The document discusses the development and use of computer-aided materials in education. It defines computer-aided materials as educational resources and tools created and delivered through computer technologies, such as interactive simulations, virtual reality, and educational software. It notes that computer-aided materials can improve student engagement, provide enhanced and personalized learning experiences, and make content more accessible. Examples of computer-aided materials discussed include multimedia presentations, simulations, virtual reality, educational software, virtual laboratories, augmented reality, and online learning platforms. The document also addresses infrastructure requirements, professional development needs, and emerging technologies that could further advance computer-aided education.