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The Secret World Review 
http://www.gamebasin.com/news/the-secret-world-review 
Character Creation 
I have never been a fan of spending hours on how my characters look; I will usually end up letting 
my wife make my character. After working through the character creations multitude of choices it 
feels like most creators out there, nothing really stands out and nothing new is brought in. This 
does not mean that it is bad in anyway, it is a solid character creator where you can give your 
character a unique look but it does feel a little stiff like I think most creators feels like. One thing I 
do like about the creator and one which I think stand out is the human factor, since the game is set 
in modern time the characters feel more human like than those we usually encounter in fantasy 
games, where the cloth are none existing from the beginning and muscles are huge and boobs are 
bigger than heads. Here they just feel like a person, like someone who would actually exist. 
Factions 
The next thing you need to do before jumping into the game is choosing your side in this secret 
battle on earth. You are here presented with three choices. • Templars: Set in the old Europe, 
Templars use London as its main base as the agent against evil in the world, where the only mission 
for thousands of years have been to obliterate evil. You play as a soldier for the Templars, gaining
access to their knowledge and the loyalty of other Templars. • Illuminati: They are based in the 
United States of America as of today, after stealing the country from the Templars. An organization 
always hungry for more, pushing for a New World Order with all means necessary. You play as their 
agent, advancing in modern magic’s for money, glamour and real power. • Dragon: An Asian group, 
which I hadn’t heard of before, with no historical fixed territory as the other two, but one whom 
taken root in Seoul. A group which believe in the natural chaos of life. As their warrior, you are 
tasked with reaching for the harmony of the world. 
The three factions are all interesting but does not reach is full 
potential. 
The choice here is really not that important; choose the one you like the most. PvE will be together 
with all factions and most of the story missions are the same for all three factions with only a few 
missions which are faction based. The only place where you will actually notice the differences are 
the visuals (if you chose to were the factions cloth) and of course in PvP. I really wish they would 
have gone further here, going in a similar direction as Star Wars: The Old Republic did with the 
story quests making each faction have its own storyline completely. 
No classes and no levels 
This is one of the two things in The Secret World separating it from most other MMORPGs out 
there. The game has no classes or levels in the sense that we are used to, instead we here have 
ability points (AP) and skill points (SP). Skill points: These are used to gain access to new weapons 
or talismans (which are items used instead of armor pieces in other MMORPGs). And the first level 
requires 1 AP, the second 2 AP all the way to 10 AP. The genius about this is that you are never 
locked to a singular weapon, you are free to put ap’s in whatever you want and in the end you will
end up with level 10 in all weapons. Weapons are split into two categories , damage and healing, 
so it is important to figure out what your first focus is going to be. While the talisman are split up 
into; head, major and minor. Ability points: These are used to get you skills in a myriad of skill trees 
in the ability wheel. The wheel is made up of an inner wheel and an outer wheel. The inner wheel 
is where you will put your points first and the inner wheel is broken down into Melee, Range and 
Magic. The outer wheel is then split up into specific weapons as the SP is, and these are; shotguns, 
pistols, assault rifles, blades, hammers, fists, blood magic, chaos, elementalism and three 
categorizes called misc, one for every category in the inner wheel. 
The skill wheel which you will love with time. 
By using AP and SP instead of the traditional classes and levels, players are free to play the game 
as they like and not be locked into one way of playing. For players only focusing on one character 
in MMOGs this is ideal since they can easily switch weapon and role whenever they want. But for 
players who like creating alts, and trying different factions and roles via different characters this 
could be problematic. They still have the chance of creating 3 different characters, and therefore 
try all three factions in the game. The possibility of trying all weapons and classes are still there 
only with one and the same character. So in the end this change is positive, the only ones not 
agreeing with me would be the players who find a magic in playing lots of different characters all 
with their own play style. 
Setting 
This is where the game really shines for me, especially in its environment and the chills which follow 
with it. Setting the game in the real world at its current time is what really sets it apart from other 
MMOGs out there. Running along the streets of London or investigating a small town at the east
coast of the USA really makes me a lot more intrigued then running around in green forests in a 
high fantasy environment do. But the setting isn’t only about the world in this game; mostly it’s 
about that thriller and sometimes horror feeling. The three main areas of the game all take up a 
certain stereotype environment from thriller and horror movies, all in a good way. We have the H.P. 
Lovecraft and Twin Peaks inspired American east coast area, the Indiana Jones and the mummy 
inspired Egyptian area and finally the classic vampire fields and towns of Transylvania. All these 
areas are really filled to its maximum with references to thriller, horror and adventure movies and 
books out there. If you ever read Stephan King or listened to folks tales at the campfire there is 
something in here for you to recognized and enjoy. 
The starting area of Kingsmouth is one of my favorite areas in an 
MMOG. 
Questing 
Questing is made out of 4 types of mission types plus a heavy story driven quest mission. Before 
going into the main types of missions the story missions takes up a lot of time and it does so in the 
best of ways. The story missions are what will guide you through the game, something which most 
MMOGs have out there but not as good as this. The story is very well written and even if you are 
not the usual MMOG player this game deserves your time, if only to play through the story missions 
and enjoy the game as a single player experience. There are four types of missions: Action Missions: 
These are your classic kill X of Y MMOG quest and sadly the most common quests found in TSW. 
Sabotage Missions: These missions give that little extra which action mission lack, a pinch of 
something new. Here your missions is to infiltrate a certain area undetected and complete a smaller 
puzzle in form of hacking or silently destroying stuff without killing anybody until the chains end
boss. It has been done before but TSW manage to improve and quantify this mission type. 
Investigation missions: These missions combined with the games setting is what kept my intrigued 
and engaged with TSW. Here you get to solve difficult puzzles or play code breaker in a true da 
Vinci code spirit. It can be everything from going through passages in the bible to navigating 
through mores code. I was very surprised by how hard most of these missions where and I love it. 
Missions or quests if you like that need heavy thinking and searching for clues is very rare in the 
genre, and they execute it perfectly in TSW. Side Missions: Together with action missions these are 
very common and very classic to the MMOG questing concept, a majority of the side or item 
missions are about brining A to B and maybe kill something on the way. The story behind them are 
often lacking making them less and less interesting as you progress through the game, but you 
always start them by fining the item you need to deliver which makes them feel more spontaneous. 
The streets of Fusang are very empty… 
End Game 
The end game content is very much what you would expect from an MMOG, if you prefer pvp you 
have your PvP matches to join or the open PvP area of Fusang. And after completing quest and or 
winning in PvP matches you receive currency with which you can by better gear and perform better 
in PvP. With PvE you now have a wide range of dungeons with different kinds of difficulties 
depending on your gear, after a few big updates last year there are also two raids which you can 
try your luck at for even better gear. The dungeons and the raid in The Secret World are a little 
different than most MMOGs in a good sense. The dungeons put a very heavily focus on the bosses 
and there are very few mobs to kill between the bosses and in some dungeons you can with ease 
run past the mobs. More or less skipping mobs and only killing the ones getting you loot is an 
excellent choice made by Funcom by making dungeon runs shorter, more intense, and it feels more
rewarding. Another aspect of focusing on the bosses is that they all demand you attention, much 
more so than most dungeon bosses in other games, you never get the chance to stand still and 
spam damage or heals here. 
Conclusion 
I really have split opinions about TSW, sometimes I am in love with it, digging deep in its lore for a 
hard investigation mission and enjoying the thriller suspense of the setting. Sometimes the game 
wants me to look elsewhere because of the stiff characters and fights and repetitive kill and fetch 
quest combined with a lacking PvP. I really want to enjoy this game and when doing investigation 
missions or exploring urban myths it feels like my favorite MMOG out there, but that illusion is 
easily broken and the game falls with it. 
PC Game CD Keys: 
 EA Games CD Key http://www.gamebasin.com/publisher/ea.html 
 RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html 
 ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html 
 FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html 
 Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html 
 Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html 
 Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html 
 FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html 
 RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html 
 SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html

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The secret world review www.gamebasin.com

  • 1. The Secret World Review http://www.gamebasin.com/news/the-secret-world-review Character Creation I have never been a fan of spending hours on how my characters look; I will usually end up letting my wife make my character. After working through the character creations multitude of choices it feels like most creators out there, nothing really stands out and nothing new is brought in. This does not mean that it is bad in anyway, it is a solid character creator where you can give your character a unique look but it does feel a little stiff like I think most creators feels like. One thing I do like about the creator and one which I think stand out is the human factor, since the game is set in modern time the characters feel more human like than those we usually encounter in fantasy games, where the cloth are none existing from the beginning and muscles are huge and boobs are bigger than heads. Here they just feel like a person, like someone who would actually exist. Factions The next thing you need to do before jumping into the game is choosing your side in this secret battle on earth. You are here presented with three choices. • Templars: Set in the old Europe, Templars use London as its main base as the agent against evil in the world, where the only mission for thousands of years have been to obliterate evil. You play as a soldier for the Templars, gaining
  • 2. access to their knowledge and the loyalty of other Templars. • Illuminati: They are based in the United States of America as of today, after stealing the country from the Templars. An organization always hungry for more, pushing for a New World Order with all means necessary. You play as their agent, advancing in modern magic’s for money, glamour and real power. • Dragon: An Asian group, which I hadn’t heard of before, with no historical fixed territory as the other two, but one whom taken root in Seoul. A group which believe in the natural chaos of life. As their warrior, you are tasked with reaching for the harmony of the world. The three factions are all interesting but does not reach is full potential. The choice here is really not that important; choose the one you like the most. PvE will be together with all factions and most of the story missions are the same for all three factions with only a few missions which are faction based. The only place where you will actually notice the differences are the visuals (if you chose to were the factions cloth) and of course in PvP. I really wish they would have gone further here, going in a similar direction as Star Wars: The Old Republic did with the story quests making each faction have its own storyline completely. No classes and no levels This is one of the two things in The Secret World separating it from most other MMORPGs out there. The game has no classes or levels in the sense that we are used to, instead we here have ability points (AP) and skill points (SP). Skill points: These are used to gain access to new weapons or talismans (which are items used instead of armor pieces in other MMORPGs). And the first level requires 1 AP, the second 2 AP all the way to 10 AP. The genius about this is that you are never locked to a singular weapon, you are free to put ap’s in whatever you want and in the end you will
  • 3. end up with level 10 in all weapons. Weapons are split into two categories , damage and healing, so it is important to figure out what your first focus is going to be. While the talisman are split up into; head, major and minor. Ability points: These are used to get you skills in a myriad of skill trees in the ability wheel. The wheel is made up of an inner wheel and an outer wheel. The inner wheel is where you will put your points first and the inner wheel is broken down into Melee, Range and Magic. The outer wheel is then split up into specific weapons as the SP is, and these are; shotguns, pistols, assault rifles, blades, hammers, fists, blood magic, chaos, elementalism and three categorizes called misc, one for every category in the inner wheel. The skill wheel which you will love with time. By using AP and SP instead of the traditional classes and levels, players are free to play the game as they like and not be locked into one way of playing. For players only focusing on one character in MMOGs this is ideal since they can easily switch weapon and role whenever they want. But for players who like creating alts, and trying different factions and roles via different characters this could be problematic. They still have the chance of creating 3 different characters, and therefore try all three factions in the game. The possibility of trying all weapons and classes are still there only with one and the same character. So in the end this change is positive, the only ones not agreeing with me would be the players who find a magic in playing lots of different characters all with their own play style. Setting This is where the game really shines for me, especially in its environment and the chills which follow with it. Setting the game in the real world at its current time is what really sets it apart from other MMOGs out there. Running along the streets of London or investigating a small town at the east
  • 4. coast of the USA really makes me a lot more intrigued then running around in green forests in a high fantasy environment do. But the setting isn’t only about the world in this game; mostly it’s about that thriller and sometimes horror feeling. The three main areas of the game all take up a certain stereotype environment from thriller and horror movies, all in a good way. We have the H.P. Lovecraft and Twin Peaks inspired American east coast area, the Indiana Jones and the mummy inspired Egyptian area and finally the classic vampire fields and towns of Transylvania. All these areas are really filled to its maximum with references to thriller, horror and adventure movies and books out there. If you ever read Stephan King or listened to folks tales at the campfire there is something in here for you to recognized and enjoy. The starting area of Kingsmouth is one of my favorite areas in an MMOG. Questing Questing is made out of 4 types of mission types plus a heavy story driven quest mission. Before going into the main types of missions the story missions takes up a lot of time and it does so in the best of ways. The story missions are what will guide you through the game, something which most MMOGs have out there but not as good as this. The story is very well written and even if you are not the usual MMOG player this game deserves your time, if only to play through the story missions and enjoy the game as a single player experience. There are four types of missions: Action Missions: These are your classic kill X of Y MMOG quest and sadly the most common quests found in TSW. Sabotage Missions: These missions give that little extra which action mission lack, a pinch of something new. Here your missions is to infiltrate a certain area undetected and complete a smaller puzzle in form of hacking or silently destroying stuff without killing anybody until the chains end
  • 5. boss. It has been done before but TSW manage to improve and quantify this mission type. Investigation missions: These missions combined with the games setting is what kept my intrigued and engaged with TSW. Here you get to solve difficult puzzles or play code breaker in a true da Vinci code spirit. It can be everything from going through passages in the bible to navigating through mores code. I was very surprised by how hard most of these missions where and I love it. Missions or quests if you like that need heavy thinking and searching for clues is very rare in the genre, and they execute it perfectly in TSW. Side Missions: Together with action missions these are very common and very classic to the MMOG questing concept, a majority of the side or item missions are about brining A to B and maybe kill something on the way. The story behind them are often lacking making them less and less interesting as you progress through the game, but you always start them by fining the item you need to deliver which makes them feel more spontaneous. The streets of Fusang are very empty… End Game The end game content is very much what you would expect from an MMOG, if you prefer pvp you have your PvP matches to join or the open PvP area of Fusang. And after completing quest and or winning in PvP matches you receive currency with which you can by better gear and perform better in PvP. With PvE you now have a wide range of dungeons with different kinds of difficulties depending on your gear, after a few big updates last year there are also two raids which you can try your luck at for even better gear. The dungeons and the raid in The Secret World are a little different than most MMOGs in a good sense. The dungeons put a very heavily focus on the bosses and there are very few mobs to kill between the bosses and in some dungeons you can with ease run past the mobs. More or less skipping mobs and only killing the ones getting you loot is an excellent choice made by Funcom by making dungeon runs shorter, more intense, and it feels more
  • 6. rewarding. Another aspect of focusing on the bosses is that they all demand you attention, much more so than most dungeon bosses in other games, you never get the chance to stand still and spam damage or heals here. Conclusion I really have split opinions about TSW, sometimes I am in love with it, digging deep in its lore for a hard investigation mission and enjoying the thriller suspense of the setting. Sometimes the game wants me to look elsewhere because of the stiff characters and fights and repetitive kill and fetch quest combined with a lacking PvP. I really want to enjoy this game and when doing investigation missions or exploring urban myths it feels like my favorite MMOG out there, but that illusion is easily broken and the game falls with it. PC Game CD Keys:  EA Games CD Key http://www.gamebasin.com/publisher/ea.html  RPG Games CD Key http://www.gamebasin.com/pc‐games/rpg‐game.html  ACT Games CD Key http://www.gamebasin.com/pc‐games/act‐game.html  FPS Games CD Key http://www.gamebasin.com/pc‐games/fps‐game.html  Adventure Games CD Key http://www.gamebasin.com/pc‐games/avg‐game.html  Racing Games CD Key http://www.gamebasin.com/pc‐games/rac‐game.html  Sport Games CD Key http://www.gamebasin.com/pc‐games/spt‐game.html  FTG Games CD Key http://www.gamebasin.com/pc‐games/ftg‐game.html  RTS Games CD Key http://www.gamebasin.com/pc‐games/rts‐game.html  SLG Games CD Key http://www.gamebasin.com/pc‐games/slg‐game.html