The document discusses various topics in educational technology including learning analytics, team-based learning assessment, learning management systems, open educational resources, WordPress, MOOCs, service design, gamification, open textbooks, learning commons, iPad applications, and online media editing tools. The student explains how their educational technology course helped them better understand the importance of technology in teaching and developed skills like collaboration, assessment, research, and understanding. They feel more confident using technology instead of old ways and are aware of the evolution of technology.
A TOUR OF THE STUDENT’S E-LEARNING PUDDLEacijjournal
E-learning has revolutionized our realm in more than just a listable number of ways. But it took a
paradigm shift when it entered the threshold of the varsity system. With the prevailing spoon-feeding era,
are the students really industry ready? We answer that by confirming afact: web-based learning has
become the oxygen of freshers in the IT Industry instead of the traditionallearning done through
graduation. Furthermore, are university enforced e-learning assessment systems a true representation of a
student's proficiency? This paper is a peep into what web-based e-learning systems are to a student of
today's world, by giving an overview of university-level e-learning in India deploying an example from
SRM University's organizational framework. It assesses a key e-learning trend, the implementation of
which bridges the gap between universities and the industry. It is proposed to provide constructive
feedback to the e-learning community and shine some light on areas of scope for future developments.
Enriching E-Learning with web Services for the Creation of Virtual Learning P...IJERDJOURNAL
ABSTRACT:- The study aims at creation of virtual learning environment(VLE) using the context of web services .Now-a-days eLearning is gaining a wide spread acceptance since its inception. Much of the effort is placed on developing rich educational content & create global platform in which Information and Communication Technologies (ICTs) are used to transform education. Therefore education system need to be redesigned in a better way for which amalgamation of web services with eLearning is considered to solve the complex problems. The author tries to describe the web services architecture with the incorporation of eLearning that has defined a new way of learning. With the emergence of computer technology and urbane softwares, there is every possibility of enriching learning experience of students. Gamification, StoryBoard, Bring Your Own Device (BYOD), Localization are considered as supporting services for boosting up knowledge management process. Group Discussions, Twitter chats, Skype calls are performed in social learning. Web 2.0 services such as as blogs promote content creation, wikis make user enable of creating editable contents.
A TOUR OF THE STUDENT’S E-LEARNING PUDDLEacijjournal
E-learning has revolutionized our realm in more than just a listable number of ways. But it took a
paradigm shift when it entered the threshold of the varsity system. With the prevailing spoon-feeding era,
are the students really industry ready? We answer that by confirming afact: web-based learning has
become the oxygen of freshers in the IT Industry instead of the traditionallearning done through
graduation. Furthermore, are university enforced e-learning assessment systems a true representation of a
student's proficiency? This paper is a peep into what web-based e-learning systems are to a student of
today's world, by giving an overview of university-level e-learning in India deploying an example from
SRM University's organizational framework. It assesses a key e-learning trend, the implementation of
which bridges the gap between universities and the industry. It is proposed to provide constructive
feedback to the e-learning community and shine some light on areas of scope for future developments.
Enriching E-Learning with web Services for the Creation of Virtual Learning P...IJERDJOURNAL
ABSTRACT:- The study aims at creation of virtual learning environment(VLE) using the context of web services .Now-a-days eLearning is gaining a wide spread acceptance since its inception. Much of the effort is placed on developing rich educational content & create global platform in which Information and Communication Technologies (ICTs) are used to transform education. Therefore education system need to be redesigned in a better way for which amalgamation of web services with eLearning is considered to solve the complex problems. The author tries to describe the web services architecture with the incorporation of eLearning that has defined a new way of learning. With the emergence of computer technology and urbane softwares, there is every possibility of enriching learning experience of students. Gamification, StoryBoard, Bring Your Own Device (BYOD), Localization are considered as supporting services for boosting up knowledge management process. Group Discussions, Twitter chats, Skype calls are performed in social learning. Web 2.0 services such as as blogs promote content creation, wikis make user enable of creating editable contents.
Ishfaq Majid. “ICT in Assessment: A Backbone for Teaching and Learning Process” United International Journal for Research & Technology (UIJRT) 1.3 (2019): 38-40.
Evaluation of the Virtual Mobility Learning HubSilviu Vert
Paper presented at the 22nd International Conference on Human-Computer Interaction (HCII 2020).
Evaluation of the Virtual Mobility Learning Hub
Diana Andone, Silviu Vert, Vlad Mihaescu, Daniela Stoica, Andrei Ternauciuc
Politehnica University of Timisoara, Romania
A Survey on E-Learning System with Data MiningIIRindia
E-learning process has been widely used in university campus and educational institutions are playing vital role to enhance the skill set of students. Modern E-learning done by many electronic devices, such as smartphones, Tabs, and so on, on existing E-learning tools is insufficient to achieve the purpose of online training of education. This paper presents a survey of online e-Learning authoring tools for creating and integrating reusable e-learning tool for generation and enhancing existing learning resources with them. The work concentrates on evaluation of the existing e-learning tools a, and authoring tools that have shown good performance in the past for online learners. This survey work takes more than 20 online tools that deal with the educational sector mechanism, for the purpose of observations, and the outcome were analyzed. The findings of this paper are the main reason for developing a new tool, and it shows that educators can enhance existing learning resources by adding assessment resources, if suitable authoring tools are provided. Finally, the different factors that assure the reusability of the created new e-learning tool has been analysed in this paper.E-learning environment is a guide for both students and tutorial management system. The useful on the e-learning system for apart from students and distance learning students. The purpose of using e-learning environment for online education system, developed in data mining for more number of clustering servers and resource chain has been good.
LearnIT: Technology Trends in Education (5/14/13)Kristen T
See Wiki with resources:
http://techtrendsineducation.wikispaces.com/home
Slides used during talk given at Fordham University:
In a world where technology is changing faster than ever it's important not to just keep up with what's currently available, but to be thinking ahead. The New Media Consortium just released their 2013 Horizon Project Short List report that includes 12 coming technology trends in higher education. During the LearnIT, we discussed 6 of the top trends (additional slides to follow).
Ishfaq Majid. “ICT in Assessment: A Backbone for Teaching and Learning Process” United International Journal for Research & Technology (UIJRT) 1.3 (2019): 38-40.
Evaluation of the Virtual Mobility Learning HubSilviu Vert
Paper presented at the 22nd International Conference on Human-Computer Interaction (HCII 2020).
Evaluation of the Virtual Mobility Learning Hub
Diana Andone, Silviu Vert, Vlad Mihaescu, Daniela Stoica, Andrei Ternauciuc
Politehnica University of Timisoara, Romania
A Survey on E-Learning System with Data MiningIIRindia
E-learning process has been widely used in university campus and educational institutions are playing vital role to enhance the skill set of students. Modern E-learning done by many electronic devices, such as smartphones, Tabs, and so on, on existing E-learning tools is insufficient to achieve the purpose of online training of education. This paper presents a survey of online e-Learning authoring tools for creating and integrating reusable e-learning tool for generation and enhancing existing learning resources with them. The work concentrates on evaluation of the existing e-learning tools a, and authoring tools that have shown good performance in the past for online learners. This survey work takes more than 20 online tools that deal with the educational sector mechanism, for the purpose of observations, and the outcome were analyzed. The findings of this paper are the main reason for developing a new tool, and it shows that educators can enhance existing learning resources by adding assessment resources, if suitable authoring tools are provided. Finally, the different factors that assure the reusability of the created new e-learning tool has been analysed in this paper.E-learning environment is a guide for both students and tutorial management system. The useful on the e-learning system for apart from students and distance learning students. The purpose of using e-learning environment for online education system, developed in data mining for more number of clustering servers and resource chain has been good.
LearnIT: Technology Trends in Education (5/14/13)Kristen T
See Wiki with resources:
http://techtrendsineducation.wikispaces.com/home
Slides used during talk given at Fordham University:
In a world where technology is changing faster than ever it's important not to just keep up with what's currently available, but to be thinking ahead. The New Media Consortium just released their 2013 Horizon Project Short List report that includes 12 coming technology trends in higher education. During the LearnIT, we discussed 6 of the top trends (additional slides to follow).
Developing online learning resources: Big data, social networks, and cloud co...eraser Juan José Calderón
"Developing online learning resources: Big data, social netorks, and cloud computing to support pervasive knowledge" de Muhammad Anshari & Yabit Alas1 & Lim Sei Guan
Published online: 21 May 2015 # Springer Science+Business Media New York 2015
Abstract
Utilizing online learning resources (OLR) from multi channels in learning activities promise extended benefits from traditional based learning-centred to a collaborative based learning-centred that emphasises pervasive learning anywhere and anytime. While compiling big data, cloud computing, and semantic web into OLR offer a broader spectrum of pervasive knowledge acquisition to enrich users’ experience in learning. In conventional learning practices, a student is perceived as a recipient of information and knowledge. However, nowadays students are empowered to involve in learning processes that play an active role in creating, extracting, and improving OLR collaborative learning platform and knowledge sharing as well as distributing. Researchers have employed contents analysis for reviewing literatures in peer-reviewed journals and interviews with the teachers who utilize OLR. In fact, researchers propose pervasive knowledge can address the need of integrating technologies like cloud computing, big data, Web 2.0, and Semantic Web. Pervasive knowledge redefines value added, variety, volume, and velocity of OLR, which is flexible in terms of resources adoption, knowledge acquisition, and technological implementation.
Traditional Training MethodsThe communication of learne.docxjuliennehar
Traditional Training Methods
“The communication of learned capabilities is primarily one way, from the trainer to the audience (Noe, 2017).”
Technology-based Training Methods
“…content is provided stand-alone, using software or DVDs with no connection to the Internet (Noe, 2017).”
References
Noe, R. (2017). Employee Training & Development, 7th
Edition. Retrieved from https://devry.vitalsource.com/#/
books/1260428028 /cfi/6/38!/4/2/16/8/8/2/
4/[email protected]:54.3
Chapter Eight
Technology-Based Training Methods
Objectives
After reading this chapter, you should be able to:
1. Explain how new technologies are influencing training.
2. Evaluate a web-based training site.
3. Explain how learning and transfer of training are enhanced by new training technologies.
4. Explain the strengths and limitations of e-learning, mobile learning training methods (such as iPads), and simulations.
5. Explain the different types of social media and the conditions conducive to their use for training.
6. Describe to a manager the different types of distance learning.
7. Recommend what should be included in an electronic performance support system.
8. Compare and contrast the strengths and weaknesses of traditional training methods versus those of technology-based training methods.
9. Identify and explain the benefits of learning management systems.
Time and Location Don’t Stall Learning at Nissan
Nissan has more than 150,000 people working around the world, including automobile production locations in twenty countries and product markets in more than 160 countries. To ensure that the company could meet its global plans for growth and expansion, Nissan identified sixty high-potential employees who needed to develop the skills and competencies that would prepare them to be successful in their careers. The high-potential employees worked in different functional areas, levels, and locations, including Latin America, Europe, Africa, the Middle East, Asia, and Australia. For these employees, face-to-face interaction in a classroom would be invaluable because it would help them develop and expand their professional network and work together on group projects. Also, classroom instruction would ensure that the employees would receive a consistent message and approach to developing leadership skills and competencies based on Nissan’s core business principles and331their questions could be immediately answered by the instructor or facilitator. But face-to-face classroom instruction was unrealistic because these employees could not be away from their work for an extended period of time and traveling to one location for training from sites around the world was too expensive.
To gain the benefits of face-to-face instruction and overcome time and travel challenges, Nissan created an e-learning program, which included a virtual classroom. This allowed Nissan to combine the strengths of a classroom experience, including relationship building ...
Education Tools is an educational portal offering digital resources to enhance teaching and learning. The site promotes inclusive teaching, providing educational resources and ideas for educators.
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My portfolio in educational technology
1.
2. The Student
Educational Technology in a Nut Shell
(A short summary of educational technology topics.)
Learning Through Educational
Technology 1 and 2
The Student After Educational
Technology
3. I am Denver P. Villarda
Third Year College
Taking up
Bachelor of Secondary
Education
( Mathematics Major)
At Cavite State
University (CvSU) Main
Campus
4. Educational Technology Helps us
to improve our knowledge about
Computers and gadgets Because
as a Future Teacher we need to
have a lot of Knowledge about
Computers to use in teaching to
the student.
5. Learning analytics (LA) applies the model
of analytics to the specific goal of
improving learning outcomes. LA collects
and analyzes the “digital breadcrumbs”
that students leave as they interact with
various computer systems to look for
correlations between those activities and
learning outcomes.
6. In team-based learning, students work in groups on
outcome-based or problem-based assignments.
Assessing the work produced by teams, however,
presents a significant challenge, and this difficulty is
especially prominent in online environments.
Developing and implementing a transparent
assessment process that both supports and recognizes
individual and group learning can generate a powerful
combination of interdependency and peer
cooperation. Online assessment tools that evaluate
both individual and group effort support this dynamic,
fostering the reliance on community that is becoming
an increasingly important feature of the online
academic landscape.
7. A traditional learning management system (LMS)
provides a set of tools to manage learning
resources, administrative functions, assessments,
and grading. Alternatives to conventional LMSs
include social bookmarking tools, document
sharing applications, social networking sites,
timeline tools, and media options available in the
cloud. Institutions or individual faculty increasingly
use various combinations of these and other
resources to support their unique learning
environments and goals and to perform all of the
functions of a traditional LMS tool.
8. Open educational resources (OER) are any
resources available at little or no cost that
can be used for teaching, learning, or
research. The term can include textbooks,
course readings, and other learning
content; simulations, games, and other
applications; syllabi, quizzes, and
assessment tools; and virtually any other
educational material.
9. Open resources are issued under a license
that spells out how they can be used:
Some may only be used in their original
form; in other cases, resources can be
modified, remixed, and redistributed. OER
expand the access to educational
resources to more learners, more of the
time, and they have the potential to spur
pedagogical innovation, introducing new
alternatives for effective teaching.
10. WordPress is an open-source web application that is
fundamentally a tool for publishing content, and a
broad array of colleges and universities have made
use of WordPress and encouraged its use among
faculty members, staff, and students. For campus-
wide use, IT staff can install a local instance of
WordPress with the multisite feature enabled; where
institutions have not undertaken an installation, some
individual instructors have set up their own WordPress
instances.
11. WordPress offers a stable, flexible, and
highly configurable platform that
provides a one-stop shop as a web
development tool and a publishing
forum for students and faculty. It offers
students the chance to write reflectively
for various audiences, giving them
practice in having their voices heard
and their views considered by a wide
variety of individuals.
12. A massively open online course (MOOC) is a
model for delivering learning content online
to virtually any person—and as many of
them—who wants to take the course. Course
activities can be scheduled or asynchronous,
and a fluid structure is valuable because
students can choose their level of
participation. A MOOC throws open the doors
of a course and invites anyone to enter,
resulting in a new learning dynamic.
13. Service design is a process that examines the
relationship between those who use a service
and the service environment. By focusing on and
making improvements to the points at which
users interact with other people or the
environment, service design enables an
organization to run smoothly, provide the best
service to its users, and reduce the kind of
situations that that can generate complaints. It
has been effective in traditional customer-centric
industries like retail and hospitality and is now
seeing use in areas like healthcare, public
services, and educational services.
14. Gamification is the application of game
elements in non-gaming situations, often to
motivate or influence behavior. The rewards
or the spirit of competition can spur students’
concentration and interest and lead to
more effective learning. The use of
gamification is wide-ranging in higher
education, from extra-credit awards and in-
class team competitions to complex multi-
level schemes that can pervade a course
15. The open educational resources model,
including textbooks, has emerged as a
response to rising text prices, a need for
greater access to high-quality learning
materials, the proliferation of e-reader
devices, and a trend in publishing toward
electronic media. Many contend that
educational resources should be open
and that instructional models increasingly
depend on open content.
16. Open textbooks can be offered by
commercial publishers or found in open
repositories. Open resources can promote
active learning through student interaction
with the text, particularly when they
contribute to authorship. Although open
textbooks face questions about the accuracy
and reliability of their content, they allow
higher education instructors to design content
for their courses on an as-needed basis,
choosing from an array of books, articles,
videos, audio recordings, and readings.
17. The learning commons, sometimes called an
information commons, has evolved from a
combination library and computer lab into a
full-service learning, research, and project
space. The cost of a learning commons can
be an obstacle, but for institutions that invest
in a sophisticated learning commons, the new
and expanded partnerships across disciplines
facilitate and promote greater levels of
collaboration.
18. Applications designed for the iPad offer
interactive content that takes advantage of
touch-screen navigation.The iPad combines
robust computational functionality with a screen
large enough to serve as a legitimate
replacement for printed textbooks and other
course materials. Where the iPad applications
have led, other tablets and their attendant
applications can be expected to follow, creating
a more competitive and diverse market for tools
of this type. Applications that live in the spaces
where education and entertainment overlap can
capture the imagination, enticing students to
learn on their own.
19. As multimedia resources have become
increasingly common, everyday users have a
need to perform basic manipulations, such as
touching up photographs, mixing music, and
editing video. A new breed of online tools
facilitates these sorts of activities without the cost
or complexity of full-scale software editing suites.
Online media editing tools are typically free or
low-cost, and because they are web-based, they
are available to more users, more of the time,
including from mobile devices. Such tools might
encourage more instructors and students to
explore learning activities and assessments that
use new media.
20. I Learned a lot in Educational
Technology because it helps me to
understand the importance and
the uses of technology in teaching.
It also develop the skills, mindsets,
and perspective to take their
futures into our own hands
21. Educational Technology Helps me to
Increase collaboration, Innovate
assessment, Enable learning about
information and research, Ownership of
learning, Creating, Evaluating,
Analyzing, Applying and Understanding.
22. We also Learned how to create a right
PowerPoint in our presentations, We are
also use Facebook to use in passing all the
activities given by the reporters and
Professors ,
23. The Educational Technology prepares me by
helping me to acquire a deeper
understanding and mastery of earning
resources: messages, people, materials,
devices, techniques and settings;
processes for analyzing and devising solutions
to those problems through research, theory,
design, production, evaluation, utilization;
the processes involved in organization and
personnel management.