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Online Gaming v/s Outdoor Gaming
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Experimental
        reaffirm the results      Development
        of previous work                             support theorems,
                                                     or develop new theories
          establish or
          confirm facts                                   Increase stock
                               RESEARCH                   of knowledge
surveys on research and
experimental development                              solve new or
                                                      existing problems
                           Devise new applications
                           (OECD (2002)
Introduction

An organised, documented set of procedures and guidelines for one or
more phases of the software life cycle, such as analysis or design.




                             Methodology


Many methodologies include a diagramming notation for documenting
the results of the procedure; a step-by-step "cookbook" approach for
carrying out the procedure; and an objective (ideally quantified) set of
criteria for determining whether the results of the procedure are of
acceptable quality.
Research Methodology
                       9. Limitations of       1. Rationale
                           The Study           Behind the
                                                   study
  8. Data Collection
         and                                              2. Problem
    Analysis tool.                                         Definition
                              RESEARCH
                             METHODOLOGY
   7. Instrument
Development & Pilot                                           3. Research
       Testing                                                 Objectives

           6. Sampling                          4. Research
               Plan              5. Research    Hypothesis
                                    Design
Online Gaming v/s Outdoor Gaming
Online Gaming
       Online gaming is a technology rather
      than a genre, a mechanism for connecting
      players together rather than a particular
      pattern of game play.

       Ability to connect to multiplayer games,
      although single-player online games are
      quite common as wellof games don’t
      A great percentage
      the availability
      require payment.of wide variety of games
      for all type of game players.
Outdoor Gaming
       Outdoor games are those games which
      we play any outside place like in
      Ground, Park, Garden, Stadium etc. A
      game is structured playing, usually
      undertaken for enjoyment and sometimes
      used as an educational tool. Games are
      distinct from work, which is usually carried
      out for remuneration, and from art, which is
      more often an expression of aesthetic or
      ideological elements
Outdoor Gaming

       KEEPS A PERSON HEALTHY:-Outdoor games
      prevent us from serious diseases like
      DIABETES,CARDIOVASCULAR DISEASES AND
      BLOOD PRESSURE(HIGH and LOW) and thus help us
      to be healthy CONSENTRATION POWER:-During
      BOOST UP
      playing outdoor games we consentrate fully on our
      traget,that help us to boost up consentration power.
      IMPROVES IMAGINATION POWER(SPECIALLY IN
      CHILDREN):-During the game the chidren imagine many
      things and this results in the improvement in the
      imagination power. MORE SOCIALIZE:-While playing
      MAKE CHILDREN
      with friends and other people they have to deal with them
      ,that make them more socialize.
Objective of Research
       Online Gaming v/s outdoor gaming.
       Age Group preferences.
       Preference of type of online or outdoor
       gaming.
       Why are online gaming taking place of
       outdoor games.
Sources of Data Methodology
      There are 2 methods of collecting sources
      of data methodology viz.
      1) Primary Data
      2) Secondary Data
Sources of Data Methodology
      1) Primary Data

         Data that has been collected from first-
         hand-experience is known as primary
         data. Primary data has not been
         published yet and is more reliable,
         authentic and objective. Primary data
         has not been changed or altered by
         human beings, therefore its validity is
         greater than secondary data.
Sources of Data Methodology
      2) Secondary Data

        Data collected from a source that has
        already been published in any form is
        called as secondary data. The review of
        literature in nay research is based on
        secondary data. Mostly from
        books, journals and periodicals.
Sources of Data Methodology
      1)   Raw Data
      2)   Questionnaires Survey
      3)   Reports
      4)   Journals
      5)   Documents
      6)   Magazines
      7)   Web
Summary on findings and Conclusion

         1)   2012 Statistics of Online Gaming

         58% of Social Gamers are over 40 years old
         29% are Married with children
         79% have a college degree or better
         44% earn over $50,000 per year
         8% of people access the games from a mobile phone
         (source: Digital Buzz Blog)

         Amount of players
         40 million Xbox Live subscribers
         77 million registered members on Playstation Network

         % of time playing on console spent online
         33% Xbox 360
         16% Playstation 3
         8% for Wii
Summary on findings and Conclusion

         Xbox 360 games played most often online 2011
         Shooters with a pepper of sports
         Call of Duty: Black Ops
         Call of Duty: Modern Warfare 3
         Call of Duty: Modern Warfare 2
         Halo: Reach
         Battlefield 3
         Gears of War 3
         FIFA 12
         FIFA Soccer 11
         Madden NFL 12
         Grand Theft Auto IV
Summary on findings and Conclusion


         Click Here
Report

The concept behind entertainment has significantly changed with the revolution of
computer technologies and currently we occasionally see those traditional entertainment
methods. There are lot of changes happened in the way we used to watch movies, listen
to music and play games etc. online games have taken over the traditional games and
these days people are more interested towards playing fun sport games that are
available in the internet.
In this article I will explain the reasons why the free online games are dominating and
have taken charge over the traditional outdoor games. I will also explain the negative
points in pay online kinds of games according to the discussion.
Special skill set:
Examples of some traditional games include basket ball, hockey, football, cricket etc.
There are many more but these are the famous ones. Not every one is capable to play
such games as they greatly need special skill set to play these games. People who did
not take proper training can not even think to play such games.
Report

On the contrary sports online games can be played by everyone irrespective of their
knowledge or the skill set over the game and their age. Most of the internet games are
flash games which are created more interactively and user friendly and any one with
very less efforts can become expertise in the action games.
Physical exercise:
The main advantage in playing Traditional outdoor games besides entertainment is they
are the good physical exercise to our body. As these games require the complete motion
and movement of our body they give perfect exercise to players who play them.
There is no concept of physical exercise involved with computer games adventures.
These games are played indoors and require very less body movement. But some
movement will be there in hands and if played for long times they result in minor body
injuries like pain in the hands and headache.
But sport games online are the best exercise for our mind. They allow our brain to think
interactively and take decisions very quickly and instantly. This increases our problem
solving techniques which is one of the key factors every one is looking for.
There are many more differences in the traditional outdoor games and the online sports
games in many aspects. Both have their respective advantages and limitations. One
must properly maintain a balance between them.
Bibliography

•   www.google.com
•   www.wikipedia.com
•   www.scribd.com
•   http://www.google.com/imgres?q=collage+on+outdoor+gaming&hl=en&authuser=0
    &biw=1366&bih=673&tbm=isch&tbnid=DzqaMKiLso2ODM:&imgrefurl=http://www.y
    outhtownfunding.org.nz/approved_grants.html&docid=xtU90_lcY35gJM&imgurl=http
    ://www.youthtownfunding.org.nz/diy/uploads/blog/1281502489_Taupo%252520colla
    ge.jpg&w=480&h=360&ei=w2c0UaLdI8SJrAeDtIGACw&zoom=1&ved=1t:3588,r:23,
    s:0,i:156&iact=rc&dur=2261&sig=117773023842167006623&page=2&tbnh=184&tb
    nw=229&start=18&ndsp=23&tx=93&ty=69
•   http://www.google.co.in/imgres?q=research+methodology&um=1&hl=en&sa=N&biw
    =1366&bih=673&tbm=isch&tbnid=Wl9ZEFvaLCB1tM:&imgrefurl=http://www.ais.utm
    .my/fashie/%3Fp%3D669&docid=d3KK3p3DPAldZM&imgurl=http://www.ais.utm.my
    /fashie/files/2011/10/Slide11.jpg&w=960&h=720&ei=UGM0UcPQBs3hrAfrk4DYDg&
    zoom=1&ved=1t:3588,r:63,s:0,i:331&iact=rc&dur=551&sig=1110382663446728425
    87&page=3&tbnh=174&tbnw=232&start=43&ndsp=24&tx=126&ty=42

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Research methodology

  • 1. Online Gaming v/s Outdoor Gaming
  • 3. Experimental reaffirm the results Development of previous work support theorems, or develop new theories establish or confirm facts Increase stock RESEARCH of knowledge surveys on research and experimental development solve new or existing problems Devise new applications (OECD (2002)
  • 4. Introduction An organised, documented set of procedures and guidelines for one or more phases of the software life cycle, such as analysis or design. Methodology Many methodologies include a diagramming notation for documenting the results of the procedure; a step-by-step "cookbook" approach for carrying out the procedure; and an objective (ideally quantified) set of criteria for determining whether the results of the procedure are of acceptable quality.
  • 5. Research Methodology 9. Limitations of 1. Rationale The Study Behind the study 8. Data Collection and 2. Problem Analysis tool. Definition RESEARCH METHODOLOGY 7. Instrument Development & Pilot 3. Research Testing Objectives 6. Sampling 4. Research Plan 5. Research Hypothesis Design
  • 6. Online Gaming v/s Outdoor Gaming
  • 7. Online Gaming  Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of game play.  Ability to connect to multiplayer games, although single-player online games are quite common as wellof games don’t A great percentage the availability require payment.of wide variety of games for all type of game players.
  • 8. Outdoor Gaming  Outdoor games are those games which we play any outside place like in Ground, Park, Garden, Stadium etc. A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements
  • 9. Outdoor Gaming  KEEPS A PERSON HEALTHY:-Outdoor games prevent us from serious diseases like DIABETES,CARDIOVASCULAR DISEASES AND BLOOD PRESSURE(HIGH and LOW) and thus help us to be healthy CONSENTRATION POWER:-During BOOST UP playing outdoor games we consentrate fully on our traget,that help us to boost up consentration power. IMPROVES IMAGINATION POWER(SPECIALLY IN CHILDREN):-During the game the chidren imagine many things and this results in the improvement in the imagination power. MORE SOCIALIZE:-While playing MAKE CHILDREN with friends and other people they have to deal with them ,that make them more socialize.
  • 10. Objective of Research Online Gaming v/s outdoor gaming. Age Group preferences. Preference of type of online or outdoor gaming. Why are online gaming taking place of outdoor games.
  • 11. Sources of Data Methodology There are 2 methods of collecting sources of data methodology viz. 1) Primary Data 2) Secondary Data
  • 12. Sources of Data Methodology 1) Primary Data Data that has been collected from first- hand-experience is known as primary data. Primary data has not been published yet and is more reliable, authentic and objective. Primary data has not been changed or altered by human beings, therefore its validity is greater than secondary data.
  • 13. Sources of Data Methodology 2) Secondary Data Data collected from a source that has already been published in any form is called as secondary data. The review of literature in nay research is based on secondary data. Mostly from books, journals and periodicals.
  • 14. Sources of Data Methodology 1) Raw Data 2) Questionnaires Survey 3) Reports 4) Journals 5) Documents 6) Magazines 7) Web
  • 15. Summary on findings and Conclusion 1) 2012 Statistics of Online Gaming 58% of Social Gamers are over 40 years old 29% are Married with children 79% have a college degree or better 44% earn over $50,000 per year 8% of people access the games from a mobile phone (source: Digital Buzz Blog) Amount of players 40 million Xbox Live subscribers 77 million registered members on Playstation Network % of time playing on console spent online 33% Xbox 360 16% Playstation 3 8% for Wii
  • 16. Summary on findings and Conclusion Xbox 360 games played most often online 2011 Shooters with a pepper of sports Call of Duty: Black Ops Call of Duty: Modern Warfare 3 Call of Duty: Modern Warfare 2 Halo: Reach Battlefield 3 Gears of War 3 FIFA 12 FIFA Soccer 11 Madden NFL 12 Grand Theft Auto IV
  • 17. Summary on findings and Conclusion Click Here
  • 18. Report The concept behind entertainment has significantly changed with the revolution of computer technologies and currently we occasionally see those traditional entertainment methods. There are lot of changes happened in the way we used to watch movies, listen to music and play games etc. online games have taken over the traditional games and these days people are more interested towards playing fun sport games that are available in the internet. In this article I will explain the reasons why the free online games are dominating and have taken charge over the traditional outdoor games. I will also explain the negative points in pay online kinds of games according to the discussion. Special skill set: Examples of some traditional games include basket ball, hockey, football, cricket etc. There are many more but these are the famous ones. Not every one is capable to play such games as they greatly need special skill set to play these games. People who did not take proper training can not even think to play such games.
  • 19. Report On the contrary sports online games can be played by everyone irrespective of their knowledge or the skill set over the game and their age. Most of the internet games are flash games which are created more interactively and user friendly and any one with very less efforts can become expertise in the action games. Physical exercise: The main advantage in playing Traditional outdoor games besides entertainment is they are the good physical exercise to our body. As these games require the complete motion and movement of our body they give perfect exercise to players who play them. There is no concept of physical exercise involved with computer games adventures. These games are played indoors and require very less body movement. But some movement will be there in hands and if played for long times they result in minor body injuries like pain in the hands and headache. But sport games online are the best exercise for our mind. They allow our brain to think interactively and take decisions very quickly and instantly. This increases our problem solving techniques which is one of the key factors every one is looking for. There are many more differences in the traditional outdoor games and the online sports games in many aspects. Both have their respective advantages and limitations. One must properly maintain a balance between them.
  • 20. Bibliography • www.google.com • www.wikipedia.com • www.scribd.com • http://www.google.com/imgres?q=collage+on+outdoor+gaming&hl=en&authuser=0 &biw=1366&bih=673&tbm=isch&tbnid=DzqaMKiLso2ODM:&imgrefurl=http://www.y outhtownfunding.org.nz/approved_grants.html&docid=xtU90_lcY35gJM&imgurl=http ://www.youthtownfunding.org.nz/diy/uploads/blog/1281502489_Taupo%252520colla ge.jpg&w=480&h=360&ei=w2c0UaLdI8SJrAeDtIGACw&zoom=1&ved=1t:3588,r:23, s:0,i:156&iact=rc&dur=2261&sig=117773023842167006623&page=2&tbnh=184&tb nw=229&start=18&ndsp=23&tx=93&ty=69 • http://www.google.co.in/imgres?q=research+methodology&um=1&hl=en&sa=N&biw =1366&bih=673&tbm=isch&tbnid=Wl9ZEFvaLCB1tM:&imgrefurl=http://www.ais.utm .my/fashie/%3Fp%3D669&docid=d3KK3p3DPAldZM&imgurl=http://www.ais.utm.my /fashie/files/2011/10/Slide11.jpg&w=960&h=720&ei=UGM0UcPQBs3hrAfrk4DYDg& zoom=1&ved=1t:3588,r:63,s:0,i:331&iact=rc&dur=551&sig=1110382663446728425 87&page=3&tbnh=174&tbnw=232&start=43&ndsp=24&tx=126&ty=42

Editor's Notes

  1. http://www.limat.org/data/research/Research%20Methodology.pdf
  2. http://www.google.co.in/imgres?q=research+methodology&um=1&hl=en&sa=N&biw=1366&bih=673&tbm=isch&tbnid=Wl9ZEFvaLCB1tM:&imgrefurl=http://www.ais.utm.my/fashie/%3Fp%3D669&docid=d3KK3p3DPAldZM&imgurl=http://www.ais.utm.my/fashie/files/2011/10/Slide11.jpg&w=960&h=720&ei=UGM0UcPQBs3hrAfrk4DYDg&zoom=1&ved=1t:3588,r:63,s:0,i:331&iact=rc&dur=551&sig=111038266344672842587&page=3&tbnh=174&tbnw=232&start=43&ndsp=24&tx=126&ty=42
  3. http://www.google.com/imgres?q=collage+on+outdoor+gaming&hl=en&authuser=0&biw=1366&bih=673&tbm=isch&tbnid=DzqaMKiLso2ODM:&imgrefurl=http://www.youthtownfunding.org.nz/approved_grants.html&docid=xtU90_lcY35gJM&imgurl=http://www.youthtownfunding.org.nz/diy/uploads/blog/1281502489_Taupo%252520collage.jpg&w=480&h=360&ei=w2c0UaLdI8SJrAeDtIGACw&zoom=1&ved=1t:3588,r:23,s:0,i:156&iact=rc&dur=2261&sig=117773023842167006623&page=2&tbnh=184&tbnw=229&start=18&ndsp=23&tx=93&ty=69