The document describes the development of a real-time multiplayer game on Microsoft Azure cloud platform using Node.js, Socket.io, and MongoDB. Key aspects discussed include using the Platform as a Service (PaaS) Web App service and Infrastructure as a Service (IaaS) Virtual Machine Scale Sets, connecting the game to MongoDB hosted on MLAB, and ensuring authentication, scalability, and security. While the PaaS option provided easier management, the rigid pricing model of Azure makes the application less cost-effective compared to the customizable pricing of AWS. Overall, the game was successfully developed on Azure cloud services, but opportunities remain to reduce costs and further improve the application.