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Tangible & Embodied Interaction @RSE11


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Von Tanja Döring zum Raum Schiff Erde 2011.
Maus, Tastatur und Grafisches User Interface waren gestern! Aktuell gibt es eine Reihe von Forschungsansätzen für neue Interaktionsformen, die ein ausgewogenes Verhältnis von Gegenständlichem und Digitalem, von Körperlichem und Abstraktem im Fokus haben. „Tangible und Embodied Interaction“ bezeichnet ein seit zwei Jahrzehnten wachsendes Forschungsfeld, dem seit fünf Jahren eine eigene Konferenz mit Beiträgen aus Informatik, Kunst, Design und Architektur gewidmet wird: Ein Bericht über Ursprünge, Konzepte und Prototypen des Feldes.

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Tangible & Embodied Interaction @RSE11

  1. 1. Tanja Döring | Raum Schiff Erde 13.02.2011 Tangible & Embodied Interaction
  2. 2. O‘Sullivan und Igoe 2004
  3. 3. 1993 From the isolation of our workstations we try to interact with our surrounding environment, but the two worlds have little in common. How can we escape from the computer screen and bring these worlds together? “
  4. 4. Jacob et al., CHI 2008 2008 Reality-Based Interaction
  5. 5. Jacob et al., CHI 2008 2008 Reality-Based Interaction
  6. 6. Jacob et al., CHI 2008 2008 Reality-Based Interaction
  7. 7. Jacob et al., CHI 2008 2008 Reality-Based Interaction
  8. 8. Jacob et al., CHI 2008 2008 Reality-Based Interaction
  9. 9. Jacob et al., CHI 2008 2008 Reality-Based Interaction
  10. 10. Tangible Interaction making digital information tangible
  11. 11. Durrell Bishop, RCA London (1992). Video: The Marble Anwering Machine
  12. 12. Waldner 2006, Hornecker 2004 Body Space Body SpaceData Space Tangible User Interfaces
  13. 13. Urban Planning & Architecture URP, MIT Media Lab, CHI 1999
  14. 14. Music Interfaces The Reactable:
  15. 15. Döring and Beckhaus,TEI 2007; Döring et al., CHI WIP‘09 Art History
  16. 16. AlgoBlock Suzuki and Kato 1995 NEC Tern Horn et al. 2009 Tufts University Tangible Programming
  17. 17. Ambient Communication Liason Ceramic,
  18. 18. The Soap Bubble User Interface. Sylvester et al. TEI’10, Döring et al. M&C 2010 Explorations
  19. 19. Embodied Interaction being socially and physically situated
  20. 20. Phenomenology Maurice Merleau-Ponty (1908-1961) “Insofar as I have hands, feet; a body, I sustain around me intentions which are not dependent on my decisions and which affect my surroundings in a way that I do not choose.
  21. 21. Embodied Metaphors Bakker et al. 2011 Antle et al. 2009 Illustrations: Saskia Bakker
  22. 22. The Sound Maker Antle et al. 2009
  23. 23. TEI Conference Series Conference on Tangible, Embodied and Embedded Interaction 2007 - 2011
  24. 24., 23.-26.1.2011 Funchal, Portugal
  25. 25. Demo Session
  26. 26. Studios
  27. 27. Thanks to Peter Bennett ( for the drawings on the title slide!!! References: A.N. Antle, G. Corness, M. Droumeva, Human-Computer-Intuition? Exploring the Cognitive Basis for Intuition in Embodied Interaction. International Journal of Arts and Technology, 2009. Saskia Bakker, Elise van den Hoven, and Alissa N. Antle. MoSo tangibles: evaluating embodied learning. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 85-92, 2011. Tanja Döring and Steffi Beckhaus: The Card Box at Hand: Exploring the Potentials of a Paper-Based Tangible Interface for Education and Research in Art History. In: Proceedings of Tangible and Embedded Interaction 2007 (TEI'07). ACM, 87-90, 2007. Tanja Döring, Steffi Beckhaus, Albrecht Schmidt: Towards a Sensible Integration of Paper-Based Tangible User Interfaces into Creative Work Processes. CHI '09 Extended abstracts on Human factors in computing systems (Boston, MA, USA, April 4 - 9, 2009) ACM Press, 4627-4732, 2009. Tanja Döring, Axel Sylvester, Albrecht Schmidt: Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle. In: Konferenzband Mensch und Computer 2010. Oldenbourg, 2010. Eva Hornecker Tangible User Interfaces als kooperationsunterstützendes Medium. PhD-thesis University of Bremen (Germany). July 2004. Maurice Merleau-Ponty: Phénoménologie de la perception, Paris: Gallimard, 1945. Michael S. Horn, Erin Treacy Solovey, and Robert J. K. Jacob. Tangible programming and informal science learning: making TUIs work for museums. In Proceedings of IDC '08. ACM, 194-201, 2008. Dan O’Sullivan and Tom Igoe: Physical Computing: Sensing and Controlling the Physical World with Computers, Premier Pr, 2004. Robert J.K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, and Jamie Zigelbaum. Reality- based interaction: a framework for post-WIMP interfaces. In Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI '08). ACM, New York, NY, USA, 201-210, 2008. Suzuki, H. and Kato, H. Interaction-level support for collaborative learning: Algoblock–an open programming language. In Proc. CSCL ’95, Lawrence Erlbaum, 1995. Axel Sylvester, Tanja Döring, Albrecht Schmidt: Liquids, Smoke, and Soap Bubbles: Reflections on Materials for Ephemeral User Interfaces - (Demo). In: Proceedings of the Fourth international Conference on Tangible, Embedded, and Embodied interaction (TEI '10). ACM, New York, Cambridge, Massachusetts, 269-270, 2010. John Underkoffler and Hiroshi Ishii. Urp: a luminous-tangible workbench for urban planning and design. In Proceedings of CHI '99. ACM, 386-393, 1999. Manuela Waldner Tangible Tiles: Ein Tangible User Interface zur Verwaltung und Manipulation von digitalen Daten Master's Thesis. FH Hagenberg (Austria), August 2006. Pierre Wellner, Wendy Mackay, and Rich Gold. Back to the real world. Commun. ACM 36, 7 (July 1993), 24-26. 1993.