Looking to get kids interested in engineering? Host a Discover Engineering Family Day at an area museum or school. This presentation will walk you through all of the steps involved.
DiscoverE Leading Kids Through A Successful Engineering ExperienceDiscoverE
This self-guide tutorial is full of tips and advice on leading a group of kids through a hands-on engineering experience. This step-by-step guide is full of helpful tips like “Don’t hand out the materials until you want the kids to start touching them” to important messages to share with students about engineering. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
The Inspire Innovation workshop is for use with students in grades 8 through 12. Designed for one 45-minute class period, it is anchored by videos from current engineering students. Your students will meet six engineering undergrads and hear what they wish someone had told them about engineering. This engaging workshop provides an overview of the engineering profession, breakdowns stereotypes about engineering, and encourages students to consider pursuing an education and career in engineering.
These are the slides that were used in the 2017 Engineers Week Planning webinar. Feel free to download them and use them to engage your colleagues and plan your 2017 outreach activities.
Bring Engineering to Life in High School DiscoverE
Bringing engineering into your classroom showcases the interconnectedness of science, math, technology and the humanities. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
Bringing Engineering to Life in Elementary SchoolDiscoverE
This document provides an overview of how to teach engineering concepts to elementary school students. It discusses the benefits of teaching engineering and debunks common myths. The key aspects covered include the engineering design process (EDP), which involves defining problems, brainstorming solutions, building prototypes, testing and redesigning. Examples are given of classroom activities that incorporate the EDP, such as designing a catapult. Suggestions are provided for bringing engineering into the classroom through guest speakers, design challenges, illustrating the EDP process, and connecting lessons to real-world engineering problems. The goal is to help students learn through hands-on projects and to understand the relevance of STEM fields.
Effectively talking to kids about engineeringDiscoverE
This workshop walks you through the top engineering messages that resonate with kids and shows you how to incorporate them into your outreach efforts. Learn about the research behind the messaging and get practical tips for how to engage kids with real-world examples and compelling images. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
Bringing Engineering to Life in Middle SchoolDiscoverE
Adding engineering into your middle school classroom is a great way to deepen your students’ learning and problem-solving skills. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
DiscoverE Leading Kids Through A Successful Engineering ExperienceDiscoverE
This self-guide tutorial is full of tips and advice on leading a group of kids through a hands-on engineering experience. This step-by-step guide is full of helpful tips like “Don’t hand out the materials until you want the kids to start touching them” to important messages to share with students about engineering. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
The Inspire Innovation workshop is for use with students in grades 8 through 12. Designed for one 45-minute class period, it is anchored by videos from current engineering students. Your students will meet six engineering undergrads and hear what they wish someone had told them about engineering. This engaging workshop provides an overview of the engineering profession, breakdowns stereotypes about engineering, and encourages students to consider pursuing an education and career in engineering.
These are the slides that were used in the 2017 Engineers Week Planning webinar. Feel free to download them and use them to engage your colleagues and plan your 2017 outreach activities.
Bring Engineering to Life in High School DiscoverE
Bringing engineering into your classroom showcases the interconnectedness of science, math, technology and the humanities. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
Bringing Engineering to Life in Elementary SchoolDiscoverE
This document provides an overview of how to teach engineering concepts to elementary school students. It discusses the benefits of teaching engineering and debunks common myths. The key aspects covered include the engineering design process (EDP), which involves defining problems, brainstorming solutions, building prototypes, testing and redesigning. Examples are given of classroom activities that incorporate the EDP, such as designing a catapult. Suggestions are provided for bringing engineering into the classroom through guest speakers, design challenges, illustrating the EDP process, and connecting lessons to real-world engineering problems. The goal is to help students learn through hands-on projects and to understand the relevance of STEM fields.
Effectively talking to kids about engineeringDiscoverE
This workshop walks you through the top engineering messages that resonate with kids and shows you how to incorporate them into your outreach efforts. Learn about the research behind the messaging and get practical tips for how to engage kids with real-world examples and compelling images. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
Bringing Engineering to Life in Middle SchoolDiscoverE
Adding engineering into your middle school classroom is a great way to deepen your students’ learning and problem-solving skills. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
An introduction to engineering for K-12 counselors and educators. Strategies are introduced for introducing students to engineering. This presentation was designed for the educators who participate in the T-STEM Gender Equity workshops hosted by WTIF-HTHH. This specific workshop was presented on Dec 1, 2010 by Meagan Ross (mail@meaganross.com).
Idea to prototype: An Ideation Pathway for studentsRamneek Kalra
This presentation was shared under IEEE Inspire India School Seminar in Kerala Schools.
Topic of Contents:
- Problem Statement/Idea
- Process of Idea to Prototype
- Available Resources
- Ready to showcase?
For more presentations like this, explore my Slideshare profile.
Engineering involves applying scientific and mathematical principles to solve problems through design and construction. It uses the engineering design process which consists of 8 steps: identifying the problem, researching the problem, developing solutions, selecting the best solution, constructing a prototype, testing and evaluating solutions, communicating solutions, and redesigning if needed. There are many fields of engineering including aerospace, biomedical, civil, electrical, and mechanical engineering. Engineers design and develop new products, use science and math principles, conduct tests, create and build things, and solve problems.
This document summarizes Dr. Kevin Burden's presentation on designing meaningful pedagogies for mobile learning. The presentation discusses how mobile devices can engage students but issues arise when novelty wears off. It questions what pedagogies work well with mobile devices, why this is important but not sufficient, and how to design more effective learning episodes. The document outlines frameworks for mobile learning pedagogy including collaboration, data sharing, conversation, authenticity, contextualization, personalization, agency, and customization. It also discusses design-based research approaches to iteratively testing and refining mobile learning solutions in practice.
The document outlines 10 reasons why engineering is an exciting and fulfilling career path. It explains that engineering allows one to be creative in solving problems, work with intelligent colleagues, have job flexibility across many industries, travel, make a good salary, and directly improve life through innovations that help the environment, healthcare, and more. The career can be personally rewarding while also making meaningful contributions to society. In conclusion, the document promotes engineering as a way for ambitious individuals to potentially change the world through their technical skills and problem-solving abilities.
The document summarizes a student project called "The Creators" aimed at developing an electric sweeper. The project seeks to make sweeping easier by incorporating a motor and rotating brush into a broom. Specific objectives include researching the theoretical basis for the artifact's construction and better demonstrating its functionality. The project is estimated to take three months. It is hoped that the electric sweeper will benefit housewives by automating the sweeping process.
Andrew Levy, Sr. Manager, Talent Brand and Social Media, Autodesk
We live in a post-employment brand world—the stories others tell of us are our brand. We no longer trust marketing. In a hot talent market like today, transparency and access are the most important ways to build trust and interest in your company. Andrew will discuss ways to encourage and enable employees and prospective candidates to do the storytelling for you, engage with your talent community, and make real changes internally based on the real world’s engagement with your talent brand. Attendees will learn how to encourage transparent communications across all levels of the organization, as marketing messages no longer work as well as they once did --and how employee and applicant generated content and social communications are most trusted and important in the post employment brand environment. Check out the best of Talent Connect: http://bit.ly/1MBqz6m
5 Things Biology Can Teach Us About Breakthrough Designfresh tilled soil
Biology can teach us 5 things about designing for an ambiguous future. (1) Innovation occurs when environmental pressures are significant, so prototypes should be tested with real people in real contexts. (2) Mobile is our default state, so design for how people naturally engage rather than new technologies. (3) The best products extend our biological abilities. (4) Experiences and products become specialized over time. (5) Designing products that make people feel good, safe, and human drives engagement.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design. fresh tilled soil
Biology can teach us important lessons about designing products for the future. Products should foster an environment where users can adapt through constant feedback and near wins. They should enhance human capabilities by extending our senses rather than focusing solely on technology. While experiences may solve similar problems, their designs should be specialized to different contexts. Most importantly, products should make users feel emotions like safety, recognition and belonging in order to drive behavior change.
This document discusses the SAMR model, a framework for classifying educational technology integration into four tiers: substitution, augmentation, modification, and redefinition. It provides examples of each tier, such as typing a report instead of writing it by hand for substitution or creating an animation for redefinition. Resources for learning more about the SAMR model are also listed, including video tutorials and the developer's website.
NCSS Technology integration in the social studies classroom 2014Ron Peck
This document provides an overview of different tools and strategies for integrating technology into the social studies classroom. It discusses collaboration tools like Google Apps, video conferencing with Skype, and learning management systems. It also covers ways to incorporate primary sources, mapping tools, screencasting, and student response systems. The document emphasizes that teachers should start slowly with technology integration and add tools gradually. It also addresses common challenges and provides tips for successful technology use in the classroom.
Tech and Learning Live New York keynote by Karen BlumbergKarenBlumberg
Karen Blumberg discusses her professional learning network and development opportunities. She credits her PLN with influencing her work, and lists many educators who have impacted her learning. Blumberg promotes collaboration and sharing through meetups, conferences like Edcamp, and online communities. She emphasizes trying new technologies through prototyping and giving feedback to help drive continued learning.
An in-depth look at how interaction design, industrial design and service design are merging together to form a super-discipline and what this all means for designers.
1) Students will interview important people in their lives about topics like age, interests, and pet peeves then create an iMovie to share the interview experience and responses.
2) In groups of three, students will pick a problem to address by designing an app, going through the design cycle steps of validating the problem, researching other successful apps, and creating a design specification document.
3) Students will then build a prototype using a wireframing tool, create a marketing campaign, and present their app prototype at a "Tech Crunch Disrupt" event on November 1st.
Smart Event Participation as an ExhibitorBaharehNouri
One of the most important marketing issues in any business is smart participation in events. Regardless of who you are at an event, be the exhibitors or visitors of the event, this is a book that is purposely designed to furnish you with what you need to know. In this book, you will learn to look at this subject from different angles and how to take advantage of the event opportunities as an exhibitor to reach your goals. In this regard, you learn practical strategies from someone who has used them in practice.
http://www.niccotan.com/2011/04/events-marketing-overview.html
Master of Marketing Communication Students of De La Salle University presented a comprehensive report on Events Marketing
Linked learning-student-exhibition-toolkitzafar jan
The document provides guidance for students and schools to plan a successful student exhibition highlighting Linked Learning pathways. It includes tips for selecting an accessible exhibition site and convenient date/time, creating an agenda and program, inviting stakeholders from education, business, media and policy, advertising through media advisories and social media, documenting the event, and thanking guests. Students are advised to prepare, practice their presentations, dress professionally, greet guests respectfully, and conduct themselves appropriately during the exhibition.
The document provides guidance on successfully managing events from start to finish. It begins by defining events and event management. It then outlines the basic steps to manage an event, dividing the process into three stages: pre-event planning (50%), event execution (35%), and post-event wrap-up (15%). Key steps in the pre-event stage include determining the purpose, theme, audience, location, timing, stakeholders, finances, and marketing. Execution involves preparations, guest/performer arrivals, and carrying out the event program. Finally, post-event activities consist of teardown, thanking participants, paying invoices, gathering feedback, and evaluating for future improvements.
Basic Steps to a Successful Event. This presentation will guide you through three main stages to a successful event including Pre-Event, The Event & Post Event
“Don’t plan your event without knowing your Show-Stoppers…”
The document provides tips for engaging event participants through effective meeting design and presentation techniques. It recommends building a meeting design team, aligning the meeting with business priorities, leveraging technology, incorporating human touches, integrating messages, and using techniques like interview-style presentations, breakout sessions, and networking opportunities to encourage participation and feedback.
An introduction to engineering for K-12 counselors and educators. Strategies are introduced for introducing students to engineering. This presentation was designed for the educators who participate in the T-STEM Gender Equity workshops hosted by WTIF-HTHH. This specific workshop was presented on Dec 1, 2010 by Meagan Ross (mail@meaganross.com).
Idea to prototype: An Ideation Pathway for studentsRamneek Kalra
This presentation was shared under IEEE Inspire India School Seminar in Kerala Schools.
Topic of Contents:
- Problem Statement/Idea
- Process of Idea to Prototype
- Available Resources
- Ready to showcase?
For more presentations like this, explore my Slideshare profile.
Engineering involves applying scientific and mathematical principles to solve problems through design and construction. It uses the engineering design process which consists of 8 steps: identifying the problem, researching the problem, developing solutions, selecting the best solution, constructing a prototype, testing and evaluating solutions, communicating solutions, and redesigning if needed. There are many fields of engineering including aerospace, biomedical, civil, electrical, and mechanical engineering. Engineers design and develop new products, use science and math principles, conduct tests, create and build things, and solve problems.
This document summarizes Dr. Kevin Burden's presentation on designing meaningful pedagogies for mobile learning. The presentation discusses how mobile devices can engage students but issues arise when novelty wears off. It questions what pedagogies work well with mobile devices, why this is important but not sufficient, and how to design more effective learning episodes. The document outlines frameworks for mobile learning pedagogy including collaboration, data sharing, conversation, authenticity, contextualization, personalization, agency, and customization. It also discusses design-based research approaches to iteratively testing and refining mobile learning solutions in practice.
The document outlines 10 reasons why engineering is an exciting and fulfilling career path. It explains that engineering allows one to be creative in solving problems, work with intelligent colleagues, have job flexibility across many industries, travel, make a good salary, and directly improve life through innovations that help the environment, healthcare, and more. The career can be personally rewarding while also making meaningful contributions to society. In conclusion, the document promotes engineering as a way for ambitious individuals to potentially change the world through their technical skills and problem-solving abilities.
The document summarizes a student project called "The Creators" aimed at developing an electric sweeper. The project seeks to make sweeping easier by incorporating a motor and rotating brush into a broom. Specific objectives include researching the theoretical basis for the artifact's construction and better demonstrating its functionality. The project is estimated to take three months. It is hoped that the electric sweeper will benefit housewives by automating the sweeping process.
Andrew Levy, Sr. Manager, Talent Brand and Social Media, Autodesk
We live in a post-employment brand world—the stories others tell of us are our brand. We no longer trust marketing. In a hot talent market like today, transparency and access are the most important ways to build trust and interest in your company. Andrew will discuss ways to encourage and enable employees and prospective candidates to do the storytelling for you, engage with your talent community, and make real changes internally based on the real world’s engagement with your talent brand. Attendees will learn how to encourage transparent communications across all levels of the organization, as marketing messages no longer work as well as they once did --and how employee and applicant generated content and social communications are most trusted and important in the post employment brand environment. Check out the best of Talent Connect: http://bit.ly/1MBqz6m
5 Things Biology Can Teach Us About Breakthrough Designfresh tilled soil
Biology can teach us 5 things about designing for an ambiguous future. (1) Innovation occurs when environmental pressures are significant, so prototypes should be tested with real people in real contexts. (2) Mobile is our default state, so design for how people naturally engage rather than new technologies. (3) The best products extend our biological abilities. (4) Experiences and products become specialized over time. (5) Designing products that make people feel good, safe, and human drives engagement.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design. fresh tilled soil
Biology can teach us important lessons about designing products for the future. Products should foster an environment where users can adapt through constant feedback and near wins. They should enhance human capabilities by extending our senses rather than focusing solely on technology. While experiences may solve similar problems, their designs should be specialized to different contexts. Most importantly, products should make users feel emotions like safety, recognition and belonging in order to drive behavior change.
This document discusses the SAMR model, a framework for classifying educational technology integration into four tiers: substitution, augmentation, modification, and redefinition. It provides examples of each tier, such as typing a report instead of writing it by hand for substitution or creating an animation for redefinition. Resources for learning more about the SAMR model are also listed, including video tutorials and the developer's website.
NCSS Technology integration in the social studies classroom 2014Ron Peck
This document provides an overview of different tools and strategies for integrating technology into the social studies classroom. It discusses collaboration tools like Google Apps, video conferencing with Skype, and learning management systems. It also covers ways to incorporate primary sources, mapping tools, screencasting, and student response systems. The document emphasizes that teachers should start slowly with technology integration and add tools gradually. It also addresses common challenges and provides tips for successful technology use in the classroom.
Tech and Learning Live New York keynote by Karen BlumbergKarenBlumberg
Karen Blumberg discusses her professional learning network and development opportunities. She credits her PLN with influencing her work, and lists many educators who have impacted her learning. Blumberg promotes collaboration and sharing through meetups, conferences like Edcamp, and online communities. She emphasizes trying new technologies through prototyping and giving feedback to help drive continued learning.
An in-depth look at how interaction design, industrial design and service design are merging together to form a super-discipline and what this all means for designers.
1) Students will interview important people in their lives about topics like age, interests, and pet peeves then create an iMovie to share the interview experience and responses.
2) In groups of three, students will pick a problem to address by designing an app, going through the design cycle steps of validating the problem, researching other successful apps, and creating a design specification document.
3) Students will then build a prototype using a wireframing tool, create a marketing campaign, and present their app prototype at a "Tech Crunch Disrupt" event on November 1st.
Smart Event Participation as an ExhibitorBaharehNouri
One of the most important marketing issues in any business is smart participation in events. Regardless of who you are at an event, be the exhibitors or visitors of the event, this is a book that is purposely designed to furnish you with what you need to know. In this book, you will learn to look at this subject from different angles and how to take advantage of the event opportunities as an exhibitor to reach your goals. In this regard, you learn practical strategies from someone who has used them in practice.
http://www.niccotan.com/2011/04/events-marketing-overview.html
Master of Marketing Communication Students of De La Salle University presented a comprehensive report on Events Marketing
Linked learning-student-exhibition-toolkitzafar jan
The document provides guidance for students and schools to plan a successful student exhibition highlighting Linked Learning pathways. It includes tips for selecting an accessible exhibition site and convenient date/time, creating an agenda and program, inviting stakeholders from education, business, media and policy, advertising through media advisories and social media, documenting the event, and thanking guests. Students are advised to prepare, practice their presentations, dress professionally, greet guests respectfully, and conduct themselves appropriately during the exhibition.
The document provides guidance on successfully managing events from start to finish. It begins by defining events and event management. It then outlines the basic steps to manage an event, dividing the process into three stages: pre-event planning (50%), event execution (35%), and post-event wrap-up (15%). Key steps in the pre-event stage include determining the purpose, theme, audience, location, timing, stakeholders, finances, and marketing. Execution involves preparations, guest/performer arrivals, and carrying out the event program. Finally, post-event activities consist of teardown, thanking participants, paying invoices, gathering feedback, and evaluating for future improvements.
Basic Steps to a Successful Event. This presentation will guide you through three main stages to a successful event including Pre-Event, The Event & Post Event
“Don’t plan your event without knowing your Show-Stoppers…”
The document provides tips for engaging event participants through effective meeting design and presentation techniques. It recommends building a meeting design team, aligning the meeting with business priorities, leveraging technology, incorporating human touches, integrating messages, and using techniques like interview-style presentations, breakout sessions, and networking opportunities to encourage participation and feedback.
The document provides tips for engaging event participants through effective meeting design and presentation techniques. It recommends building a meeting design team, aligning the meeting with business priorities, leveraging technology, incorporating human interaction, integrating key messages, and using techniques like interview-style presentations, breakout sessions, and networking opportunities. The goal is to educate, inspire, and motivate attendees through face-to-face interaction rather than one-way presentations.
The document provides guidance on developing and leading high-impact volunteer service projects. It outlines the steps to plan a project including assessing community needs, developing partnerships, mapping the project plan, securing resources, finalizing plans, managing the project, and wrapping up. Tips are provided on volunteer recruitment, budgeting, safety, contingency planning, recognition, and evaluation.
A presentation describing how you can sponsor or support your competition to identify how communities and entrepreneurs can develop ideas & prototypes to improve their neighbourhoods in Kent.
Transformed by You is is a competition supported by Kent Connects to stimulate collaboration between public services, entrepreneurs and communities to develop innovative ways of using technology to improve their neighbourhoods. It will launch on the 24th June on www.simp.co and will conclude on 23rd November with a Prototyping Day in Tunbridge Wells.
The document provides guidance on planning and facilitating effective workshops. It shares lessons learned from over 1500 workshops conducted by Stimmt AG over 15 years. The key aspects of workshop planning covered are defining the goal, inviting participants, preparing materials and documentation, and creating an agenda. Tips for workshop facilitation include introducing participants, setting expectations and rules, using warm-up exercises to build engagement, and maintaining structure through visual aids and time management. The overall message is that thorough preparation and skilled facilitation are essential for workshops to achieve their goals.
This document provides guidance on planning a successful event in 3 or less sentences. It begins by advising not to panic and to assemble a support team. Key steps include defining the goal and purpose, creating an organized system to plan the event, developing a timeline and assigning responsibilities to the team. The document also covers important considerations like budgeting, fundraising, venue selection, catering, promotion and executing the event.
Jessica EustaceCook #asl2015 'The insode out library; collaboration, inspiration, transformation' workshop 'Filling the empty cup, fundraising in recessional times' delivered Feb 27 2015
This document lists potential activities that could be organized to promote entrepreneurship. Some of the proposed activities include hosting challenges for problem solving, speed networking events to connect entrepreneurs globally, competitions for students to showcase community resources and innovations, seminars on various entrepreneurship topics, and showcasing local entrepreneurs. The list provides a wide range of event ideas focused on inspiring, educating and supporting entrepreneurship among youth and in local communities.
An academician's guide to managing seminars, conferences, conventions, sympos...Dr. Trilok Kumar Jain
An Academician's Guide to Managing Seminars, Conferences, Conventions, Symposiums and Workshops. It is written by tkjain under tkjain's 10 simple principles of management series. It is useful for beginners. It is a helping guide for scholars, writers, thinkers, activists, researchers, educational institutions, business schools, universities, colleges, schools.
The document discusses planning for MICE (meetings, incentives, conferences, and exhibitions). It covers establishing goals and objectives, targeting the population, designing the program, and creating a budget. The program design section provides details on elements to include like the theme, agenda, speakers, and activities. It emphasizes the importance of inclusivity and accessibility. Hospitality programs for guests are also discussed, including how to design them based on surveying participants about their interests and the local attractions.
An academician's guide to managing seminars, conferences, conventions, sympos...Dr. Trilok Kumar Jain
An Academician's Guide to Managing Seminars, Conferences, Conventions, Symposiums and Workshops. It is written by tkjain under tkjain's 10 simple principles of management series. It is useful for beginners. It is a helping guide for scholars, writers, thinkers, activists, researchers, educational institutions, business schools, universities, colleges, schools.
Hosting a successful event requires extensive planning to coordinate all aspects. This complete checklist guides event planning from start to finish, covering determining the event topic, selecting speakers, finalizing logistics like location and budget, promoting the event, sending reminder emails, hosting the event day-of, and following up after the event with thank you emails, surveys, and evaluations. Careful preparation using this checklist can help ensure the event runs smoothly and meets its goals.
Event management involves applying project management principles to plan, create, and develop festivals and events. It involves studying the brand and audience, devising concepts, and coordinating logistics. Event types include corporate, marketing, special, and private events. Planning involves developing ideas, frameworks, marketing plans, finding sponsors, coordinating logistics and vendors, and creating invitations. Events require large-scale planning and funding to assemble people for various purposes like education, celebration, and reunions. Event management is the process of analyzing, planning, marketing, producing, and evaluating events.
Software Engineering and Project Management - Introduction, Modeling Concepts...Prakhyath Rai
Introduction, Modeling Concepts and Class Modeling: What is Object orientation? What is OO development? OO Themes; Evidence for usefulness of OO development; OO modeling history. Modeling
as Design technique: Modeling, abstraction, The Three models. Class Modeling: Object and Class Concept, Link and associations concepts, Generalization and Inheritance, A sample class model, Navigation of class models, and UML diagrams
Building the Analysis Models: Requirement Analysis, Analysis Model Approaches, Data modeling Concepts, Object Oriented Analysis, Scenario-Based Modeling, Flow-Oriented Modeling, class Based Modeling, Creating a Behavioral Model.
Comparative analysis between traditional aquaponics and reconstructed aquapon...bijceesjournal
The aquaponic system of planting is a method that does not require soil usage. It is a method that only needs water, fish, lava rocks (a substitute for soil), and plants. Aquaponic systems are sustainable and environmentally friendly. Its use not only helps to plant in small spaces but also helps reduce artificial chemical use and minimizes excess water use, as aquaponics consumes 90% less water than soil-based gardening. The study applied a descriptive and experimental design to assess and compare conventional and reconstructed aquaponic methods for reproducing tomatoes. The researchers created an observation checklist to determine the significant factors of the study. The study aims to determine the significant difference between traditional aquaponics and reconstructed aquaponics systems propagating tomatoes in terms of height, weight, girth, and number of fruits. The reconstructed aquaponics system’s higher growth yield results in a much more nourished crop than the traditional aquaponics system. It is superior in its number of fruits, height, weight, and girth measurement. Moreover, the reconstructed aquaponics system is proven to eliminate all the hindrances present in the traditional aquaponics system, which are overcrowding of fish, algae growth, pest problems, contaminated water, and dead fish.
CHINA’S GEO-ECONOMIC OUTREACH IN CENTRAL ASIAN COUNTRIES AND FUTURE PROSPECTjpsjournal1
The rivalry between prominent international actors for dominance over Central Asia's hydrocarbon
reserves and the ancient silk trade route, along with China's diplomatic endeavours in the area, has been
referred to as the "New Great Game." This research centres on the power struggle, considering
geopolitical, geostrategic, and geoeconomic variables. Topics including trade, political hegemony, oil
politics, and conventional and nontraditional security are all explored and explained by the researcher.
Using Mackinder's Heartland, Spykman Rimland, and Hegemonic Stability theories, examines China's role
in Central Asia. This study adheres to the empirical epistemological method and has taken care of
objectivity. This study analyze primary and secondary research documents critically to elaborate role of
china’s geo economic outreach in central Asian countries and its future prospect. China is thriving in trade,
pipeline politics, and winning states, according to this study, thanks to important instruments like the
Shanghai Cooperation Organisation and the Belt and Road Economic Initiative. According to this study,
China is seeing significant success in commerce, pipeline politics, and gaining influence on other
governments. This success may be attributed to the effective utilisation of key tools such as the Shanghai
Cooperation Organisation and the Belt and Road Economic Initiative.
Batteries -Introduction – Types of Batteries – discharging and charging of battery - characteristics of battery –battery rating- various tests on battery- – Primary battery: silver button cell- Secondary battery :Ni-Cd battery-modern battery: lithium ion battery-maintenance of batteries-choices of batteries for electric vehicle applications.
Fuel Cells: Introduction- importance and classification of fuel cells - description, principle, components, applications of fuel cells: H2-O2 fuel cell, alkaline fuel cell, molten carbonate fuel cell and direct methanol fuel cells.
Electric vehicle and photovoltaic advanced roles in enhancing the financial p...IJECEIAES
Climate change's impact on the planet forced the United Nations and governments to promote green energies and electric transportation. The deployments of photovoltaic (PV) and electric vehicle (EV) systems gained stronger momentum due to their numerous advantages over fossil fuel types. The advantages go beyond sustainability to reach financial support and stability. The work in this paper introduces the hybrid system between PV and EV to support industrial and commercial plants. This paper covers the theoretical framework of the proposed hybrid system including the required equation to complete the cost analysis when PV and EV are present. In addition, the proposed design diagram which sets the priorities and requirements of the system is presented. The proposed approach allows setup to advance their power stability, especially during power outages. The presented information supports researchers and plant owners to complete the necessary analysis while promoting the deployment of clean energy. The result of a case study that represents a dairy milk farmer supports the theoretical works and highlights its advanced benefits to existing plants. The short return on investment of the proposed approach supports the paper's novelty approach for the sustainable electrical system. In addition, the proposed system allows for an isolated power setup without the need for a transmission line which enhances the safety of the electrical network
Embedded machine learning-based road conditions and driving behavior monitoringIJECEIAES
Car accident rates have increased in recent years, resulting in losses in human lives, properties, and other financial costs. An embedded machine learning-based system is developed to address this critical issue. The system can monitor road conditions, detect driving patterns, and identify aggressive driving behaviors. The system is based on neural networks trained on a comprehensive dataset of driving events, driving styles, and road conditions. The system effectively detects potential risks and helps mitigate the frequency and impact of accidents. The primary goal is to ensure the safety of drivers and vehicles. Collecting data involved gathering information on three key road events: normal street and normal drive, speed bumps, circular yellow speed bumps, and three aggressive driving actions: sudden start, sudden stop, and sudden entry. The gathered data is processed and analyzed using a machine learning system designed for limited power and memory devices. The developed system resulted in 91.9% accuracy, 93.6% precision, and 92% recall. The achieved inference time on an Arduino Nano 33 BLE Sense with a 32-bit CPU running at 64 MHz is 34 ms and requires 2.6 kB peak RAM and 139.9 kB program flash memory, making it suitable for resource-constrained embedded systems.
artificial intelligence and data science contents.pptxGauravCar
What is artificial intelligence? Artificial intelligence is the ability of a computer or computer-controlled robot to perform tasks that are commonly associated with the intellectual processes characteristic of humans, such as the ability to reason.
› ...
Artificial intelligence (AI) | Definitio
Introduction- e - waste – definition - sources of e-waste– hazardous substances in e-waste - effects of e-waste on environment and human health- need for e-waste management– e-waste handling rules - waste minimization techniques for managing e-waste – recycling of e-waste - disposal treatment methods of e- waste – mechanism of extraction of precious metal from leaching solution-global Scenario of E-waste – E-waste in India- case studies.
Use PyCharm for remote debugging of WSL on a Windo cf5c162d672e4e58b4dde5d797...shadow0702a
This document serves as a comprehensive step-by-step guide on how to effectively use PyCharm for remote debugging of the Windows Subsystem for Linux (WSL) on a local Windows machine. It meticulously outlines several critical steps in the process, starting with the crucial task of enabling permissions, followed by the installation and configuration of WSL.
The guide then proceeds to explain how to set up the SSH service within the WSL environment, an integral part of the process. Alongside this, it also provides detailed instructions on how to modify the inbound rules of the Windows firewall to facilitate the process, ensuring that there are no connectivity issues that could potentially hinder the debugging process.
The document further emphasizes on the importance of checking the connection between the Windows and WSL environments, providing instructions on how to ensure that the connection is optimal and ready for remote debugging.
It also offers an in-depth guide on how to configure the WSL interpreter and files within the PyCharm environment. This is essential for ensuring that the debugging process is set up correctly and that the program can be run effectively within the WSL terminal.
Additionally, the document provides guidance on how to set up breakpoints for debugging, a fundamental aspect of the debugging process which allows the developer to stop the execution of their code at certain points and inspect their program at those stages.
Finally, the document concludes by providing a link to a reference blog. This blog offers additional information and guidance on configuring the remote Python interpreter in PyCharm, providing the reader with a well-rounded understanding of the process.
Optimizing Gradle Builds - Gradle DPE Tour Berlin 2024Sinan KOZAK
Sinan from the Delivery Hero mobile infrastructure engineering team shares a deep dive into performance acceleration with Gradle build cache optimizations. Sinan shares their journey into solving complex build-cache problems that affect Gradle builds. By understanding the challenges and solutions found in our journey, we aim to demonstrate the possibilities for faster builds. The case study reveals how overlapping outputs and cache misconfigurations led to significant increases in build times, especially as the project scaled up with numerous modules using Paparazzi tests. The journey from diagnosing to defeating cache issues offers invaluable lessons on maintaining cache integrity without sacrificing functionality.
6. Why Host a Family Day?
You’ll give kids (and their parents) the chance to:
Experience the wonders of engineering
Meet real engineers, technicians and
technologists
Learn that engineers are smart, fun
people who make the world a better place.
7. Host a Family Day in Your Area
This presentation outlines how to create your
own event, including:
The Power of Partners
Planning Committee
Event Format & Volunteers
Activities & Day of the Event
Promotion & More
8. The Power of Partners
Partners are key to developing a successful event.
They can help with:
Planning
Hosting hands-on activities
Recruiting volunteers
Promotion
Fundraising
9. The Power of Partners
Get Started
Make a list of potential partners.
Be sure to include engineering and
technology companies and societies.
Are museums on your partner list?
10. The Power of Partners
Why Museums?
They make a great event venue.
They are well-known in the community.
Their education/outreach staff might help
organize the event.
11. The Power of Partners
Why Museums?
They are connected to schools and
after-school programs.
They can help build audience.
They have a pool of volunteers.
12. The Power of Partners
What’s in it for Museums? They’ll:
Gain new partners in engineering
& technology
Get new resources
Bring in first-time visitors who will
return later
13. The Power of Partners
Contact potential partners and ask:
Do you want to participate?
What resources might you be able to provide?
Will you serve on the planning committee?
Who else should we invite to partner with us?
14. Planning Committee
Hold a planning meeting and discuss:
Who is the target audience?
What is the age range?
What does success look like?
What is the budget?
How long will the event last?
15. There are two ways to organize your
event:
Exhibitor model
Committee model
Event Format
16. Exhibitor model – A local group
‘owns’ an exhibit space.
Event Format
17. Exhibitor model
The planning committee recruits local groups to
organize a exhibit area. Exhibitors:
Decide the activity
Recruit volunteers to staff their exhibit
Provide the activity materials
Set up and break it down the activity
Event Format
19. Committee Model
The committee will:
Select all of the activities
Recruit all of the volunteers
Provide all of the activity materials
Set up and break it down full event
Event Format
20. Secure a Venue
Local museums are wonderful locations, but not
the only one. Other options:
Malls
Universities
Companies
Parks
Schools
21. Secure a Venue
Talk to your venue, ask:
Will they host the event?
Can they donate the space?
What other costs are involved?
-Event insurance
-Damage deposit
-Security or event staff
-Cleaning fee
22. Secure a Venue
Can they assign a staff person to the
planning committee?
Will they provide:
-Tables
-Chairs
-Easels
-Internet access
-Trash cans
23. Select a Date
Target Date: Engineers Week in February
Research other area events that
might conflict with your event.
Does the museum host a similar event?
If yes, is there a way for your group to
participate?
28. Calculating Supplies
Each activity should be prepared for 1/3
of the total number of expected visitors.
Example:
600 total visitors = 200 people
per activity.
Hands-on Activities
29. Signs
Print colorful signs for each station.
Plan how you will display the signs
- Table-top stands? Easels?
Use the DiscoverE Family Day logo
- Download the logo at www.discoverE.org
32. Volunteers
Training Volunteers
Are your volunteers and exhibitors
experienced in talking with children
and parents?
Encourage ALL volunteers to review the
Volunteer Event Tips sheet found in the pdf
section.
33. Volunteers
Before the event, tell exhibitors & volunteers:
What time to arrive and leave
Where to park
When and where to unload supplies
Details about lunch
- Is it provided? Bring your own?
34. Promoting Your Event
Consider these promotional options:
Television (PSA’s or ads)
Radio (PSA’s or ads)
Community and daily newspapers
35. Promoting Your Event
Consider these promotional options:
Posters and flyer in the community
Partners newsletters or mailings
Social Media
- Facebook
- Twitter
- Instagram
37. Day of the Event
Prepare the event space.
Set up a welcome table. Supply with:
A list or floorplan of all exhibits/activities
with brief descriptions.
Giveaways
Information about other engineering
events or programs.
38. Day of the Event
Prepare the event space.
Set up each Exhibitor/Activity Station in
own area.
Does the activity need a table or is it
better facilitated on the floor?
Make sure there is enough space
between activities.
39. Day of the Event
Prepare the event space.
Cover tables with colorful cloths.
Store extra supplies under the tables.
Have a central check-in point for exhibitors
and volunteers before the event opens to the
public.
40. Day of the event
Prepare informational packets for exhibitor or
activity area, include:
Name badges for all volunteers
Badges identifying engineers
Lost-child protocol
Floor map, list of all activities
41. Day of the Event
Directional signs
Post welcome and directional signs.
Display a large sign thanking and
listing sponsors.
42. Day of the Event
Photography
Assign one or two volunteers to take
pictures.
Post a sign at the entrance informing
visitors that photos are being taken.
43. Your Impact
Collect Information
It’s great for sponsors and for future
planning, find out:
How many visitors attended your event?
What did they think about the event?
See the sample exit survey in the pdf section
of the training.
44. After the event
Debrief with the planning committee.
Consider drafting an event report.
- Customize it for each sponsor.
45. After the event
Send thank-you letters to:
Volunteers
Venue staff
Head of museum or other venue
acknowledging staff
Exhibitors
Sponsors
46. Planning Resources
Go to www.DiscoverE.org for these
resources:
–DiscoverE Family Day Logo
–Activities
–Volunteer Event Tips
–Family Day Video
–Promotional postcard
–Sample Exit survey