modern day advanced communication systems comprise frequency synthesizers that provide a frequency output signal to other parts of the transmitter and receiver so as to enable the system to operate at the set frequency band. The performance of the frequency synthesizer determines the performance of the communication link. Current days advanced communication systems comprises single loop Frequency synthesizers which are not completely able to provide lower phase deviations for errors (For 256 QAM the practical phase deviation for no errors is 0.4-0.5°) which would enable users to receive high data rate. This proposed system overcomes deficiencies of current generation state of the art communication systems by providing much lower level of phase deviation error which would result in much higher modulation schemes and high data rate.
A system for providing ultra low phase noise frequency synthesizers using Fractional-N PLL (Phase Lock Loop), Sampling Reference PLL and DDS (Direct Digital Synthesizer). Modern day advanced communication systems comprise frequency synthesizers that provide a frequency output signal to other parts of the transmitter and receiver so as to enable the system to operate at the set frequency band. The performance of the frequency synthesizer determines the performance of the communication link. Current days advanced communication systems comprises single loop Frequency synthesizers which are not completely able to provide lower phase deviations for errors (For 256 QAM the practical phase deviation for no errors is 0.4-0.5°) which would enable users to receive high data rate. This proposed system overcomes deficiencies of current generation state of the art communication systems by providing much lower level of phase deviation error which would result in much higher modulation schemes and high data rate.
Radar target detection system for autonomous vehicles with ultra-low phase no...Tal Lavian Ph.D.
An object detection system for autonomous vehicle, comprising a radar unit and at least one ultra-low phase noise frequency synthesizer, is provided. The radar unit configured for detecting the presence and characteristics of one or more objects in various directions. The radar unit may include a transmitter for transmitting at least one radio signal; and a receiver for receiving the at least one radio signal returned from the one or more objects. The ultra-low phase noise frequency synthesizer may utilize Clocking device, Sampling Reference PLL, at least one fixed frequency divider, DDS and main PLL to reduce phase noise from the returned radio signal. This proposed system overcomes deficiencies of current generation state of the art Radar Systems by providing much lower level of phase noise which would result in improved performance of the radar system in terms of target detection, characterization etc. Further, a method for autonomous vehicle is also disclosed.
Various embodiments allow Grid applications to access resources shared in communication network domains. Grid Proxy Architecture for Network Resources (GPAN) bridges Grid services serving user applications and network services controlling network devices through proxy functions. At times, GPAN employs distributed network service peers (NSP) in network domains to discover, negotiate and allocate network resources for Grid applications. An elected master NSP is the unique Grid node that runs GPAN and represents the whole network to share network resources to Grids without Grid involvement of network devices. GPAN provides the Grid Proxy service (GPS) to interface with Grid services and applications, and the Grid Delegation service (GDS) to interface with network services to utilize network resources. In some cases, resource-based XML messaging can be employed for the GPAN proxy communication.
Method and apparatus for scheduling resources on a switched underlay networkTal Lavian Ph.D.
A method and apparatus for resource scheduling on a switched underlay network (18) enables coordination, scheduling, and scheduling optimization to take place taking into account the availability of the data and the network resources comprising the switched underlay network (18). Requested transfers may be fulfilled by assessing the requested transfer parameters, the availability of the network resources required to fulfill the request, the availability of the data to be transferred, the availability of sufficient storage resources to receive the data, and other potentially conflicting requested transfers. In one embodiment, the requests are under-constrained to enable transfer scheduling optimization to occur. The under-constrained nature of the requests enable transfer scheduling optimization to occur. The under-constrained nature of the requests enables requests to be scheduled taking into account factors such as transfer priority, transfer duration, the amount of time it has been since the transfer request was submitted, and many other factors.
Dynamic assignment of traffic classes to a priority queue in a packet forward...Tal Lavian Ph.D.
An apparatus and method for dynamic assignment of classes of traffic to a priority queue. Bandwidth consumption by one or more types of packet traffic received in the packet forwarding device is monitored to determine whether the bandwidth consumption exceeds a threshold. If the bandwidth consumption exceeds the threshold, assignment of at least one type of packet traffic of the one or more types of packet traffic is changed from a queue having a first priority to a queue having a second priority.
Method and apparatus for using a command design pattern to access and configu...Tal Lavian Ph.D.
This patent application describes a method and system for remotely accessing and configuring network devices using XML documents and a common design pattern. An XML request is sent from a client to a network device to request that a service be performed locally on the device. The network device includes a service engine that can parse the XML request using an XML DTD, instantiate the requested service, interact with device hardware and software to execute the service, and optionally return a response to the client. The use of XML documents and a common design pattern allows network devices to be accessed and configured in a flexible manner without needing to be pre-programmed for specific requests.
Embodiments of the invention provide means to the users of the system to provide ratings and corresponding feedback for enhancing the genuineness in the ratings. The system includes a memory coupled to a processor. The memory includes one or more instructions executable by the processor to enable the users of the system to rate each other based on at least one of sharing, exchanging, and selling one of activity, service or product. The system may provide a mechanism to encourage genuineness in ratings provided by the users. Furthermore, the instructions facilitate the rating receivers to provide feedbacks corresponding to the received ratings. The feedback includes accepting or objecting to a particular rating. Moreover, the memory includes instructions executable by the processor to enable the system to determine genuineness of an objection raised by a rating receiver.
Embodiments of the present invention provide a system for enhancing reliability in computation of ratings provided by a user over a social network. The system comprises of a processor and a memory coupled to the processor. The memory further comprises a rater score database, a satisfaction database, a social network registration database, a user profile database, and a plurality of instruction executable by the processor. Said instructions in the memory are enabled to accept a message from at least one user wherein said message comprises a satisfaction score associated with at least one service provider and to retrieve a rater score associated with said at least one user from said rater score database. Further, the memory includes instructions in order to compute a new satisfaction score based on said rater score and said satisfaction score and update said satisfaction database to include said new satisfaction score. In a similar manner, the new satisfaction score can be computed based upon the information stored in the social network registration database and user profile database.
Systems and methods for visual presentation and selection of ivr menuTal Lavian Ph.D.
Embodiments of the invention provide a system for generating an Interactive Voice Response (IVR) database, the system comprising a processor and a memory coupled to the processor. The memory comprising a list of telephone numbers associated with one or more destinations implementing IVR menus, wherein the one or more destinations are grouped based on a plurality of categories of the IVR menus. Further the memory includes instructions executable by said processor for automatically communicating with the one of more destinations, and receiving at least one customization record from said at least one destination to store in the IVR database.
A system for providing ultra low phase noise frequency synthesizers using Fractional-N PLL (Phase Lock Loop), Sampling Reference PLL and DDS (Direct Digital Synthesizer). Modern day advanced communication systems comprise frequency synthesizers that provide a frequency output signal to other parts of the transmitter and receiver so as to enable the system to operate at the set frequency band. The performance of the frequency synthesizer determines the performance of the communication link. Current days advanced communication systems comprises single loop Frequency synthesizers which are not completely able to provide lower phase deviations for errors (For 256 QAM the practical phase deviation for no errors is 0.4-0.5°) which would enable users to receive high data rate. This proposed system overcomes deficiencies of current generation state of the art communication systems by providing much lower level of phase deviation error which would result in much higher modulation schemes and high data rate.
A system for providing ultra low phase noise frequency synthesizers using Fractional-N PLL (Phase Lock Loop), Sampling Reference PLL and DDS (Direct Digital Synthesizer). Modern day advanced communication systems comprise frequency synthesizers that provide a frequency output signal to other parts of the transmitter and receiver so as to enable the system to operate at the set frequency band. The performance of the frequency synthesizer determines the performance of the communication link. Current days advanced communication systems comprises single loop Frequency synthesizers which are not completely able to provide lower phase deviations for errors (For 256 QAM the practical phase deviation for no errors is 0.4-0.5°) which would enable users to receive high data rate. This proposed system overcomes deficiencies of current generation state of the art communication systems by providing much lower level of phase deviation error which would result in much higher modulation schemes and high data rate.
Building a Raspberry Pi Robot with Dot NET 8, Blazor and SignalRPeter Gallagher
In this session delivered at NDC Oslo 2024, I talk about how you can control a 3D printed Robot Arm with a Raspberry Pi, .NET 8, Blazor and SignalR.
I also show how you can use a Unity app on an Meta Quest 3 to control the arm VR too.
You can find the GitHub repo and workshop instructions here;
https://bit.ly/dotnetrobotgithub
"IOS 18 CONTROL CENTRE REVAMP STREAMLINED IPHONE SHUTDOWN MADE EASIER"Emmanuel Onwumere
In iOS 18, Apple has introduced a significant revamp to the Control Centre, making it more intuitive and user-friendly. One of the standout features is a quicker and more accessible way to shut down your iPhone. This enhancement aims to streamline the user experience, allowing for faster access to essential functions. Discover how iOS 18's redesigned Control Centre can simplify your daily interactions with your iPhone, bringing convenience right at your fingertips.
2. where bandwidth is always limited. It is desirable to avoid the bottleneck at the access link by shifting it to the enterprise’s network where LAN bandwidth is abundant and inexpensive; or by shifting it to the network core where bandwidth is more readily available. Thirdly, considerable processing power is required of the end nodes to support ALM mechanisms. This paper proposes an architecture to eliminate these problems by delegating application- multicasting support mechanisms to smart edge devices associated with the application end nodes. The application only needs to unicast a necessary stream to edge devices associated with the destination ends where multicast clients are clustered; hence access links are not overloaded with multiple traffic streams. The destination end edge devices in turn unicast (or multicast or even broadcast) to each individual end application, where bandwidths are readily available within an enterprise. With this architecture, application layer associated multicasting mechanisms are handled by the edge devices and the application is decoupled and released from the underlying multicast support. The paper describes a testbed that implements the proposed architecture for video streaming. The paper also presents some preliminary performance results of the video streaming application using Real Video server and Real Video players.
The paper is organized as follows. Section 2 reviews the application level multicast model and discusses related work. Section 3 describes application level multi-unicast architecture. Section 4 describes a testbed for application level multi-unicast application. Section 5 presents initial experiments and their measured performance and discussion of the results. Section 6 concludes the paper with suggestions for future research.
2. Application Layer Multicast and Related Work
If network support (for multicasting) is already in place, multicasting applications can be developed on-demand and deployed rapidly. In reality, extensive network support is not always readily available. As experiences indicated with IP-multicasting, deployment of applications that rely on IP- multicasting, is slow, even after a decade of beta-operation. On the other hand, if an application does not required the support of the network, it to be deployed immediately. The price to pay for the rapid deployment is that the application has to incorporate many additional elements, otherwise supported by the network, among participating application entities across the network to provide necessary framework for the application.
Application Layer Multicast model has been studied as an alternative model for IP multicasting. In order to multicast data stream from a server to multiple clients at the application level, an overlay network structure must be constructed at the application layer to connect participating end systems. Furthermore, mechanisms for adapting the overlay structure are necessary to provide and maintain adequate level of QoS of the application. Only until recently, ALM has gained momentum when it is apparent that problems with IP multicast will not disappear. Efforts have been made over the last few years to demonstrate that ALM can provide benefits of IP multicasting, yet can be flexibly deployed in the global Internet. Most ALM systems are in the experimental stages. A brief review of these related works is in order.
Yoid [3] is a generic architecture for overlay networks for content distribution. Yoid addresses diverse application such as netnews, streaming broadcast, and bulk mail distributions. Yoid uses disk space to “time-shift multicast distribution and automatic tree configuration.
Overcast [4] possesses similar characteristics to Yoid but focusing on scalable single-source multicast. It implements a new protocol for tracking the global status of a changing distribution tree.
End System Multicast [1] is an overlay network that provides small-scale multicast groups for teleconferencing applications. A new protocol (Narada) is designed for multi- source multicast.
ALMI [5] is an ALM infrastructure for multi-sender multicast that scales to a large number of groups with small number of members. ALMI adopts a centralized approach to overlay multicast where algorithms for group management and overlay optimization are coordinated at a central point.
This paper proposes an architecture that supports an overall effect similar to application layer multicasting. However, the end application does not perform multicasting. Rather, the edge devices associated with the end application perform stream replication, multiple unicasting and management of the clients.
3. Application Layer Multi-Unicast
In this section, we propose an architecture that helps to achieve the effect of application layer multicasting, but the application does not really perform any multicasting across the access link, therefore the bottleneck problem at the access link is avoided. The architecture assumes that an end application can always be associated with an edge router. On behalf of an end application, an edge router can be dynamically configured to perform multi-unicast to other edge devices, if it is associated with the stream server; or to end clients if it is associated with the stream clients. Effort is also made to simplify the support structure. Our general architecture is depicted in figure 1. However, in this paper, we only implement part of the architecture: the client edge device and client end application. That is the application server is directly connected to the destination edge device through the access link, and the edge device provides necessary support for video streaming once it receives the
3. data stream across the access link. The main objective is to demonstrate that the architecture provides good DVD quality streaming, yet scalable in terms of serving large number of clients, and avoiding access link bottleneck.
Figure 1. General Application Layer Multi-Unicast from Edge Device Architecture
The main ideas are as follows. Only a copy of the data stream needs to be sent to the edge node associated with the source end application (server) and hence the bottleneck bandwidth problem at the access link at the source is reduced significantly. The approach here is not considered a general approach to multicasting; the emphasis is on deploying processing power of an edge device to provide the required service, yet overcome the limitations of access link bandwidth.
A cluster of clients is always associated with a far-end (destination) edge node. Only one copy of the stream needs to be sent across the network from the source edge to a destination edge. As far as the overlay structure is concerned, it involves only edge nodes. The resulting overlay is simple with each edge node in the overlay structure being just one hop away from the source edge.
A source edge only needs to replicate and unicast the source data stream to a number of destination edge devices. A destination edge only has to replicate and unicast the received data stream to the clients in its cluster. The architecture relies on intelligent edge devices that are capable of filtering and intercepting stream requests, and that have adequate processing power to keep track of various clusters and destination edge nodes participating in the streaming session. Although the edge devices can handle multicasting to various clients, in this paper we only focus on the capability for replication and multiple-unicasting data streams with adequate quality of service. Until our Edge Device Multicasting is fully developed, we assume
• No multicast protocol in the network, and
• No need to have multicast support on the end hosts.
With this architecture, the overlay structure utilizes only edge devices of a network domain: for example, a DiffServ region, an ISP network, or an optical domain. This property is particularly useful since it allows the overlay structure to be adapted easily. An interesting application is to dynamically construct an overlay structure over an optical domain. The source edge device can intelligently discover a light path through the network.
We are particularly interested in the application scenario as depicted in figure 2.
Access Link - bottleneck
Application clientApplication server Edge devices(Enterprise side) Edge devices (ISP side)
Linux- clients Linux1 iSD-1Optical Network Web ServerReal Player 1 Apps service VideoreplyVideo VideoiSD-2Real Player 1 Real Player 1 Real Player 1 Real Player 1 Real Player 1 Apps service L7 SwitchL7 Switch
Figure 2. Video Streaming across an Optical domain
However, constructing overlay structures is not considered in this paper. We only explore the replication and management of streaming clients at the destination end in our testbed. Tunneling across a network domain will be explored in the future. It should also be noted that the Nortel Openet Alteon-Based Active Nets platform [6] is used as the edge device inside the enterprise, not on the service provider side in our experiment. The scenario depicted in figure 2 is planned for the next step of our work.
4. Application Layer Multi-Unicast Testbed
We attach a powerful programmable device to a commercial L2-L7 switch. We employ an Alteon web switch as an edge device. The Alteon is a L3-L7 switch that has been used successfully for web-servers load balancing. Here it is used to implement protocol and support for the streaming media application. Using the filtering capability of the Alteon, the switch intelligently intercepts requests, and then performs all the tasks associated with replicating the stream to multiple clients. It leaves the application server the simple task of sending a single data stream to the edge.
Another feature of the Alteon is its ability to redirect a flow of interest, through an extremely fast tunnel, to a more powerful Programmable iSD (Integrated Service Director, a Linux device with a programmable execution environment) for data or control processing in real time [7].
Each iSD runs Linux, and in this set up, performs all tasks associated with streaming. It should be noted that the iSD-Alteon combination constitutes a programmable platform in terms of functionality. The platform allows services to be created and introduced dynamically on demand.
4. 4.1. Experiment setup
We have constructed a simple testbed for demonstrating the proof of concept. The main components of the concept demo are shown in Figure 3. The Alteon iSD runs customized Linux kernel and loaded with NAAP (Nortel Appliance Acceleration Protocol) driver that supports tunnel communications between the Alteon iSD and the Alteon 184. This tunnel is used by the NAAP to package and deliver all those packets that are redirected from the Alteon switch to the iSD by a filter.
The combination of iSD and Alteon 184 switch forms the host platform for the streaming media demo application. The application consists of two parts, 1). Module primarily developed over NAAP APIs that communicates and controls functions like filter creation and, packets capture redirection & packet forwarding on the switch, and 2). Module that does the packet replication function and Real Video stream management.
Real Server and Real player are installed and operated on Red Hat Linux 6.2 based systems. The Real Video server is enabled with three protocols, 1. HTTP [port 8080]. 2. RTSP [Port 554]. 3. PNA. The server is connected directly to the Alteon 184 switch and configured with 10Mbps speed. Real Video player clients are also Red Hat Linux 6.2 systems and all of them share a 10Mbps single link to the Alteon switch. This setup of 10Mbps is done intentionally for making a comparative performance analysis easier.
Real WritebackRTSPinterceptPacketReplicateClientRegisterReal Server 8Real 8SMDS serviceReal Player 1Linux/X86Sun/SolarisReal Player 2Alteon1stClient RTSP RequestServer replyPacket Redirectionrtsp://pcary1gc/real8videortsp://pcary1gc:5454/real8videoiSDPacket WritebackRTSPinterceptPacketReplicateClientRegister
Figure 3. A streaming media demo
In our demo setup, the Streaming Media Distribution Service (SMDS) service that resides on the iSD intercepts all the requests that are made from a Real Player to a Real Server over RSTP and responds to the Real Player as if it were the Real Player. It separately makes a connection to Real Video Server and requests the media content. It then delivers the data stream to the first waiting Real Video Player. Though this resembles a Real Proxy server function, the similarity ends here. For the next request that come from another player for the same live broadcast content, instead of contacting the real player for another separate stream of content delivery, the application replicates the packets that it is already getting for the first session and sends a unicast copy back to the second Real Video player. The same thing is repeated for third request, fourth request and so on.
Operation Details. The SMDS service on the destination Alteon/iSD platform operates as follows:
1. Once the SMDS is downloaded and enabled on the destination iSD, it sets up two filters on the Alteon switch via API calls. One filter is to trap any packets with the Destination IP address of the Real server on Destination port 554 and redirect the traffic to the SMDS on the iSD. The other filter is to trap all the content packets from the Source IP address of the Real server and Source port 554 and redirect them to the SMDS on the iSD.
2. The SMDS software application then binds itself to the end of each of these tunnels (resulting from each filter) and suspends waiting for the filters to trigger.
3. When the first client attempts to connect to the Real server, the first filter is hit and its request packets arrive at the SMDS. The SMDS registers the clients onto a local database using API calls.
4. The SMDS software then forwards the client connection requests on to the Real server and awaits the response.
5. When the Real server starts streaming video content back to the client, the second filter on the destination Alteon is triggered and the content packets are redirected to the SMDS.
6. The SMDS software simply forwards the traffic onto the client that originally requested the content.
7. On successive connection requests from other clients for the same content as in step 3, the SMDS intercepts the request packets but does not forward them to the Real server.
8. The SMDS completes handshaking with each requesting client (acting as a proxy for the Real server) to complete the connection.
9. The SMDS on the iSD then starts duplicating the video content that is being sent by the Real server (to the first client) and forwards the duplicated traffic to each of the requesting clients.
10. On successful completion of the streaming media content, SMDS closes all the client and server connections and waits for a new request.
The core of the SMDS software, that generates the duplicate packets, (as in step 9) involves creating a new header with the appropriate destination IP address and port (of the client), filling the packet with payload from the original content packet and computing the new IP checksum before sending the packet to the physical link.
5. 5. Performance measurement
In order to test the ability of the architecture to eliminate bottleneck at the access link, we measure the performance of streaming video session using our described scheme against the situation where the server has to repeatedly unicast the stream to all clients. The performance is measured in terms of the average number of bits received by each client.
5.1. Bottleneck problem across the access link.
The experiment is conducted as follows. We begin by streaming the video file to one client only and observing the throughput performance. In this experiment the client obtains its streaming data directly from the server without the Alteon in between. The file is encoded at 1.5 Mbps. This simulates T-1 connection and NTSC video quality. Figure 4 shows the throughput of the streaming session with just one client. (The vertical axis measures throughput in BYTES per second for all figures).
Figure 4 – Streaming with one client
It seems that the streaming progresses as follows. Initially, the server sends data stream as fast as it can across the connection until the client buffer is filled, while the player plays the data stream is continually sent from the server. The average throughput in this case is about 1.5 Mbps, which is the rate of the encoded data stream. No bottleneck occurs with just one client.
Figure 5 depicts the situation when all clients request streaming at about the same time. The server has to serve 4 clients simultaneously; again streaming data goes directly to each of the clients without being intercepted by the Alteon.
(a)
(b)
(c)
(d)
Figure 5. Throughput for individual streams – 4 Real Players request simultaneously
6. The results imply several interesting phenomena. Firstly, the throughput is distributed unfairly across the four streams. Stream 1 (Fig. 5a) receives the maximum throughput of about 1.5 Mbps, stream 2 (Fig. 5b) receives about 1.3 Mbps, stream 3 (Fig.5c) about 1 Mbps, and stream 4 (Fig. 5d) about 500 Kbps. Secondly, the bottleneck occurs at the access link. The maximum obtained bandwidth is about 4.3 Mbps and this amount of bandwidth has to be distributed across all streams. This means that the quality of the streaming video is degraded at the player when more connections share the access link.
The unfairness may come partially from the unfairness property of the TCP protocol which seems to favor earliest requests, partially come from the Real Video protocol itself which reduces the sending rate to a player when bandwidth is limited or when the player can only receive at a lower encoded rate.
5.2. Video streaming with multi-unicast from the edge device.
In this experiment, a video streaming is performed following the procedure described in section 4.
(a)
(b)
(c)
(d)
Figure 6 - Edge Device Multi-unicasting
The aim is demonstrate that the proposed multi-unicast architecture can provide quality of service (in terms of bandwidth) to each of the clients by avoiding the bottleneck problem at the access link. The Real server sends only one stream to the iSD across the access link. The iSD replicates the stream as necessary and sends them to each Real player across separate connections. It is clear from Figure 6 that each client receives the maximum throughput of about 1.5 Mbps. Comparing with the results of Figure 5, the “multi- unicast from the edge device” scheme serves its purpose of avoiding the bottleneck at the access link. The scheme works by basically shifting the bottleneck to the enterprise end of the access link where bandwidth is more readily available.
6. Conclusion
In this paper an architecture that supports the application layer multicast model, but delegates any multicasting tasks to the edge devices, is proposed. The architecture allows the decoupling of an application from its underlying multicast mechanisms, hence permits rapid deployments of the application. By using intelligent edge devices with appropriate active services the bottleneck problem at the access link often encountered by ALM applications can be avoided. The working of the architecture is demonstrated through a real-life video streaming application. Our
7. streaming media distribution service is simple, yet it demonstrates several important points. Firstly, Streaming Media is just one convenient service that can be deployed on the architecture. The edge devices can be programmed to handle necessary protocols and tasks such as QoS monitoring, adapting self-organizing overlays, and data replications for any ALM schemes. Secondly, the architecture implies that there exists a technology that lies between the IP-multicasting and the Application Layer Multicasting: Edge Device Any-casting (Multi, Uni, or Broadcast). The Edge Device Any-casting is attractive when one considers streaming media across an optical domain where no replication or interception is allowed within the optical core. Furthermore, the architecture will be most effective in that it allows simple overlay multicast structure.
7. References
[1] Chu, Y. H., Rao, S. G., and Zhang, H.: A case for end system multicast. In Proc. ACM SIG-METRICS Conference (SIGMETRICS ’00), June 2000.
[2] Chu, Y. H., Rao, S. G., Seshan, S., and Zhang, H. Enabling Conference Applications on the Internet using an Overlay Multicast Architecture. SIGCOMM’01, San Diego, 2001.
[3] Francis, Paul: Yoid: Your Own Internet Distribution. Technical Report, ACIRI, April 2000. www.aciri.org/yoid.
[4] Jannotti, J., Gifford, D., K., Johnson, K., L., Kaashoek, M., F., and O’Toole, J., W. Overcast: Reliable Multicasting with an Overlay Network. In Proc. Of the Fourth Symposium on Operating System Design and Implementation, October 2000.
[5] Pendarakis, D., Shi, S., Verma, D., and Waldvogel, M. ALMI: An Application Level Multicast Infrastructure. In Proc. Of the 3rd Usernix Symposium on Internet Technology and Systems, March 2001.
[6] Lavian, T, Hoang, D., Travostino F., Wang, P., Subramanian, S., “Openet Alteon-Based Commercial Active Nets Platform,” submitted for publication, May 2002.
[7] Subramanian, S., Wang, P., Durairaj R., Rasimas J., Travostino F., Lavian, T., and Hoang. D, “Practical Active Network Services within Content-aware Gateways,” to appear in DARPA Active Networks Conference and Exposition (DANCE), May 29-31, 2002, San Francisco