E-learning involves using electronic means like personal computers for learning and education. It allows access to educational materials online or offline without restrictions. Distance learning or tele-education is a method that uses new technologies to spread knowledge from a distance as part of lifelong learning, overcoming limitations of traditional education. Instructors and students in adult education work as a team, sharing experiences and knowledge, with the common goal of learning. Electronic learning is now an important element considered in planning adult education programs.
E-learning and distance learning refer to educational systems that do not require physical co-location of students and instructors. E-learning uses electronic media and communication technologies to deliver instruction while distance learning provides access to education when students and instructors are separated by time or distance. Both require multimedia computers, internet access, and plugins to deliver educational content. The success of these models depends on motivating students to adapt their learning styles to online pedagogies that emphasize experience, reflection, interaction and construction of knowledge.
Distant learning is developing and attracting more users due to the availability and popularity of computers and mobile devices among young and old learners alike. A lot of learning platforms provide courses and training in different fields, but lack accessibility for the visually disabled students, and cannot be optimally accessed from a handheld device, whereas mobile devices are very popular.
Using the moodle platform - US ICT ProjectIulianaIonita4
The document discusses using the Moodle e-learning platform for a virtual mobility project between Romanian students and teachers. It describes Moodle as an open-source learning management system that allows teachers to create interactive online courses. It then outlines the steps teachers took to set up a Moodle course for the project, including lessons, activities, and a discussion forum. The document concludes that Moodle is easy for both teachers and students to use and allows teachers to generate detailed reports on course participation and progress.
Virtual classrooms simulate live classrooms online for synchronous learning. Lessons allow real-time interaction between educators and learners who may be in different locations. Virtual classrooms provide flexibility and accessibility through technologies like videoconferencing, digital whiteboards, and instant messaging. They offer educational continuity when physical classrooms are not possible.
Virtual universities provide higher education entirely or partially online to increase access for students who cannot attend campus due to distance or scheduling. They connect learners and instructors through computer networks and eliminate geographical boundaries. Early examples include the Open University of the UK and experiments in the 1980s-90s to conduct international online classes, developing the concept of a global virtual university.
This document discusses different learning technologies that can be used in education, including learning portals, virtual learning environments, collaboration tools, video hosting, social media, games and quizzes. It addresses the advantages and disadvantages of using technology, different delivery models for instruction, and cites recent research on the effectiveness of educational technology. The overall message is that learning technologies are tools that can enhance teaching and learning when used appropriately.
E-Learning provides online education support and resources through features like webinars, video conferencing, an online learning management system, 24/7 student support, expert-developed courses divided into chapters, customized study materials, and self-paced learning. Learngstindia.com adopts advanced e-learning strategies to meet changing student needs and learning methods.
This document provides an overview of educational technology and discusses its key concepts and trends. It covers perspectives on technology uses in education, the history of digital technologies through different eras, issues around current technology resources, skills needed for the 21st century classroom, rationales for integrating technology into teaching, and emerging technology trends.
E-learning involves using electronic means like personal computers for learning and education. It allows access to educational materials online or offline without restrictions. Distance learning or tele-education is a method that uses new technologies to spread knowledge from a distance as part of lifelong learning, overcoming limitations of traditional education. Instructors and students in adult education work as a team, sharing experiences and knowledge, with the common goal of learning. Electronic learning is now an important element considered in planning adult education programs.
E-learning and distance learning refer to educational systems that do not require physical co-location of students and instructors. E-learning uses electronic media and communication technologies to deliver instruction while distance learning provides access to education when students and instructors are separated by time or distance. Both require multimedia computers, internet access, and plugins to deliver educational content. The success of these models depends on motivating students to adapt their learning styles to online pedagogies that emphasize experience, reflection, interaction and construction of knowledge.
Distant learning is developing and attracting more users due to the availability and popularity of computers and mobile devices among young and old learners alike. A lot of learning platforms provide courses and training in different fields, but lack accessibility for the visually disabled students, and cannot be optimally accessed from a handheld device, whereas mobile devices are very popular.
Using the moodle platform - US ICT ProjectIulianaIonita4
The document discusses using the Moodle e-learning platform for a virtual mobility project between Romanian students and teachers. It describes Moodle as an open-source learning management system that allows teachers to create interactive online courses. It then outlines the steps teachers took to set up a Moodle course for the project, including lessons, activities, and a discussion forum. The document concludes that Moodle is easy for both teachers and students to use and allows teachers to generate detailed reports on course participation and progress.
Virtual classrooms simulate live classrooms online for synchronous learning. Lessons allow real-time interaction between educators and learners who may be in different locations. Virtual classrooms provide flexibility and accessibility through technologies like videoconferencing, digital whiteboards, and instant messaging. They offer educational continuity when physical classrooms are not possible.
Virtual universities provide higher education entirely or partially online to increase access for students who cannot attend campus due to distance or scheduling. They connect learners and instructors through computer networks and eliminate geographical boundaries. Early examples include the Open University of the UK and experiments in the 1980s-90s to conduct international online classes, developing the concept of a global virtual university.
This document discusses different learning technologies that can be used in education, including learning portals, virtual learning environments, collaboration tools, video hosting, social media, games and quizzes. It addresses the advantages and disadvantages of using technology, different delivery models for instruction, and cites recent research on the effectiveness of educational technology. The overall message is that learning technologies are tools that can enhance teaching and learning when used appropriately.
E-Learning provides online education support and resources through features like webinars, video conferencing, an online learning management system, 24/7 student support, expert-developed courses divided into chapters, customized study materials, and self-paced learning. Learngstindia.com adopts advanced e-learning strategies to meet changing student needs and learning methods.
This document provides an overview of educational technology and discusses its key concepts and trends. It covers perspectives on technology uses in education, the history of digital technologies through different eras, issues around current technology resources, skills needed for the 21st century classroom, rationales for integrating technology into teaching, and emerging technology trends.
This document discusses e-learning and MOOCs. It begins by defining e-learning as using electronic technologies to access education outside a traditional classroom. It then describes the two types of e-learning - synchronous and asynchronous - and discusses learning management systems (LMS), which are software platforms that facilitate online learning. The document also discusses MOOCs (Massive Open Online Courses), explaining their open access nature, scale, and role in distance learning compared to online college courses. It provides an overview of top MOOC platforms and notes that Turkey's first MOOC application was through the e-university platform in 2013.
MOBILE ASSISTED LANGUAGE LEARNING FOR MALAYSIAN SCHOOLSNor Fadzleen
This document discusses mobile assisted language learning (MALL) using portable wireless devices like mobile phones and tablets. It provides examples of popular language learning apps and cites research showing that mobile web access will exceed desktop access by 2010-2015. The document also notes that language learning is well-suited to mobile devices as they allow learners to study at their own pace. A study in Malaysia found that most respondents use mobile devices for learning and that MALL could enhance language education in Malaysian schools.
The document discusses the emergence of mobile learning and its advantages. It defines mobile learning as education that can be accessed anywhere, anytime through portable wireless devices. Mobile learning offers the opportunity to use active learning strategies and learn in one's own context. It allows for learning across geographical and financial constraints. The future of mobile learning is expected to be more ubiquitous with smart systems everywhere and virtual capabilities.
Open Education. A Modern Approach to Teaching and LearningKOED
Richard Baraniuk discusses the benefits of open education, which creates an interactive community for sharing educational content freely and openly. He outlines two key enablers of open education: modern technology allows for free distribution and storage of content, and new intellectual property frameworks allow content to be safely shared with common legal terms like open-source software. Examples of open education platforms are provided, such as Connexions which provides open textbooks and courses to over 1 million unique users per month from around the world. Open education offers opportunities for high-quality, continuously updated, and translated educational resources that are never out of date and available for free online or at low cost in print.
The document discusses e-learning, which incorporates technology into education. It notes that technology stems from science and science is the root of technology. The document then outlines the concept of e-learning, its purpose and applications, and how it can be used in the learning process. It discusses the benefits of e-learning and its future and opportunities in Indonesia, while also addressing threats to its implementation there, such as limited funding, human resources, and government support. The document advocates adopting e-learning to keep education current with rapid technological advances.
This document defines key terms related to ICT for language teaching and learning and discusses benefits and uses. It defines ICT, e-learning, and new technologies. It outlines benefits for teachers, including motivation for students and access to authentic materials. It then describes 19 potential uses of ICT in language teaching and learning, such as using generic software, audio/video recordings, Web resources, and concordancing software.
Growth in the use of mobile devices to access information and mobile learning market size are propelling the interest developing mobile learning content and solutions. In this presentation, ‘Mobile Learning Trends’ , Harvey Singh, founder of www.instancy.com and www.enlightus.com describes the key technologies and concepts that are shaping mobile learning design and development.
This document discusses M-learning, which is defined as learning that is accessed via mobile devices to support just-in-time, on-demand learning. It involves consuming, interacting with, or creating information on portable digital devices. The document outlines that M-learning is different than e-learning in that it focuses on short, bite-sized content that can be accessed anywhere and is less structured. While M-learning uses mobile technologies like smartphones and tablets, the focus should be on the learner's needs and experience rather than the technology itself. Effective M-learning provides interactive, portable learning in short chunks that is platform independent and meets the learner's specific needs at the moment they access it.
The document proposes a learner adaptive online curriculum utilizing machine learning to individualize instruction for K-12 students. It would develop a corpus to judge student answers and select appropriate material based on cognitive learning style. This aims to increase access and attention for students exceeding or falling below average, as teachers struggle to meet individual needs. The curriculum would be an interactive, experiential online or supplemental option allowing access to individual potential at each student's own pace. It proposes to be a global platform for primary skills in reading, math and science, with potential funding from venture capital, grants, and foundations. The proposed structure includes program headquarters, regional support, and online teaching assistants to help resolve learning issues.
This document discusses utilizing open educational resources (OER) for online language assessments in Universitas Terbuka's Indonesian for Foreign Speakers (BIPA) program. It begins by introducing BIPA as a fully online language program and the challenge of online assessment. It then discusses how OER and task-based assessments can provide flexible learning materials and authentic assessments. Specifically, it describes how the BIPA program uses Moodle, a learning management system, to provide various self-assessment activities and resources that allow learners to practice language skills. The conclusion emphasizes that technology and OER enable effective online language teaching, learning, and assessment.
This document covers a CPD course for teachers on mobile learning. It defines mobile learning, discusses the tools and technologies used, and lists the advantages and disadvantages. It aims to help teachers understand mobile learning, be able to discuss its characteristics and tools, and develop skills like creating educational content and running virtual classes using mobile devices.
This document provides an introduction to computer-assisted language learning (CALL). It discusses the definition of CALL, types of CALL programs including CALL-specific software, generic software, web-based programs and computer-mediated communication. It also outlines types of CALL activities and the roles and capabilities of computers in language teaching and learning. Finally, it discusses the development of CALL from a pedagogical perspective and principles for using and designing CALL programs.
This document discusses hypermedia, which is a form of multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. Some examples of educational hypermedia applications include tutorial software, knowledge webpages, simulation games, and learning project management tools. A key characteristic of hypermedia is that it allows non-linear presentation of information and learning activities, allowing students to choose their own path. While virtual learning is useful, hypermedia cannot replace real-world experiences or the role of teachers in guiding students. The document outlines Gagne's nine steps of instruction that can be useful for teachers in designing effective hypermedia lessons.
This document summarizes an international collaboration between educators at the University of Sonora in Mexico and Northern Arizona University to implement the open-source learning management system Moodle. It describes the key participants in the collaboration, an introduction to Moodle features for course and learner management, how Moodle is being used at UniSon, the impacts and strengths and weaknesses observed, and recommendations and future plans.
Vocational education provides students with practical skills training in a specific field or occupation. It combines theoretical teaching with hands-on experience through programs at vocational institutes. Technical and vocational education and training (TVET) aims to equip youth with the technical skills needed for a country's socio-economic development and focuses on training for self-employment and wage employment in industry. TVET programs utilize information and communication technologies (ICTs) in various ways, including as part of the curriculum, as a delivery mechanism for online or distance learning, to complement classroom instruction, and as an instructional tool.
Basic Elements and Characteristics of Mobile LearningMr. Mariadi
This document discusses mobile learning and its key elements. It begins by defining mobile learning as learning that allows students to access materials anywhere and anytime using mobile technologies. It then presents a diagram showing the basic elements of an effective mobile learning approach: learner, teacher, content, assessment, and environment. Each of these elements is then further described in the following sections, which discuss factors like the changing teacher role, designing appropriate content, and ensuring a positive learning environment. The document also outlines several characteristics of mobile learning, such as spontaneity, portability, blending, interactivity and collaboration. It concludes by identifying ten important elements for an efficient mobile learning implementation: usability, collaboration, context, control, connectivity, mobility, blending
An educational platform for all: an e-Hoop approach C. Papanik
The document discusses the e-Hoop learning platform, which was developed to focus on individual learner needs and eliminate social exclusion by introducing a new conceptual framework for education. E-Hoop is a universal, dynamic, and adaptable learning environment that provides diagnostic tools to evaluate learner abilities and preferences in order to deliver customized educational content. The goal of e-Hoop is to be an educational platform that can meet the needs of all learners and educators.
The document discusses adaptive learning environments and adaptive systems. It covers topics such as the need for adaptation, user modeling, adaptation of presentation and navigation, and the GRAPPLE architecture. Adaptive systems can adapt content, information, and processes like navigation based on attributes of the user like knowledge, goals, preferences, and context. User modeling involves representing these attributes in a user model, such as with an overlay model to represent a user's knowledge. The document also discusses adaptation techniques, application areas of adaptive systems, and issues to consider in designing adaptive systems.
This document discusses e-learning and MOOCs. It begins by defining e-learning as using electronic technologies to access education outside a traditional classroom. It then describes the two types of e-learning - synchronous and asynchronous - and discusses learning management systems (LMS), which are software platforms that facilitate online learning. The document also discusses MOOCs (Massive Open Online Courses), explaining their open access nature, scale, and role in distance learning compared to online college courses. It provides an overview of top MOOC platforms and notes that Turkey's first MOOC application was through the e-university platform in 2013.
MOBILE ASSISTED LANGUAGE LEARNING FOR MALAYSIAN SCHOOLSNor Fadzleen
This document discusses mobile assisted language learning (MALL) using portable wireless devices like mobile phones and tablets. It provides examples of popular language learning apps and cites research showing that mobile web access will exceed desktop access by 2010-2015. The document also notes that language learning is well-suited to mobile devices as they allow learners to study at their own pace. A study in Malaysia found that most respondents use mobile devices for learning and that MALL could enhance language education in Malaysian schools.
The document discusses the emergence of mobile learning and its advantages. It defines mobile learning as education that can be accessed anywhere, anytime through portable wireless devices. Mobile learning offers the opportunity to use active learning strategies and learn in one's own context. It allows for learning across geographical and financial constraints. The future of mobile learning is expected to be more ubiquitous with smart systems everywhere and virtual capabilities.
Open Education. A Modern Approach to Teaching and LearningKOED
Richard Baraniuk discusses the benefits of open education, which creates an interactive community for sharing educational content freely and openly. He outlines two key enablers of open education: modern technology allows for free distribution and storage of content, and new intellectual property frameworks allow content to be safely shared with common legal terms like open-source software. Examples of open education platforms are provided, such as Connexions which provides open textbooks and courses to over 1 million unique users per month from around the world. Open education offers opportunities for high-quality, continuously updated, and translated educational resources that are never out of date and available for free online or at low cost in print.
The document discusses e-learning, which incorporates technology into education. It notes that technology stems from science and science is the root of technology. The document then outlines the concept of e-learning, its purpose and applications, and how it can be used in the learning process. It discusses the benefits of e-learning and its future and opportunities in Indonesia, while also addressing threats to its implementation there, such as limited funding, human resources, and government support. The document advocates adopting e-learning to keep education current with rapid technological advances.
This document defines key terms related to ICT for language teaching and learning and discusses benefits and uses. It defines ICT, e-learning, and new technologies. It outlines benefits for teachers, including motivation for students and access to authentic materials. It then describes 19 potential uses of ICT in language teaching and learning, such as using generic software, audio/video recordings, Web resources, and concordancing software.
Growth in the use of mobile devices to access information and mobile learning market size are propelling the interest developing mobile learning content and solutions. In this presentation, ‘Mobile Learning Trends’ , Harvey Singh, founder of www.instancy.com and www.enlightus.com describes the key technologies and concepts that are shaping mobile learning design and development.
This document discusses M-learning, which is defined as learning that is accessed via mobile devices to support just-in-time, on-demand learning. It involves consuming, interacting with, or creating information on portable digital devices. The document outlines that M-learning is different than e-learning in that it focuses on short, bite-sized content that can be accessed anywhere and is less structured. While M-learning uses mobile technologies like smartphones and tablets, the focus should be on the learner's needs and experience rather than the technology itself. Effective M-learning provides interactive, portable learning in short chunks that is platform independent and meets the learner's specific needs at the moment they access it.
The document proposes a learner adaptive online curriculum utilizing machine learning to individualize instruction for K-12 students. It would develop a corpus to judge student answers and select appropriate material based on cognitive learning style. This aims to increase access and attention for students exceeding or falling below average, as teachers struggle to meet individual needs. The curriculum would be an interactive, experiential online or supplemental option allowing access to individual potential at each student's own pace. It proposes to be a global platform for primary skills in reading, math and science, with potential funding from venture capital, grants, and foundations. The proposed structure includes program headquarters, regional support, and online teaching assistants to help resolve learning issues.
This document discusses utilizing open educational resources (OER) for online language assessments in Universitas Terbuka's Indonesian for Foreign Speakers (BIPA) program. It begins by introducing BIPA as a fully online language program and the challenge of online assessment. It then discusses how OER and task-based assessments can provide flexible learning materials and authentic assessments. Specifically, it describes how the BIPA program uses Moodle, a learning management system, to provide various self-assessment activities and resources that allow learners to practice language skills. The conclusion emphasizes that technology and OER enable effective online language teaching, learning, and assessment.
This document covers a CPD course for teachers on mobile learning. It defines mobile learning, discusses the tools and technologies used, and lists the advantages and disadvantages. It aims to help teachers understand mobile learning, be able to discuss its characteristics and tools, and develop skills like creating educational content and running virtual classes using mobile devices.
This document provides an introduction to computer-assisted language learning (CALL). It discusses the definition of CALL, types of CALL programs including CALL-specific software, generic software, web-based programs and computer-mediated communication. It also outlines types of CALL activities and the roles and capabilities of computers in language teaching and learning. Finally, it discusses the development of CALL from a pedagogical perspective and principles for using and designing CALL programs.
This document discusses hypermedia, which is a form of multimedia packaged as an educational software that presents information and integrates student activities in a virtual learning environment. Some examples of educational hypermedia applications include tutorial software, knowledge webpages, simulation games, and learning project management tools. A key characteristic of hypermedia is that it allows non-linear presentation of information and learning activities, allowing students to choose their own path. While virtual learning is useful, hypermedia cannot replace real-world experiences or the role of teachers in guiding students. The document outlines Gagne's nine steps of instruction that can be useful for teachers in designing effective hypermedia lessons.
This document summarizes an international collaboration between educators at the University of Sonora in Mexico and Northern Arizona University to implement the open-source learning management system Moodle. It describes the key participants in the collaboration, an introduction to Moodle features for course and learner management, how Moodle is being used at UniSon, the impacts and strengths and weaknesses observed, and recommendations and future plans.
Vocational education provides students with practical skills training in a specific field or occupation. It combines theoretical teaching with hands-on experience through programs at vocational institutes. Technical and vocational education and training (TVET) aims to equip youth with the technical skills needed for a country's socio-economic development and focuses on training for self-employment and wage employment in industry. TVET programs utilize information and communication technologies (ICTs) in various ways, including as part of the curriculum, as a delivery mechanism for online or distance learning, to complement classroom instruction, and as an instructional tool.
Basic Elements and Characteristics of Mobile LearningMr. Mariadi
This document discusses mobile learning and its key elements. It begins by defining mobile learning as learning that allows students to access materials anywhere and anytime using mobile technologies. It then presents a diagram showing the basic elements of an effective mobile learning approach: learner, teacher, content, assessment, and environment. Each of these elements is then further described in the following sections, which discuss factors like the changing teacher role, designing appropriate content, and ensuring a positive learning environment. The document also outlines several characteristics of mobile learning, such as spontaneity, portability, blending, interactivity and collaboration. It concludes by identifying ten important elements for an efficient mobile learning implementation: usability, collaboration, context, control, connectivity, mobility, blending
An educational platform for all: an e-Hoop approach C. Papanik
The document discusses the e-Hoop learning platform, which was developed to focus on individual learner needs and eliminate social exclusion by introducing a new conceptual framework for education. E-Hoop is a universal, dynamic, and adaptable learning environment that provides diagnostic tools to evaluate learner abilities and preferences in order to deliver customized educational content. The goal of e-Hoop is to be an educational platform that can meet the needs of all learners and educators.
The document discusses adaptive learning environments and adaptive systems. It covers topics such as the need for adaptation, user modeling, adaptation of presentation and navigation, and the GRAPPLE architecture. Adaptive systems can adapt content, information, and processes like navigation based on attributes of the user like knowledge, goals, preferences, and context. User modeling involves representing these attributes in a user model, such as with an overlay model to represent a user's knowledge. The document also discusses adaptation techniques, application areas of adaptive systems, and issues to consider in designing adaptive systems.
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...DreamBox Learning
Providing truly differentiated, individualized instruction has been a goal of educators for decades, but new technologies available today are empowering schools to implement this form of education in a way never before possible. Intelligent adaptive learning software is able to tailor instruction according to each student’s unique needs, understandings and interests while remaining grounded in sound pedagogy.
Attend this web seminar to hear the latest findings from Cheryl Lemke, of the research firm Metiri Group, about how intelligent adaptive learning works, the role the technology can play in raising student achievement, and the research base required for districts to invest wisely in these new tools.
1. The document discusses the domain model of an adaptive learning system for poor comprehenders being developed as part of the TERENCE EU project.
2. It aims to structure the learning material which includes stories and interactive games through developing ontologies for the domain model.
3. The author analyzed relevant literature and conducted expert evaluations to acquire knowledge for building the domain model ontologies, including a story ontology, game ontology, and student model ontology.
Bridging the Gender Divide 10-15- OLLICindy Petitt
This document discusses differences between men and women in communication styles, brain structure and function, and behavior. It notes that while men and women are more alike than different, small differences can have a big impact. The document outlines findings from research showing differences in areas of the brain associated with language, spatial reasoning, and emotional processing between men and women. It also discusses differences in how stress impacts men and women, how they process information, use language, give and receive criticism, and experience love. The presenter aims to increase awareness of these differences to foster better understanding between genders.
O documento descreve componentes para sistemas de tubulação, incluindo conectores, acoplamentos rápidos e bombas peristálticas. Ele fornece especificações técnicas, números de catálogo, preços e outras informações sobre os produtos.
Este documento presenta conceptos básicos de programación visual en Visual Basic. Explica que Visual Basic es un lenguaje de programación orientado a objetos que permite crear aplicaciones gráficas de forma rápida. Describe los pasos para desarrollar un programa en VB, incluyendo el diseño de la interfaz con formularios y controles, y la escritura del código para programar las acciones. También define conceptos clave como propiedades, eventos y métodos de los objetos en VB.
The document proposes a unified framework for iris recognition that addresses challenges in unconstrained acquisition, robust matching, and privacy. It uses random projections and sparse representations to select good quality iris images, recognize iris patterns in a single step, and introduce cancelable templates for enhanced privacy without compromising security or recognition performance. Experimental results on public datasets demonstrate benefits of the proposed approach for robust and accurate iris recognition.
Este documento proporciona instrucciones para compartir carpetas entre equipos de una red local en Windows XP, 7, 8 y 10. Explica cómo configurar el nivel de permisos de lectura y escritura para permitir que otros usuarios de la red puedan abrir, cambiar o eliminar archivos de la carpeta compartida. También describe cómo conectar una unidad de red para acceder directamente a carpetas compartidas en otros equipos.
Este documento presenta información sobre el aprendizaje autónomo y el aprendizaje significativo. Define el aprendizaje significativo como aquel que da sentido a partir de experiencias reales y el aprendizaje autónomo como un proceso de aprender a aprender con o sin ayuda. Describe características como que el aprendizaje significativo es relacional y el autónomo es personal. Finalmente, señala que las TIC amplían las capacidades para el aprendizaje autónomo.
SymbioVille, a serious game on environmental and social entrepreneurshipSebastiaan de Neubourg
Manage your own company within the city of SymbioVille. Do you have what it takes to built a successful company while creating a resilient, efficient and circular economy?
SymbioVille is an accessible way to discover the real opportunities when sustainability meets business.
The serious game is available for free under a creative commons license.
En el monte de las Ánimas se encuentra un fantasma que aparece cada noche de difuntos para asustar a los vivos. Según la leyenda, el alma en pena es la de un hombre que fue enterrado vivo por error y ahora deambula en busca de venganza.
El documento habla sobre la Constitución como la ley superior y norma fundamental de un país. Explica que la Constitución define el sistema de fuentes formales del derecho y establece los límites del ejercicio del poder estatal. También menciona que la Constitución tiene una pretensión de permanencia al ser la expresión de una intención fundacional que configura todo el sistema jurídico de un país. Luego presenta un resumen de los tres principales sistemas de control de constitucionalidad: el sistema difuso o americano, el sistema concentrado o kelsen
Open Educational Resources, relation with FLOSS; a pilot program for Romanian teachers about using OER and new technologies in education
Presentation at eLiberatica, Brasov, Romania - 2007
Citations: http://scholar.google.com/scholar?q=%22Open+Educational+Resources+and+FLOSS%22+holotescu&btnG=&hl=en&as_sdt=0%2C5
Smart 2014-v1 - Opening up Education in RomaniaGiles Pepler
This document summarizes open educational resources (OER) initiatives in Romania. It discusses how Romania has been actively involved in the OER movement through various trainings, events, and projects focused on OER and open educational practices at both the pre-university and university levels. It also outlines recommendations to further support OER initiatives, such as fostering collaboration between schools and universities on OER projects, including OER topics in teacher training programs, and allowing OER on approved materials lists.
The power of the three words and one acronym: OER vs OERCarmen Holotescu
The document discusses open educational resources (OER) and related initiatives in Romania. It defines OER and provides examples of current Romanian projects promoting their creation and use. These include national guidelines on OER published in 2007 and 2012, a Romanian OER coalition formed in 2013, and OER incorporated into the government's 2013-2016 program. Strengths of Romanian OER efforts include trainings offered across education sectors and proposals to include OER in formal policies. Recommendations focus on using existing educational content under open licenses, creating an OER repository, and encouraging OER in teacher training programs and on approved materials lists.
The Open Training Platform (OTP) provides open access to training materials and resources for local communities and development stakeholders. It contains over 1846 training resources across 281 categories to support adult literacy, teacher training, and self-learning. Resources are available in various formats like PDF, HTML, and podcasts. The platform aims to foster local development through capacity building and sharing of educational resources.
“Young learners, between the age of 14 and 16, find themselves at transition points in their lives at which they have to choose between going into upper secondary education or entering vocational training. It is a time when they have to make decisions and need to be supported in making the best choices for their future careers...
The presentation shares the first results of the Open Educators Factory project, focussing on the relation between openness and networking and on the importance of keeping in mind different entrance points towards openness
Open Educational Resources (OER) are teaching and learning materials that reside in the public domain or are released with an open license that allows for free use, adaptation, and distribution. OER can include textbooks, videos, tests, software, and other materials used to support education. They are different from open learning in that OER focus primarily on content while open learning includes content and services. Major OER initiatives include SkillsCommons, OpenStax CNX, OER Africa, WikiEducator, and OpenCourseWare which provide open educational content and resources that can be reused and adapted for teaching and learning.
Authors: Sandra Schaffert, Guntram Geser.
In the last few years, Open Educational Resources (OER) have gained much attention. From January 2006 to December 2007 the Open e-Learning Content Observatory Services (OLCOS), a project co-funded by the European Commission under the eLearning Programme, explored how OER can make a difference in teaching and learning.
ELIG-Pearson Interactive Learnshop: How to Guide Innovation in a Changing Education Ecosystem?
Case: Open University UK
Online Educa Berlin 2013; Friday 6th December 2013: 11:45 - 13:30
Facilitators: Kelwyn Looi, Vaithegi Vasanthakumar, Fadi Khalek, Dr. Adam Black, Dr. Andreas Meiszner, Elmar Husmann
The document discusses the history and concepts of open educational resources (OER) and open education. It notes that MIT was the first university to make many course materials openly available online in 2001. Open education aims to improve access to knowledge worldwide using open frameworks and 21st century technology. OER are defined as teaching and learning resources that can be freely used and modified under open licenses. The challenges and benefits of open and closed educational models are debated.
On Global trends. Improving the quality of teaching in educational institutions through the introduction of new educational programs, modern pedagogy, and smart-technologies in the educational process. Technical Assistance mission, MHSSE, NEO; HERE and YTIT, Uzbekistan 18-19 November 2019.
Open Education & Open Educational Services (short)Andreas Meiszner
An introduction to Open Education & Open Educational Services, including information on the openSE & openEd 2.0 projects.
Short version for European Learning Industry Group meeting (Cambrige, 13 – 14 September 2010)
The document describes an open educational framework called openSE that aims to combine formal and informal learning. It provides benefits for higher education institutions, students, free learners, open source projects, and enterprises. The framework brings together academia, students, and open source practitioners to foster participatory learning through hands-on projects. Learners can benefit from others' work and contributions in a continuous, community-driven environment outside of traditional educational settings. The openSE framework utilizes various online tools and spaces to facilitate collaboration and peer-to-peer learning through self-organized projects.
This document discusses e-schools as an alternative to traditional classrooms. E-schools allow learning to take place anywhere using computers and the internet. They provide opportunities for 21st century skills and serve various student populations like at-risk students or those in rural areas. The document examines learning management systems like Moodle and RCampus that provide tools for online courses, collaboration, and administration. It also discusses the pros and cons of e-learning as well as strategies for educators to incorporate new technologies and real-world applications into engaged, self-directed student learning.
Doukas School participates in several EU and National R&D projects and coordinates extensive European Networks under programmes such as Horizon 2020, Erasmus+, Lifelong Learning Programme, Intelligent Energy Europe, EPEAEK, PAVE, LINGUA.
For further information about Doukas School Projects please visit:
http://bit.ly/Doukas_R-D_leaflet & http://www.en.doukas.gr/randd
In the context of research projects, Doukas School teachers and experts cooperate in order to express the user-needs of the school pupils or school educators. They also provide valuable feedback for the design of educational services, activities, software/applications etc. During the testing and validation stage, students and teachers in Doukas School evaluate the demonstrator, in order to provide feedback form the side of the actual end-user. Finally, the school participates actively in dissemination and quality assurance activities.
Doukas School participates in several EU and national research projects focused on technology-enhanced learning, STEM education, literacy skills, and other areas. It provides feedback and evaluates educational software and applications as part of these projects. Doukas School teachers and experts also work to express the needs of students and educators. The school disseminates information about its research through its website and involvement in various projects.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
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Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
1. THE E-HOOP LEARNING PLATFORM – AN INNOVATIVE APPROACH TO EXPAND
LEARNING EXPERIENCES FOR PERSONS WITH SPECIAL NEEDS
Eleni Chatzidaki, Michalis Xenos, Lefteris Kozanidis, Hellenic Open University (HOU), Greece; Thomas Fischer,
New Technologies and Learning in Europe (NTL), Germany; Aliki Economidou,, Cyprus Neuroscience and
Technology Institute (CNTI), Cyprus
The European Research & Development project ‘e-Hoop - Unified e-Hoop Approach to Learning Differences’
(http://www.e-hoop.info1) approaches the issue of different learning abilities and styles and adopts a collaborative
approach between adults and children. e-Hoop will create a universal, dynamic and adaptable e-Learning
environment able to offer free personalised educational solutions to all learners regardless of their learning,
cultural and social background.
The main target groups of e-Hoop are educators, primary school students and special educators with their
students, schools and organisations working with people at risk of social exclusion. More specifically e-Hoop
provides the appropriate e-Learning environment in order to address the following special needs of learners:
Disabilities – visually impaired, blind, hearing impaired, deaf;
Learning Preferences – visual, aural, read/write, kinaesthetic;
Learning Disabilities;
Dyslexia;
Attention Deficit Hyperactivity Disorder (ADHD);
Learning Styles – Activists, Reflectors, Theorists, Pragmatists.
The educational material on the e-Learning environment can be created, used and modified by educators, while
learners with diverse needs can easily use and benefit from the platform and the content.
Figure 1 The e-Hoop Web Platform for Learners at http://learning-platform.e-hoop.info
1 This project has been funded with support from the European Commission. This publication reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be made of the information contained
therein.
2. The e-Hoop learning environment is based on an Open Source (OS) platform that has been expanded in order to
apply to different learning styles, and will allow the adaptation and presentation of educational content based on
the individual learner characteristics and on the initial assessment of learners. The learning environment aims to
fully exploit broadband technologies and paradigms. The benefits of the learning environment comprise:
Free personalised learning for all, especially for those with learning disabilities and who face the high
risk of social exclusion;
Easy upload of Learning Objects (LOs) to the platform and design of lesson plans through educators,
thus supporting the concept of personalised learning;
Provision of diagnostic tools enabling learners and educators to adapt the learning experience to
individual needs;
Creation of learning groups that are easy to track and manage;
Immediate access to Open Educational Resources (OER);
Fun learning user interface and environment that engages learners, thus decreasing dropout rates;
Use of Open Source Software (OSS) allowing the future expansion of the e-Learning environment.
In order to achieve the above described aims and objectives, an e-Learning Platform that provides a dynamic and
personalised learning environment has been developed by e-Hoop. The platform embeds tools that can evaluate
learning abilities of each learner and support learners with special needs to expand, customise and enrich their
learning experiences. The proposed educational approach is based on Distance Learning methodologies, exploits
Information and Communication Technologies and the production of appropriately developed learning content in
order to overcomes the obstacles of a traditional classroom.
Figure 2 System Architecture of the e-Hoop Learning Platform
During the EDEN Annual Conference 2015 e-Hoop will therefore demonstrate the following features of the
Learning Platform:
Underlying technological platform;
Design, creation and implementation of sample content and individualised lessons plans;
Pre-assessment tools for the classification of learners;
Learning Object delivery system;
Graphical Interfaces for learners, educators and their integration.