This document discusses perspective projection in engineering graphics. It defines perspective projection as representing 3D objects on a 2D surface to give the correct impression of height, width, depth, and position. The document covers key topics such as linear perspective, atmospheric perspective, vanishing points, horizon lines, and examples of one-point and two-point perspective projections. It also discusses the relevance of perspective projections for mechanical engineering applications including 3D modeling, photogrammetry, and virtual/augmented reality.