This document discusses applying principles of game design to organizational design. It outlines how games use clear goals, meaningful choices, frequent feedback and a system of rules and behaviors to motivate players. The speaker argues organizations can apply similar principles to motivate employees by giving them autonomy through minimal rules, frequent feedback on progress, and recognition for contributions. The framework is analyzed by brainstorming with employees, adding prototyped rules based on their feedback, and testing resulting behaviors to refine the system. The goal is to design new ways of working that are engaging like games.