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Draft 1 Planning
Pamela Younes
Abigail Menzies
Jodie Foster-Pilia
Laura Cuk
Story Board
Story Board
Story Board
Story Board
Story Board
Story Board
Shotlist - 2 minute montage
Shot # Shot type

Location details

1

Mid shot

Dr. Louise’s GP surgery in Ealing for
interview

2

Kens Burn

3

Kens Burn

4

Wide shot

Pam’s house

PS4

5

Wide shot

Pam’s house

PS4

6

Mid shot

Public interview at vue cinema

Wide shot

Pam’s house – showing different
people playing video games

7
8
9

Costume/ prop Transition to next
needed
shot
Shotlist - 2 minute montage
Shot # Shot type

Location

10

Dr. Louise’s GP surgery in Ealing for
interview

11
12

Mid shot

Costume/ prop Transition to
needed
next shot
Shotlist - 1 minute introduction

!10
Shotlist - 1 minute introduction

!11
Shotlist - 2 minute development
shot

Shot type

Location details

Costume/prop needed

Transition to next shot

1

Long shot of presenter

Path in the park

Costume for presenter: Pink blazer,
N/A
black top, skinny jeans and converses

2

Mid shot of presenter

Path in the park

Costume for presenter: Pink blazer,
N/A
black top, skinny jeans and converses

3

Mid shot of presenter

Path in park

Costume for presenter: Pink blazer,
fade
black top, skinny jeans and converses

4

Two shot of presenter and
sociologist

School/classroom

Prop: desk, chair, folders

N/A

5

Mid shot of sociologist

School/classroom

Prop: Desk, chair folders

N/A

6

Side mid of child playing
game

Pam's house

Prop: Game consol, controller,
television

N/A

7

Front long shot of child
playing game

Pam's house

Prop: Game consol, controller,
television

N/A
Shotlist - 2 minute development
shot

Shot type

Location details

Costume/prop needed

Transition to next shot

8

Close-up of sociologist

School/classroom

Prop: chair

N/A

9

Mid shot of sociologist

School/classroom

Prop: chair

Fade

10

Mid shot of presenter

Path in park

Costume for presenter: Pink
blazer, black top, skinny
jeans and converses

N/A

11

Long shot of player playing
video game

Pam's house

Prop: Game consol,
Controller, TV

Swipe

12

Mid shot of different player
playing video game

Pam's house

Prop: Game consol,
Controller, TV

Swipe

13

Long shot of another player,
playing video game

Pam's house

Prop: Game consol,
Controller, TV

Swipe

14

Mid shot of fourth player,
playing video game

Pam’s house

Prop: Game consol,
Controller, TV

N/A
Shotlist - 2 minute development
shot

Shot type

Location details

Costume/prop needed

Transition to next shot

15

mid-shot of player

in Pam’s house

Prop: chair

N/A

16

mid-shot of player

in Pam’s house

Prop: chair

Fade

17

mid-shot of player

in laura’s house

Prop: chair

N/A

18

mid-shot of player

in Jodie’s house

Prop: chair

N/A
Script
Script
Script
Script
Script
Script
Script
Timeline
00:05 – 00:20

00:00 – 00:05
Open with interview
from experiment
where the interview
would mention an
interesting point
where it would
engage the audience

Cutaway to different video
games (GTA, Tomb raider, last
of us, SIMS, assassins creed,
COD). While there’s voiceover
explaining how representation,
technology and genre affects
video games audience

!

“in this documentary we will be
exploring how audience are
effected by the advancement
of
t e c h n o l o g y,
the
representation of gender and
ethnicity and the different
video games”

00:20 – 00:30
Cutaways to different
clips there will be a
dissolve transition with
a voiceover from the
presenter

!

Role playing games like
GTA have become more
realistic over the years
this leads to the effects
of video game addiction

00:30 – 00:40
Different images showing
different gender and age
groups playing on the video
games

!

There would be a voiceover
explaining that all ages and
genders play on the video
games are also effected

2 Minutes Montage

00:40 – 00:55
Public interviews to
find out there
opinions about male
representation in the
video games
Timeline
01:10 – 01:25

00:55 – 01:10
Different clips of video games
such as GTA/Assassins Creed.
And how there location
reinforces negative stereotypes
with voiceovers from the
presenter saying…

!

“location in video games like
GTA/Assassins Creed mentally
affect its players as it causes
them to believe gang crime is
associated with America
whereas the middle eastern
location in Assassins Creed can
be associated with terrorism

Clips on different people
playing game platforms such
as Xbox, PlayStation, PSP,
Nintendo
voiceover explains
that the wide range or
platforms is more likely to lead
to addiction

!

“the desire platforms ensures
more people are playing video
games ultimately leading to
addiction

01:25 – 01:35
Cutaway to expert
interview with a doctor
explaining how video games
addiction can effect players
both long term and short
term such as laziness and
aggressiveness

01:35 – 01:55

01:35 – 02:00

The positive information about The title of the
using video games such as an show
experiment found about that
there are specific games to
cure cancer and specific games
such as Wii-fit being active

!

There are fun games which can
be easier to understand as it a
fun way to learn such as brain
age and learning new stuff
such as how to cook like a
video game called cooking
mama

2 Minutes Montage
1 minute introduction to episode

Timeline
00:00 – 00:10

00:10 – 00:15

• Presenter introduces • Archival
photographs
episode by saying…
for both
• “In this episode we
will be learning about genders. For
example for
the representation of
female and male roles female video
games, we will
in role playing video
be showing an
games.
archival photo
• Presenter will also
of Tomb Raider
mention the different
because this
platforms that are in
our convenience as an particular
video game
audience, i.e. iPads.
challenges the
• Also there will be a
stereotype of
discussion about the
female
physical and mental
representation
effects of role play
.
video games.

!

• A male video
game we chose
to show is

00:15 – 00:22
• Presenter then
discusses the
physical and
mental effects of
video games on
both genders.

!

• The presenter
will also
introduce the
experiments that
we will conduct
in terms of the
physicality and
mentality effects
that role play
video games have
on different
genders, age,
ethnicity.

00:22 – 00:25
• These
experiments of
physicality and
mentality will be
documented as
quick images and
shown after the
presenter
introduces the
experiments.

!

• The images of
the experiments

00:25 – 00:30
• After the action
of the
experiments
there will be
statistics to
shows the
results of these
experiments.
• For example
there will be a
black screen
then animation
of pie charts or
graphs of these
results.

1 minute Introduction

00:30 – 00:35
• Presenter will
mention ‘After
our discoveries
from our
experiments we
then conducted
an interview
with an expert
to view his
opinion about
the physical and
mental effects
of video
games…’
1 minute introduction to episode

Timeline
00:35 – 00:45
• There will be a
mid shot of the
expert being
interviewed.
•
• The expert will
be seated at
their desk / job
explaining how
can role play
video affect us
positively and
negatively.

00:45 – 00:48
• After the
interview, we
will cut to the
presenter who
introduces the
next subtopic
about the
platforms of
technology and
the
convenience
these platforms
are for
consumers.

00:48 – 00:50
• Transition of wipe
right applied
after interview to
move to different
topic.

!

• There will be
some archival
footage of the
advancement of
technological
platforms for
using role play
video games.

00:50 – 00:55
• Voice over
highlighting the
particular
platforms of
technology for
role play video
games that have
a high
consumption
level and are
more convenient
for customer
consumption.

1 minute Introduction

00:55 – 1:00
• Presenter
explains what
audience we
shall be
targeting our
product at.

!

• ‘Our audience
for our
documentary
will be for a
mass audience,
relatable to
both genders.
Timeline
00:00 – 00:15
Presenter introduces
subtopic ‘stereotypes
& gender
representation’

Presenter says:
• “We will be exploring
the negative and
positive gender
stereotypes in roleplaying games”
• “And how these
stereotypes have
been reinforced,
challenged and
changed.

Range of shots/
angles in match
on action

00:15 – 00:35
Cutaway to archival photos
of the covers of video
games (such as GTA 5,
Tomb Raider, Last Of Us) of
how women are presented
Voiceover of the presenter
saying:
• Recent games like ‘The last
of us’ allow a female
teenager to be the main
protagonist without being
objectified”
• “Whereas games like the
GTA series continue to
sexualise women by
allowing their to be
prostitutes and strippers in
the game ”
• “over the years the
portrayal of women has
changed for both the
better and the worst

00:35 – 00:45
Cutaway back to presenter
who introduces with an
expert interview with
sociologist

Presenter says:
• Earlier we caught up
with a sociologist who
explained how gender
representation in video
games affect players

2 Minutes Development

00:45– 01:10
Cut to scene of sociologist
discussing the effects of
gender representation on
players

While the sociologist
is talking there will
be cutaways of a
child playing role
play games

Cutaways of
archival footage of
the games that the
sociologist refers to

Blue font = Presenter’s dialogue
Orange font = Camera shots/angles
and editing aspects
Green font = Names of video games
Timeline
01:10 – 01:20
Cut back to presenter who
introduces an experiment
(this includes 4 people of
different age, gender &
ethnicity playing 2
different video games (GTA
5 and Last Of Us) to see
how their emotions differ
after playing

Presenter says:
•“We did an experiment
on 4 people who play 2
different games to show
how video games can
affect us mentally in a
positive and negative
way”

01:20 – 01:40
Cut to experiment
scene

There will be a 5 sec
clip of each player
playing the video
game

01:40 – 02:10
Cut to interview with
each player
explaining how the
game they played
made them feel

There will be titles to
introduce each player
and the game they’re
playing
i.e. Mark, 15, British
Game: GTA V

2 Minutes Development

Blue font = Presenter’s dialogue
Orange font = Camera shots/angles
and editing aspects
Green font = Names of video games

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Draft 1 planning

  • 1. Draft 1 Planning Pamela Younes Abigail Menzies Jodie Foster-Pilia Laura Cuk
  • 8. Shotlist - 2 minute montage Shot # Shot type Location details 1 Mid shot Dr. Louise’s GP surgery in Ealing for interview 2 Kens Burn 3 Kens Burn 4 Wide shot Pam’s house PS4 5 Wide shot Pam’s house PS4 6 Mid shot Public interview at vue cinema Wide shot Pam’s house – showing different people playing video games 7 8 9 Costume/ prop Transition to next needed shot
  • 9. Shotlist - 2 minute montage Shot # Shot type Location 10 Dr. Louise’s GP surgery in Ealing for interview 11 12 Mid shot Costume/ prop Transition to needed next shot
  • 10. Shotlist - 1 minute introduction !10
  • 11. Shotlist - 1 minute introduction !11
  • 12. Shotlist - 2 minute development shot Shot type Location details Costume/prop needed Transition to next shot 1 Long shot of presenter Path in the park Costume for presenter: Pink blazer, N/A black top, skinny jeans and converses 2 Mid shot of presenter Path in the park Costume for presenter: Pink blazer, N/A black top, skinny jeans and converses 3 Mid shot of presenter Path in park Costume for presenter: Pink blazer, fade black top, skinny jeans and converses 4 Two shot of presenter and sociologist School/classroom Prop: desk, chair, folders N/A 5 Mid shot of sociologist School/classroom Prop: Desk, chair folders N/A 6 Side mid of child playing game Pam's house Prop: Game consol, controller, television N/A 7 Front long shot of child playing game Pam's house Prop: Game consol, controller, television N/A
  • 13. Shotlist - 2 minute development shot Shot type Location details Costume/prop needed Transition to next shot 8 Close-up of sociologist School/classroom Prop: chair N/A 9 Mid shot of sociologist School/classroom Prop: chair Fade 10 Mid shot of presenter Path in park Costume for presenter: Pink blazer, black top, skinny jeans and converses N/A 11 Long shot of player playing video game Pam's house Prop: Game consol, Controller, TV Swipe 12 Mid shot of different player playing video game Pam's house Prop: Game consol, Controller, TV Swipe 13 Long shot of another player, playing video game Pam's house Prop: Game consol, Controller, TV Swipe 14 Mid shot of fourth player, playing video game Pam’s house Prop: Game consol, Controller, TV N/A
  • 14. Shotlist - 2 minute development shot Shot type Location details Costume/prop needed Transition to next shot 15 mid-shot of player in Pam’s house Prop: chair N/A 16 mid-shot of player in Pam’s house Prop: chair Fade 17 mid-shot of player in laura’s house Prop: chair N/A 18 mid-shot of player in Jodie’s house Prop: chair N/A
  • 22. Timeline 00:05 – 00:20 00:00 – 00:05 Open with interview from experiment where the interview would mention an interesting point where it would engage the audience Cutaway to different video games (GTA, Tomb raider, last of us, SIMS, assassins creed, COD). While there’s voiceover explaining how representation, technology and genre affects video games audience ! “in this documentary we will be exploring how audience are effected by the advancement of t e c h n o l o g y, the representation of gender and ethnicity and the different video games” 00:20 – 00:30 Cutaways to different clips there will be a dissolve transition with a voiceover from the presenter ! Role playing games like GTA have become more realistic over the years this leads to the effects of video game addiction 00:30 – 00:40 Different images showing different gender and age groups playing on the video games ! There would be a voiceover explaining that all ages and genders play on the video games are also effected 2 Minutes Montage 00:40 – 00:55 Public interviews to find out there opinions about male representation in the video games
  • 23. Timeline 01:10 – 01:25 00:55 – 01:10 Different clips of video games such as GTA/Assassins Creed. And how there location reinforces negative stereotypes with voiceovers from the presenter saying… ! “location in video games like GTA/Assassins Creed mentally affect its players as it causes them to believe gang crime is associated with America whereas the middle eastern location in Assassins Creed can be associated with terrorism Clips on different people playing game platforms such as Xbox, PlayStation, PSP, Nintendo voiceover explains that the wide range or platforms is more likely to lead to addiction ! “the desire platforms ensures more people are playing video games ultimately leading to addiction 01:25 – 01:35 Cutaway to expert interview with a doctor explaining how video games addiction can effect players both long term and short term such as laziness and aggressiveness 01:35 – 01:55 01:35 – 02:00 The positive information about The title of the using video games such as an show experiment found about that there are specific games to cure cancer and specific games such as Wii-fit being active ! There are fun games which can be easier to understand as it a fun way to learn such as brain age and learning new stuff such as how to cook like a video game called cooking mama 2 Minutes Montage
  • 24. 1 minute introduction to episode Timeline 00:00 – 00:10 00:10 – 00:15 • Presenter introduces • Archival photographs episode by saying… for both • “In this episode we will be learning about genders. For example for the representation of female and male roles female video games, we will in role playing video be showing an games. archival photo • Presenter will also of Tomb Raider mention the different because this platforms that are in our convenience as an particular video game audience, i.e. iPads. challenges the • Also there will be a stereotype of discussion about the female physical and mental representation effects of role play . video games. ! • A male video game we chose to show is 00:15 – 00:22 • Presenter then discusses the physical and mental effects of video games on both genders. ! • The presenter will also introduce the experiments that we will conduct in terms of the physicality and mentality effects that role play video games have on different genders, age, ethnicity. 00:22 – 00:25 • These experiments of physicality and mentality will be documented as quick images and shown after the presenter introduces the experiments. ! • The images of the experiments 00:25 – 00:30 • After the action of the experiments there will be statistics to shows the results of these experiments. • For example there will be a black screen then animation of pie charts or graphs of these results. 1 minute Introduction 00:30 – 00:35 • Presenter will mention ‘After our discoveries from our experiments we then conducted an interview with an expert to view his opinion about the physical and mental effects of video games…’
  • 25. 1 minute introduction to episode Timeline 00:35 – 00:45 • There will be a mid shot of the expert being interviewed. • • The expert will be seated at their desk / job explaining how can role play video affect us positively and negatively. 00:45 – 00:48 • After the interview, we will cut to the presenter who introduces the next subtopic about the platforms of technology and the convenience these platforms are for consumers. 00:48 – 00:50 • Transition of wipe right applied after interview to move to different topic. ! • There will be some archival footage of the advancement of technological platforms for using role play video games. 00:50 – 00:55 • Voice over highlighting the particular platforms of technology for role play video games that have a high consumption level and are more convenient for customer consumption. 1 minute Introduction 00:55 – 1:00 • Presenter explains what audience we shall be targeting our product at. ! • ‘Our audience for our documentary will be for a mass audience, relatable to both genders.
  • 26. Timeline 00:00 – 00:15 Presenter introduces subtopic ‘stereotypes & gender representation’ Presenter says: • “We will be exploring the negative and positive gender stereotypes in roleplaying games” • “And how these stereotypes have been reinforced, challenged and changed. Range of shots/ angles in match on action 00:15 – 00:35 Cutaway to archival photos of the covers of video games (such as GTA 5, Tomb Raider, Last Of Us) of how women are presented Voiceover of the presenter saying: • Recent games like ‘The last of us’ allow a female teenager to be the main protagonist without being objectified” • “Whereas games like the GTA series continue to sexualise women by allowing their to be prostitutes and strippers in the game ” • “over the years the portrayal of women has changed for both the better and the worst 00:35 – 00:45 Cutaway back to presenter who introduces with an expert interview with sociologist Presenter says: • Earlier we caught up with a sociologist who explained how gender representation in video games affect players 2 Minutes Development 00:45– 01:10 Cut to scene of sociologist discussing the effects of gender representation on players While the sociologist is talking there will be cutaways of a child playing role play games Cutaways of archival footage of the games that the sociologist refers to Blue font = Presenter’s dialogue Orange font = Camera shots/angles and editing aspects Green font = Names of video games
  • 27. Timeline 01:10 – 01:20 Cut back to presenter who introduces an experiment (this includes 4 people of different age, gender & ethnicity playing 2 different video games (GTA 5 and Last Of Us) to see how their emotions differ after playing Presenter says: •“We did an experiment on 4 people who play 2 different games to show how video games can affect us mentally in a positive and negative way” 01:20 – 01:40 Cut to experiment scene There will be a 5 sec clip of each player playing the video game 01:40 – 02:10 Cut to interview with each player explaining how the game they played made them feel There will be titles to introduce each player and the game they’re playing i.e. Mark, 15, British Game: GTA V 2 Minutes Development Blue font = Presenter’s dialogue Orange font = Camera shots/angles and editing aspects Green font = Names of video games