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Frankly, Green + Webb @lindsey_greenCreated for: Presented by: Date issued:
Visitor Studies Group 2016 Lindsey Green 17th March 2016
Frankly, Green + Webb @lindsey_green
Frankly, Green + Webb @lindsey_green
Frankly, Green + Webb @lindsey_green
1. How we embedded research into the
project
2. Some of the research techniques
we used
3. Opportunities and challenges
associated with this approach
Frankly, Green + Webb @lindsey_green
Truth 1
Digital projects are
R&D projects
Frankly, Green + Webb @lindsey_green
Truth 2
R&D in digital is
about research from
beginning to end.
Frankly, Green + Webb @lindsey_green
Truth 3
Most digital projects
are lots of Design and
not much Research
Frankly, Green + Webb @lindsey_green
Little/No
research
Lower results
Smaller audience
Less innovative
=
Frankly, Green + Webb @lindsey_green
Researcher Designer
Frankly, Green + Webb @lindsey_green
Researcher DesignerOwner
Designer
Frankly, Green + Webb @lindsey_green
Frankly, Green + Webb @lindsey_green
“I really want to
improve. But it’s
precisely because I
yearn for it that
I’m afraid of
remedies that are
worse than the
disease”
Vincent van Gogh, August 1879
Frankly, Green + Webb @lindsey_green
You can’t hang on to both the
means and the end in a project.
That’s not innovation.
Frankly, Green + Webb @lindsey_green
If you always do
what you’ve
always done,
you’ll always get
what you’ve
always got
Henry Ford
Frankly, Green + Webb @lindsey_green
Discovery
Question what to
focus on
Behaviour led
design research
Deliver
Final test
Launch
Evaluate
Feedback
Design council double diamond design process
Define
Identify what
matters
Specific
requirements
Develop
Generate ideas
Test ideas
Problem
Definition
Frankly, Green + Webb @lindsey_green
Discovery
Question what to
focus on
Behaviour led
design research
Deliver
Final test
Launch
Evaluate
Feedback
Design council double diamond design process
Define
Identify what
matters
Specific
requirements
Develop
Generate ideas
Test ideas
Frankly, Green + Webb @lindsey_green
Discovery
Question what to
focus on
Behaviour led
design research
Deliver
Final test
Launch
Evaluate
Feedback
Design council double diamond design process
Define
Identify what
matters
Specific
requirements
Develop
Generate ideas
Test ideas
Frankly, Green + Webb @lindsey_green
A mandate to move away
from research being
a “thing you do”
to a way you do it.
Frankly, Green + Webb @lindsey_green
Discovery Deliver
Roles of designer/researcher
Define Develop
Frankly, Green + Webb @lindsey_green
Discovery:
Investigate the
Humans!
Frankly, Green + Webb @lindsey_green
Define: Identify the focus of the
design activity
Frankly, Green + Webb @lindsey_green
Define: Manifesto
a public declaration of
intentions, opinions,
objectives, or motives
Examples:
1. The guide will be easy to use in every context
2. The guide helps visitors look carefully at the
real art
3. The guide will ease congestion and help
visitors to get closer to the paintings
Frankly, Green + Webb @lindsey_green
Use it to understand how
customers interact at
specific moments and
identify improvement
opportunities.
Documents the visitors
experience from the
visitors eyes.
Define Develop: Visitor Journey Map
Frankly, Green + Webb @lindsey_green
Frankly, Green + Webb @lindsey_green
Develop: Visitor Journey Mapping
1. They are great at:
• Prioritising important moments for
visitors and organisation
• Developing a shared understanding of
the whole situation
• A visual reminder of audience
experience
2. Beware:
• Balance detail with ease of use
• They generate an overwhelming number
of ideas
• They can be very unwieldy – where
will you stick them?
Frankly, Green + Webb @lindsey_green
Develop Deliver:
Empathic design
Giving designers and
commissioners personal
experience to understand
the needs of the user.
Use it to focus on user
needs or undiscovered
needs.
Frankly, Green + Webb @lindsey_green
Develop Deliver: Empathic design
What we learnt:
1. It is very, very useful
2. It needs to be responsive
3. That means being in the same room
4. It can be frustrating for designers
because it’s a brake on the project
Frankly, Green + Webb @lindsey_green
Develop Deliver: Shared Analysis
Decision makers, designers and
researchers work together to review
real data and begin to synthesise the
results.
Frankly, Green + Webb @lindsey_green
Develop Deliver: Shared Analysis
Frankly, Green + Webb @lindsey_green
Develop Deliver: Shared Analysis
What we learnt:
• Seeing and hearing real people has
more impact
• Designers can get to grips with the
context easier
• The analysis is rarely as thorough
But…
• The understanding is often deeper
Frankly, Green + Webb @lindsey_green
The Results
• Increased usage
• Increased learning
• Improved perception of
the organisation
Frankly, Green + Webb @lindsey_green
Take Aways
Think about your role as researchers,
advocates, facilitators, designers
How can your practice be responsive to
digital projects
Evaluate the compromise between the
strength of the analysis and the need
engage designers and decision makers to
“own the data”
It can create lots of impact but also
change – is your organisation ready for
that it?
Frankly, Green + Webb @lindsey_green
Resources
Human Centred Design
IDEO Method Cards - https://www.ideo.com/work/method-cards
Derby Silk Mill - http://www.derbymuseums.org/hcd/
Service Design
Service Design Tools - http://www.servicedesigntools.org/
GDS Service design manual - https://www.gov.uk/service-manual
Design Research for Digital
GDS User Research - https://www.gov.uk/service-manual
Just Enough Research by Erika Hall -
https://abookapart.com/products/just-enough-research
Our Weeknotes - http://bit.ly/FGWinyourinbox
Frankly, Green + Webb @lindsey_green
e: lindsey@franklygreenweeb.com
t: @FranklyGW
t: @lindsey_green
Images thanks to Flickr Commons:
The hidden treasures of the Worlds
Public Archives
http://www.flickr.com/commons
Created for: Presented by: Date issued:
Visitor Studies Group 2016 Lindsey Green 17th March 2016

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Digital R&D - Embedding the research in the design

  • 1. Frankly, Green + Webb @lindsey_greenCreated for: Presented by: Date issued: Visitor Studies Group 2016 Lindsey Green 17th March 2016
  • 2. Frankly, Green + Webb @lindsey_green
  • 3. Frankly, Green + Webb @lindsey_green
  • 4. Frankly, Green + Webb @lindsey_green 1. How we embedded research into the project 2. Some of the research techniques we used 3. Opportunities and challenges associated with this approach
  • 5. Frankly, Green + Webb @lindsey_green Truth 1 Digital projects are R&D projects
  • 6. Frankly, Green + Webb @lindsey_green Truth 2 R&D in digital is about research from beginning to end.
  • 7. Frankly, Green + Webb @lindsey_green Truth 3 Most digital projects are lots of Design and not much Research
  • 8. Frankly, Green + Webb @lindsey_green Little/No research Lower results Smaller audience Less innovative =
  • 9. Frankly, Green + Webb @lindsey_green Researcher Designer
  • 10. Frankly, Green + Webb @lindsey_green Researcher DesignerOwner Designer
  • 11. Frankly, Green + Webb @lindsey_green
  • 12. Frankly, Green + Webb @lindsey_green “I really want to improve. But it’s precisely because I yearn for it that I’m afraid of remedies that are worse than the disease” Vincent van Gogh, August 1879
  • 13. Frankly, Green + Webb @lindsey_green You can’t hang on to both the means and the end in a project. That’s not innovation.
  • 14. Frankly, Green + Webb @lindsey_green If you always do what you’ve always done, you’ll always get what you’ve always got Henry Ford
  • 15. Frankly, Green + Webb @lindsey_green Discovery Question what to focus on Behaviour led design research Deliver Final test Launch Evaluate Feedback Design council double diamond design process Define Identify what matters Specific requirements Develop Generate ideas Test ideas Problem Definition
  • 16. Frankly, Green + Webb @lindsey_green Discovery Question what to focus on Behaviour led design research Deliver Final test Launch Evaluate Feedback Design council double diamond design process Define Identify what matters Specific requirements Develop Generate ideas Test ideas
  • 17. Frankly, Green + Webb @lindsey_green Discovery Question what to focus on Behaviour led design research Deliver Final test Launch Evaluate Feedback Design council double diamond design process Define Identify what matters Specific requirements Develop Generate ideas Test ideas
  • 18. Frankly, Green + Webb @lindsey_green A mandate to move away from research being a “thing you do” to a way you do it.
  • 19. Frankly, Green + Webb @lindsey_green Discovery Deliver Roles of designer/researcher Define Develop
  • 20. Frankly, Green + Webb @lindsey_green Discovery: Investigate the Humans!
  • 21. Frankly, Green + Webb @lindsey_green Define: Identify the focus of the design activity
  • 22. Frankly, Green + Webb @lindsey_green Define: Manifesto a public declaration of intentions, opinions, objectives, or motives Examples: 1. The guide will be easy to use in every context 2. The guide helps visitors look carefully at the real art 3. The guide will ease congestion and help visitors to get closer to the paintings
  • 23. Frankly, Green + Webb @lindsey_green Use it to understand how customers interact at specific moments and identify improvement opportunities. Documents the visitors experience from the visitors eyes. Define Develop: Visitor Journey Map
  • 24. Frankly, Green + Webb @lindsey_green
  • 25. Frankly, Green + Webb @lindsey_green Develop: Visitor Journey Mapping 1. They are great at: • Prioritising important moments for visitors and organisation • Developing a shared understanding of the whole situation • A visual reminder of audience experience 2. Beware: • Balance detail with ease of use • They generate an overwhelming number of ideas • They can be very unwieldy – where will you stick them?
  • 26. Frankly, Green + Webb @lindsey_green Develop Deliver: Empathic design Giving designers and commissioners personal experience to understand the needs of the user. Use it to focus on user needs or undiscovered needs.
  • 27. Frankly, Green + Webb @lindsey_green Develop Deliver: Empathic design What we learnt: 1. It is very, very useful 2. It needs to be responsive 3. That means being in the same room 4. It can be frustrating for designers because it’s a brake on the project
  • 28. Frankly, Green + Webb @lindsey_green Develop Deliver: Shared Analysis Decision makers, designers and researchers work together to review real data and begin to synthesise the results.
  • 29. Frankly, Green + Webb @lindsey_green Develop Deliver: Shared Analysis
  • 30. Frankly, Green + Webb @lindsey_green Develop Deliver: Shared Analysis What we learnt: • Seeing and hearing real people has more impact • Designers can get to grips with the context easier • The analysis is rarely as thorough But… • The understanding is often deeper
  • 31. Frankly, Green + Webb @lindsey_green The Results • Increased usage • Increased learning • Improved perception of the organisation
  • 32. Frankly, Green + Webb @lindsey_green Take Aways Think about your role as researchers, advocates, facilitators, designers How can your practice be responsive to digital projects Evaluate the compromise between the strength of the analysis and the need engage designers and decision makers to “own the data” It can create lots of impact but also change – is your organisation ready for that it?
  • 33. Frankly, Green + Webb @lindsey_green Resources Human Centred Design IDEO Method Cards - https://www.ideo.com/work/method-cards Derby Silk Mill - http://www.derbymuseums.org/hcd/ Service Design Service Design Tools - http://www.servicedesigntools.org/ GDS Service design manual - https://www.gov.uk/service-manual Design Research for Digital GDS User Research - https://www.gov.uk/service-manual Just Enough Research by Erika Hall - https://abookapart.com/products/just-enough-research Our Weeknotes - http://bit.ly/FGWinyourinbox
  • 34. Frankly, Green + Webb @lindsey_green e: lindsey@franklygreenweeb.com t: @FranklyGW t: @lindsey_green Images thanks to Flickr Commons: The hidden treasures of the Worlds Public Archives http://www.flickr.com/commons Created for: Presented by: Date issued: Visitor Studies Group 2016 Lindsey Green 17th March 2016