8. Shotlist - 2 minute montage
Shot # Shot type
Location details
1
Mid shot
Dr. Louise’s GP surgery in Ealing for
interview
2
Kens Burn
3
Kens Burn
4
Wide shot
Pam’s house
PS4
5
Wide shot
Pam’s house
PS4
6
Mid shot
Public interview at vue cinema
Wide shot
Pam’s house – showing different
people playing video games
7
8
9
Costume/ prop Transition to next
needed
shot
9. Shotlist - 2 minute montage
Shot # Shot type
Location
10
Dr. Louise’s GP surgery in Ealing for
interview
11
12
Mid shot
Costume/ prop Transition to
needed
next shot
12. Shotlist - 2 minute development
shot
Shot type
Location details
Costume/prop needed
Transition to next shot
1
Long shot of presenter
Path in the park
Costume for presenter: Pink blazer,
N/A
black top, skinny jeans and converses
2
Mid shot of presenter
Path in the park
Costume for presenter: Pink blazer,
N/A
black top, skinny jeans and converses
3
Mid shot of presenter
Path in park
Costume for presenter: Pink blazer,
fade
black top, skinny jeans and converses
4
Two shot of presenter and
sociologist
School/classroom
Prop: desk, chair, folders
N/A
5
Mid shot of sociologist
School/classroom
Prop: Desk, chair folders
N/A
6
Side mid of child playing
game
Pam's house
Prop: Game consol, controller,
television
N/A
7
Front long shot of child
playing game
Pam's house
Prop: Game consol, controller,
television
N/A
13. Shotlist - 2 minute development
shot
Shot type
Location details
Costume/prop needed
Transition to next shot
8
Close-up of sociologist
School/classroom
Prop: chair
N/A
9
Mid shot of sociologist
School/classroom
Prop: chair
Fade
10
Mid shot of presenter
Path in park
Costume for presenter: Pink
blazer, black top, skinny
jeans and converses
N/A
11
Long shot of player playing
video game
Pam's house
Prop: Game consol,
Controller, TV
Swipe
12
Mid shot of different player
playing video game
Pam's house
Prop: Game consol,
Controller, TV
Swipe
13
Long shot of another player,
playing video game
Pam's house
Prop: Game consol,
Controller, TV
Swipe
14
Mid shot of fourth player,
playing video game
Pam’s house
Prop: Game consol,
Controller, TV
N/A
14. Shotlist - 2 minute development
shot
Shot type
Location details
Costume/prop needed
Transition to next shot
15
mid-shot of player
in Pam’s house
Prop: chair
N/A
16
mid-shot of player
in Pam’s house
Prop: chair
Fade
17
mid-shot of player
in laura’s house
Prop: chair
N/A
18
mid-shot of player
in Jodie’s house
Prop: chair
N/A
22. Timeline
00:05 – 00:20
00:00 – 00:05
Open with interview
from experiment
where the interview
would mention an
interesting point
where it would
engage the audience
Cutaway to different video
games (GTA, Tomb raider, last
of us, SIMS, assassins creed,
COD). While there’s voiceover
explaining how representation,
technology and genre affects
video games audience
!
“in this documentary we will be
exploring how audience are
effected by the advancement
of
t e c h n o l o g y,
the
representation of gender and
ethnicity and the different
video games”
00:20 – 00:30
Cutaways to different
clips there will be a
dissolve transition with
a voiceover from the
presenter
!
Role playing games like
GTA have become more
realistic over the years
this leads to the effects
of video game addiction
00:30 – 00:40
Different images showing
different gender and age
groups playing on the video
games
!
There would be a voiceover
explaining that all ages and
genders play on the video
games are also effected
2 Minutes Montage
00:40 – 00:55
Public interviews to
find out there
opinions about male
representation in the
video games
23. Timeline
01:10 – 01:25
00:55 – 01:10
Different clips of video games
such as GTA/Assassins Creed.
And how there location
reinforces negative stereotypes
with voiceovers from the
presenter saying…
!
“location in video games like
GTA/Assassins Creed mentally
affect its players as it causes
them to believe gang crime is
associated with America
whereas the middle eastern
location in Assassins Creed can
be associated with terrorism
Clips on different people
playing game platforms such
as Xbox, PlayStation, PSP,
Nintendo
voiceover explains
that the wide range or
platforms is more likely to lead
to addiction
!
“the desire platforms ensures
more people are playing video
games ultimately leading to
addiction
01:25 – 01:35
Cutaway to expert
interview with a doctor
explaining how video games
addiction can effect players
both long term and short
term such as laziness and
aggressiveness
01:35 – 01:55
01:35 – 02:00
The positive information about The title of the
using video games such as an show
experiment found about that
there are specific games to
cure cancer and specific games
such as Wii-fit being active
!
There are fun games which can
be easier to understand as it a
fun way to learn such as brain
age and learning new stuff
such as how to cook like a
video game called cooking
mama
2 Minutes Montage
24. 1 minute introduction to episode
Timeline
00:00 – 00:10
00:10 – 00:15
• Presenter introduces • Archival
photographs
episode by saying…
for both
• “In this episode we
will be learning about genders. For
example for
the representation of
female and male roles female video
games, we will
in role playing video
be showing an
games.
archival photo
• Presenter will also
of Tomb Raider
mention the different
because this
platforms that are in
our convenience as an particular
video game
audience, i.e. iPads.
challenges the
• Also there will be a
stereotype of
discussion about the
female
physical and mental
representation
effects of role play
.
video games.
!
• A male video
game we chose
to show is
00:15 – 00:22
• Presenter then
discusses the
physical and
mental effects of
video games on
both genders.
!
• The presenter
will also
introduce the
experiments that
we will conduct
in terms of the
physicality and
mentality effects
that role play
video games have
on different
genders, age,
ethnicity.
00:22 – 00:25
• These
experiments of
physicality and
mentality will be
documented as
quick images and
shown after the
presenter
introduces the
experiments.
!
• The images of
the experiments
00:25 – 00:30
• After the action
of the
experiments
there will be
statistics to
shows the
results of these
experiments.
• For example
there will be a
black screen
then animation
of pie charts or
graphs of these
results.
1 minute Introduction
00:30 – 00:35
• Presenter will
mention ‘After
our discoveries
from our
experiments we
then conducted
an interview
with an expert
to view his
opinion about
the physical and
mental effects
of video
games…’
25. 1 minute introduction to episode
Timeline
00:35 – 00:45
• There will be a
mid shot of the
expert being
interviewed.
•
• The expert will
be seated at
their desk / job
explaining how
can role play
video affect us
positively and
negatively.
00:45 – 00:48
• After the
interview, we
will cut to the
presenter who
introduces the
next subtopic
about the
platforms of
technology and
the
convenience
these platforms
are for
consumers.
00:48 – 00:50
• Transition of wipe
right applied
after interview to
move to different
topic.
!
• There will be
some archival
footage of the
advancement of
technological
platforms for
using role play
video games.
00:50 – 00:55
• Voice over
highlighting the
particular
platforms of
technology for
role play video
games that have
a high
consumption
level and are
more convenient
for customer
consumption.
1 minute Introduction
00:55 – 1:00
• Presenter
explains what
audience we
shall be
targeting our
product at.
!
• ‘Our audience
for our
documentary
will be for a
mass audience,
relatable to
both genders.
26. Timeline
00:00 – 00:15
Presenter introduces
subtopic ‘stereotypes
& gender
representation’
Presenter says:
• “We will be exploring
the negative and
positive gender
stereotypes in roleplaying games”
• “And how these
stereotypes have
been reinforced,
challenged and
changed.
Range of shots/
angles in match
on action
00:15 – 00:35
Cutaway to archival photos
of the covers of video
games (such as GTA 5,
Tomb Raider, Last Of Us) of
how women are presented
Voiceover of the presenter
saying:
• Recent games like ‘The last
of us’ allow a female
teenager to be the main
protagonist without being
objectified”
• “Whereas games like the
GTA series continue to
sexualise women by
allowing their to be
prostitutes and strippers in
the game ”
• “over the years the
portrayal of women has
changed for both the
better and the worst
00:35 – 00:45
Cutaway back to presenter
who introduces with an
expert interview with
sociologist
Presenter says:
• Earlier we caught up
with a sociologist who
explained how gender
representation in video
games affect players
2 Minutes Development
00:45– 01:10
Cut to scene of sociologist
discussing the effects of
gender representation on
players
While the sociologist
is talking there will
be cutaways of a
child playing role
play games
Cutaways of
archival footage of
the games that the
sociologist refers to
Blue font = Presenter’s dialogue
Orange font = Camera shots/angles
and editing aspects
Green font = Names of video games
27. Timeline
01:10 – 01:20
Cut back to presenter who
introduces an experiment
(this includes 4 people of
different age, gender &
ethnicity playing 2
different video games (GTA
5 and Last Of Us) to see
how their emotions differ
after playing
Presenter says:
•“We did an experiment
on 4 people who play 2
different games to show
how video games can
affect us mentally in a
positive and negative
way”
01:20 – 01:40
Cut to experiment
scene
There will be a 5 sec
clip of each player
playing the video
game
01:40 – 02:10
Cut to interview with
each player
explaining how the
game they played
made them feel
There will be titles to
introduce each player
and the game they’re
playing
i.e. Mark, 15, British
Game: GTA V
2 Minutes Development
Blue font = Presenter’s dialogue
Orange font = Camera shots/angles
and editing aspects
Green font = Names of video games