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Designing the Rules for High
Performance: Applying Computer
Game Design to Organizations




 Jeroen van Bree

 ISPI-EMEA Conference 2010
 Gothenburg, 2 October 2010
1972
Courtesy of Apple
MMOG
Massively
Multiplayer
 Online
 Games
Average age: 31_
Average age: 31
32% women_
Average age: 31
32% women
Hours played per week: 21_




                    source: Nick Yee, et AL., 2010
Games and Real Life




                      © 2004 Cao Fei
technology
technology


 behavior
technology


 behavior


  design
technology


 behavior


  design
23
24
25
26
27
28
29
30
31
32
33
34
35
37
38
39
complementarity
signaling
meritocracy
proficiency
self management
technology


 behavior


  design
technology


 behavior


  design
technology


 behavior


  design
Gilian Laub for The New York Times
game mechanics
points
points




leaderboard
points




leaderboard




 rewards
points




leaderboard




 rewards
points




leaderboard   competition




 rewards
points




leaderboard   competition




 rewards      recognition
replay value
goals


strategy


 choice


feedback
clear goals


    strategy


    choice


   feedback
clear goals


    strategy


    choice


   feedback
clear goals


          strategy


meaningful choice


         feedback
clear goals


          strategy


meaningful choice


         feedback
clear goals


          strategy


meaningful choice


   direct feedback
clear goals


          strategy


meaningful choice


   direct feedback
clear goals


          strategy


                     recoverable
meaningful choice
                         loss

   direct feedback
clear goals


          strategy


                     recoverable
meaningful choice
                         loss

   direct feedback
technology


 behavior


  design
technology


 behavior


  design
technology


 behavior


  design
rule set




    source: Van Mastrigt, Salen & Zimmerman
declarative content
rule set
declarative content
rule set
declarative content
rule set
game play
declarative content
rule set
game play
declarative content
rule set
game play
declarative content
rule set
Game Design

        game play

        rule set
Game Design

        game play

        rule set
game play




rule set
game play
test




       rule set
game play
test




                   adjust
       rule set
Second-order Design

             game play
test




                             adjust
              rule set
New Ways of Working
New Ways of Working
New Ways of Working
New Ways of Working
freedom
To a large extent, your company is being
managed by long-departed theorists who
invented the conventions of “modern
management” back in the early years of
the 20th century.
                             - Gary Hamel
freedom
freedom
freedom



structure
freedom

minimal structure

    structure
minimal structure
rule set
game play




rule set
behavior




rule set
behavior




rule set
behavior




rule set
Design New Ways of Working

          behavior
test




                      adjust
          rule set
Analysis of the framework
contributions
contributions



funding
contributions



funding    knowledge
points




leaderboard




 rewards
contributions



funding    knowledge
contributions



funding    knowledge
Analysis of the framework
Analysis of the framework
  Brainstorm with the PLAYERS
Analysis of the framework
Brainstorms with the
                         PLAYERS
Analysis of the framework
Brainstorms with the
                         PLAYERS




Add RULES
contributions



funding    knowledge
The only knowledge we have in-house is about
brand management and community management.
                                contributions



               funding           knowledge
Analysis of the framework
Brainstorms with the
                         PLAYERS




Add RULES
Analysis of the framework
Brainstorms with the
                         PLAYERS




 Add RULES
Paper prototyping
Analysis of the framework
Brainstorms with the
                         PLAYERS




 Add RULES
Paper prototyping
Analysis of the framework
Brainstorms with the
                         PLAYERS




 Add RULES
Paper prototyping




Playtest BEHAVIOR
clear goals


          strategy


                     recoverable
meaningful choice
                         loss

   direct feedback
Analysis of the framework
Brainstorms with the
                         PLAYERS




 Add RULES
Paper prototyping




Playtest   BEHAVIOR
Analysis of the framework
Brainstorms with the
                         PLAYERS




 Add RULES
Paper prototyping




 Playtest  BEHAVIOR
Refine rule set
Jeroen van Bree
                  jeroen.vanbree@ynno.com
                        M +31 (0)6 5318 7512
             http://twitter.com/jeroenvanbree
http://ideas.ynno.com/topics/games-at-work


                                   Orteliuslaan 9
                                3528 BA Utrecht
                                The Netherlands
                                 info@ynno.com
                           T +31 (0)30 767 05 00
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Designing the Rules for High Performance

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