Distance learning has several advantages over traditional in-person learning including increased communication between students and instructors, easier collaboration between classmates, and more flexible post-course support. However, distance learning also faces challenges such as some students experiencing technology anxiety and the need for software to support dynamic data exchange across networks. Effective distance learning requires both students and instructors to have prior computer experience and technical support.
Rational - Why did we develop a web site?webhostingguy
The document discusses developing a state-of-the-art web site to teach population-based care partnerships for quality education. It outlines applying a Community-Oriented Primary Care (COPC) framework to manage health risks and improve outcomes for an "at-risk" population using web-based technology. The web site would provide skills and tools to prioritize health issues, reduce risks, and achieve health status goals for various healthcare professionals and learners.
Western Kentucky University deployed a Microsoft Unified Communications solution including Office Communications Server and Exchange Server to provide students, faculty and staff with instant communication and collaboration capabilities. This allowed the university to improve distance learning programs and ensure students could collaborate from anywhere. Benefits included more instant communication options for students and increased collaboration across campuses.
Information security approach in open distributed multi agent virtual learnin...ijcsit
This paper presented the main information, security problems and threats in open multi-agent distributed
e-learning information systems and Proposed various approaches to solve information security attacks in
virtual learning environment using service oriented architecture which based on multi-agent information
systems architecture, the solution on the multi-agent learning information system implementation based on
the implementation of two types of systems the first system with the centralized mobile agent information
security management and the second system with decentralized mobile agents security management, and
proposed the migration behavior simulation for their active software components (software agents) .
Weaving a personal web (mcelvaney and berge) Sukma Putra
This presentation describes how personal web technologies (PWTs) like social bookmarking tools, personal publishing platforms, and aggregators can be used to create personal learning environments (PLEs) and personal learning networks (PLNs). PWTs allow individuals to customize their own connected learning spaces and networks. When used effectively for non-linear learning, PWTs have the potential to become powerful lifelong learning resources by enabling learners to go beyond what they can learn from their own limited resources. However, there are also disadvantages like distraction, privacy issues, and the risk of echo chambers that need to be addressed for PWTs to benefit learning.
Improving Classroom Dynamics: Click’N’Gage, a Mobile Audience Response SystemIvo Neskovic
The problem in communication between students and lecturers in large classrooms has increased substantially in last couple of years because many students do not participate in classroom discussions. To engage students into dynamic classroom participation, universities often encourage students to use audience response systems (ARS). By increasing the interactivity between lecturer and students, the dynamic student participation improves and the learning outcome is expected to rise.
The progress in the mobile technologies has influenced new approaches in developing ARS. In this paper, we discuss the need for mobile ARS and we propose a new architecture for developing those systems. Furthermore, we present details from our reference implementation of the proposed architecture, named Click’N’Gage, together with some of the crucial design decisions we took while developing the system. The paper closes with a short evaluation of the system, together with few ideas on how the system could be improved in the future.
The document discusses various topics in educational technology including learning analytics, team-based learning assessment, learning management systems, open educational resources, WordPress, MOOCs, service design, gamification, open textbooks, learning commons, iPad applications, and online media editing tools. The student explains how their educational technology course helped them better understand the importance of technology in teaching and developed skills like collaboration, assessment, research, and understanding. They feel more confident using technology instead of old ways and are aware of the evolution of technology.
The document discusses various topics in educational technology including learning analytics, team-based learning assessment, learning management systems, open educational resources, WordPress, MOOCs, service design, gamification, open textbooks, learning commons, iPad applications, and online media editing tools. It also discusses the author's experiences in an educational technology course, highlighting how it helped them better understand technology uses in teaching and developed skills like collaboration, assessment, research, and ownership of learning.
The MOCA (Multimedia Online Collaboration Architecture) suite of tools was developed to facilitate online collaboration and distance learning. It includes tools for synchronous collaboration like shared whiteboarding and chat, as well as asynchronous tools for multimedia presentations, surveys, homework, and project management. The tools are being used in an advanced chip design course involving collaboration between teams at universities and companies. MOCA is built using standard Java technologies and allows real-time collaboration between distributed student groups.
Rational - Why did we develop a web site?webhostingguy
The document discusses developing a state-of-the-art web site to teach population-based care partnerships for quality education. It outlines applying a Community-Oriented Primary Care (COPC) framework to manage health risks and improve outcomes for an "at-risk" population using web-based technology. The web site would provide skills and tools to prioritize health issues, reduce risks, and achieve health status goals for various healthcare professionals and learners.
Western Kentucky University deployed a Microsoft Unified Communications solution including Office Communications Server and Exchange Server to provide students, faculty and staff with instant communication and collaboration capabilities. This allowed the university to improve distance learning programs and ensure students could collaborate from anywhere. Benefits included more instant communication options for students and increased collaboration across campuses.
Information security approach in open distributed multi agent virtual learnin...ijcsit
This paper presented the main information, security problems and threats in open multi-agent distributed
e-learning information systems and Proposed various approaches to solve information security attacks in
virtual learning environment using service oriented architecture which based on multi-agent information
systems architecture, the solution on the multi-agent learning information system implementation based on
the implementation of two types of systems the first system with the centralized mobile agent information
security management and the second system with decentralized mobile agents security management, and
proposed the migration behavior simulation for their active software components (software agents) .
Weaving a personal web (mcelvaney and berge) Sukma Putra
This presentation describes how personal web technologies (PWTs) like social bookmarking tools, personal publishing platforms, and aggregators can be used to create personal learning environments (PLEs) and personal learning networks (PLNs). PWTs allow individuals to customize their own connected learning spaces and networks. When used effectively for non-linear learning, PWTs have the potential to become powerful lifelong learning resources by enabling learners to go beyond what they can learn from their own limited resources. However, there are also disadvantages like distraction, privacy issues, and the risk of echo chambers that need to be addressed for PWTs to benefit learning.
Improving Classroom Dynamics: Click’N’Gage, a Mobile Audience Response SystemIvo Neskovic
The problem in communication between students and lecturers in large classrooms has increased substantially in last couple of years because many students do not participate in classroom discussions. To engage students into dynamic classroom participation, universities often encourage students to use audience response systems (ARS). By increasing the interactivity between lecturer and students, the dynamic student participation improves and the learning outcome is expected to rise.
The progress in the mobile technologies has influenced new approaches in developing ARS. In this paper, we discuss the need for mobile ARS and we propose a new architecture for developing those systems. Furthermore, we present details from our reference implementation of the proposed architecture, named Click’N’Gage, together with some of the crucial design decisions we took while developing the system. The paper closes with a short evaluation of the system, together with few ideas on how the system could be improved in the future.
The document discusses various topics in educational technology including learning analytics, team-based learning assessment, learning management systems, open educational resources, WordPress, MOOCs, service design, gamification, open textbooks, learning commons, iPad applications, and online media editing tools. The student explains how their educational technology course helped them better understand the importance of technology in teaching and developed skills like collaboration, assessment, research, and understanding. They feel more confident using technology instead of old ways and are aware of the evolution of technology.
The document discusses various topics in educational technology including learning analytics, team-based learning assessment, learning management systems, open educational resources, WordPress, MOOCs, service design, gamification, open textbooks, learning commons, iPad applications, and online media editing tools. It also discusses the author's experiences in an educational technology course, highlighting how it helped them better understand technology uses in teaching and developed skills like collaboration, assessment, research, and ownership of learning.
The MOCA (Multimedia Online Collaboration Architecture) suite of tools was developed to facilitate online collaboration and distance learning. It includes tools for synchronous collaboration like shared whiteboarding and chat, as well as asynchronous tools for multimedia presentations, surveys, homework, and project management. The tools are being used in an advanced chip design course involving collaboration between teams at universities and companies. MOCA is built using standard Java technologies and allows real-time collaboration between distributed student groups.
The document discusses the development of personal learning environments (PLEs) as a framework for distributed learning. PLEs allow learners to access information from multiple sources using various web tools. They are personal and learner-centric, tailored to individual needs. Key PLE elements include tools for content production, collaboration, communication, storage, aggregation of people and content. PLEs offer benefits like organizing materials personally, facilitating communication and collaboration, and supporting both formal and informal lifelong learning. Technological solutions proposed include using .NET technologies, jQuery, OAuth for single sign-on, and protocols like Web Sockets and PubSubHubbub to enable real-time interactions in a distributed system.
RISKS AND REMEDIES IN E-LEARNING SYSTEMIJNSA Journal
One of the most effective applications of Information and Communication Technology (ICT) is the emergence of E-Learning. Considering the importance and need of E-Learning, recent years have seen a drastic change of learning methodologies in Higher Education. Undoubtedly ,the three main entities of E-Learning system can be considered as Student, Teacher & Controlling Authority and there will be different level, but a good E-Learning system needs total integrity among all entities in every level. Apart from integrity enforcement, security enforcement in the whole system is the other crucial way to organize the it. As internet is the backbone of the entire system which is inherently insecure , during transaction of message in E-Learning system, hackers attack by utilising different loopholes of technology. So different security measures are required to be imposed on the system. In this paper, emphasis is given on different risks called e-risks and their remedies called e-remedies to build trust in the minds of all participants of E-Learning system.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
This document discusses how an intra-college portal can enhance the quality of learning in higher education institutions. It defines an intra-college portal as a web-based platform for students, teachers, and administrators within a college to collaborate and share information. The document explores how technologies like discussion forums, blogs, online repositories, and wikis can serve as building blocks for a high-quality learning environment by facilitating asynchronous collaboration. It argues that an intra-college portal allows for more efficient information flow within a college compared to traditional methods, and thus can help ensure overall quality.
Digital landscapes: inclusive potential versus exclusive practice. Sue Watling
Digital landscapes: inclusive potential versus exclusive practice. International Journal of Diversity in Organizations, Communities and Nations, 11 (5). pp. 109-116. ISSN 1447-9532
This document discusses computer-mediated communication (CMC). It defines CMC as any human communication that occurs through two or more electronic devices. The introduction provides background on CMC and notes that research focuses on the social effects of different communication technologies, including internet-based social networking. The body of the document further explains CMC and its uses in education. It identifies synchronous and asynchronous modes of CMC and lists several merits of CMC in education, such as allowing communication regardless of time and place, ensuring messages reach many people, and facilitating the archiving of information. The conclusion restates that CMC involves people interacting with each other via computers through the internet or networks.
This document discusses value added services on the internet, focusing on eLearning and eCommerce. It defines eLearning as any form of technology-enhanced learning, whether blended learning combining online and in-person elements or fully online distant learning. eLearning can be categorized based on pedagogical assumptions, content model, class size, learner geographical distribution, and internet accessibility. The document also defines eCommerce broadly as using internet technologies to conduct any business process, and classifies it based on participant types (business-to-business, business-to-consumer, etc.). Current trends in eLearning discussed include richer content, learning objects, improved content creation processes, simulations, and feedback mechanisms.
Defining Ontology Specification for Personal Learning Environment FormingMalinka Ivanova
(1) The document outlines the creation of an ontology to conceptually define personal learning environments based on student needs analysis and existing PLE approaches.
(2) A needs analysis was conducted through student surveys to inform the ontology's development. The analysis found students have good computer skills and are motivated to advance their skills and knowledge.
(3) An ontology was created using concepts like "Affinity to Technology," "Information Understanding," and "PLE Functions" to represent students' perspectives on topics like preferred learning styles and desired PLE features. The ontology aims to help students understand and organize PLEs.
E-Learning Project Write Up Case Study Ogun State Institute Of Technologydamilola isaac
Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
Virtual meetings allow for real-time interactions over the internet using audio, video, and application sharing. They are used by students and faculty for education purposes such as distance learning programs, collaboration on group projects, and bringing in remote experts. While virtual meetings provide the benefits of face-to-face interaction, challenges include accommodating different time zones and technical issues that could disrupt the meeting experience. As the technology continues to evolve and integrate further with course management systems, virtual meetings are expected to play an expanding role in teaching and learning.
The developments of our society-student in
universities of Kurdistan Region Government (KRG) help
student’s to achieve most of their duties by using of
technologies for example; using of mobile devices/SMS facility
make student life very easy and quick response. For that
reason the extremely numbers of use the mobile technologySMS
make load on mobile communication towers. As other
part of the world the rush hours is from 9:00AM to 2:00PM in
universities. One of the defaults of public network is heavy load
during the rush hours and creates delay of reach the SMS on
time, the others are costing students. Our proposed system
solves that two mentioned problems and make students to use
of mobile device less. Nowadays-younger students are very
comfortable with using of computer technology than ever
before! Especially, the using of personal computer (PC)-Laptop
and Wireless network Communications (WNC) by
Sulaimani’s University. The teachers and students are quickly
increasing to use. The entire PCs in the Quality Assurance
laboratory (QA-LAB) and the QA manager private PC
are connect directly to Server. Undoubtedly, The
Wireless Computer Communication System (WCCS) created
an effective role in to student society and made it very fast
growing in to educational sector (universities) as well as to the
industrial sectors. For instance, in educational sector
(universities) the WCCS modify the traditional (paper-andpencil
classroom feedback of lecturer evaluation by students)
toward to WLFS (Wireless Laboratory Feedback System).
Furthermore, most of the students were complaining about the
uneconomic and long delay of short message service-Classroom
Feedback System (SMS-CFS), because of the mobile
communication users in the University campus are
approximately 8000 from 9:00AM to 2:00PM. It is obvious,
that amount of users creates an overload on public mobile
network and affect SMS receive-time. WLFS is uncomplicated,
non-traffic network and economical solution for replacing
SMS-CFS and TF. Apart from that, our proposed system
becomes an excellent guide for monitoring of high quality of
teaching from teacher and level of students understanding in a
class. Technically, thirty-five computers (clients) in a QA-LAB
and QA Manager are connecting to (server) via private
WLAN.
Computer mediated communication (CMC) refers to any communication between individuals that occurs through computers connected by a network. There are two main types of CMC: synchronous, where all participants communicate simultaneously, and asynchronous, where there is no time constraint on responses like with email. CMC can enhance education by facilitating interaction between teachers and students and among students, fostering the negotiation of meaning, and allowing language learners to interact with native speakers anytime from anywhere. Some benefits of CMC include reaching a large number of receivers simultaneously, archiving conversations for future reference, overcoming communication barriers like shyness, and not being restricted by time or place for communication.
Recent Trends in E-Learning and Technologies IIJSRJournal
This work centers around the various advances accessible to help instructing and learning in e-Learning frameworks whose significance for schooling educators and framework designers is obvious. It is important to decide the most fitting e-learning advances to help the individual necessities in instructing, which make it conceivable to give the best learning freedoms to understudies, considering the current circumstance where instructive frameworks have quick requests got from the Covid 19 pandemic, which makes homeroom based instructive practices offer way to far off exercises. There are as of now drifts in the improvement of an assortment of accessible advances which might be outlined in Web environments and Virtual Reality among other arising advances; subsequently, the choice to utilize a specific innovation should be founded on strong exploration and obvious proof. This article audits a considerable lot of these e-Learning framework innovations and gives data, about their utilization, openings and patterns being developed.
1. The study examines how semantic wikis can be used by application service providers (ASPs) as a knowledge management system for managing software artifacts. Semantic wikis offer capabilities like advanced search and collaboration that traditional systems lack.
2. A literature review found that semantic wikis can effectively support knowledge sharing of software artifacts through features like concept-based search and rich content navigation. They also allow information to be shared across boundaries.
3. Evaluating requirements for documentation found semantic wikis can address issues traditional wikis cannot, like understanding architectures. Recommendations include ASPs researching and training on semantic wikis to better manage software artifacts.
Improving student learning using information technologiesjoaoppinto
This document discusses improving student learning through the use of information technologies. It begins by outlining reasons to use e-learning, including enhancing teaching quality, meeting student needs, increasing access and flexibility, and improving cost-effectiveness. It then discusses different models of e-learning on a continuum from no technology to fully online. Key decisions are identified, such as where a course should fall on this continuum and what content is best suited for online or face-to-face delivery. Considerations for students such as demographics, technology access, and learning styles are also outlined. The document concludes by discussing how new technologies can help develop the skills needed for a knowledge-based society and mobilize student-created content.
Ubiquitous learning website scaffolding learners by mobile devices with info ...Seid Yesuf Ali
This document describes a system that aims to create a ubiquitous learning environment by integrating mobile devices and a web-based learning system. It discusses three key modules: 1) A learning status awareness module that analyzes student performance and sends messages about unfamiliar concepts via mobile devices. 2) A schedule reminder module that manages course schedules and reminds students of upcoming tasks. 3) A mentor arrangement module that recommends peer mentors for consultation via mobile communication. An experiment with 54 college students found that the system enhanced academic performance, task completion rates, and achievement of learning goals.
This proposal outlines an e-learning courseware on the craft of batik for art students. It will contain videos, interactive exercises, and games to teach students the history, types, and process of making batik. The goal is to provide accessible instruction for students who only have one hour per week of class time to learn batik. The courseware will guide students step-by-step through the basics of batik and allow them to practice skills through interactive exercises that provide feedback. It is designed to make learning batik less mystifying and help students gain confidence in working with the unfamiliar art form.
The world is witnessing the electronic revolution in many fields of life such as health, education, government and commerce. E-learning is considered one of the hot topics in the e-revolution as it brings with it rapid change and greater opportunities to increase learning ability in colleges and schools. The fields of Learning Management Systems (LMS) and Learning Content Management Systems (LCMS) are full of open source and commercial products, however LCMS systems in general inherit the drawbacks of information system such as weakness in user expected information retrieval and semantic modelling and searching of contents & courses. In this paper, we propose a new prototype of LCMS that uses the Semantic Web technologies and Ontology Reasoner with logical rules, as an inference engine to satisfy the constraints and criteria specified by a user, and retrieves relevant content from the domain ontology in an organized fashion. This enables construction of a user-specific course, by semantic querying for topics of interest. We present the development of an Ontology-oriented Inference-based Learning Content Management System OILCMS, its architecture, conception and strengths.
This document discusses aggregate production planning, which involves determining optimal levels of key decision variables like production rate, inventory, and backordering over time to adjust for demand fluctuations within constraints. The planning horizon of one year for a case study company was divided into three periods. A mathematical goal programming model was formulated and solved using a computerized technique to obtain decision variable values for all planning periods. This would help the company optimally meet non-constant demand across periods and minimize total relevant costs.
LinkedIn Economic Graph: Insights on talent, opportunity, and higher educationForest Baker, PhD
Insights from LinkedIn's Economic Graph that are relevant to universities and real estate developers considering innovation districts. Presented at the Urban Land Institute meeting in San Francisco (Oct 2015).
The document discusses the development of personal learning environments (PLEs) as a framework for distributed learning. PLEs allow learners to access information from multiple sources using various web tools. They are personal and learner-centric, tailored to individual needs. Key PLE elements include tools for content production, collaboration, communication, storage, aggregation of people and content. PLEs offer benefits like organizing materials personally, facilitating communication and collaboration, and supporting both formal and informal lifelong learning. Technological solutions proposed include using .NET technologies, jQuery, OAuth for single sign-on, and protocols like Web Sockets and PubSubHubbub to enable real-time interactions in a distributed system.
RISKS AND REMEDIES IN E-LEARNING SYSTEMIJNSA Journal
One of the most effective applications of Information and Communication Technology (ICT) is the emergence of E-Learning. Considering the importance and need of E-Learning, recent years have seen a drastic change of learning methodologies in Higher Education. Undoubtedly ,the three main entities of E-Learning system can be considered as Student, Teacher & Controlling Authority and there will be different level, but a good E-Learning system needs total integrity among all entities in every level. Apart from integrity enforcement, security enforcement in the whole system is the other crucial way to organize the it. As internet is the backbone of the entire system which is inherently insecure , during transaction of message in E-Learning system, hackers attack by utilising different loopholes of technology. So different security measures are required to be imposed on the system. In this paper, emphasis is given on different risks called e-risks and their remedies called e-remedies to build trust in the minds of all participants of E-Learning system.
Using Video Conferencing in Lecture ClassesVideoguy
This document discusses Duquesne University's use of the Mediasite video conferencing system to record and distribute lectures online. It provides an overview of the Mediasite system and how two graduate courses, Multimedia and Instructional Design (MMID) and An Introduction to Human Computer Interaction (HCI), implemented Mediasite to enhance their courses. Students were able to access recorded lectures to review complex topics and software demonstrations at their own pace. While Mediasite had some technical issues like delayed video loading, students generally found the system useful for reviewing material and completing assignments. The ability to control lecture playback helped students better understand challenging course concepts.
This document discusses how an intra-college portal can enhance the quality of learning in higher education institutions. It defines an intra-college portal as a web-based platform for students, teachers, and administrators within a college to collaborate and share information. The document explores how technologies like discussion forums, blogs, online repositories, and wikis can serve as building blocks for a high-quality learning environment by facilitating asynchronous collaboration. It argues that an intra-college portal allows for more efficient information flow within a college compared to traditional methods, and thus can help ensure overall quality.
Digital landscapes: inclusive potential versus exclusive practice. Sue Watling
Digital landscapes: inclusive potential versus exclusive practice. International Journal of Diversity in Organizations, Communities and Nations, 11 (5). pp. 109-116. ISSN 1447-9532
This document discusses computer-mediated communication (CMC). It defines CMC as any human communication that occurs through two or more electronic devices. The introduction provides background on CMC and notes that research focuses on the social effects of different communication technologies, including internet-based social networking. The body of the document further explains CMC and its uses in education. It identifies synchronous and asynchronous modes of CMC and lists several merits of CMC in education, such as allowing communication regardless of time and place, ensuring messages reach many people, and facilitating the archiving of information. The conclusion restates that CMC involves people interacting with each other via computers through the internet or networks.
This document discusses value added services on the internet, focusing on eLearning and eCommerce. It defines eLearning as any form of technology-enhanced learning, whether blended learning combining online and in-person elements or fully online distant learning. eLearning can be categorized based on pedagogical assumptions, content model, class size, learner geographical distribution, and internet accessibility. The document also defines eCommerce broadly as using internet technologies to conduct any business process, and classifies it based on participant types (business-to-business, business-to-consumer, etc.). Current trends in eLearning discussed include richer content, learning objects, improved content creation processes, simulations, and feedback mechanisms.
Defining Ontology Specification for Personal Learning Environment FormingMalinka Ivanova
(1) The document outlines the creation of an ontology to conceptually define personal learning environments based on student needs analysis and existing PLE approaches.
(2) A needs analysis was conducted through student surveys to inform the ontology's development. The analysis found students have good computer skills and are motivated to advance their skills and knowledge.
(3) An ontology was created using concepts like "Affinity to Technology," "Information Understanding," and "PLE Functions" to represent students' perspectives on topics like preferred learning styles and desired PLE features. The ontology aims to help students understand and organize PLEs.
E-Learning Project Write Up Case Study Ogun State Institute Of Technologydamilola isaac
Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
Virtual meetings allow for real-time interactions over the internet using audio, video, and application sharing. They are used by students and faculty for education purposes such as distance learning programs, collaboration on group projects, and bringing in remote experts. While virtual meetings provide the benefits of face-to-face interaction, challenges include accommodating different time zones and technical issues that could disrupt the meeting experience. As the technology continues to evolve and integrate further with course management systems, virtual meetings are expected to play an expanding role in teaching and learning.
The developments of our society-student in
universities of Kurdistan Region Government (KRG) help
student’s to achieve most of their duties by using of
technologies for example; using of mobile devices/SMS facility
make student life very easy and quick response. For that
reason the extremely numbers of use the mobile technologySMS
make load on mobile communication towers. As other
part of the world the rush hours is from 9:00AM to 2:00PM in
universities. One of the defaults of public network is heavy load
during the rush hours and creates delay of reach the SMS on
time, the others are costing students. Our proposed system
solves that two mentioned problems and make students to use
of mobile device less. Nowadays-younger students are very
comfortable with using of computer technology than ever
before! Especially, the using of personal computer (PC)-Laptop
and Wireless network Communications (WNC) by
Sulaimani’s University. The teachers and students are quickly
increasing to use. The entire PCs in the Quality Assurance
laboratory (QA-LAB) and the QA manager private PC
are connect directly to Server. Undoubtedly, The
Wireless Computer Communication System (WCCS) created
an effective role in to student society and made it very fast
growing in to educational sector (universities) as well as to the
industrial sectors. For instance, in educational sector
(universities) the WCCS modify the traditional (paper-andpencil
classroom feedback of lecturer evaluation by students)
toward to WLFS (Wireless Laboratory Feedback System).
Furthermore, most of the students were complaining about the
uneconomic and long delay of short message service-Classroom
Feedback System (SMS-CFS), because of the mobile
communication users in the University campus are
approximately 8000 from 9:00AM to 2:00PM. It is obvious,
that amount of users creates an overload on public mobile
network and affect SMS receive-time. WLFS is uncomplicated,
non-traffic network and economical solution for replacing
SMS-CFS and TF. Apart from that, our proposed system
becomes an excellent guide for monitoring of high quality of
teaching from teacher and level of students understanding in a
class. Technically, thirty-five computers (clients) in a QA-LAB
and QA Manager are connecting to (server) via private
WLAN.
Computer mediated communication (CMC) refers to any communication between individuals that occurs through computers connected by a network. There are two main types of CMC: synchronous, where all participants communicate simultaneously, and asynchronous, where there is no time constraint on responses like with email. CMC can enhance education by facilitating interaction between teachers and students and among students, fostering the negotiation of meaning, and allowing language learners to interact with native speakers anytime from anywhere. Some benefits of CMC include reaching a large number of receivers simultaneously, archiving conversations for future reference, overcoming communication barriers like shyness, and not being restricted by time or place for communication.
Recent Trends in E-Learning and Technologies IIJSRJournal
This work centers around the various advances accessible to help instructing and learning in e-Learning frameworks whose significance for schooling educators and framework designers is obvious. It is important to decide the most fitting e-learning advances to help the individual necessities in instructing, which make it conceivable to give the best learning freedoms to understudies, considering the current circumstance where instructive frameworks have quick requests got from the Covid 19 pandemic, which makes homeroom based instructive practices offer way to far off exercises. There are as of now drifts in the improvement of an assortment of accessible advances which might be outlined in Web environments and Virtual Reality among other arising advances; subsequently, the choice to utilize a specific innovation should be founded on strong exploration and obvious proof. This article audits a considerable lot of these e-Learning framework innovations and gives data, about their utilization, openings and patterns being developed.
1. The study examines how semantic wikis can be used by application service providers (ASPs) as a knowledge management system for managing software artifacts. Semantic wikis offer capabilities like advanced search and collaboration that traditional systems lack.
2. A literature review found that semantic wikis can effectively support knowledge sharing of software artifacts through features like concept-based search and rich content navigation. They also allow information to be shared across boundaries.
3. Evaluating requirements for documentation found semantic wikis can address issues traditional wikis cannot, like understanding architectures. Recommendations include ASPs researching and training on semantic wikis to better manage software artifacts.
Improving student learning using information technologiesjoaoppinto
This document discusses improving student learning through the use of information technologies. It begins by outlining reasons to use e-learning, including enhancing teaching quality, meeting student needs, increasing access and flexibility, and improving cost-effectiveness. It then discusses different models of e-learning on a continuum from no technology to fully online. Key decisions are identified, such as where a course should fall on this continuum and what content is best suited for online or face-to-face delivery. Considerations for students such as demographics, technology access, and learning styles are also outlined. The document concludes by discussing how new technologies can help develop the skills needed for a knowledge-based society and mobilize student-created content.
Ubiquitous learning website scaffolding learners by mobile devices with info ...Seid Yesuf Ali
This document describes a system that aims to create a ubiquitous learning environment by integrating mobile devices and a web-based learning system. It discusses three key modules: 1) A learning status awareness module that analyzes student performance and sends messages about unfamiliar concepts via mobile devices. 2) A schedule reminder module that manages course schedules and reminds students of upcoming tasks. 3) A mentor arrangement module that recommends peer mentors for consultation via mobile communication. An experiment with 54 college students found that the system enhanced academic performance, task completion rates, and achievement of learning goals.
This proposal outlines an e-learning courseware on the craft of batik for art students. It will contain videos, interactive exercises, and games to teach students the history, types, and process of making batik. The goal is to provide accessible instruction for students who only have one hour per week of class time to learn batik. The courseware will guide students step-by-step through the basics of batik and allow them to practice skills through interactive exercises that provide feedback. It is designed to make learning batik less mystifying and help students gain confidence in working with the unfamiliar art form.
The world is witnessing the electronic revolution in many fields of life such as health, education, government and commerce. E-learning is considered one of the hot topics in the e-revolution as it brings with it rapid change and greater opportunities to increase learning ability in colleges and schools. The fields of Learning Management Systems (LMS) and Learning Content Management Systems (LCMS) are full of open source and commercial products, however LCMS systems in general inherit the drawbacks of information system such as weakness in user expected information retrieval and semantic modelling and searching of contents & courses. In this paper, we propose a new prototype of LCMS that uses the Semantic Web technologies and Ontology Reasoner with logical rules, as an inference engine to satisfy the constraints and criteria specified by a user, and retrieves relevant content from the domain ontology in an organized fashion. This enables construction of a user-specific course, by semantic querying for topics of interest. We present the development of an Ontology-oriented Inference-based Learning Content Management System OILCMS, its architecture, conception and strengths.
This document discusses aggregate production planning, which involves determining optimal levels of key decision variables like production rate, inventory, and backordering over time to adjust for demand fluctuations within constraints. The planning horizon of one year for a case study company was divided into three periods. A mathematical goal programming model was formulated and solved using a computerized technique to obtain decision variable values for all planning periods. This would help the company optimally meet non-constant demand across periods and minimize total relevant costs.
LinkedIn Economic Graph: Insights on talent, opportunity, and higher educationForest Baker, PhD
Insights from LinkedIn's Economic Graph that are relevant to universities and real estate developers considering innovation districts. Presented at the Urban Land Institute meeting in San Francisco (Oct 2015).
The document discusses the history and current state of food processing. It notes that while some processing methods like pasteurization provide benefits, today there are over 14,000 man-made chemicals added to foods. Highly processed foods are stripped of nutrients and may contain harmful artificial ingredients. Whole, minimally processed foods are preferable when possible.
The document lists various organizations involved in education in categories such as school education, vocational education, higher education, and private sector initiatives. It also lists award titles and the organizations that received awards for different education projects and initiatives related to areas like innovation, use of technology, partnerships, green practices, and more.
The document outlines 10 essential steps needed to improve higher education in India, which faces serious challenges from increasing student numbers and declining quality. These include: 1) conducting manpower planning to ensure relevant education and employment opportunities, 2) improving quality to rank Indian institutions globally in the top 100, 3) overhauling the examination system, 4) reforming administrative practices, 5) regulating the number of educational institutions, 6) promoting teaching as a respected profession, 7) increasing support for rural students, 8) fostering creativity and innovation, 9) enhancing collaboration, and 10) making India a provider of trained global manpower. It calls for an action-oriented roadmap to address these issues within the next 12 months.
This document provides an overview of Strateco Resources Inc., a uranium exploration and development company. It discusses the Matoush uranium project, why investing in Strateco is attractive, the company's management team and organizational structure. Key points include that Matoush has one of the highest uranium grades outside of Athabasca and exploration aims to reach over 60 million pounds of uranium. The company also has a qualified management team and aims to aggressively promote the project through an investor relations program in 2011.
Global research report examines research and collaboration in India. It finds that while India has achieved notable scientific successes like self-sufficiency in food production and space programs, it lags other BRIC countries in research investment and output. However, increased government funding for education and research is expanding India's research capacity, with the number of graduate degree holders rising. The report analyzes bibliometric data on India's research publications and collaborations to understand its areas of strength and international engagement.
LinkedIn: Helping students and schools be successdul - Forest Baker - NYU Tor...Forest Baker, PhD
The document discusses how LinkedIn can help students and schools be successful. It outlines two use cases for students: choosing a school based on career outcomes and leveraging their alumni network to find internships or jobs. It also outlines two use cases for schools: recruiting students using relevant social proof from alumni, and engaging current students and alumni through their LinkedIn profile to amplify their brand and obtain richer alumni data. The document promotes LinkedIn's mission to connect professionals worldwide and make them more productive and successful.
This short document promotes creating presentations using Haiku Deck on SlideShare. It encourages the reader to get started making their own Haiku Deck presentation by providing a button to click to begin the process. The document is advertising the creation of presentations on Haiku Deck and SlideShare.
The document lists various organizations involved in education in categories such as school education, vocational education, higher education, and private sector initiatives. It also lists award titles and the organizations that received awards for different education projects and initiatives related to areas like innovation, use of technology, partnerships, green practices, and more.
Pankaj Chandna responds to a complaint of plagiarism and copyright violation regarding his 1991 MTech dissertation. He argues that the complaint is false, frivolous, and motivated by personal vendetta. He provides evidence that his dissertation title was approved, his work was original research under his supervisor, and the results differed significantly from the other work cited in the complaint. Pankaj Chandna had a strong academic record and has since had a successful career in research and teaching, making the complaint unlikely and without merit.
This document is a dissertation submitted in partial fulfillment of a Master of Technology degree in Mechanical Engineering. It discusses using a goal programming approach to solve production planning problems in engineering industries. Goal programming is a mathematical optimization technique that is well-suited for solving multi-objective production planning problems. The dissertation formulates a production planning problem as a goal programming model and solves it using a computer-based simplex method. It analyzes the output to demonstrate how goal programming can effectively handle the complex trade-offs involved in production planning.
The document discusses the need to reform and improve vocational education in India. It notes that currently, vocational education makes up a small percentage of the education system and is not aligned well with industry needs. The document outlines several problems with the current system, including a lack of private sector involvement, rigid regulations, and few opportunities for career progression or skill upgrading. It also discusses government initiatives to establish a National Vocational Qualification Framework and compares vocational education frameworks in other countries like the UK, Australia, and China. The goal is to make recommendations to help introduce higher-quality vocational education programs in India.
LinkedIn Data Analysis: M7 Schools vs. Top 48 MBA SchoolsForest Baker, PhD
This document analyzes data from LinkedIn on students graduating from M7 business schools (Harvard, Wharton, etc.) compared to other top 48 programs from 2012-2015. It finds that M7 schools enroll fewer older students, more students from government/non-profits, and fewer from sales/engineering. M7 students also tended to come from smaller companies and have similar levels of seniority prior to their MBA.
The US higher education market consists of over 28 million postsecondary students enrolled at over 7,000 institutions. Public schools make up 71% of students, while private non-profit and for-profit schools account for 17% and 12% respectively. For-profit schools have experienced 10% annual enrollment growth, though they comprise a disproportionately small share (12%) of students and institutions (47%). Graduate students comprise a small portion (13%) of the overall market. For-profit institutions enroll a greater share of older (24+) and part-time students.
Professional Churn & B2B Email Marketing - LinkedIn & Salesforce at Dreamforc...Forest Baker, PhD
Mathew Sweezey (Pardot) and Forest Baker (LinkedIn) present an analysis of LinkedIn member's annual churn (i.e., leaving a company or role) and what it means for B2B email marketers.
A Survey on E-Learning System with Data MiningIIRindia
E-learning process has been widely used in university campus and educational institutions are playing vital role to enhance the skill set of students. Modern E-learning done by many electronic devices, such as smartphones, Tabs, and so on, on existing E-learning tools is insufficient to achieve the purpose of online training of education. This paper presents a survey of online e-Learning authoring tools for creating and integrating reusable e-learning tool for generation and enhancing existing learning resources with them. The work concentrates on evaluation of the existing e-learning tools a, and authoring tools that have shown good performance in the past for online learners. This survey work takes more than 20 online tools that deal with the educational sector mechanism, for the purpose of observations, and the outcome were analyzed. The findings of this paper are the main reason for developing a new tool, and it shows that educators can enhance existing learning resources by adding assessment resources, if suitable authoring tools are provided. Finally, the different factors that assure the reusability of the created new e-learning tool has been analysed in this paper.E-learning environment is a guide for both students and tutorial management system. The useful on the e-learning system for apart from students and distance learning students. The purpose of using e-learning environment for online education system, developed in data mining for more number of clustering servers and resource chain has been good.
A REGISTRY BASED DISCOVERY MECHANISM FOR E-LEARNING WEB SERVICEScscpconf
E-learning is currently taking the shape of a Web Service in various applications i.e. learners
can search for suitable content, book it, pay for it and consume it. This paper shows how the
search aspects for e-learning content can technically be combined with the recent
standardization efforts that aim at content exchangeability and efficient reuse. A repository for
learning object publication and search is proposed that essentially adapts the UDDI framework
used in commercial Web Services to the e-learning context. To adopt Web Services technology
towards the reusability and aggregation of e-learning services, the conceptual Web Services
architecture and its building blocks need to be augmented. The objective of this research is to
design broker based registry architecture for e- Web services which facilitates effective elearning
content/service discovery for the consumption or composition. The implementation
followed by experimentation showed that, the proposed e-learning discovery architecture
facilitates effective discovery with moderate performance in terms of overall response.
This document discusses e-learning technologies and systems. It describes communication technologies used in e-learning like asynchronous tools like blogs and discussion boards and synchronous tools like chat sessions. It also discusses learning management systems, collaborative software, pedagogical approaches to e-learning, and interaction models in e-learning systems. Architectural examples of service-oriented e-learning systems are provided. A virtual learning environment demo is also referenced.
This document nominates a proprietary Collaborative Learning Space (CLS) social media integrated online learning platform for a Social Media in Education award. The CLS incorporates social media features like user profiles, messaging, groups and multimedia content. It aims to deliver an enriched student learning experience through participatory learning. Challenges in implementing the platform like stable internet access and plagiarism were overcome with IT support, offline checks and anti-plagiarism software. The platform facilitates online learning communities, is easily scalable and serves as a model for social media integrated education.
E-learning refers to technology-based learning including web-based learning, computer-based learning, and virtual classrooms. It can take many forms such as technical training, teaching professional skills, training for new job roles, or updating existing knowledge. E-learning models include self-study, instructor-led, and simulation-based components. While there was initial resistance to e-learning, a growing number of institutions now see it as critical to their long-term strategy. Common barriers to implementing e-learning include resistance to change, needing new instructor skills, budget constraints, and course availability issues. E-learning requires support from management teams through realistic expectations, leadership through participation, and encouragement to motivate students. Basic e-
Developing online learning resources: Big data, social networks, and cloud co...eraser Juan José Calderón
1) The document discusses developing online learning resources (OLR) to support pervasive knowledge through integrating technologies like big data, social networks, cloud computing, and the semantic web.
2) It proposes a framework to enhance OLR that incorporates big data to create value from educational data, cloud computing for flexible implementation, and social networks/Web 2.0 as knowledge sources.
3) Integrating these technologies can help redefine OLR to support pervasive knowledge through multiple knowledge acquisition channels and flexible technological adoption.
The document discusses the development of a virtual classroom system to enhance learning at Gingoog City Colleges. Traditional classrooms have limitations like time and location constraints, inconsistent pedagogy, and human errors. The virtual classroom allows asynchronous learning through multimedia course materials. It aims to improve teacher-student interaction and communication through features like assignments, discussions, and real-time help. Researchers conducted interviews and a literature review to understand user needs and similar systems. They developed the system using PHP and MySQL to provide a web-based interactive e-learning platform without physical constraints.
The document discusses m-learning (mobile learning) in education. It proposes a mobile application that allows students to learn subjects through their mobile devices by downloading educational materials uploaded by faculty. Students can take online tests and view results. They can also engage in individual or group chats with other students and faculty. All user data and materials are stored in the cloud to allow remote access. The system aims to enable collaborative and peer-reviewed learning outside the classroom through mobile devices. It was found to improve students' theoretical understanding compared to traditional methods. Security of transmitted data is ensured through encryption methods.
The document discusses internet-based distance education. It begins by explaining what the internet is and its architecture consisting of four tiers from backbone networks to organizational networks. It then discusses the foundations of internet-based distance education being student-centered learning. It contrasts instructor-centered vs learner-centered models and defines distance learning vs distributed learning. It outlines technologies used like course management systems and web 2.0. It discusses pedagogies and adoption cycles of e-learning. It concludes by outlining five standards for e-learning.
The e-learning contained many educational resources are generally used in learning systems like Moodle, It’s free open source software packages designed and flexible platform to create Learning Objects (LOs) and users’ accounts. The author demonstrates how to use semantic web technologies to improve online learning environments and bridge the gap between learners and LOs. The ontological construction presented here helps formalize LOs context as a complex interplay of different learning-related elements and shows how we can use semantic annotation to interrelate diverse between learner and LOs. On top of this construction, the author implemented several feedback channels for educators to improve the delivery of future Web-based learning. The particular aim of this paper was to provide a solution based in the Moodle Platform. The main idea behind the approach presented here is that ontology which can not only be useful as a learning instrument but it can also be employed to assess students’ skills. For it, each student is prompted to express his/her beliefs by building own discipline-related ontology through an application displayed in the interface of Moodle. This paper presents the ontology for an e-Learning System, which arranges metadata, and defines the relationships of metadata, which are about learning objects; belong to academic courses and user profiles. This ontology has been incorporated as a critical part of the proposed architecture. By this ontology, effective retrieval of learning content, customizing Learning Management System (LMS) is expected. Metadata used in this paper are based on current metadata standards. This ontology specified in human and machine-readable formats. In implementing it, several APIs were defined to manage the ontology. They were introduced into a typical LMS such as Moodle. Proposed ontology maps user preferences with learning content to satisfy learner requirements. These learning objects are presented to the learner based on ontological relationships. Hence it increases the usability and customizes the LMS. In conclusion, ontologies have a range of potential benefits and applications in further and higher education, including the sharing of information across e-learning systems, providing frameworks for learning object reuse, and enabling information between learner and system parts.
This study explored the use of a mobile learning (m-learning) framework and applications to extend e-learning to wireless devices. Researchers implemented a prototype m-learning environment in 3 university courses over 2 semesters with 63 students total. Students accessed course materials and discussions on both computers and mobile devices. Surveys found students valued the convenience but disliked slow connections and small screens. While technology posed barriers, m-learning showed potential if these issues were addressed.
The document discusses using ontologies and semantic web technologies to improve matching between learning objects and user preferences in e-learning systems like Moodle. It proposes building an ontology to semantically annotate learning objects and user profiles, then using that ontology to more effectively retrieve and customize learning content for each user. The author implemented this approach in Moodle to automatically manage course registration based on various student factors represented in the ontology. The goal is to make the learning process more personalized and improve tracking of student progress.
In this modern, age of society where everyone requires individual attention to his/her self in order to gain far more than publicly gather information. Internet becomes the part of life in these circumstances when technology is much more active than any other source of communication. People need to have all information regarding their field of interest at one place stop and this could only be possible because of internet. According to a research, students engage with a lot more new information's from various sources. Particularly, students are more independent in electronic based courses than traditional way of learning courses. Although the virtual source of teaching courses are not so effective because of student unable to pay attention being as in practical classrooms but students are still progressive.
This paper is depending on the effectiveness of e-learning system in the field of education. E-learning can be perceived as a computer-learning program in which students can be taught over computer. However, today the concept of e-learning has been totally changed, it is the collection of technological sources to provide the information you required within a very short period of time. What is good e-learning process? The components and the future perspective of the e-learning program will covered in this paper.
Online Teaching Learning (OTL) systems are the future of the education system due to the rapid development in the field of Information Technology. Many existing OTL systems provide distance education services in the present context as well. In this paper, several types of existing OTL systems are explored in order to identify their key features, needs, working, defects and sectors for future development. For this, different aspects, types, processes, impacts, and teaching–learning strategies of various OTL systems were studied. In addition, the paper concludes with some future insights and personal interest in the further development of OTLs on the basis of previous research performed.
sweedu.com-Innovation in Education The Role of Cloud-Based School Management ...digitalrajnikant
Unlock cloud based school management software s potential for effective instruction Increased communication and cooperation, scalability and cost effectiveness, and global accessibility
This document describes a proposed Android app for a college management system. The app would allow faculty to share important information and notifications with students. It includes OTP login for teachers, administrators, and principals along with student login. Faculty could upload documents, notes, attendance updates, and more through the app. Students could view information and notifications for their semester. The app aims to increase efficiency of record management, decrease time to access records, and make the system more secure compared to traditional bulletin board-based methods. Future work includes implementing K-means clustering and authentication algorithms in the app.
Elucidating the impact of cloud computing in education sector Benefits and Ch...Dr. Trilok Kumar Jain
Cloud computing provides numerous benefits to the education sector by allowing on-demand access to applications and storage of data over the internet from any device. It enables students, teachers, and staff to access software, files, and computing resources through web-based tools rather than relying on local servers or software loaded onto individual computers. While cloud computing increases access to educational resources, there are also challenges to address regarding data security, management of instructional software, adequate IT support for schools, and equipping students with devices to access digital materials in the cloud.
The document discusses a "Digital Skills for Employability" module created by the Technology Enhanced Learning & Learning Support (TELLS) Team at the University of Wales, Newport. The module aims to provide students with digital skills and competencies needed to succeed in today's digital society and job market. It covers topics like using common software tools, online research and collaboration, data management, health and safety when using computers, and digital publishing. The goals are for students to become confident and independent "digital workers" able to apply their skills to new technologies and work effectively in digital environments.
AN OVERVIEW OF CLOUD COMPUTING FOR E-LEARNING WITH ITS KEY BENEFITSijistjournal
Education is a necessary human virtue and essential for society because it reflects the personality of the human being in our society. The effective way of teaching gives the quality of education and advance learning such as e-learning to the learners and also a high quality of teaching to the tutors. Information Technology (IT) plays a significant role in field of education. Now days, E-learning and M-learning have become very popular trends of the education technology riot. E-Learning is the new tool related to the virtualized distance learning by means of electronic communication mechanisms, specifically the Internet to enhance the traditional learning system. An E-learning system generally needs a lot of software and hardware resources. Today, many educational institutions cannot afford such investments and environments therefore cloud computing is the finest solution. The Cloud Computing environment rises swiftly as a natural platform to provide support to e-Learning systems. Hence, this paper presents the impact on using cloud computing for e-learning which contains an innovative environment resulting from both virtual and personal learning environments. This paper introduces concepts of e-learning and cloud computing infrastructure with their key benefits.
Application Of Cloud Computing In Teaching And Learning In A Post Graduate Pr...Carrie Cox
This document discusses applying cloud computing to teaching and learning in a postgraduate program at Open University Malaysia. It aims to observe communication patterns between 8 postgraduate students in a Master's program during a simulated learning environment embedded in the cloud. The study will analyze the number and quality of communications between students and the lecturer through various online tools like MyVLE, Edmodo, Skype and email. The results will help instructors improve their delivery platforms and teaching methods when using technology.
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Your Skill Boost Masterclass: Strategies for Effective Upskilling
Distanceleraning
1. Author: Greta Keremidchieva and Plamen Yankov
Title: Challenges and Advantages of Distance Learning Systems
Year of issuance: 2001
Issue: Information & Security. Volume 6, 2001, pages 115-121
Hard copy: ISSN 1311-1493
CHALLENGES AND ADVANTAGES OF DISTANCE LEARNING
SYSTEMS
Greta KEREMIDCHIEVA and Plamen YANKOV
Distance learning has been around for ages. From the moment you decide you would like to continue
your education, the Internet can provide access to detailed information about the many institutions and
distance-learning courses currently available to you worldwide – information about the teachers,
deadlines, grants and fees. A course web site might include a syllabus, a summary of lessons, notes,
links to helpful sites and related research, projects done by students, model assignments and a long list
of etceteras considered impractical under the more traditional system. The interactivity of the Web
allows for spontaneous feedback and rapid change, without the hassle of endless photocopying.
During the course of studies, many different applications of the Internet may be used. For example,
distance-learning courses now customarily take advantage of the speed of basic e-mail to forward
reading lists, assignments and course support materials. Communication with the course instructor is
more efficient this way and questions can be handled more swiftly. According to evaluations from the
fall of 1996 at the University of Illinois, the students reported increased their communication with
professors 64 percent and the quality of interaction with instructors 57 percent. At the same time the
faculty reported increased communication with students 92 percent and the quality of interaction with
students 88 percent.
Contact between classmates becomes feasible, making group tasks and project work real options for
the isolated distance learner. It should also be much easier to stay in contact and keep abreast of
developments after the course ends. Post-course support and follow-up can take place via discussion
boards or mailing lists at your convenience. The survey mentioned above proved that communication
between students increased 43 percent, whereas students commented "I learned much more than I ever
had due to the high interaction between student-student and student-teacher."
As Eastmond defines the philosophy of distant learning, it "breaks down barriers for adult learners and
shifts emphasis from how or where learning takes place to learner outcomes". A further comparison
between traditional and distributed learning will mark differences in various aspects. While in the
traditional process teachers lecture and students listen, in the process of distributed learning teachers
guide and students are active. Individual work has been replaced by teamwork. Fact-centered learning
of specialized subjects has changed into problem-centered integrated studying. Furthermore, in the old
classroom teachers were the primary resource of materials and knowledge, while the new method
2. makes multiple resources available to the student. Regarding the teaching materials, what used to be
predominantly print media became a mixture of media.
All teachers, from the most traditional to the most innovative, can find uses for the distance learning
method in their teaching. There is plenty of opportunity for short, quick practice activities as well as
full-blown tasks and extensive projects. Though the distance learning method of teaching will not
substitute for a good teacher completely, it will immensely enrich the classroom resources and can be
used whatever the teacher's approach to language teaching.
Two factors are essential to computer-mediated learning success, both for faculty and students. First,
this is prior computer and networking background, and second, the existence of a support person or
team. Despite the ease of point-and-click technology, teachers should plan to spend sufficient time
using the technology for themselves – both as a resource for materials and a teacher development tool
– before trying to use it with students. Most of the students are experienced users of the Internet. On
the other hand, certain students face computers with intense anxiety, sometimes to the point of
technophobia. This does not make using the technology unworkable, but requires very skillful
handling.
Connected to the problems in realization of projects for distance education it is important for their
software designers to apply some of the proven in action current approaches for constructing network
software management system of distributed system and application software, designed to support the
process of distance education and existing strategies for controlling dynamical data exchange in the
world wide computer networks.
Agent/ Manager Paradigm – Most of modern network software management solutions are based on
the agent/manager paradigm, in which management communication occurs between a manager and an
agent system, as illustrated in Figure 1.
3. Practically in many cases specific management system may function as a manager for some
applications and as an agent for other applications. The agent/manager paradigm is similar to the
client/server paradigm except for some minor differences.
Usually, the manager is analogous to the client and the agent to the server. But in some cases, event
reporting can be prearranged at the configuration level so that the agent reports events without explicit
request from the manager. This represents a departure from the classical client-server model, because
the roles played by the agent and the manager and the agent are switched. The agent initiates a
reporting action, so it acts as a client. The manager reacts to the agent’s action, so it behaves like a
server. Swapping the roles is not part of a client-server model.
A manager is a software program that can query agents, receive responses from agents, and send
directives to them. An agent is a software program (often residing on the managed entity) that
responds to manager requests and performs management functions on the managed entities
(communication and application software resources capable of being monitored and controlled). A
management information base (MIB) is a conceptual representation of information related to a
managed entity and how users can access it.
The agent acts as an interpreter of information resources contained in the MIB, providing filtering of
the information and informing the manager about autonomous events that occurred. Communication
between agent and manager is performed as a set of requests, responds, and autonomous messages as
defined by specific standards. According to OSI, MIB is a collection of managed object classes
defined in the special purpose notations described in the guidelines for the definition of managed
4. objects (GDMO), ITU-T Recommendation X.722. TMN standards are much more complex and more
difficult to implement than SNMP. However, they are much more powerful and efficient for large-
scale networks. There is an objective need of a proliferation of proprietary interfaces at network
elements. It and some other reasons have led to the adoption of Common Object Request Broker
Architecture (CORBA) in network software management, because standard distributed object
technologies including CORBA offer low-cost development platforms and tools. Moreover CORBA
is vendor independent and is thus the logical choice for systems that must operate in a heterogeneous
environment. With CORBA agents in all network elements (NEs), we can develop a purely CORBA-
based network management system. However, the CORBA-based architecture reuses existing MIB
specifications using gateways between CORBA-based network management applications and
CMIP/SNMP-based network elements. The term agent is highly overused. On the one hand, we have
systems like SNMP and CMIP agent that are nothing more than servers providing data to their clients
– management applications. On the other side of the spectrum, there are expert systems with huge
knowledge bases, which are also considered agents due to their intelligent behavior. Talking about an
intelligent agent we have in mind a computational entity that acts on behalf of others, is autonomous,
is both proactive and reactive, and exhibits a certain degree of ability to learn, cooperate, and move. A
“client” delegates to an agent certain tasks that are to be achieved without, or with a minimum of, his
further involvement. After receiving the task, the agent acts autonomously following certain
algorithms. Using their skills, agents proactively try to attain the goal defined by the assigned task.
They can acquire their skills by being told (education) or through expertise (observation). Agents
react to changes in the available data by modifying their plans. They acquire and modify their
knowledge in response to experience and exchange of information. They also communicate to share
their knowledge and collaborate in attaining their goals. Agents may have to be mobile to achieve
their goals. A mobile agent is an agent that can be moved between execution environments. The use
of mobile agents addresses efficiency, reduction of network traffic, asynchronous autonomous
operation, local interaction with real-time systems, support for heterogeneous environments, on-line
extensibility of services and convenient development paradigms. It is a common opinion that creating
distributed systems based on mobile agents is relatively easy.
The conclusion is, that we have to be ready to see in the near future a fast growing number of
applications of the above described and similar technologies for solving the current problems of
distance education learning software.
Distance learning as a form of training has been recognized and is gaining speed in the military
sphere. The Training and Education Enhancement Program (TEEP) outlines that distance learning of
English, through the present and future electronic networks, could be an option, as mentioned earlier,
for Partners to access basic or specific English Training modules. This area will be further explored as
a part of TEEP Distributed Learning and Simulation.
The authors of this article have participated in the designing of software for a project for the system
named Partnership for Peace Learning Management System (PfPLMS). This is a software
development project that aims to provide a free or low cost solutions to Partnership for Peace Nations
organizations, to evaluate the benefits of using Advanced Distributed Learning (ADL) technology to
assist them in the quality, throughput, and effectiveness of their training programs. It attempts to focus
in on the requirements and particulars of organizations working under the auspices of the PfP
Consortium of Defense Academies and Security Studies Institutes, as the particular challenges seen in
5. training military officers and civilian leadership is of special importance politically to the stability of
PfP Nations.
The system itself can be described as a software repository that can hold, manage and facilitate the
interaction of student-instructor relationships around a particular course. It combines catalogue
features, coarse design features, including re-use of existing material, and automated procedures for
students to interact with course material, and course instructors located elsewhere.
The project differs fundamentally from other development projects, in that a definitive statement of
work, or compilation of users requirements did not exist prior to the initial stated requirements for this
system. The background may be divided into two sections: emerging technical requirements to satisfy
the MOU concerning Advanced Distributed Learning, and a prototype project begun to offer a single
course. As part of the process of 'deconstructing', or interpreting the MOU, the primary agencies
responsible for oversight of the MOU perceived the MOU to call for the design, creation, population,
and long term maintenance of a centralized repository of Distance Learning Courses, to be:
1. Used by Partner organizations in their attempts to further their interoperability and integration
into NATO/Western European engagement.
2. As much as possible to adhere to emerging US DoD standards for Distance Learning
(SCORM), to further future interoperability amongst allies.
3. To lay the groundwork for an eventual "virtual defense academy", where courses affecting
military and civilian leaders could be maintained virtually, encompassing courses, instructors,
and students from various locations, positions, etc.
As part of this effort, the Joint Planning Committee comprised to oversee the implementation of this
MOU primarily concerned themselves with identifying the applicable standards, courses that could be
made available, and teams to assist course providers in the conversion of these courses into an online
system.
From a technological point of view this project (Version 1) can be described as a distributed in
INTERNET combination of system and application software. As a database management software is
used Postgress, contacted from scripts using SQL style statements, which in our opinion is appropriate
for relatively small software systems. Almost all of the scripts for communication with databases and
Internet browsers are written using Perl language and CGI (Common Gateway Interface) standard. In
order to speed up the work of the application software, in our opinion, it would be better if Perl’s DBI
modules were used. The result would be, first, higher speed transactions between the databases and
user’s site in Internet, and second, it would provide more standard access to the databases. The last
remark is important, since this is intended to be an open source project and in the future different
designers from different software teams and different countries should be able to add in a more
uniform way their contribution in the development of this project.
Efforts have been made to modify the proposed schema for this current cycle to be more in line with
mandatory object descriptors as advocated by SCORM. Similar changes to improve the ability to
exchange information could also be accommodated. It should not, however, be confused that the