The document presents an exploratory frame analysis of different modes of video gaming. It discusses how "gaming" can be framed as a leisurely activity or an instrumental task through keyings. The method involved interviews with 19 participants who game both leisurely and instrumentally. Results identified multiple forms of leisurely gaming centered around types of enjoyment (relaxing, socializing, engrossing etc.) and instrumental gaming centered around goals (reviewing, analyzing, training etc.). Instrumental play is seen as a keying that frames gaming as a controlled, work-like task rather than voluntary play. The frame analysis accounts for informal games and the lack of one single video gaming frame.