The documentary uses a mixture of conventions including archive footage, interviews, and voiceovers. It focuses on the themes of PlayStation gaming and how Lara Croft became a virtual sex icon. The narrative has a single storyline that is non-linear and closed. Camera work includes rule of thirds framing in interviews and handheld shots to engage viewers. Chroma key is used to edit footage into interviews. Sound includes a voiceover and gaming music. Frequent cutting is used in editing along with fast motion. Archive material such as gaming footage and advertisements is featured. Graphics are simple and fit for purpose.