These are the slides that were used in the 2017 Engineers Week Planning webinar. Feel free to download them and use them to engage your colleagues and plan your 2017 outreach activities.
DiscoverE Leading Kids Through A Successful Engineering ExperienceDiscoverE
This self-guide tutorial is full of tips and advice on leading a group of kids through a hands-on engineering experience. This step-by-step guide is full of helpful tips like “Don’t hand out the materials until you want the kids to start touching them” to important messages to share with students about engineering. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
Looking to get kids interested in engineering? Host a Discover Engineering Family Day at an area museum or school. This presentation will walk you through all of the steps involved.
The Inspire Innovation workshop is for use with students in grades 8 through 12. Designed for one 45-minute class period, it is anchored by videos from current engineering students. Your students will meet six engineering undergrads and hear what they wish someone had told them about engineering. This engaging workshop provides an overview of the engineering profession, breakdowns stereotypes about engineering, and encourages students to consider pursuing an education and career in engineering.
Bringing Engineering to Life in Elementary SchoolDiscoverE
This document provides an overview of how to teach engineering concepts to elementary school students. It discusses the benefits of teaching engineering and debunks common myths. The key aspects covered include the engineering design process (EDP), which involves defining problems, brainstorming solutions, building prototypes, testing and redesigning. Examples are given of classroom activities that incorporate the EDP, such as designing a catapult. Suggestions are provided for bringing engineering into the classroom through guest speakers, design challenges, illustrating the EDP process, and connecting lessons to real-world engineering problems. The goal is to help students learn through hands-on projects and to understand the relevance of STEM fields.
Bring Engineering to Life in High School DiscoverE
Bringing engineering into your classroom showcases the interconnectedness of science, math, technology and the humanities. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
Bringing Engineering to Life in Middle SchoolDiscoverE
Adding engineering into your middle school classroom is a great way to deepen your students’ learning and problem-solving skills. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
DiscoverE Leading Kids Through A Successful Engineering ExperienceDiscoverE
This self-guide tutorial is full of tips and advice on leading a group of kids through a hands-on engineering experience. This step-by-step guide is full of helpful tips like “Don’t hand out the materials until you want the kids to start touching them” to important messages to share with students about engineering. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
Looking to get kids interested in engineering? Host a Discover Engineering Family Day at an area museum or school. This presentation will walk you through all of the steps involved.
The Inspire Innovation workshop is for use with students in grades 8 through 12. Designed for one 45-minute class period, it is anchored by videos from current engineering students. Your students will meet six engineering undergrads and hear what they wish someone had told them about engineering. This engaging workshop provides an overview of the engineering profession, breakdowns stereotypes about engineering, and encourages students to consider pursuing an education and career in engineering.
Bringing Engineering to Life in Elementary SchoolDiscoverE
This document provides an overview of how to teach engineering concepts to elementary school students. It discusses the benefits of teaching engineering and debunks common myths. The key aspects covered include the engineering design process (EDP), which involves defining problems, brainstorming solutions, building prototypes, testing and redesigning. Examples are given of classroom activities that incorporate the EDP, such as designing a catapult. Suggestions are provided for bringing engineering into the classroom through guest speakers, design challenges, illustrating the EDP process, and connecting lessons to real-world engineering problems. The goal is to help students learn through hands-on projects and to understand the relevance of STEM fields.
Bring Engineering to Life in High School DiscoverE
Bringing engineering into your classroom showcases the interconnectedness of science, math, technology and the humanities. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
Bringing Engineering to Life in Middle SchoolDiscoverE
Adding engineering into your middle school classroom is a great way to deepen your students’ learning and problem-solving skills. Take this self-guided tutorial and learn to identify common engineering myths, build your understanding of the engineering design process and how to apply it to hands-on activities, and get concrete steps you can use to easily integrate engineering. This training is offered at three grade bands: Elementary, Middle and High.
Idea to prototype: An Ideation Pathway for studentsRamneek Kalra
This presentation was shared under IEEE Inspire India School Seminar in Kerala Schools.
Topic of Contents:
- Problem Statement/Idea
- Process of Idea to Prototype
- Available Resources
- Ready to showcase?
For more presentations like this, explore my Slideshare profile.
The document summarizes the 2016 Community Sustainability Project. It was led by the SIUE ASHRAE Design Team students and aimed to reduce the energy consumption related to HVAC&R at Beverly Farm, an assisted living community, through sustainable design. The students conducted load studies, learned HVAC design software, and designed a full HVAC system for the building with assistance from industry mentors. Donations for the project totaled $127,868.
This presentation includes the following topics:
- What is Project Based Learning?
- What's actually difference between Academic Based & Project Based Learning?
- How a student can proceed to change the system?
- How one get ready for Industry-Ready?
- Explore Google to learn more
- Thanks!
You can reach me out at kalraramneek@ieee.org
Presenter meeting agenda - Flat Classroom Conference 2011Vicki Davis
The document outlines an agenda and logistics for a conference with the following key points:
- The agenda includes technical walkthroughs, photos, meetings, and transportation to dinner from 3:30-6:00pm on the first day.
- Presenters are encouraged to read audiences, find teachable moments, collaborate, keep groups moving, and facilitate when not presenting directly.
- Several technology and collaboration tools will be used including Etherpad, wikis, and backchannel chat.
- A reward system called "DigiDollars" will be used to incentivize participation and best practices across student, educator, and leader groups.
- Plans are in place to include virtual
The document provides resources for integrating design thinking and STEAM into K-12 education. It lists ways to connect with the K12 Lab Network like signing up for their mailing list or following them on social media. It also shares information on projects and initiatives like School Retool and SparkTruck. The document then lists toolkits, curricular resources, and places to find materials for hands-on projects. Finally, it recommends books, documents, and TED talks for learning more about design thinking in education.
Skillshare classroom - launch your startup idea for less than $1,000janeblogs
This document outlines the syllabus for a project-based online class on defining minimum viable products (MVPs) for startup ideas. Students will work collaboratively over 5 weeks to define an MVP for their idea through activities like customer interviews, creating draft MVP descriptions and plans, and getting feedback during online office hours and local in-person workshops. The document provides the weekly schedule, resources, project milestones, and information on how the workshops will work.
This document summarizes a presentation about starting an elementary school coding initiative in the Lakeland Central School District. It discusses how the initiative began in 2013-2014 through tech expos and curriculum development. In 2014-2015 they launched their program, selecting students by lottery and using Scratch curriculum. Benefits included supporting common core, providing a fun way for students to learn logical thinking and technology literacy. Contact information is provided for those interested in starting their own program.
England has made computer programming compulsory in schools from ages 5 to 16. In the US, only 1 in 4 schools teach coding despite high demand for coders. Lakeland Central School District started a coding initiative in 2013-14 with Scratch tutorials and clubs. They selected students by lottery and included those on the autism spectrum. Curriculum builds skills weekly through ELA, math and science projects. Students discovered concepts on their own and worked well in teams. The goals were to teach logical thinking, encourage tech careers, and make coding a literacy for the 21st century.
This document provides guidance for getting buy-in and effective training for 2.0 library projects. It stresses the importance of having a leader to sell the project vision, organize timelines, and facilitate training. It also emphasizes preparing stakeholders at different levels for change, focusing training on realistic goals and assessment, and encouraging hands-on learning through task-based exploration of new tools.
Ignite Presentation for Scratch Conference 2018 at the Media Lab, MIT, Cambridge, Boston, USA. Classic Ignite is 20 slides auto-advancing at 15 seconds each.
Stewart worked on several projects with varying teams. The Ascendant Access project had early challenges but came together in the end. The Unilever and Age UK projects were short and focused more on developing initial ideas rather than fully realizing solutions. Stewart's favorite project was for the Traffic Penalty Tribunal, where he took a leadership role and felt his ideas showed the most innovation. Overall, Stewart sees his role as playing "devil's advocate" by critiquing others' ideas, though he acknowledges his work ethic is inconsistent through projects.
The document provides an agenda for an education technology workshop. It begins with a recap of discussion questions from previous weeks about appropriate tools for student collaboration and creating a website. The agenda then outlines that the workshop will include a case artifacts activity, demonstrations and hands-on practice with data analysis tools, demonstrations of data collection tools, and a discussion of Tip #9 on data collection and analysis. The workshop aims to help participants select appropriate educational technologies for collaborative work, websites, and data-driven projects and assessments.
The document provides an agenda for an education technology workshop. It begins with a recap of questions from previous weeks about appropriate tools for student collaboration and creating a website. The agenda then outlines that the workshop will include a case artifacts activity, demonstrations and a hands-on activity about data analysis tasks and tools, demonstrations about data collection tools, and a tip on data collection and analysis. The workshop aims to help participants learn about different digital tools that can be used for student collaboration, website creation, and data analysis and collection activities.
NCSS Technology integration in the social studies classroom 2014Ron Peck
This document provides an overview of different tools and strategies for integrating technology into the social studies classroom. It discusses collaboration tools like Google Apps, video conferencing with Skype, and learning management systems. It also covers ways to incorporate primary sources, mapping tools, screencasting, and student response systems. The document emphasizes that teachers should start slowly with technology integration and add tools gradually. It also addresses common challenges and provides tips for successful technology use in the classroom.
Authentic Learning w Video Tools_FCIS_June_15emailmrmeyer
This document discusses using video tools to create authentic learning experiences. It defines authentic learning as mimicking professionals' work, presenting findings, social learning, and student-directed project work. The document provides examples of video projects like book trailers and tutorials. It recommends storyboarding, using rubrics for assessment, and citing sources. Tools mentioned include YouTube, Vimeo, and iMovie. Overall it encourages teachers to have students create videos as an engaging way to learn traditional skills in a modern way.
This document discusses reframing technology integration in education using the SAMR model, which categorizes technology use as substitution, augmentation, modification, or redefinition. It suggests focusing lessons on engaging topics that students are passionate about or struggle with. The document explores how technologies like wearables, apps, and robotics could help modify or redefine tasks. Teachers are encouraged to collaborate on moving lessons above substitution and augmentation by developing new technology-enabled projects and assessments.
This document discusses reframing technology integration in education using the SAMR model, which categorizes technology use as substitution, augmentation, modification, or redefinition. It suggests focusing lessons on engaging topics that students are passionate about or struggle with. The document explores how technologies like wearables, apps, and robotics could help modify or redefine tasks. Teachers are encouraged to collaborate on moving lessons above substitution and augmentation by developing new technology-enabled projects and assessments.
Effectively talking to kids about engineeringDiscoverE
This workshop walks you through the top engineering messages that resonate with kids and shows you how to incorporate them into your outreach efforts. Learn about the research behind the messaging and get practical tips for how to engage kids with real-world examples and compelling images. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
College Edition Slide for Electronic Media BoardDiscoverE
Spread the word about the New Faces of Engineering - College Edition recognition program by displaying this slide on your electronic media board!
Each year, College Edition recognizes the best and brightest 3rd, 4th, and 5th year engineering students, whose academic successes and experiences in the engineering field have positioned them to make an impact. Winners will be announced on Facebook, featured in print ads at their college/university, and recipients of a scholarship! The application is available at http://www.discovere.org/our-programs/awards-and-recognition. The deadline is November 14, 2014.
College Edition is a program of DiscoverE and its partners.
Idea to prototype: An Ideation Pathway for studentsRamneek Kalra
This presentation was shared under IEEE Inspire India School Seminar in Kerala Schools.
Topic of Contents:
- Problem Statement/Idea
- Process of Idea to Prototype
- Available Resources
- Ready to showcase?
For more presentations like this, explore my Slideshare profile.
The document summarizes the 2016 Community Sustainability Project. It was led by the SIUE ASHRAE Design Team students and aimed to reduce the energy consumption related to HVAC&R at Beverly Farm, an assisted living community, through sustainable design. The students conducted load studies, learned HVAC design software, and designed a full HVAC system for the building with assistance from industry mentors. Donations for the project totaled $127,868.
This presentation includes the following topics:
- What is Project Based Learning?
- What's actually difference between Academic Based & Project Based Learning?
- How a student can proceed to change the system?
- How one get ready for Industry-Ready?
- Explore Google to learn more
- Thanks!
You can reach me out at kalraramneek@ieee.org
Presenter meeting agenda - Flat Classroom Conference 2011Vicki Davis
The document outlines an agenda and logistics for a conference with the following key points:
- The agenda includes technical walkthroughs, photos, meetings, and transportation to dinner from 3:30-6:00pm on the first day.
- Presenters are encouraged to read audiences, find teachable moments, collaborate, keep groups moving, and facilitate when not presenting directly.
- Several technology and collaboration tools will be used including Etherpad, wikis, and backchannel chat.
- A reward system called "DigiDollars" will be used to incentivize participation and best practices across student, educator, and leader groups.
- Plans are in place to include virtual
The document provides resources for integrating design thinking and STEAM into K-12 education. It lists ways to connect with the K12 Lab Network like signing up for their mailing list or following them on social media. It also shares information on projects and initiatives like School Retool and SparkTruck. The document then lists toolkits, curricular resources, and places to find materials for hands-on projects. Finally, it recommends books, documents, and TED talks for learning more about design thinking in education.
Skillshare classroom - launch your startup idea for less than $1,000janeblogs
This document outlines the syllabus for a project-based online class on defining minimum viable products (MVPs) for startup ideas. Students will work collaboratively over 5 weeks to define an MVP for their idea through activities like customer interviews, creating draft MVP descriptions and plans, and getting feedback during online office hours and local in-person workshops. The document provides the weekly schedule, resources, project milestones, and information on how the workshops will work.
This document summarizes a presentation about starting an elementary school coding initiative in the Lakeland Central School District. It discusses how the initiative began in 2013-2014 through tech expos and curriculum development. In 2014-2015 they launched their program, selecting students by lottery and using Scratch curriculum. Benefits included supporting common core, providing a fun way for students to learn logical thinking and technology literacy. Contact information is provided for those interested in starting their own program.
England has made computer programming compulsory in schools from ages 5 to 16. In the US, only 1 in 4 schools teach coding despite high demand for coders. Lakeland Central School District started a coding initiative in 2013-14 with Scratch tutorials and clubs. They selected students by lottery and included those on the autism spectrum. Curriculum builds skills weekly through ELA, math and science projects. Students discovered concepts on their own and worked well in teams. The goals were to teach logical thinking, encourage tech careers, and make coding a literacy for the 21st century.
This document provides guidance for getting buy-in and effective training for 2.0 library projects. It stresses the importance of having a leader to sell the project vision, organize timelines, and facilitate training. It also emphasizes preparing stakeholders at different levels for change, focusing training on realistic goals and assessment, and encouraging hands-on learning through task-based exploration of new tools.
Ignite Presentation for Scratch Conference 2018 at the Media Lab, MIT, Cambridge, Boston, USA. Classic Ignite is 20 slides auto-advancing at 15 seconds each.
Stewart worked on several projects with varying teams. The Ascendant Access project had early challenges but came together in the end. The Unilever and Age UK projects were short and focused more on developing initial ideas rather than fully realizing solutions. Stewart's favorite project was for the Traffic Penalty Tribunal, where he took a leadership role and felt his ideas showed the most innovation. Overall, Stewart sees his role as playing "devil's advocate" by critiquing others' ideas, though he acknowledges his work ethic is inconsistent through projects.
The document provides an agenda for an education technology workshop. It begins with a recap of discussion questions from previous weeks about appropriate tools for student collaboration and creating a website. The agenda then outlines that the workshop will include a case artifacts activity, demonstrations and hands-on practice with data analysis tools, demonstrations of data collection tools, and a discussion of Tip #9 on data collection and analysis. The workshop aims to help participants select appropriate educational technologies for collaborative work, websites, and data-driven projects and assessments.
The document provides an agenda for an education technology workshop. It begins with a recap of questions from previous weeks about appropriate tools for student collaboration and creating a website. The agenda then outlines that the workshop will include a case artifacts activity, demonstrations and a hands-on activity about data analysis tasks and tools, demonstrations about data collection tools, and a tip on data collection and analysis. The workshop aims to help participants learn about different digital tools that can be used for student collaboration, website creation, and data analysis and collection activities.
NCSS Technology integration in the social studies classroom 2014Ron Peck
This document provides an overview of different tools and strategies for integrating technology into the social studies classroom. It discusses collaboration tools like Google Apps, video conferencing with Skype, and learning management systems. It also covers ways to incorporate primary sources, mapping tools, screencasting, and student response systems. The document emphasizes that teachers should start slowly with technology integration and add tools gradually. It also addresses common challenges and provides tips for successful technology use in the classroom.
Authentic Learning w Video Tools_FCIS_June_15emailmrmeyer
This document discusses using video tools to create authentic learning experiences. It defines authentic learning as mimicking professionals' work, presenting findings, social learning, and student-directed project work. The document provides examples of video projects like book trailers and tutorials. It recommends storyboarding, using rubrics for assessment, and citing sources. Tools mentioned include YouTube, Vimeo, and iMovie. Overall it encourages teachers to have students create videos as an engaging way to learn traditional skills in a modern way.
This document discusses reframing technology integration in education using the SAMR model, which categorizes technology use as substitution, augmentation, modification, or redefinition. It suggests focusing lessons on engaging topics that students are passionate about or struggle with. The document explores how technologies like wearables, apps, and robotics could help modify or redefine tasks. Teachers are encouraged to collaborate on moving lessons above substitution and augmentation by developing new technology-enabled projects and assessments.
This document discusses reframing technology integration in education using the SAMR model, which categorizes technology use as substitution, augmentation, modification, or redefinition. It suggests focusing lessons on engaging topics that students are passionate about or struggle with. The document explores how technologies like wearables, apps, and robotics could help modify or redefine tasks. Teachers are encouraged to collaborate on moving lessons above substitution and augmentation by developing new technology-enabled projects and assessments.
Effectively talking to kids about engineeringDiscoverE
This workshop walks you through the top engineering messages that resonate with kids and shows you how to incorporate them into your outreach efforts. Learn about the research behind the messaging and get practical tips for how to engage kids with real-world examples and compelling images. Whether you are a new volunteer or a seasoned veteran, a review of this workshop will help to increase your effectiveness.
College Edition Slide for Electronic Media BoardDiscoverE
Spread the word about the New Faces of Engineering - College Edition recognition program by displaying this slide on your electronic media board!
Each year, College Edition recognizes the best and brightest 3rd, 4th, and 5th year engineering students, whose academic successes and experiences in the engineering field have positioned them to make an impact. Winners will be announced on Facebook, featured in print ads at their college/university, and recipients of a scholarship! The application is available at http://www.discovere.org/our-programs/awards-and-recognition. The deadline is November 14, 2014.
College Edition is a program of DiscoverE and its partners.
Engineering career presentation for middle schoolikfly2002
Engineering Week -like (aka Career Day) presentation targeted toward middle schoolers. This discusses what engineers do, similarity to inventors, famous inventors, a "make a sandwich" instructions exercise, and engineering career information.
Engineering involves applying scientific and mathematical principles to solve problems through design and construction. It uses the engineering design process which consists of 8 steps: identifying the problem, researching the problem, developing solutions, selecting the best solution, constructing a prototype, testing and evaluating solutions, communicating solutions, and redesigning if needed. There are many fields of engineering including aerospace, biomedical, civil, electrical, and mechanical engineering. Engineers design and develop new products, use science and math principles, conduct tests, create and build things, and solve problems.
A career guide for the LGBT population. I created this presentation for my career counseling class last week. This presentation compiles information and resources from “Your Queer Career” by Riley B. Folds, The Human Right Campaign (HRC), Diversity.Inc and other sources. There are several resources that can be helpful for an LGBT students career path that students can use to better navigate their job search and career development. I had a great time working on this presentation, I learned a lot and hope this information can benefit you and the students you serve!
Part of our Career Reality webinar series, this presentation is for parents. Archived recordings and materials can be found at careerreality.wikispaces.com
The document discusses the field of engineering, describing engineers as people who are good at math and science and who work to develop better products. It lists several types of engineering fields including civil, mechanical, electrical, chemical, and aerospace engineering. The document notes that engineers take math and science concepts learned in school and apply them through inventing, designing, and building things in a lab setting. It provides examples of interests and skills that may indicate a person is well-suited for a career in engineering.
Presentation by Professor John S. McCartney, PhD, PE, an Associate Professor at UCSD, Department of Structural Engineering, for the Geo Institute of ASCE Orange County Section.
The plan for educating and training outstanding engineersDejan Majkic
The document discusses China's Plan for Educating and Training Outstanding Engineers (PETOE). It provides an overview of PETOE, including its goals of serving national development strategies and moving engineering education towards industry modernization. PETOE aims to establish new joint training mechanisms between universities and enterprises. It formulates general standards for engineering education at the bachelor's, master's and doctoral levels. The government issues supportive policies like prioritizing resources for PETOE programs and reforming faculty systems. Universities have established over 980 engineering education centers through industry cooperation under PETOE.
Dave Kanger, a civil engineer and associate at Modjeski and Masters, Inc., gave a presentation about his career and the field of civil engineering. He discussed the history of his company, which was founded in 1893 and became renowned for designing long-span bridges. Kanger then provided brief biographical details and explained the process for becoming a licensed engineer through obtaining a bachelor's degree in engineering and passing the state licensing exam. He highlighted some recent bridge projects his company worked on and shared data showing civil engineering offers job stability, opportunities to work on important infrastructure, and above-average salaries. Kanger concluded by emphasizing the need for more engineers and encouraging students to consider the profession.
Hoja de técnica danza RoboCupJunior Panamá 2016Ivan Armuelles
Este documento presenta una hoja técnica para RoboCupJunior Panamá 2016 que solicita información breve sobre la programación, sistemas mecánicos y electrónicos, y comunicación e interacción de los robots de los equipos participantes. Pide detalles sobre los lenguajes de programación, comandos, librerías y sincronización con música utilizados, así como sobre los tipos de llantas, motores y diseño mecánico. También solicita detalles sobre los microcontroladores, circuitos electrónicos, sensores y tecnolog
Hoja de solicitud de Danza RoboCupJunior Panama 2016Ivan Armuelles
Este documento solicita información sobre las necesidades especiales de equipos participantes en RoboCupJunior 2016 OnStage, incluyendo equipamiento adicional requerido y consultas técnicas para el jurado sobre aspectos del diseño del robot, comunicaciones, utilería u otros elementos reglamentarios que no están claros o que podrían representar un riesgo.
Hoja técnica rescate A RoboCup Junior Panama 2016Ivan Armuelles
Este documento proporciona una hoja técnica para equipos que participan en la competencia RoboCupJunior Panamá 2016 de rescate en línea. Solicita información breve sobre los datos del equipo, la construcción, hardware, tecnologías innovadoras, sensores, comunicaciones y programación de los robots de los equipos. La hoja técnica se utilizará para un póster y una entrevista técnica sobre los robots de cada equipo.
Hoja de puntuación de representación danza RoboCupJunor Panamá 2016Ivan Armuelles
Este documento presenta una hoja de puntuación para la competencia RoboCupJunior Panamá 2016 OnStage. La hoja detalla las diferentes categorías y criterios de evaluación para la presentación de los equipos, incluyendo mérito al entretenimiento, innovación y originalidad, calidad de la representación, complejidad técnica, sensores e interacción, y penalizaciones. Los equipos pueden obtener un puntaje máximo de 50 puntos en cada ronda evaluando su desempeño en las diferentes áreas.
Hoja de puntuación de entrevista técnica danza 2016Ivan Armuelles
Este documento presenta una hoja de puntuación para la evaluación técnica de los equipos en la competencia RoboCupJunior Panamá 2016. La hoja incluye cinco categorías principales para la evaluación: programación, sistema mecánico, sistema electrónico, comunicación e interacción, y deducciones. Cada categoría describe ejemplos de logros que pueden obtener una alta puntuación. El puntaje total máximo es de 50 puntos. Los jurados deben asegurarse de que el trabajo presentado fue realizado por el equipo y que sea original.
Reglamento de Rescate-A RoboCupJunior Panamá 2016Ivan Armuelles
Este documento presenta las reglas para la competencia de rescate en línea de RoboCupJunior Panamá 2016. Describe la arena de competencia modular compuesta de baldosas de diferentes patrones, incluyendo obstáculos, rampas e intersecciones. Explica que el objetivo del robot es seguir la línea en la arena, superar varios retos, y transportar tantas bolas (víctimas) como sea posible al punto de evacuación, ganando puntos en el proceso. También cubre las especificaciones para los robots, el desarrollo de la competencia,
Modelos de las Baldosas de Rescate RCJ Panama 2016Ivan Armuelles
La Unión Europea ha propuesto un nuevo paquete de sanciones contra Rusia que incluye un embargo al petróleo ruso. El embargo se aplicaría gradualmente durante seis meses para el petróleo crudo y ocho meses para los productos refinados. Este paquete de sanciones requiere la aprobación unánime de los 27 estados miembros de la UE.
Este documento presenta tres listas de equipos inscritos para las competencias regionales de Robocup Junior Panamá 2017 en las categorías de Infantil OnStage, Juvenil OnStage e Infantil Rescate. En total se inscribieron 47 equipos de diferentes provincias de Panamá que competirán en dicho evento de robótica educativa.
Here are a few tips for conducting a successful Community Dialogue:
- Invite a diverse group of community stakeholders - include representatives from schools, afterschool programs, civic groups, businesses, healthcare organizations, etc. The goal is to get input from people who can help you reach and engage underserved audiences.
- Clearly communicate the purpose and goals upfront. Explain that you want an open discussion to understand community needs and how the library can better serve them.
- Ask open-ended questions to spark discussion. For example, "What STEM opportunities do you think are lacking for youth in our community?"
- Actively listen without being defensive. Thank people for their honest feedback.
- Look for opportunities
This document discusses using a project-based approach to finding and attracting data engineers. It recommends that companies encourage their teams to contribute to open source projects, which can engage teams and attract qualified applicants. It also suggests using project-based challenges for candidates and having teams build projects unrelated to the core product. Projects allow candidates to demonstrate their skills and knowledge, and companies benefit from experience with new technologies. This approach led to a 40% increase in qualified applicants for Insight Data Engineering's Fellows program.
This document discusses using a project-based approach to finding and attracting data engineers. It recommends that companies encourage their teams to contribute to open source projects, which can engage teams and attract qualified applicants. It also suggests using project-based challenges for candidates and having teams build projects unrelated to the core product. Projects allow candidates to demonstrate their skills and knowledge, and companies benefit from experience with new technologies. This approach led to a 40% increase in qualified applicants for the Insight Fellows Program.
Learners' experiences of innovative 'flipped' and open curriculaELESIGpresentations
The document summarizes the experiences of engineering students in innovative "flipped" and open curricula at a large public university in Australia. It describes the institutional context, challenges in educating a large cohort of engineering students, and critical incidents that led faculty to redesign courses around active and project-based learning. The response involved flipping classrooms, using online tools and podcasts, empowering student ownership over their learning, and implementing multi-disciplinary project-based courses. Faculty aimed to educate students for a changing world, support large class sizes through engagement, and help with the transition from high school. The document reflects on extending these approaches across programs and facilitating collaboration.
Come see how to tap into your students’ creative side. We will demonstrate, including student examples, how to enhance your classroom using technology.
Taking Engineering Design to the Next Levelskms_stem
This document discusses strategies for improving engineering design challenges in the classroom. It suggests putting design challenges in context, beginning with the desired outcome in mind, adding constraints, and tweaking available resources. Techniques for better brainstorming are presented, such as facilitating discussion, using individual and group approaches, and methods like SCAMPER. Prototyping, using decision matrices to evaluate ideas, and conducting science experiments for research are recommended for developing solutions. The document stresses the importance of oral presentations, academic language, and going beyond traditional reports to communicate solutions effectively.
Classroom Renovation - Rethinking your Classroom through TechnologyKim Caise
This presentation features ways to use the design thinking process to redesign your classroom curriculum via global projects and using cell phones as instructional tools in the classroom.
This document provides an overview and outline for a Mechanical Engineering Design Project course (MECH 390). It discusses expectations for the course which include completing a design project in a team, taking a midterm exam, tutorials, and quizzes. Students are expected to apply engineering skills to open-ended problems through concepts, solutions, planning, decision making, modeling, prototyping, and communication. Success requires attention in lectures, studying documentation, and attendance to learn skills needed for engineering design in their career.
Shaping the Open Course at Bucks County Community CollegeBill Hemmig
This document outlines Bucks County Community College's OER Strategic Initiative to transition 10 gateway courses from traditional textbooks to open educational resources. It describes hiring consultants and faculty developers to redesign courses. Courses were transitioned in phases from 2016-2018 and assessed for impact. Instructional design and universal design resources and feedback templates were provided to support course redesign. Student surveys found OER benefits included free and accessible digital materials that could be annotated and searched across devices.
Project ACE aims to develop students through coding classes and microconsulting projects to solve school and community problems. It serves 30 students from a low-performing vocational school, selecting those from low-income households. The program impacts English, coding skills, numeracy, STEM interest, life skills, and more. Sony Malaysia conducted an Arduino workshop for students like Harry, who hopes to become an engineer. Project ACE needs computers, funding, and role models to inspire students. Support is requested through workshops, mentoring, donations, and sponsorship.
This document discusses developing e-content as an alternative to a traditional learning management system (LMS). It outlines a process for developing e-content that includes analyzing learning objectives, designing instructional strategies, scripting content, developing prototypes, adding audio/video, testing, and revising. The content is structured into weekly topics like e-learning, content authoring tools, and online video creation. The goal is to understand e-content standards and help design digital resources for effective teaching and learning.
This document discusses developing e-content as an alternative to a traditional learning management system (LMS). It outlines a process for developing e-content that includes analyzing learning objectives, designing instructional strategies, scripting content, developing prototypes, adding audio/video, testing, and revising. The content is structured into weekly topics like e-learning, content authoring tools, and online video creation. The goal is to understand e-content standards and help design digital resources for effective teaching and learning.
The document provides instruction on creating a project using the My eCoach Project Builder. It outlines a 3-step process: 1) Conceptualize the project by identifying a passion, problem, or topic to clarify; 2) Identify the necessary content for learners; 3) Customize the project template by selecting a theme, adding images, interactivity, and external links. Step 3 further explains how to select a theme, add a header image, and submit the project to the eLibrary for sharing. Interactive tools like quizzes and surveys can be added using the My eCoach resources, which allow for customization and reporting of results.
This document provides an overview of the capstone project for the Digital Discipleship Boot Camp. The capstone project has three phases: a proposal due May 25th, project implementation between May 26th and July 25th, and an essay and article due August 8th. The capstone is meant to apply what was learned in the boot camp and demonstrate how technology can build community. Ideas are brainstormed and rubrics and guidelines are provided to help complete the capstone.
This document outlines an agenda and resources for Engineers Week, an annual celebration of engineering. It provides an overview of the event's goals of raising awareness of engineering as an exciting career. Survey results found that both students and teachers found past Engineers Week events informative. The 2015 theme will focus on engineering's positive impacts and its diversity. Companies and individual engineers are encouraged to get involved by hosting or assisting with events. Resources and tips are provided to help with planning, communications, and evaluating events.
NSTA - Using iPads to Create Innovative ScientistsBen Smith
Got iPad? We will show you the best apps and how to work with students using this device. Whether you have one device or a classroom set, you will leave with ideas on how to leverage these tools for finding information, collecting and analyzing data, and communicating their learning. Come see how to tap into your students’ creative side.
Fundraising - It's your NAF Community-Get into it!NAFCareerAcads
This session will showcase a NAF high school information technology conference where students and teachers have the opportunity to network with business community partners and raise significant amounts of money. Tech Fest is a signature event coordinated by the business advisory council where students attend workshops, hear from keynote speakers and visit an exhibit hall where the sponsors highlight their companies. Tech Fest connects the classroom to the business community!
This document provides guidance and instructions for teachers regarding the use of multimedia tools such as images, video, and audio in an educational setting. It discusses best practices for using these tools in the curriculum, keeping student data private and secure, and completing assignment tasks involving embedding multimedia in blog posts. Teachers are encouraged to consider copyright and permissions when using images and ensure multimedia choice aligns with learning objectives. Specific tools like Windows Movie Maker, green screen software, and podcasting are presented as examples.
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This document provides information about the 4th Annual New Generation Learning Space Design Conference taking place on March 17-18, 2015 in Sydney, Australia. The conference will focus on designing and evaluating innovative and flexible student-centric learning spaces. It will feature 16 education and design expert speakers and cover topics such as how to design learning spaces within budgets, what design elements make the biggest difference, and personalizing learning strategies. Pre-conference workshops will address participatory engagement strategies, evaluating learning spaces, and creating a blueprint for resilient management of learning spaces. A site visit to UNSW's flipped classroom space is also included.
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2. 1. The webinar will use Voice Over Internet. You can see
and hear the presentation through your computer.
2. If the sound quality is not good, a teleconference line is
available:
Phone #: +1 (562) 247-8321
Code: 171-732-302
Audio Pin: Shown after joining webinar
Before we get started
3. • This webinar is being recorded and will be posted on
YouTube. We will email the link to you shortly.
• Have questions? Type your question in the “Question”
space on your control panel.
Before we get started
6. About Today’s Participants
Poll: How are you involved with DiscoverE?
Through your:
• Employer
• Engineering Society
• University or School
• Not for profit organization
• Self
7. DiscoverE educators said having an engineer in the
classroom is a valuable use of instructional time.
Your Impact
94%
8. At the outreach event a college student introduced
herself to me and said, “It’s so nice to see you again.
I decided to go into engineering after I heard you
speak at this same event when I was in high school.”
That’s what it’s all about.
- Kentucky Engineer
Your Impact
9. Poll: How many students will you reach through
your outreach efforts?
1 – 10
11 – 25
26 – 50
51 – 74
75+
Your Impact
10. Future City Regionals January
Dream Big Imax Premiere February 16
Engineers Week February 19 - 25
Future City Finals February 18 - 21
Girl Day February 23
Global Marathon March 8 – 9
Global Day of the Engineer April 5
2017 Programs & Dates
11. Three ways to make a difference:
1. Engage students in engineering
2. Celebrate engineering accomplishments
3. Be a role model
Start Your Planning
13. Ideas for STEM Professionals & Volunteers
• Bring students to your workplace or college campus.
• Visit a classroom or afterschool group.
• Mentor a group of students.
• Host a DiscoverE Engineering Family Day.
• Make a presentation at a
middle-school or high-school career day.
Engage Students in Engineering
14. Ideas for Educators
• Invite an engineer or engineering student to
speak to your students.
• Integrate hands-on engineering activities into
your curriculum.
• Form a team and compete in the Future City
Competition.
• Go on a field trip to a museum showing the
Dream Big film.
• Organize an Engineering Family Night at your
school.
Engage Students in Engineering
15. Be a Role Model
Dan Koval
Solutions Manager
Volunteer Spotlight
16. Be a Role Model
Ideas for Everyone
• Sign up as Future City Mentor or Judge
www.FutureCity.org/register
• Sign up as Girl Day Role Model
www.DiscoverE.org/GirlDay
• Partner with your local museum showing
the Dream Big film.
Email: Gwen@DiscoverE.org
18. Celebrate Engineering
Ideas for Everyone
• Hang the Engineers Week poster in a prominent location.
• Organize an Engineers Week lunch or dinner.
• Host an Engineering Family Day.
• Nominate a young engineer or college student to New Faces.
• www.DiscoverE.org/NewFaces
• Secure a public proclamation or write an article for your newsletter
or blog.
• Advertise Engineers Week on lobby/hallway monitors at work or
school.
• Follow #Eweek2017 and share your plans using hashtag.
19. Engineers Dream Big
Use theme in:
• Announcements
• Articles
• Blog posts
• Press Releases
• Photo contests
2017 Theme
21. Engineers Week & Girl Day
• Posters
• Bookmark
• 4 New Activities
• Order print copy or download
copyright free artwork
www.DiscoverE.org
2017 Volunteer Kits & Posters
22. Updating Activity Library
• 125+ activities on site
• 75 new activities
• Sort by:
- Grade
- Topic
- Engineering Discipline
- Time
www.DiscoverE.org
Hands-on Activities
23. Ads
• 2 Engineers Week Options
• 2 Girl Day Options
2017 Engineers Week & Girl Day Ads
24. Inspire Innovation: Discover Engineering Careers
• Aimed at 8th to 11th grades
• 45 minutes long
• Anchored by six
videos featuring
engineering undergrads
Turnkey Career Presentation
25. • NEW! Educator trainings
• Incorporating engineering into the
classroom (available in November)
• Leading Kids Through a Successful
Engineering Experience
• Effectively Talking to Kids about
Engineering
• Creating large-scale engineering events
Online Trainings
27. • All DiscoverE program logos
• Use logos to create an
engineering brand
• Horizontal and Vertical
options
www.DiscoverE.org
Program Logos
28. Follow us on Twitter:
@DiscoverEorg
Engineers Week:
#Eweek2017
Girl Day:
#GirlDay2017
Social Media
Like us on Facebook:
www.facebook.com/DiscoverE.org
Follow us on Instagram:
DiscoverEorg
29. Upcoming Events
Tuesday, October 18 at 10am EDT
Twitter Chat: Advancing your career
#GlobalMarathon
Monday, November 7 at 12:00 EDT
Webcast: Engineers Week Kickoff & Dream Big
31. Type your question in the “Question” space In your
control panel.
Please specify if your question is directed to a
particular panelist.
Questions & Answers